mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
645 lines
19 KiB
C++
645 lines
19 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file fios.cpp
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* This file contains functions for building file lists for the save/load dialogs.
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "fios.h"
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#include "fileio_func.h"
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#include "tar_type.h"
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#include "string_func.h"
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#include <sys/stat.h>
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#ifdef WIN32
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# define access _taccess
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#else
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# include <unistd.h>
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#endif /* WIN32 */
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#include "table/strings.h"
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/* Variables to display file lists */
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SmallVector<FiosItem, 32> _fios_items;
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static char *_fios_path;
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SmallFiosItem _file_to_saveload;
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SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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extern void FiosGetDrives();
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extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(const char *file, char *title, const char *last);
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/**
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* Compare two FiosItem's. Used with sort when sorting the file list.
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* @param da A pointer to the first FiosItem to compare.
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* @param db A pointer to the second FiosItem to compare.
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* @return -1, 0 or 1, depending on how the two items should be sorted.
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*/
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int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
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{
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int r = 0;
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if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
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r = da->mtime < db->mtime ? -1 : 1;
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} else {
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r = strcasecmp(da->title, db->title);
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}
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if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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return r;
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}
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/** Clear the list */
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void FiosFreeSavegameList()
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{
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_fios_items.Clear();
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_fios_items.Compact();
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}
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param total_free total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint64 *total_free)
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{
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*path = _fios_path;
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return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
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}
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/**
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* Browse to a new path based on the passed \a item.
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* @param *item #FiosItem object telling us what to do.
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* @return A string if we have given a file as a target, otherwise \c NULL.
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*/
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const char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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switch (item->type) {
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case FIOS_TYPE_DRIVE:
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#if defined(WINCE)
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snprintf(path, MAX_PATH, PATHSEP "");
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#elif defined(WIN32) || defined(__OS2__)
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snprintf(path, MAX_PATH, "%c:" PATHSEP, item->title[0]);
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#endif
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/* FALL THROUGH */
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case FIOS_TYPE_INVALID:
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break;
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case FIOS_TYPE_PARENT: {
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/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
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char *s = strrchr(path, PATHSEPCHAR);
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if (s != NULL && s != path) {
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s[0] = '\0'; // Remove last path separator character, so we can go up one level.
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}
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s = strrchr(path, PATHSEPCHAR);
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if (s != NULL) {
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s[1] = '\0'; // go up a directory
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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} else if ((s = strrchr(path, ':')) != NULL) {
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s[1] = '\0';
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#endif
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}
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break;
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}
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case FIOS_TYPE_DIR:
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strcat(path, item->name);
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strcat(path, PATHSEP);
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break;
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case FIOS_TYPE_DIRECT:
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snprintf(path, MAX_PATH, "%s", item->name);
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO:
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case FIOS_TYPE_PNG:
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case FIOS_TYPE_BMP:
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return item->name;
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}
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return NULL;
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}
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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const char *extension, *period;
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extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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/* Don't append the extension if it is already there */
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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if (_fios_path != NULL) {
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unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)];
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if (sepchar != ':' && sepchar != '/') {
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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} else {
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snprintf(buf, size, "%s%s%s", _fios_path, name, extension);
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}
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} else {
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snprintf(buf, size, "%s%s", name, extension);
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}
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#else
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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#endif
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}
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bool FiosDelete(const char *name)
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{
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char filename[512];
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FiosMakeSavegameName(filename, name, lengthof(filename));
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return unlink(filename) == 0;
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}
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bool FileExists(const char *filename)
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{
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#if defined(WINCE)
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/* There is always one platform that doesn't support basic commands... */
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HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL);
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if (hand == INVALID_HANDLE_VALUE) return 1;
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CloseHandle(hand);
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return 0;
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#else
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return access(OTTD2FS(filename), 0) == 0;
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#endif
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}
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typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title, const char *last);
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/**
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* Scanner to scan for a particular type of FIOS file.
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*/
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class FiosFileScanner : public FileScanner {
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SaveLoadDialogMode mode; ///< The mode we want to search for
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fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
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public:
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/**
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* Create the scanner
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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* @param callback_proc The function that is called where you need to do the filtering.
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*/
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FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) :
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mode(mode),
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callback_proc(callback_proc)
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{}
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/* virtual */ bool AddFile(const char *filename, size_t basepath_length);
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};
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/**
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* Try to add a fios item set with the given filename.
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* @param filename the full path to the file to read
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* @param basepath_length amount of characters to chop of before to get a relative filename
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* @return true if the file is added.
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*/
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bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length)
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{
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const char *ext = strrchr(filename, '.');
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if (ext == NULL) return false;
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char fios_title[64];
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fios_title[0] = '\0'; // reset the title;
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FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
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if (type == FIOS_TYPE_INVALID) return false;
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for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
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if (strcmp(fios->name, filename) == 0) return false;
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}
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FiosItem *fios = _fios_items.Append();
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#ifdef WIN32
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struct _stat sb;
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if (_tstat(OTTD2FS(filename), &sb) == 0) {
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#else
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struct stat sb;
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if (stat(filename, &sb) == 0) {
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#endif
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fios->mtime = sb.st_mtime;
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} else {
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fios->mtime = 0;
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}
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fios->type = type;
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strecpy(fios->name, filename, lastof(fios->name));
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/* If the file doesn't have a title, use its filename */
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const char *t = fios_title;
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if (StrEmpty(fios_title)) {
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t = strrchr(filename, PATHSEPCHAR);
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t = (t == NULL) ? filename : (t + 1);
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}
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strecpy(fios->title, t, lastof(fios->title));
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str_validate(fios->title, lastof(fios->title));
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return true;
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}
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/**
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* Fill the list of the files in a directory, according to some arbitrary rule.
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @param subdir The directory from where to start (global) searching.
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*/
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static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
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{
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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int sort_start;
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char d_name[sizeof(fios->name)];
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_fios_items.Clear();
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strecpy(fios->name, "..", lastof(fios->name));
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strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
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}
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/* Show subdirectories */
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if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));
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/* found file must be directory, but not '.' or '..' */
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if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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strecpy(fios->name, d_name, lastof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name);
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str_validate(fios->title, lastof(fios->title));
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}
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}
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closedir(dir);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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{
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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sort_start = _fios_items.Length();
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/* Show files */
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FiosFileScanner scanner(mode, callback_proc);
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if (subdir == NO_DIRECTORY) {
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scanner.Scan(NULL, _fios_path, false);
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} else {
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scanner.Scan(NULL, subdir, true, true);
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}
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QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
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/* Show drives */
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if (mode != SLD_NEW_GAME) FiosGetDrives();
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_fios_items.Compact();
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}
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/**
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* Get the title of a file, which (if exists) is stored in a file named
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* the same as the data file but with '.title' added to it.
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* @param file filename to get the title for
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* @param title the title buffer to fill
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* @param last the last element in the title buffer
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*/
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static void GetFileTitle(const char *file, char *title, const char *last)
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{
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char buf[MAX_PATH];
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strecpy(buf, file, lastof(buf));
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strecat(buf, ".title", lastof(buf));
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FILE *f = FioFOpenFile(buf, "r");
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if (f == NULL) return;
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size_t read = fread(title, 1, last - title, f);
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assert(title + read <= last);
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title[read] = '\0';
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str_validate(title, last);
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FioFCloseFile(f);
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}
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/**
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* Callback for FiosGetFileList. It tells if a file is a savegame or not.
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* @param mode Save/load mode.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
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* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == NULL
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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* @see FiosGetFileList
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* @see FiosGetSavegameList
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*/
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
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{
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
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if (strcasecmp(ext, ".sav") == 0) {
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GetFileTitle(file, title, last);
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return FIOS_TYPE_FILE;
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}
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if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
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strcasecmp(ext, ".sv2") == 0) {
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if (title != NULL) GetOldSaveGameName(file, title, last);
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return FIOS_TYPE_OLDFILE;
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}
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}
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return FIOS_TYPE_INVALID;
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}
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/**
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* Get a list of savegames.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetSavegameList(SaveLoadDialogMode mode)
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{
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static char *fios_save_path = NULL;
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if (fios_save_path == NULL) {
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fios_save_path = MallocT<char>(MAX_PATH);
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FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR);
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}
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_fios_path = fios_save_path;
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FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY);
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}
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/**
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* Callback for FiosGetFileList. It tells if a file is a scenario or not.
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* @param mode Save/load mode.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file
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* @param last Last available byte in buffer (to prevent buffer overflows)
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
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* @see FiosGetFileList
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* @see FiosGetScenarioList
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*/
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static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
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{
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario */
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if (strcasecmp(ext, ".scn") == 0) {
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GetFileTitle(file, title, last);
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return FIOS_TYPE_SCENARIO;
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}
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if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
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GetOldSaveGameName(file, title, last);
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return FIOS_TYPE_OLD_SCENARIO;
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}
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}
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return FIOS_TYPE_INVALID;
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}
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/**
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* Get a list of scenarios.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetScenarioList(SaveLoadDialogMode mode)
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{
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static char *fios_scn_path = NULL;
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/* Copy the default path on first run or on 'New Game' */
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if (fios_scn_path == NULL) {
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fios_scn_path = MallocT<char>(MAX_PATH);
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FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR);
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}
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_fios_path = fios_scn_path;
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char base_path[MAX_PATH];
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FioGetDirectory(base_path, sizeof(base_path), SCENARIO_DIR);
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FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY);
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}
|
|
|
|
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
|
|
{
|
|
/* Show heightmap files
|
|
* .PNG PNG Based heightmap files
|
|
* .BMP BMP Based heightmap files
|
|
*/
|
|
|
|
FiosType type = FIOS_TYPE_INVALID;
|
|
|
|
#ifdef WITH_PNG
|
|
if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
|
|
#endif /* WITH_PNG */
|
|
|
|
if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
|
|
|
|
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
|
|
|
|
TarFileList::iterator it = _tar_filelist.find(file);
|
|
if (it != _tar_filelist.end()) {
|
|
/* If the file is in a tar and that tar is not in a heightmap
|
|
* directory we are for sure not supposed to see it.
|
|
* Examples of this are pngs part of documentation within
|
|
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
|
|
*/
|
|
bool match = false;
|
|
Searchpath sp;
|
|
FOR_ALL_SEARCHPATHS(sp) {
|
|
char buf[MAX_PATH];
|
|
FioAppendDirectory(buf, sizeof(buf), sp, HEIGHTMAP_DIR);
|
|
|
|
if (strncmp(buf, it->second.tar_filename, strlen(buf)) == 0) {
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!match) return FIOS_TYPE_INVALID;
|
|
}
|
|
|
|
GetFileTitle(file, title, last);
|
|
|
|
return type;
|
|
}
|
|
|
|
/* Get a list of Heightmaps */
|
|
void FiosGetHeightmapList(SaveLoadDialogMode mode)
|
|
{
|
|
static char *fios_hmap_path = NULL;
|
|
|
|
if (fios_hmap_path == NULL) {
|
|
fios_hmap_path = MallocT<char>(MAX_PATH);
|
|
FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
|
|
}
|
|
|
|
_fios_path = fios_hmap_path;
|
|
|
|
char base_path[MAX_PATH];
|
|
FioGetDirectory(base_path, sizeof(base_path), HEIGHTMAP_DIR);
|
|
|
|
FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
|
|
}
|
|
|
|
#if defined(ENABLE_NETWORK)
|
|
#include "network/network_content.h"
|
|
#include "3rdparty/md5/md5.h"
|
|
|
|
/** Basic data to distinguish a scenario. Used in the server list window */
|
|
struct ScenarioIdentifier {
|
|
uint32 scenid; ///< ID for the scenario (generated by content)
|
|
uint8 md5sum[16]; ///< MD5 checksum of file
|
|
|
|
bool operator == (const ScenarioIdentifier &other) const
|
|
{
|
|
return this->scenid == other.scenid &&
|
|
memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
|
|
}
|
|
|
|
bool operator != (const ScenarioIdentifier &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Scanner to find the unique IDs of scenarios
|
|
*/
|
|
class ScenarioScanner : protected FileScanner, public SmallVector<ScenarioIdentifier, 8> {
|
|
bool scanned; ///< Whether we've already scanned
|
|
public:
|
|
/** Initialise */
|
|
ScenarioScanner() : scanned(false) {}
|
|
|
|
/**
|
|
* Scan, but only if it's needed.
|
|
* @param rescan whether to force scanning even when it's not necessary
|
|
*/
|
|
void Scan(bool rescan)
|
|
{
|
|
if (this->scanned && !rescan) return;
|
|
|
|
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
|
|
this->scanned = true;
|
|
}
|
|
|
|
/* virtual */ bool AddFile(const char *filename, size_t basepath_length)
|
|
{
|
|
FILE *f = FioFOpenFile(filename, "r");
|
|
if (f == NULL) return false;
|
|
|
|
ScenarioIdentifier id;
|
|
int fret = fscanf(f, "%i", &id.scenid);
|
|
FioFCloseFile(f);
|
|
if (fret != 1) return false;
|
|
|
|
Md5 checksum;
|
|
uint8 buffer[1024];
|
|
char basename[MAX_PATH]; ///< \a filename without the extension.
|
|
size_t len, size;
|
|
|
|
/* open the scenario file, but first get the name.
|
|
* This is safe as we check on extension which
|
|
* must always exist. */
|
|
strecpy(basename, filename, lastof(basename));
|
|
*strrchr(basename, '.') = '\0';
|
|
f = FioFOpenFile(basename, "rb", SCENARIO_DIR, &size);
|
|
if (f == NULL) return false;
|
|
|
|
/* calculate md5sum */
|
|
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
|
|
size -= len;
|
|
checksum.Append(buffer, len);
|
|
}
|
|
checksum.Finish(id.md5sum);
|
|
|
|
FioFCloseFile(f);
|
|
|
|
this->Include(id);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/** Scanner for scenarios */
|
|
static ScenarioScanner _scanner;
|
|
|
|
/**
|
|
* Check whether we've got a given scenario based on its unique ID.
|
|
* @param ci the content info to compare it to
|
|
* @param md5sum whether to look at the md5sum or the id
|
|
* @return true if we've got the scenario
|
|
*/
|
|
bool HasScenario(const ContentInfo *ci, bool md5sum)
|
|
{
|
|
_scanner.Scan(false);
|
|
|
|
for (ScenarioIdentifier *id = _scanner.Begin(); id != _scanner.End(); id++) {
|
|
if (md5sum ?
|
|
(memcmp(id->md5sum, ci->md5sum, sizeof(id->md5sum)) == 0) :
|
|
(id->scenid == ci->unique_id)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Force a (re)scan of the scenarios.
|
|
*/
|
|
void ScanScenarios()
|
|
{
|
|
_scanner.Scan(true);
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|