mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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559 lines
25 KiB
C++
559 lines
25 KiB
C++
/* $Id$ */
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/** @file autoreplace_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "gui.h"
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#include "command_func.h"
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#include "variables.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "group.h"
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#include "rail.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_func.h"
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#include "gfx_func.h"
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#include "player_func.h"
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#include "widgets/dropdown_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static RailType _railtype_selected_in_replace_gui;
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static bool _rebuild_left_list;
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static bool _rebuild_right_list;
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static const StringID _rail_types_list[] = {
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STR_RAIL_VEHICLES,
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STR_ELRAIL_VEHICLES,
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STR_MONORAIL_VEHICLES,
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STR_MAGLEV_VEHICLES,
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INVALID_STRING_ID
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};
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enum ReplaceVehicleWindowWidgets {
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RVW_WIDGET_LEFT_DETAILS = 3,
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RVW_WIDGET_START_REPLACE,
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RVW_WIDGET_INFO_TAB,
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RVW_WIDGET_STOP_REPLACE,
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RVW_WIDGET_LEFT_MATRIX,
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RVW_WIDGET_LEFT_SCROLLBAR,
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RVW_WIDGET_RIGHT_MATRIX,
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RVW_WIDGET_RIGHT_SCROLLBAR,
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RVW_WIDGET_RIGHT_DETAILS,
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RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
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RVW_WIDGET_TRAIN_FLUFF_LEFT,
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RVW_WIDGET_TRAIN_RAILTYPE_TEXT,
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RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
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RVW_WIDGET_TRAIN_FLUFF_RIGHT,
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RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
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};
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static int CDECL TrainEngineNumberSorter(const void *a, const void *b)
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{
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const EngineID va = *(const EngineID*)a;
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const EngineID vb = *(const EngineID*)b;
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int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);
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return r;
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}
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/* General Vehicle GUI based procedures that are independent of vehicle types */
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void InitializeVehiclesGuiList()
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{
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_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
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}
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/** Rebuild the left autoreplace list if an engine is removed or added
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* @param e Engine to check if it is removed or added
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* @param id_g The group the engine belongs to
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* Note: this function only works if it is called either
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* - when a new vehicle is build, but before it's counted in num_engines
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* - when a vehicle is deleted and after it's substracted from num_engines
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* - when not changing the count (used when changing replace orders)
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*/
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void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
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{
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Player *p = GetPlayer(_local_player);
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byte type = GetEngine(e)->type;
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uint num_engines = GetGroupNumEngines(_local_player, id_g, e);
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if (num_engines == 0 || p->num_engines[e] == 0) {
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/* We don't have any of this engine type.
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* Either we just sold the last one, we build a new one or we stopped replacing it.
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* In all cases, we need to update the left list */
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_rebuild_left_list = true;
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} else {
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_rebuild_left_list = false;
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}
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_rebuild_right_list = false;
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InvalidateWindowData(WC_REPLACE_VEHICLE, type);
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}
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/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
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* @param type The type of engine
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*/
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void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
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{
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_rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable
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_rebuild_right_list = true;
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InvalidateWindowData(WC_REPLACE_VEHICLE, type); // Update the autoreplace window
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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}
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/** Get the default cargo type for an engine
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* @param engine the EngineID to get the cargo for
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* @return the cargo type carried by the engine (CT_INVALID if engine got no cargo capacity)
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*/
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static CargoID EngineCargo(EngineID engine)
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{
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if (engine == INVALID_ENGINE) return CT_INVALID; // surely INVALID_ENGINE can't carry anything but CT_INVALID
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switch (GetEngine(engine)->type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; // no capacity -> can't carry cargo
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return RailVehInfo(engine)->cargo_type;
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case VEH_ROAD: return RoadVehInfo(engine)->cargo_type;
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case VEH_SHIP: return ShipVehInfo(engine)->cargo_type;
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case VEH_AIRCRAFT: return CT_PASSENGERS; // all planes are build with passengers by default
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}
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}
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/** Figure out if an engine should be added to a list
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* @param e The EngineID
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* @param draw_left If true, then the left list is drawn (the engines specific to the railtype you selected)
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* @param show_engines if truem then locomotives are drawn, else wagons (never both)
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* @return true if the engine should be in the list (based on this check)
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*/
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static bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
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{
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const RailVehicleInfo *rvi = RailVehInfo(e);
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/* Ensure that the wagon/engine selection fits the engine. */
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if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
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if (draw_left && show_engines) {
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/* Ensure that the railtype is specific to the selected one */
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if (rvi->railtype != _railtype_selected_in_replace_gui) return false;
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} else {
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/* Ensure that it's a compatible railtype to the selected one (like electric <-> diesel)
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* The vehicle do not have to have power on the railtype in question, only able to drive (pulled if needed) */
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if (!IsCompatibleRail(rvi->railtype, _railtype_selected_in_replace_gui)) return false;
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}
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return true;
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}
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/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b)
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{
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CargoID a = EngineCargo(engine_a);
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CargoID b = EngineCargo(engine_b);
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/* we should always be able to refit to/from locomotives without capacity
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* Because of that, CT_INVALID shoudl always return true */
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if (a == CT_INVALID || b == CT_INVALID || a == b) return true; // they carry no ro the same type by default
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if (EngInfo(engine_a)->refit_mask & EngInfo(engine_b)->refit_mask) return true; // both can refit to the same
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if (CanRefitTo(engine_a, b) || CanRefitTo(engine_b, a)) return true; // one can refit to what the other one carries
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return false;
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}
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/** Generate a list
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* @param w Window, that contains the list
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* @param draw_left true if generating the left list, otherwise false
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*/
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static void GenerateReplaceVehList(Window *w, bool draw_left)
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{
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EngineID e;
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EngineID selected_engine = INVALID_ENGINE;
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byte type = w->window_number;
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byte i = draw_left ? 0 : 1;
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EngineList *list = &WP(w, replaceveh_d).list[i];
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EngList_RemoveAll(list);
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FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
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if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
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if (draw_left) {
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const GroupID selected_group = WP(w, replaceveh_d).sel_group;
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const uint num_engines = GetGroupNumEngines(_local_player, selected_group, e);
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/* Skip drawing the engines we don't have any of and haven't set for replacement */
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if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;
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} else {
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/* This is for engines we can replace to and they should depend on what we selected to replace from */
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if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
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if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
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/* Road vehicles can't be replaced by trams and vice-versa */
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if (type == VEH_ROAD && HasBit(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(e)->misc_flags, EF_ROAD_TRAM)) continue;
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if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
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}
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EngList_Add(list, e);
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if (e == WP(w, replaceveh_d).sel_engine[i]) selected_engine = e; // The selected engine is still in the list
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}
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WP(w, replaceveh_d).sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
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if (type == VEH_TRAIN) EngList_Sort(list, &TrainEngineNumberSorter);
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}
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/** Generate the lists
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* @param w Window containing the lists
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*/
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static void GenerateLists(Window *w)
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{
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EngineID e = WP(w, replaceveh_d).sel_engine[0];
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if (WP(w, replaceveh_d).update_left == true) {
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/* We need to rebuild the left list */
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GenerateReplaceVehList(w, true);
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SetVScrollCount(w, EngList_Count(&WP(w, replaceveh_d).list[0]));
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if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[0]) != 0) {
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WP(w, replaceveh_d).sel_engine[0] = WP(w, replaceveh_d).list[0][0];
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}
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}
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if (WP(w, replaceveh_d).update_right || e != WP(w, replaceveh_d).sel_engine[0]) {
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/* Either we got a request to rebuild the right list or the left list selected a different engine */
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if (WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE) {
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/* Always empty the right list when nothing is selected in the left list */
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EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
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WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
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} else {
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GenerateReplaceVehList(w, false);
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SetVScroll2Count(w, EngList_Count(&WP(w, replaceveh_d).list[1]));
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if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[1] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[1]) != 0) {
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WP(w, replaceveh_d).sel_engine[1] = WP(w, replaceveh_d).list[1][0];
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}
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}
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}
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/* Reset the flags about needed updates */
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WP(w, replaceveh_d).update_left = false;
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WP(w, replaceveh_d).update_right = false;
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WP(w, replaceveh_d).init_lists = false;
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}
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void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);
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static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
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{
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/* Strings for the pulldown menu */
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static const StringID _vehicle_type_names[] = {
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STR_019F_TRAIN,
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STR_019C_ROAD_VEHICLE,
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STR_019E_SHIP,
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STR_019D_AIRCRAFT
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};
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switch (e->event) {
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case WE_CREATE:
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WP(w, replaceveh_d).wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
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EngList_Create(&WP(w, replaceveh_d).list[0]);
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EngList_Create(&WP(w, replaceveh_d).list[1]);
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WP(w, replaceveh_d).update_left = true;
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WP(w, replaceveh_d).update_right = true;
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WP(w, replaceveh_d).init_lists = true;
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WP(w, replaceveh_d).sel_engine[0] = INVALID_ENGINE;
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WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
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break;
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case WE_PAINT: {
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if (WP(w, replaceveh_d).update_left || WP(w, replaceveh_d).update_right) GenerateLists(w);
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Player *p = GetPlayer(_local_player);
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EngineID selected_id[2];
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const GroupID selected_group = WP(w, replaceveh_d).sel_group;
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selected_id[0] = WP(w, replaceveh_d).sel_engine[0];
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selected_id[1] = WP(w, replaceveh_d).sel_engine[1];
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/* Disable the "Start Replacing" button if:
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* Either list is empty
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* or The selected replacement engine has a replacement (to prevent loops)
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* or The right list (new replacement) has the existing replacement vehicle selected */
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w->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
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selected_id[0] == INVALID_ENGINE ||
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selected_id[1] == INVALID_ENGINE ||
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EngineReplacementForPlayer(p, selected_id[1], selected_group) != INVALID_ENGINE ||
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EngineReplacementForPlayer(p, selected_id[0], selected_group) == selected_id[1]);
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/* Disable the "Stop Replacing" button if:
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* The left list (existing vehicle) is empty
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* or The selected vehicle has no replacement set up */
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w->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
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selected_id[0] == INVALID_ENGINE ||
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!EngineHasReplacementForPlayer(p, selected_id[0], selected_group));
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/* now the actual drawing of the window itself takes place */
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SetDParam(0, _vehicle_type_names[w->window_number]);
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if (w->window_number == VEH_TRAIN) {
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/* set on/off for renew_keep_length */
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SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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/* set wagon/engine button */
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SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
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/* sets the colour of that art thing */
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w->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color = _player_colors[_local_player];
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w->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _player_colors[_local_player];
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}
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DrawWindowWidgets(w);
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if (w->window_number == VEH_TRAIN) {
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/* Draw the selected railtype in the pulldown menu */
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RailType railtype = _railtype_selected_in_replace_gui;
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DrawString(157, w->widget[RVW_WIDGET_TRAIN_RAILTYPE_TEXT].top + 1, _rail_types_list[railtype], TC_BLACK);
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}
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/* sets up the string for the vehicle that is being replaced to */
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if (selected_id[0] != INVALID_ENGINE) {
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if (!EngineHasReplacementForPlayer(p, selected_id[0], selected_group)) {
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SetDParam(0, STR_NOT_REPLACING);
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} else {
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SetDParam(0, STR_ENGINE_NAME);
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SetDParam(1, EngineReplacementForPlayer(p, selected_id[0], selected_group));
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}
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} else {
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SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
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}
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DrawString(145, w->widget[RVW_WIDGET_INFO_TAB].top + 1, STR_02BD, TC_BLACK);
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/* Draw the lists */
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for(byte i = 0; i < 2; i++) {
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uint16 x = i == 0 ? 2 : 230; // at what X offset
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EngineList list = WP(w, replaceveh_d).list[i]; // which list to draw
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EngineID start = i == 0 ? w->vscroll.pos : w->vscroll2.pos; // what is the offset for the start (scrolling)
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EngineID end = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list));
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/* Do the actual drawing */
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DrawEngineList((VehicleType)w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0, selected_group);
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/* Also draw the details if an engine is selected */
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if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) {
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const Widget *wi = &w->widget[i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS];
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DrawVehiclePurchaseInfo(wi->left + 2, wi->top + 1, wi->right - wi->left - 2, WP(w, replaceveh_d).sel_engine[i]);
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}
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}
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} break; // end of paint
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case WE_CLICK: {
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switch (e->we.click.widget) {
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case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
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WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
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WP(w, replaceveh_d).update_left = true;
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WP(w, replaceveh_d).init_lists = true;
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SetWindowDirty(w);
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break;
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case RVW_WIDGET_TRAIN_RAILTYPE_TEXT:
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case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: /* Railtype selection dropdown menu */
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ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN, 0, ~GetPlayer(_local_player)->avail_railtypes);
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break;
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case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */
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DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
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break;
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case RVW_WIDGET_START_REPLACE: { /* Start replacing */
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EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
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EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
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DoCommandP(0, 3 + (WP(w, replaceveh_d).sel_group << 16) , veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
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} break;
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case RVW_WIDGET_STOP_REPLACE: { /* Stop replacing */
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EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
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DoCommandP(0, 3 + (WP(w, replaceveh_d).sel_group << 16), veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
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} break;
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case RVW_WIDGET_LEFT_MATRIX:
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case RVW_WIDGET_RIGHT_MATRIX: {
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uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
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uint16 click_scroll_pos = e->we.click.widget == RVW_WIDGET_LEFT_MATRIX ? w->vscroll.pos : w->vscroll2.pos;
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uint16 click_scroll_cap = e->we.click.widget == RVW_WIDGET_LEFT_MATRIX ? w->vscroll.cap : w->vscroll2.cap;
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byte click_side = e->we.click.widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1;
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uint16 engine_count = EngList_Count(&WP(w, replaceveh_d).list[click_side]);
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if (i < click_scroll_cap) {
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i += click_scroll_pos;
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EngineID e = engine_count > i ? WP(w, replaceveh_d).list[click_side][i] : INVALID_ENGINE;
|
|
if (e == WP(w, replaceveh_d).sel_engine[click_side]) break; // we clicked the one we already selected
|
|
WP(w, replaceveh_d).sel_engine[click_side] = e;
|
|
if (click_side == 0) {
|
|
WP(w, replaceveh_d).update_right = true;
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
}
|
|
SetWindowDirty(w);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WE_DROPDOWN_SELECT: { /* we have selected a dropdown item in the list */
|
|
RailType temp = (RailType)e->we.dropdown.index;
|
|
if (temp == _railtype_selected_in_replace_gui) break; // we didn't select a new one. No need to change anything
|
|
_railtype_selected_in_replace_gui = temp;
|
|
/* Reset scrollbar positions */
|
|
w->vscroll.pos = 0;
|
|
w->vscroll2.pos = 0;
|
|
/* Rebuild the lists */
|
|
WP(w, replaceveh_d).update_left = true;
|
|
WP(w, replaceveh_d).update_right = true;
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case WE_RESIZE:
|
|
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
|
w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
|
|
|
w->widget[RVW_WIDGET_LEFT_MATRIX].data = (w->vscroll.cap << 8) + 1;
|
|
w->widget[RVW_WIDGET_RIGHT_MATRIX].data = (w->vscroll2.cap << 8) + 1;
|
|
break;
|
|
|
|
case WE_INVALIDATE_DATA:
|
|
if (_rebuild_left_list) WP(w, replaceveh_d).update_left = true;
|
|
if (_rebuild_right_list) WP(w, replaceveh_d).update_right = true;
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_DESTROY:
|
|
EngList_RemoveAll(&WP(w, replaceveh_d).list[0]);
|
|
EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const Widget _replace_rail_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL},
|
|
// train specific stuff
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE},
|
|
{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
|
|
// end of train specific stuff
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const Widget _replace_road_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _replace_rail_vehicle_desc = {
|
|
WDP_AUTO, WDP_AUTO, 456, 252, 456, 252,
|
|
WC_REPLACE_VEHICLE, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_rail_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
static const WindowDesc _replace_road_vehicle_desc = {
|
|
WDP_AUTO, WDP_AUTO, 456, 230, 456, 230,
|
|
WC_REPLACE_VEHICLE, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_road_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
|
|
WDP_AUTO, WDP_AUTO, 456, 214, 456, 214,
|
|
WC_REPLACE_VEHICLE, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_ship_aircraft_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
|
|
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
|
|
{
|
|
Window *w;
|
|
|
|
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
|
|
|
|
switch (vehicletype) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 8;
|
|
w->resize.step_height = 14;
|
|
WP(w, replaceveh_d).wagon_btnstate = true;
|
|
break;
|
|
case VEH_ROAD:
|
|
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 8;
|
|
w->resize.step_height = 14;
|
|
break;
|
|
case VEH_SHIP:
|
|
case VEH_AIRCRAFT:
|
|
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 4;
|
|
w->resize.step_height = 24;
|
|
break;
|
|
}
|
|
|
|
w->caption_color = _local_player;
|
|
WP(w, replaceveh_d).sel_group = id_g;
|
|
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
|
|
}
|