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OpenTTD-patches/sprite.c

169 lines
3.9 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "sprite.h"
#include "variables.h"
#include "debug.h"
SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value)
{
int i;
value >>= dsg->shift_num; // This should bring us to the byte range.
value &= dsg->and_mask;
if (dsg->operation != DSG_OP_NONE)
value += (signed char) dsg->add_val;
switch (dsg->operation) {
case DSG_OP_DIV:
value /= (signed char) dsg->divmod_val;
break;
case DSG_OP_MOD:
value %= (signed char) dsg->divmod_val;
break;
case DSG_OP_NONE:
break;
}
for (i = 0; i < dsg->num_ranges; i++) {
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return range->group;
}
return dsg->default_group;
}
int GetDeterministicSpriteValue(byte var)
{
switch (var) {
case 0x00:
return _date;
case 0x01:
return _cur_year;
case 0x02:
return _cur_month;
case 0x03:
return _opt.landscape;
case 0x09:
return _date_fract;
case 0x0A:
return _tick_counter;
case 0x0C:
/* If we got here, it means there was no callback or
* callbacks aren't supported on our callpath. */
return 0;
default:
return -1;
}
}
SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits)
{
byte mask;
byte index;
/* Noone likes mangling with bits, but you don't get around it here.
* Sorry. --pasky */
// rsg->num_groups is always power of 2
mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
index = (random_bits & mask) >> rsg->lowest_randbit;
assert(index < rsg->num_groups);
return rsg->groups[index];
}
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
byte triggers, byte *waiting_triggers)
{
byte match = rsg->triggers & (*waiting_triggers | triggers);
bool res;
if (rsg->cmp_mode == RSG_CMP_ANY) {
res = (match != 0);
} else { /* RSG_CMP_ALL */
res = (match == rsg->triggers);
}
if (!res) {
*waiting_triggers |= triggers;
return 0;
}
*waiting_triggers &= ~match;
return (rsg->num_groups - 1) << rsg->lowest_randbit;
}
/**
* Traverse a sprite group and release its and its child's memory.
* A group is only released if its reference count is zero.
* We pass a pointer to a pointer so that the original reference can be set to NULL.
* @param group_ptr Pointer to sprite group reference.
*/
void UnloadSpriteGroup(SpriteGroup **group_ptr)
{
SpriteGroup *group;
int i;
assert(group_ptr != NULL);
assert(*group_ptr != NULL);
group = *group_ptr;
*group_ptr = NULL; // Remove this reference.
group->ref_count--;
if (group->ref_count > 0) {
DEBUG(grf, 6)("UnloadSpriteGroup: Group at `%p' (type %d) has %d reference(s) left.", group, group->type, group->ref_count);
return; // Still some references left, so don't clear up.
}
DEBUG(grf, 6)("UnloadSpriteGroup: Releasing group at `%p'.", group);
switch (group->type) {
case SGT_REAL:
{
RealSpriteGroup *rsg = &group->g.real;
for (i = 0; i < rsg->loading_count; i++) {
if (rsg->loading[i] != NULL) UnloadSpriteGroup(&rsg->loading[i]);
}
for (i = 0; i < rsg->loaded_count; i++) {
if (rsg->loaded[i] != NULL) UnloadSpriteGroup(&rsg->loaded[i]);
}
free(group);
return;
}
case SGT_DETERMINISTIC:
{
DeterministicSpriteGroup *dsg = &group->g.determ;
for (i = 0; i < group->g.determ.num_ranges; i++) {
if (dsg->ranges[i].group != NULL) UnloadSpriteGroup(&dsg->ranges[i].group);
}
if (dsg->default_group != NULL) UnloadSpriteGroup(&dsg->default_group);
free(group->g.determ.ranges);
free(group);
return;
}
case SGT_RANDOMIZED:
{
for (i = 0; i < group->g.random.num_groups; i++) {
if (group->g.random.groups[i] != NULL) UnloadSpriteGroup(&group->g.random.groups[i]);
}
free(group->g.random.groups);
free(group);
return;
}
case SGT_CALLBACK:
case SGT_RESULT:
free(group);
return;
}
DEBUG(grf, 1)("Unable to remove unknown sprite group type `0x%x'.", group->type);
}