mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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e4fdc7ce51
That is not exact: the slot must not have been occupied by an industry coming from a grf. So now, tourist center is available if more then one grf is used
272 lines
9.0 KiB
C++
272 lines
9.0 KiB
C++
/* $Id$ */
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/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
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* and its descendance, present and futur
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "landscape.h"
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#include "town.h"
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#include "industry.h"
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#include "newgrf.h"
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#include "newgrf_commons.h"
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/** Constructor of generic class
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* @param offset end of original data for this entity. i.e: houses = 110
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* @param maximum of entities this manager can deal with. i.e: houses = 512
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* @param invalid is the ID used to identify an invalid entity id
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*/
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OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
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{
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max_offset = offset;
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max_new_entities = maximum;
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invalid_ID = invalid;
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mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
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entity_overrides = MallocT<uint16>(max_offset);
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memset(entity_overrides, invalid, sizeof(entity_overrides));
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}
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/** Destructor of the generic class.
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* Frees allocated memory of constructor
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*/
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OverrideManagerBase::~OverrideManagerBase()
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{
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free(mapping_ID);
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free(entity_overrides);
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}
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/** Since the entity IDs defined by the GRF file does not necessarily correlate
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* to those used by the game, the IDs used for overriding old entities must be
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* translated when the entity spec is set.
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* @param local_id id in grf file
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* @param entity_type original entity type
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*/
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void OverrideManagerBase::Add(uint8 local_id, uint entity_type)
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{
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assert(entity_type < max_offset);
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entity_overrides[entity_type] = local_id;
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}
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/** Resets the mapping, which is used while initializing game */
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void OverrideManagerBase::ResetMapping()
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{
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memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
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}
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/** Resets the override, which is used while initializing game */
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void OverrideManagerBase::ResetOverride()
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{
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for (uint16 i = 0; i < max_offset; i++) {
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entity_overrides[i] = invalid_ID;
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}
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}
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/** Return the ID (if ever available) of a previously inserted entity.
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* @param grf_local_id ID of this enity withing the grfID
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid)
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{
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const EntityIDMapping *map;
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for (uint16 id = 0; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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if (map->entity_id == grf_local_id && map->grfid == grfid) {
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return id;
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}
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}
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return invalid_ID;
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}
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/** Reserves a place in the mapping array for an entity to be installed
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* @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
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* @param grfid is the id of the grf file itself
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* @param substitute_id is the original entity from which data is copied for the new one
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* @return the proper usable slot id, or invalid marker if none is found
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*/
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uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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uint16 id = this->GetID(grf_local_id, grfid);
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EntityIDMapping *map;
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/* Look to see if this entity has already been added. This is done
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* separately from the loop below in case a GRF has been deleted, and there
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* are any gaps in the array.
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*/
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if (id != invalid_ID) {
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return id;
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}
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/* This entity hasn't been defined before, so give it an ID now. */
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for (id = max_offset; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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return invalid_ID;
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}
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/** Gives the substitute of the entity, as specified by the grf file
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* @param entity_id of the entity being queried
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* @return mapped id
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*/
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uint16 OverrideManagerBase::GetSubstituteID(byte entity_id)
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{
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return mapping_ID[entity_id].substitute_id;
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}
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/** Install the specs into the HouseSpecs array
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* It will find itself the proper slot onwhich it will go
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* @param hs HouseSpec read from the grf file, ready for inclusion
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*/
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void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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{
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HouseID house_id = this->AddEntityID(hs->local_id, hs->grffile->grfid, hs->substitute_id);
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if (house_id == invalid_ID) {
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grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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return;
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}
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memcpy(&_house_specs[house_id], hs, sizeof(*hs));
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/* Now add the overrides. */
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for (int i = 0; i != max_offset; i++) {
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HouseSpec *overridden_hs = GetHouseSpecs(i);
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if (entity_overrides[i] != hs->local_id) continue;
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overridden_hs->override = house_id;
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entity_overrides[i] = invalid_ID;
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}
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}
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/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
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* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
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* @param grfid ID of the current grf file
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* @param substitute_id industry from which data has been copied
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* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
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*/
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uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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/* This entity hasn't been defined before, so give it an ID now. */
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for (uint16 id = 0; id < max_new_entities; id++) {
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/* Get the real live industry */
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const IndustrySpec *inds = GetIndustrySpec(id);
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/* This industry must be one that is not available(enabled), mostly because of climate.
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* And it must not already be used by a grf (grffile == NULL).
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* So reseve this slot here, as it is the chosen one */
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if (!inds->enabled && inds->grf_prop.grffile == NULL) {
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EntityIDMapping *map = &mapping_ID[id];
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if (map->entity_id == 0 && map->grfid == 0) {
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/* winning slot, mark it as been used */
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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}
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return invalid_ID;
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}
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/** Method to install the new indistry data in its proper slot
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* The slot assigment is internal of this method, since it requires
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* checking what is available
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* @param inds Industryspec that comes from the grf decoding process
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*/
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void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
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{
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/* First step : We need to find if this industry is already specified in the savegame data */
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IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
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if (ind_id == invalid_ID) { // not found? So this is the introduction of a new industry
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/* Second step is dealing with the override. */
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if (inds->grf_prop.override != invalid_ID && _industry_specs[inds->grf_prop.override].grf_prop.grffile == NULL) {
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/* this is an override, which means it will take the place of the industry it is
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* designed to replace. Before we conclude that the override is allowed,
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* we first need to verify that the slot is not holding another industry from a grf
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* If it's the case,it will be considered as a normal substitute */
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ind_id = inds->grf_prop.override;
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} else {
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/* It has already been overriden, so you've lost your place old boy.
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* Or it is a simple substitute.
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* In both case, we need to find a free available slot */
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ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
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inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden
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}
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}
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if (ind_id == invalid_ID) {
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grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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return;
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}
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/* Now that we know we can use the given id, copy the spech to its final destination*/
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memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
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/* and mark it as usable*/
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_industry_specs[ind_id].enabled = true;
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}
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void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
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{
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IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
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if (indt_id == invalid_ID) {
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grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
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return;
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}
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memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
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/* Now add the overrides. */
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for (int i = 0; i < max_offset; i++) {
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IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
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if (entity_overrides[i] != its->grf_prop.local_id) continue;
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overridden_its->grf_prop.override = indt_id;
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overridden_its->enabled = false;
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entity_overrides[i] = invalid_ID;
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}
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}
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/** Function used by houses (and soon industries) to get information
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* on type of "terrain" the tile it is queries sits on.
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* @param tile TileIndex of the tile been queried
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* @return value corresponding to the grf expected format:
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* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
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uint32 GetTerrainType(TileIndex tile)
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{
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switch (_opt.landscape) {
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case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
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case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0;
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default: return 0;
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}
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}
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TileIndex GetNearbyTile(byte parameter, TileIndex tile)
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{
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int8 x = GB(parameter, 0, 4);
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int8 y = GB(parameter, 4, 4);
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if (x >= 8) x -= 16;
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if (y >= 8) y -= 16;
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/* Make sure we never roam outside of the map */
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return TILE_MASK(tile + TileDiffXY(x, y));
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}
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