mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
|
|
|
|
#ifndef NEWGRF_STORAGE_H
|
|
#define NEWGRF_STORAGE_H
|
|
|
|
#include "core/alloc_func.hpp"
|
|
#include "core/pool_type.hpp"
|
|
#include "tile_type.h"
|
|
|
|
/**
|
|
* Mode switches to the behaviour of persistent storage array.
|
|
*/
|
|
enum PersistentStorageMode {
|
|
PSM_ENTER_GAMELOOP, ///< Enter the gameloop, changes will be permanent.
|
|
PSM_LEAVE_GAMELOOP, ///< Leave the gameloop, changes will be temporary.
|
|
PSM_ENTER_COMMAND, ///< Enter command scope, changes will be permanent.
|
|
PSM_LEAVE_COMMAND, ///< Leave command scope, revert to previous mode.
|
|
PSM_ENTER_TESTMODE, ///< Enter command test mode, changes will be temporary.
|
|
PSM_LEAVE_TESTMODE, ///< Leave command test mode, revert to previous mode.
|
|
};
|
|
|
|
/**
|
|
* Base class for all persistent NewGRF storage arrays. Nothing fancy, only here
|
|
* so we have a generalised access to the virtual methods.
|
|
*/
|
|
struct BasePersistentStorageArray {
|
|
uint32_t grfid; ///< GRFID associated to this persistent storage. A value of zero means "default".
|
|
byte feature; ///< NOSAVE: Used to identify in the owner of the array in debug output.
|
|
TileIndex tile; ///< NOSAVE: Used to identify in the owner of the array in debug output.
|
|
|
|
virtual ~BasePersistentStorageArray();
|
|
|
|
static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode = false);
|
|
|
|
protected:
|
|
/**
|
|
* Discard temporary changes.
|
|
*/
|
|
virtual void ClearChanges() = 0;
|
|
|
|
/**
|
|
* Check whether currently changes to the storage shall be persistent or
|
|
* temporary till the next call to ClearChanges().
|
|
*/
|
|
static bool AreChangesPersistent() { return (gameloop || command) && !testmode; }
|
|
|
|
private:
|
|
static bool gameloop;
|
|
static bool command;
|
|
static bool testmode;
|
|
};
|
|
|
|
/**
|
|
* Class for persistent storage of data.
|
|
* On #ClearChanges that data is either reverted or saved.
|
|
* @tparam TYPE the type of variable to store.
|
|
* @tparam SIZE the size of the array.
|
|
*/
|
|
template <typename TYPE, uint SIZE>
|
|
struct PersistentStorageArray : BasePersistentStorageArray {
|
|
using StorageType = std::array<TYPE, SIZE>;
|
|
|
|
StorageType storage{}; ///< Memory for the storage array
|
|
std::unique_ptr<StorageType> prev_storage{}; ///< Temporary memory to store previous state so it can be reverted, e.g. for command tests.
|
|
|
|
/**
|
|
* Stores some value at a given position.
|
|
* If there is no backup of the data that backup is made and then
|
|
* we write the data.
|
|
* @param pos the position to write at
|
|
* @param value the value to write
|
|
*/
|
|
void StoreValue(uint pos, int32_t value)
|
|
{
|
|
/* Out of the scope of the array */
|
|
if (pos >= SIZE) return;
|
|
|
|
/* The value hasn't changed, so we pretend nothing happened.
|
|
* Saves a few cycles and such and it's pretty easy to check. */
|
|
if (this->storage[pos] == value) return;
|
|
|
|
/* We do not have made a backup; lets do so */
|
|
if (AreChangesPersistent()) {
|
|
assert(!this->prev_storage);
|
|
} else if (!this->prev_storage) {
|
|
this->prev_storage = std::make_unique<StorageType>(this->storage);
|
|
|
|
/* We only need to register ourselves when we made the backup
|
|
* as that is the only time something will have changed */
|
|
AddChangedPersistentStorage(this);
|
|
}
|
|
|
|
this->storage[pos] = value;
|
|
}
|
|
|
|
/**
|
|
* Gets the value from a given position.
|
|
* @param pos the position to get the data from
|
|
* @return the data from that position
|
|
*/
|
|
TYPE GetValue(uint pos) const
|
|
{
|
|
/* Out of the scope of the array */
|
|
if (pos >= SIZE) return 0;
|
|
|
|
return this->storage[pos];
|
|
}
|
|
|
|
void ClearChanges() override
|
|
{
|
|
if (this->prev_storage) {
|
|
this->storage = *this->prev_storage;
|
|
this->prev_storage.reset();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Class for temporary storage of data.
|
|
* On #ClearChanges that data is always zero-ed.
|
|
* @tparam TYPE the type of variable to store.
|
|
* @tparam SIZE the size of the array.
|
|
*/
|
|
template <typename TYPE, uint SIZE>
|
|
struct TemporaryStorageArray {
|
|
using StorageType = std::array<TYPE, SIZE>;
|
|
using StorageInitType = std::array<uint16_t, SIZE>;
|
|
|
|
StorageType storage{}; ///< Memory for the storage array
|
|
StorageInitType init{}; ///< Storage has been assigned, if this equals 'init_key'.
|
|
uint16_t init_key{1}; ///< Magic key to 'init'.
|
|
|
|
/**
|
|
* Stores some value at a given position.
|
|
* @param pos the position to write at
|
|
* @param value the value to write
|
|
*/
|
|
void StoreValue(uint pos, int32_t value)
|
|
{
|
|
/* Out of the scope of the array */
|
|
if (pos >= SIZE) return;
|
|
|
|
this->storage[pos] = value;
|
|
this->init[pos] = this->init_key;
|
|
}
|
|
|
|
/**
|
|
* Gets the value from a given position.
|
|
* @param pos the position to get the data from
|
|
* @return the data from that position
|
|
*/
|
|
TYPE GetValue(uint pos) const
|
|
{
|
|
/* Out of the scope of the array */
|
|
if (pos >= SIZE) return 0;
|
|
|
|
if (this->init[pos] != this->init_key) {
|
|
/* Unassigned since last call to ClearChanges */
|
|
return 0;
|
|
}
|
|
|
|
return this->storage[pos];
|
|
}
|
|
|
|
void ClearChanges()
|
|
{
|
|
/* Increment init_key to invalidate all storage */
|
|
this->init_key++;
|
|
if (this->init_key == 0) {
|
|
/* When init_key wraps around, we need to reset everything */
|
|
this->init = {};
|
|
this->init_key = 1;
|
|
}
|
|
}
|
|
};
|
|
|
|
void AddChangedPersistentStorage(BasePersistentStorageArray *storage);
|
|
|
|
typedef PersistentStorageArray<int32_t, 16> OldPersistentStorage;
|
|
|
|
typedef uint32_t PersistentStorageID;
|
|
|
|
struct PersistentStorage;
|
|
typedef Pool<PersistentStorage, PersistentStorageID, 1, 0xFF000> PersistentStoragePool;
|
|
|
|
extern PersistentStoragePool _persistent_storage_pool;
|
|
|
|
/**
|
|
* Class for pooled persistent storage of data.
|
|
*/
|
|
struct PersistentStorage : PersistentStorageArray<int32_t, 256>, PersistentStoragePool::PoolItem<&_persistent_storage_pool> {
|
|
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
|
|
PersistentStorage(const uint32_t new_grfid, byte feature, TileIndex tile)
|
|
{
|
|
this->grfid = new_grfid;
|
|
this->feature = feature;
|
|
this->tile = tile;
|
|
}
|
|
};
|
|
|
|
static_assert(cpp_lengthof(OldPersistentStorage, storage) <= cpp_lengthof(PersistentStorage, storage));
|
|
|
|
#endif /* NEWGRF_STORAGE_H */
|