mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
890074a03e
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
106 lines
2.2 KiB
C++
106 lines
2.2 KiB
C++
/* $Id$ */
|
|
|
|
/** @file ai_config.hpp AIConfig stores the configuration settings of every AI. */
|
|
|
|
#ifndef AI_CONFIG_HPP
|
|
#define AI_CONFIG_HPP
|
|
|
|
#include <map>
|
|
|
|
#ifndef AI_HPP
|
|
struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } };
|
|
#endif /* AI_HPP */
|
|
|
|
class AIConfig {
|
|
private:
|
|
typedef std::map<const char *, int, ltstr> SettingValueList;
|
|
|
|
public:
|
|
AIConfig() :
|
|
name(NULL),
|
|
version(-1),
|
|
info(NULL)
|
|
{}
|
|
AIConfig(const AIConfig *config);
|
|
~AIConfig();
|
|
|
|
/**
|
|
* Set another AI to be loaded in this slot.
|
|
* @param name The name of the AI.
|
|
* @param version The version of the AI to load, or -1 of latest.
|
|
*/
|
|
void ChangeAI(const char *name, int version = -1);
|
|
|
|
/**
|
|
* When ever the AI Scanner is reloaded, all infos become invalid. This
|
|
* function tells AIConfig about this.
|
|
* @return True if the reset was successfull, false if the AI was no longer
|
|
* found.
|
|
*/
|
|
bool ResetInfo();
|
|
|
|
/**
|
|
* Get the AIInfo linked to this AIConfig.
|
|
*/
|
|
class AIInfo *GetInfo();
|
|
|
|
/**
|
|
* Get the config of a company.
|
|
*/
|
|
static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false);
|
|
|
|
/**
|
|
* Get the value of a setting for this config. It might fallback to his
|
|
* 'info' to find the default value (if not set or if not-custom difficulty
|
|
* level).
|
|
* @return The (default) value of the setting, or -1 if the setting was not
|
|
* found.
|
|
*/
|
|
int GetSetting(const char *name);
|
|
|
|
/**
|
|
* Set the value of a setting for this config.
|
|
*/
|
|
void SetSetting(const char *name, int value);
|
|
|
|
/**
|
|
* Randomize all settings the AI requested to be randomized.
|
|
*/
|
|
void AddRandomDeviation();
|
|
|
|
/**
|
|
* Is this config attached to an AI?
|
|
*/
|
|
bool HasAI();
|
|
|
|
/**
|
|
* Get the name of the AI.
|
|
*/
|
|
const char *GetName();
|
|
|
|
/**
|
|
* Get the version of the AI.
|
|
*/
|
|
int GetVersion();
|
|
|
|
/**
|
|
* Convert a string which is stored in the config file or savegames to
|
|
* custom settings of this AI.
|
|
*/
|
|
void StringToSettings(const char *value);
|
|
|
|
/**
|
|
* Convert the custom settings to a string that can be stored in the config
|
|
* file or savegames.
|
|
*/
|
|
void SettingsToString(char *string, int size);
|
|
|
|
private:
|
|
const char *name;
|
|
int version;
|
|
class AIInfo *info;
|
|
SettingValueList settings;
|
|
};
|
|
|
|
#endif /* AI_CONFIG_HPP */
|