mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
d9ee10d3b8
- Also add this capability to settings
724 lines
22 KiB
C
724 lines
22 KiB
C
/* $Id$ */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "debug.h"
|
|
#include "functions.h"
|
|
#include "table/strings.h"
|
|
#include "engine.h"
|
|
#include "table/engines.h"
|
|
#include "gfx.h"
|
|
#include "player.h"
|
|
#include "command.h"
|
|
#include "vehicle.h"
|
|
#include "news.h"
|
|
#include "saveload.h"
|
|
#include "sprite.h"
|
|
#include "variables.h"
|
|
#include "train.h"
|
|
#include "newgrf_engine.h"
|
|
|
|
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
|
|
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
|
|
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
|
|
AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
|
|
RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
|
|
|
|
enum {
|
|
ENGINE_AVAILABLE = 1,
|
|
ENGINE_INTRODUCING = 2,
|
|
ENGINE_PREVIEWING = 4,
|
|
};
|
|
|
|
/** TRANSLATE FROM LOCAL CARGO TO GLOBAL CARGO ID'S.
|
|
* This maps the per-landscape cargo ID's to globally unique cargo ID's usable ie. in
|
|
* the custom GRF files. It is basically just a transcribed table from TTDPatch's newgrf.txt.
|
|
*/
|
|
const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = {
|
|
/* LT_NORMAL */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_IRON_ORE, GC_STEEL, GC_VALUABLES, GC_PAPER_TEMP},
|
|
/* LT_HILLY */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_INVALID, GC_PAPER, GC_VALUABLES, GC_FOOD },
|
|
/* LT_DESERT */ {GC_PASSENGERS, GC_RUBBER,GC_MAIL, GC_OIL, GC_FRUIT, GC_GOODS, GC_GRAIN, GC_WOOD, GC_COPPER_ORE, GC_WATER, GC_VALUABLES, GC_FOOD },
|
|
/* LT_CANDY */ {GC_PASSENGERS, GC_SUGAR, GC_MAIL, GC_TOYS,GC_BATTERIES, GC_CANDY, GC_TOFFEE,GC_COLA, GC_COTTON_CANDY,GC_BUBBLES,GC_PLASTIC, GC_FIZZY_DRINKS },
|
|
/**
|
|
* - GC_INVALID (255) means that cargo is not available for that climate
|
|
* - GC_PAPER_TEMP (27) is paper in temperate climate in TTDPatch
|
|
* Following can be renumbered:
|
|
* - GC_DEFAULT (29) is the defa ult cargo for the purpose of spritesets
|
|
* - GC_PURCHASE (30) is the purchase list image (the equivalent of 0xff) for the purpose of spritesets
|
|
*/
|
|
};
|
|
|
|
/** BEGIN --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/
|
|
/** Map global cargo ID's to local-cargo ID's */
|
|
const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID] = {
|
|
CT_PASSENGERS,CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK,CT_GOODS, CT_GRAIN, CT_WOOD, /* 0- 7 */
|
|
CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, /* 8-15 */
|
|
CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES,CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, /* 16-23 */
|
|
CT_BUBBLES, CT_PLASTIC,CT_FIZZY_DRINKS,CT_PAPER /* unsup. */,CT_HILLY_UNUSED, /* 24-28 */
|
|
CT_INVALID, CT_INVALID /* 29-30 */
|
|
};
|
|
|
|
#define MC(cargo) (1 << cargo)
|
|
/** Bitmasked value where the global cargo ID is available in landscape
|
|
* 0: LT_NORMAL, 1: LT_HILLY, 2: LT_DESERT, 3: LT_CANDY */
|
|
const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE] =
|
|
{ /* LT_NORMAL: temperate */
|
|
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|
|
|
MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES),
|
|
/* LT_HILLY: arctic */
|
|
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|
|
|
MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD),
|
|
/* LT_DESERT: rainforest/desert */
|
|
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|
|
|
MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER),
|
|
/* LT_CANDY: toyland */
|
|
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_CANDY)|
|
|
MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS)
|
|
};
|
|
/** END --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/
|
|
|
|
/** Bitmasked values of what type of cargo is refittable for the given vehicle-type.
|
|
* This coupled with the landscape information (_landscape_global_cargo_mask) gives
|
|
* us exactly what is refittable and what is not */
|
|
const uint32 _default_refitmasks[NUM_VEHICLE_TYPES] = {
|
|
/* Trains */
|
|
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|
|
|
MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_SUGAR)|
|
|
MC(GC_TOYS)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
|
|
/* Road vehicles (not refittable by default) */
|
|
0,
|
|
/* Ships */
|
|
MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)|
|
|
MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|
|
|
MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
|
|
/* Aircraft */
|
|
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_GOODS)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOYS)|
|
|
MC(GC_BATTERIES)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
|
|
/* Special/Disaster */
|
|
0,0
|
|
};
|
|
|
|
/**
|
|
* Bitmask of classes for cargo types.
|
|
*/
|
|
const uint32 cargo_classes[16] = {
|
|
/* Passengers */ MC(GC_PASSENGERS),
|
|
/* Mail */ MC(GC_MAIL),
|
|
/* Express */ MC(GC_GOODS)|MC(GC_FOOD)|MC(GC_CANDY),
|
|
/* Armoured */ MC(GC_VALUABLES),
|
|
/* Bulk */ MC(GC_COAL)|MC(GC_GRAIN)|MC(GC_IRON_ORE)|MC(GC_COPPER_ORE)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOFFEE)|MC(GC_COTTON_CANDY),
|
|
/* Piece */ MC(GC_LIVESTOCK)|MC(GC_WOOD)|MC(GC_STEEL)|MC(GC_PAPER)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_BUBBLES)|MC(GC_FIZZY_DRINKS),
|
|
/* Liquids */ MC(GC_OIL)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_COLA)|MC(GC_PLASTIC),
|
|
/* Chilled */ MC(GC_FOOD)|MC(GC_FRUIT),
|
|
/* Undefined */ 0, 0, 0, 0, 0, 0, 0, 0
|
|
};
|
|
#undef MC
|
|
|
|
void ShowEnginePreviewWindow(EngineID engine);
|
|
|
|
void DeleteCustomEngineNames(void)
|
|
{
|
|
uint i;
|
|
StringID old;
|
|
|
|
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
|
|
old = _engine_name_strings[i];
|
|
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
|
|
DeleteName(old);
|
|
}
|
|
|
|
_vehicle_design_names &= ~1;
|
|
}
|
|
|
|
void LoadCustomEngineNames(void)
|
|
{
|
|
// XXX: not done */
|
|
DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
|
|
}
|
|
|
|
static void SetupEngineNames(void)
|
|
{
|
|
StringID *name;
|
|
|
|
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
|
|
*name = STR_SV_EMPTY;
|
|
|
|
DeleteCustomEngineNames();
|
|
LoadCustomEngineNames();
|
|
}
|
|
|
|
static void AdjustAvailAircraft(void)
|
|
{
|
|
uint16 date = _date;
|
|
byte avail = 0;
|
|
if (date >= 12784) avail |= 2; // big airport
|
|
if (date < 14610 || _patches.always_small_airport) avail |= 1; // small airport
|
|
if (date >= 15706) avail |= 4; // enable heliport
|
|
|
|
if (avail != _avail_aircraft) {
|
|
_avail_aircraft = avail;
|
|
InvalidateWindow(WC_BUILD_STATION, 0);
|
|
}
|
|
}
|
|
|
|
static void CalcEngineReliability(Engine *e)
|
|
{
|
|
uint age = e->age;
|
|
|
|
if (age < e->duration_phase_1) {
|
|
uint start = e->reliability_start;
|
|
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
|
|
} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
|
|
e->reliability = e->reliability_max;
|
|
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
|
|
uint max = e->reliability_max;
|
|
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
|
|
} else {
|
|
// time's up for this engine
|
|
// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
|
|
// or disable this engine completely
|
|
e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
|
|
e->reliability = e->reliability_final;
|
|
}
|
|
}
|
|
|
|
void AddTypeToEngines(void)
|
|
{
|
|
Engine* e = _engines;
|
|
|
|
do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]);
|
|
do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]);
|
|
do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
|
|
do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
|
|
do e->type = VEH_Special; while (++e < endof(_engines));
|
|
}
|
|
|
|
void StartupEngines(void)
|
|
{
|
|
Engine *e;
|
|
const EngineInfo *ei;
|
|
|
|
SetupEngineNames();
|
|
|
|
for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
|
|
uint32 r;
|
|
|
|
e->age = 0;
|
|
e->railtype = ei->railtype;
|
|
e->flags = 0;
|
|
e->player_avail = 0;
|
|
|
|
// The magic value of 729 days below comes from the NewGRF spec. If the
|
|
// base intro date is before 1922 then the random number of days is not
|
|
// added.
|
|
r = Random();
|
|
e->intro_date = ei->base_intro <= 729 ? ei->base_intro : GB(r, 0, 9) + ei->base_intro;
|
|
if (e->intro_date <= _date) {
|
|
e->age = (_date - e->intro_date) >> 5;
|
|
e->player_avail = (byte)-1;
|
|
e->flags |= ENGINE_AVAILABLE;
|
|
}
|
|
|
|
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
|
|
r = Random();
|
|
e->reliability_max = GB(r, 0, 14) + 0xBFFF;
|
|
e->reliability_final = GB(r, 16, 14) + 0x3FFF;
|
|
|
|
r = Random();
|
|
e->duration_phase_1 = GB(r, 0, 5) + 7;
|
|
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
|
|
e->duration_phase_3 = GB(r, 9, 7) + 120;
|
|
|
|
e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
|
|
|
|
/* my invented flag for something that is a wagon */
|
|
if (ei->unk2 & 0x80) {
|
|
e->age = 0xFFFF;
|
|
} else {
|
|
CalcEngineReliability(e);
|
|
}
|
|
|
|
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
|
|
|
|
// prevent certain engines from ever appearing.
|
|
if (!HASBIT(ei->climates, _opt.landscape)) {
|
|
e->flags |= ENGINE_AVAILABLE;
|
|
e->player_avail = 0;
|
|
}
|
|
|
|
/* This sets up type for the engine
|
|
It is needed if you want to ask the engine what type it is
|
|
It should hopefully be the same as when you ask a vehicle what it is
|
|
but using this, you can ask what type an engine number is
|
|
even if it is not a vehicle (yet)*/
|
|
}
|
|
|
|
AdjustAvailAircraft();
|
|
}
|
|
|
|
static void AcceptEnginePreview(Engine *e, PlayerID player)
|
|
{
|
|
Player *p = GetPlayer(player);
|
|
|
|
assert(e->railtype < RAILTYPE_END);
|
|
SETBIT(e->player_avail, player);
|
|
SETBIT(p->avail_railtypes, e->railtype);
|
|
|
|
e->preview_player = 0xFF;
|
|
InvalidateWindowClasses(WC_BUILD_VEHICLE);
|
|
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
|
|
}
|
|
|
|
static PlayerID GetBestPlayer(PlayerID pp)
|
|
{
|
|
const Player *p;
|
|
int32 best_hist;
|
|
PlayerID best_player;
|
|
uint mask = 0;
|
|
|
|
do {
|
|
best_hist = -1;
|
|
best_player = OWNER_SPECTATOR;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
|
|
p->old_economy[0].performance_history > best_hist) {
|
|
best_hist = p->old_economy[0].performance_history;
|
|
best_player = p->index;
|
|
}
|
|
}
|
|
|
|
if (best_player == OWNER_SPECTATOR) return OWNER_SPECTATOR;
|
|
|
|
SETBIT(mask, best_player);
|
|
} while (--pp != 0);
|
|
|
|
return best_player;
|
|
}
|
|
|
|
void EnginesDailyLoop(void)
|
|
{
|
|
EngineID i;
|
|
|
|
if (_cur_year >= 130) return;
|
|
|
|
for (i = 0; i != lengthof(_engines); i++) {
|
|
Engine* e = &_engines[i];
|
|
|
|
if (e->flags & ENGINE_INTRODUCING) {
|
|
if (e->flags & ENGINE_PREVIEWING) {
|
|
if (e->preview_player != 0xFF && !--e->preview_wait) {
|
|
e->flags &= ~ENGINE_PREVIEWING;
|
|
DeleteWindowById(WC_ENGINE_PREVIEW, i);
|
|
e->preview_player++;
|
|
}
|
|
} else if (e->preview_player != 0xFF) {
|
|
PlayerID best_player = GetBestPlayer(e->preview_player);
|
|
|
|
if (best_player == OWNER_SPECTATOR) {
|
|
e->preview_player = 0xFF;
|
|
continue;
|
|
}
|
|
|
|
if (!IS_HUMAN_PLAYER(best_player)) {
|
|
/* XXX - TTDBUG: TTD has a bug here ???? */
|
|
AcceptEnginePreview(e, best_player);
|
|
} else {
|
|
e->flags |= ENGINE_PREVIEWING;
|
|
e->preview_wait = 20;
|
|
if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Accept an engine prototype. XXX - it is possible that the top-player
|
|
* changes while you are waiting to accept the offer? Then it becomes invalid
|
|
* @param x,y unused
|
|
* @param p1 engine-prototype offered
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Engine *e;
|
|
|
|
if (!IsEngineIndex(p1)) return CMD_ERROR;
|
|
e = GetEngine(p1);
|
|
if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Determine if an engine type is a wagon (and not a loco)
|
|
static bool IsWagon(EngineID index)
|
|
{
|
|
return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
|
|
}
|
|
|
|
static void NewVehicleAvailable(Engine *e)
|
|
{
|
|
Vehicle *v;
|
|
Player *p;
|
|
EngineID index = e - _engines;
|
|
|
|
// In case the player didn't build the vehicle during the intro period,
|
|
// prevent that player from getting future intro periods for a while.
|
|
if (e->flags & ENGINE_INTRODUCING) {
|
|
FOR_ALL_PLAYERS(p) {
|
|
uint block_preview = p->block_preview;
|
|
|
|
if (!HASBIT(e->player_avail, p->index)) continue;
|
|
|
|
/* We assume the user did NOT build it.. prove me wrong ;) */
|
|
p->block_preview = 20;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
|
|
(v->type == VEH_Aircraft && v->subtype <= 2)) {
|
|
if (v->owner == p->index && v->engine_type == index) {
|
|
/* The user did prove me wrong, so restore old value */
|
|
p->block_preview = block_preview;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
|
|
InvalidateWindowClasses(WC_BUILD_VEHICLE);
|
|
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
|
|
|
|
// Now available for all players
|
|
e->player_avail = (byte)-1;
|
|
|
|
// Do not introduce new rail wagons
|
|
if (IsWagon(index)) return;
|
|
|
|
// make maglev / monorail available
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
assert(e->railtype < RAILTYPE_END);
|
|
SETBIT(p->avail_railtypes, e->railtype);
|
|
}
|
|
}
|
|
|
|
if (index < NUM_TRAIN_ENGINES) {
|
|
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
|
|
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
|
|
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
|
|
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
|
|
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
|
|
} else {
|
|
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
|
|
}
|
|
}
|
|
|
|
void EnginesMonthlyLoop(void)
|
|
{
|
|
Engine *e;
|
|
|
|
if (_cur_year < 130) {
|
|
for (e = _engines; e != endof(_engines); e++) {
|
|
// Age the vehicle
|
|
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
|
|
e->age++;
|
|
CalcEngineReliability(e);
|
|
}
|
|
|
|
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
|
|
// Introduce it to all players
|
|
NewVehicleAvailable(e);
|
|
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
|
|
// Introduction date has passed.. show introducing dialog to one player.
|
|
e->flags |= ENGINE_INTRODUCING;
|
|
|
|
// Do not introduce new rail wagons
|
|
if (!IsWagon(e - _engines))
|
|
e->preview_player = 1; // Give to the player with the highest rating.
|
|
}
|
|
}
|
|
}
|
|
AdjustAvailAircraft();
|
|
}
|
|
|
|
/** Rename an engine.
|
|
* @param x,y unused
|
|
* @param p1 engine ID to rename
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
StringID str;
|
|
|
|
if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
|
|
|
|
str = AllocateNameUnique(_cmd_text, 0);
|
|
if (str == 0) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
StringID old_str = _engine_name_strings[p1];
|
|
_engine_name_strings[p1] = str;
|
|
DeleteName(old_str);
|
|
_vehicle_design_names |= 3;
|
|
MarkWholeScreenDirty();
|
|
} else {
|
|
DeleteName(str);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* returns true if an engine is valid, of the specified type, and buildable by
|
|
* the current player, false otherwise
|
|
*
|
|
* engine = index of the engine to check
|
|
* type = the type the engine should be of (VEH_xxx)
|
|
*/
|
|
bool IsEngineBuildable(uint engine, byte type)
|
|
{
|
|
const Engine *e;
|
|
|
|
// check if it's an engine that is in the engine array
|
|
if (!IsEngineIndex(engine)) return false;
|
|
|
|
e = GetEngine(engine);
|
|
|
|
// check if it's an engine of specified type
|
|
if (e->type != type) return false;
|
|
|
|
// check if it's available
|
|
if (!HASBIT(e->player_avail, _current_player)) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/************************************************************************
|
|
* Engine Replacement stuff
|
|
************************************************************************/
|
|
|
|
static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */
|
|
enum {
|
|
ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3,
|
|
ENGINE_RENEW_POOL_MAX_BLOCKS = 8000,
|
|
};
|
|
|
|
MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, 0, 0, NULL };
|
|
|
|
static inline uint16 GetEngineRenewPoolSize(void)
|
|
{
|
|
return _engine_renew_pool.total_items;
|
|
}
|
|
|
|
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL)
|
|
#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
|
|
|
|
static void EngineRenewPoolNewBlock(uint start_item)
|
|
{
|
|
EngineRenew *er;
|
|
|
|
FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
|
|
er->index = start_item++;
|
|
er->from = INVALID_ENGINE;
|
|
}
|
|
}
|
|
|
|
|
|
static EngineRenew *AllocateEngineRenew(void)
|
|
{
|
|
EngineRenew *er;
|
|
|
|
FOR_ALL_ENGINE_RENEWS(er) {
|
|
if (er->from == INVALID_ENGINE) {
|
|
er->to = INVALID_ENGINE;
|
|
er->next = NULL;
|
|
return er;
|
|
}
|
|
}
|
|
|
|
/* Check if we can add a block to the pool */
|
|
if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Retrieves the EngineRenew that specifies the replacement of the given
|
|
* engine type from the given renewlist */
|
|
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
|
|
{
|
|
EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */
|
|
while (er) {
|
|
if (er->from == engine) return er;
|
|
er = er->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void RemoveAllEngineReplacement(EngineRenewList* erl)
|
|
{
|
|
EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */
|
|
while (er) {
|
|
er->from = INVALID_ENGINE; /* "Deallocate" all elements */
|
|
er = er->next;
|
|
}
|
|
*erl = NULL; /* Empty list */
|
|
}
|
|
|
|
EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
|
|
{
|
|
const EngineRenew *er = GetEngineReplacement(erl, engine);
|
|
return er == NULL ? INVALID_ENGINE : er->to;
|
|
}
|
|
|
|
int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags)
|
|
{
|
|
EngineRenew *er;
|
|
|
|
// Check if the old vehicle is already in the list
|
|
er = GetEngineReplacement(*erl, old_engine);
|
|
if (er != NULL) {
|
|
if (flags & DC_EXEC) er->to = new_engine;
|
|
return 0;
|
|
}
|
|
|
|
er = AllocateEngineRenew();
|
|
if (er == NULL) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
er->from = old_engine;
|
|
er->to = new_engine;
|
|
er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
|
|
|
|
*erl = (EngineRenewList)er; /* Insert before the first element */
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags)
|
|
{
|
|
EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */
|
|
EngineRenew* prev = NULL;
|
|
|
|
while (er)
|
|
{
|
|
if (er->from == engine) {
|
|
if (flags & DC_EXEC) {
|
|
if (prev == NULL) { /* First element */
|
|
(*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
|
|
} else {
|
|
prev->next = er->next; /* Cut this element out */
|
|
}
|
|
er->from = INVALID_ENGINE; /* Deallocate */
|
|
}
|
|
return 0;
|
|
}
|
|
prev = er;
|
|
er = er->next; /* Look at next element */
|
|
}
|
|
|
|
return CMD_ERROR; /* Not found? */
|
|
}
|
|
|
|
static const SaveLoad _engine_renew_desc[] = {
|
|
SLE_VAR(EngineRenew, from, SLE_UINT16),
|
|
SLE_VAR(EngineRenew, to, SLE_UINT16),
|
|
|
|
SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static void Save_ERNW(void)
|
|
{
|
|
EngineRenew *er;
|
|
|
|
FOR_ALL_ENGINE_RENEWS(er) {
|
|
if (er->from != INVALID_ENGINE) {
|
|
SlSetArrayIndex(er->index);
|
|
SlObject(er, _engine_renew_desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_ERNW(void)
|
|
{
|
|
int index;
|
|
|
|
while ((index = SlIterateArray()) != -1) {
|
|
EngineRenew *er;
|
|
|
|
if (!AddBlockIfNeeded(&_engine_renew_pool, index))
|
|
error("EngineRenews: failed loading savegame: too many EngineRenews");
|
|
|
|
er = GetEngineRenew(index);
|
|
SlObject(er, _engine_renew_desc);
|
|
}
|
|
}
|
|
|
|
static const SaveLoad _engine_desc[] = {
|
|
SLE_VAR(Engine,intro_date, SLE_UINT16),
|
|
SLE_VAR(Engine,age, SLE_UINT16),
|
|
SLE_VAR(Engine,reliability, SLE_UINT16),
|
|
SLE_VAR(Engine,reliability_spd_dec, SLE_UINT16),
|
|
SLE_VAR(Engine,reliability_start, SLE_UINT16),
|
|
SLE_VAR(Engine,reliability_max, SLE_UINT16),
|
|
SLE_VAR(Engine,reliability_final, SLE_UINT16),
|
|
SLE_VAR(Engine,duration_phase_1, SLE_UINT16),
|
|
SLE_VAR(Engine,duration_phase_2, SLE_UINT16),
|
|
SLE_VAR(Engine,duration_phase_3, SLE_UINT16),
|
|
|
|
SLE_VAR(Engine,lifelength, SLE_UINT8),
|
|
SLE_VAR(Engine,flags, SLE_UINT8),
|
|
SLE_VAR(Engine,preview_player, SLE_UINT8),
|
|
SLE_VAR(Engine,preview_wait, SLE_UINT8),
|
|
SLE_VAR(Engine,railtype, SLE_UINT8),
|
|
SLE_VAR(Engine,player_avail, SLE_UINT8),
|
|
|
|
// reserve extra space in savegame here. (currently 16 bytes)
|
|
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static void Save_ENGN(void)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i != lengthof(_engines); i++) {
|
|
SlSetArrayIndex(i);
|
|
SlObject(&_engines[i], _engine_desc);
|
|
}
|
|
}
|
|
|
|
static void Load_ENGN(void)
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SlObject(GetEngine(index), _engine_desc);
|
|
}
|
|
}
|
|
|
|
static void LoadSave_ENGS(void)
|
|
{
|
|
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
|
|
}
|
|
|
|
const ChunkHandler _engine_chunk_handlers[] = {
|
|
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
|
|
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
|
|
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
|
|
};
|
|
|
|
void InitializeEngines(void)
|
|
{
|
|
/* Clean the engine renew pool and create 1 block in it */
|
|
CleanPool(&_engine_renew_pool);
|
|
AddBlockToPool(&_engine_renew_pool);
|
|
}
|