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OpenTTD-patches/table
tron ce9cbb9c47 (svn r3196) Use structs instead of magic offsets into arrays 19 years ago
..
ai_rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 19 years ago
animcursors.h
autorail.h
bridge_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
build_industry.h (svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers 19 years ago
clear_land.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 19 years ago
engines.h (svn r3181) -Bracing 19 years ago
files.h
genland.h
industry_land.h (svn r3195) Use bitfields instead of explicit shifting/masking 19 years ago
landscape_const.h
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 19 years ago
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h (svn r3181) -Bracing 19 years ago
station_land.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 19 years ago
town_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
track_land.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 19 years ago
train_cmd.h
tree_land.h (svn r3196) Use structs instead of magic offsets into arrays 19 years ago
unmovable_land.h
water_land.h