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OpenTTD-patches/src/network
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
..
core (svn r14766) -Fix (r14730ish): remove unused typedef. 16 years ago
network.cpp (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 16 years ago
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
network_base.h (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. 16 years ago
network_chat_gui.cpp (svn r14804) -Codechange: unify opening the OSK (Zuu) 16 years ago
network_client.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
network_client.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
network_data.cpp (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. 16 years ago
network_func.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
network_gamelist.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 16 years ago
network_gamelist.h (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 16 years ago
network_gui.cpp (svn r14816) -Fix: signed/unsigned warnings (MSVC) 16 years ago
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 16 years ago
network_internal.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
network_server.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
network_server.h (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 16 years ago
network_type.h (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
network_udp.cpp (svn r14731) -Fix: don't initialise UDP multiple times without closing it. 16 years ago
network_udp.h (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago