.. |
core
|
(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible.
|
2009-04-26 19:48:42 +00:00 |
network_base.h
|
(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.
|
2009-04-04 00:48:48 +00:00 |
network_chat_gui.cpp
|
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
|
2009-04-21 23:40:56 +00:00 |
network_client.cpp
|
(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible.
|
2009-04-26 19:48:42 +00:00 |
network_client.h
|
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
|
2009-01-23 22:18:06 +00:00 |
network_command.cpp
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
network_content_gui.cpp
|
(svn r16163) -Codechange: instead of SetDParamStr(0, string); DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
|
2009-04-26 15:42:45 +00:00 |
network_content.cpp
|
(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly
|
2009-04-07 18:23:14 +00:00 |
network_content.h
|
(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
|
2009-01-23 10:20:29 +00:00 |
network_func.h
|
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
|
2009-04-10 20:18:48 +00:00 |
network_gamelist.cpp
|
(svn r16064) -Fix: memory leak when querying a server multiple times.
|
2009-04-15 20:35:52 +00:00 |
network_gamelist.h
|
(svn r15916) -Codechange: let the network game list use NetworkAddress
|
2009-04-02 20:17:46 +00:00 |
network_gui.cpp
|
(svn r16163) -Codechange: instead of SetDParamStr(0, string); DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
|
2009-04-26 15:42:45 +00:00 |
network_gui.h
|
(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
|
2008-12-22 18:40:57 +00:00 |
network_internal.h
|
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
|
2009-04-10 12:56:55 +00:00 |
network_server.cpp
|
(svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' console commands.
|
2009-04-26 20:01:14 +00:00 |
network_server.h
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
2009-02-09 02:57:15 +00:00 |
network_type.h
|
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
|
2009-04-07 19:06:36 +00:00 |
network_udp.cpp
|
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
|
2009-04-10 20:18:48 +00:00 |
network_udp.h
|
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
|
2009-04-10 20:18:48 +00:00 |
network.cpp
|
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
|
2009-04-24 10:52:51 +00:00 |
network.h
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |