mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
883d84a93e
general colour like the rest of the server messages. Spectators speak in grey.
239 lines
7.9 KiB
C
239 lines
7.9 KiB
C
/* $Id$ */
|
|
|
|
#ifndef NETWORK_DATA_H
|
|
#define NETWORK_DATA_H
|
|
|
|
#include "openttd.h"
|
|
#include "network.h"
|
|
#include "network_core.h"
|
|
|
|
// Is the network enabled?
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
#define SEND_MTU 1460
|
|
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
|
|
|
|
// The client-info-server-index is always 1
|
|
#define NETWORK_SERVER_INDEX 1
|
|
#define NETWORK_EMPTY_INDEX 0
|
|
|
|
// What version of game-info do we use?
|
|
#define NETWORK_GAME_INFO_VERSION 3
|
|
// What version of company info is this?
|
|
#define NETWORK_COMPANY_INFO_VERSION 4
|
|
// What version of master-server-protocol do we use?
|
|
#define NETWORK_MASTER_SERVER_VERSION 1
|
|
|
|
typedef uint16 PacketSize;
|
|
|
|
typedef struct Packet {
|
|
struct Packet *next;
|
|
PacketSize size;
|
|
PacketSize pos;
|
|
byte buffer[SEND_MTU];
|
|
} Packet;
|
|
|
|
typedef struct CommandPacket {
|
|
struct CommandPacket *next;
|
|
PlayerID player; /// player that is executing the command
|
|
uint32 cmd; /// command being executed
|
|
uint32 p1; /// parameter p1
|
|
uint32 p2; /// parameter p2
|
|
TileIndex tile; /// tile command being executed on
|
|
char text[80];
|
|
uint32 frame; /// the frame in which this packet is executed
|
|
byte callback; /// any callback function executed upon successful completion of the command
|
|
} CommandPacket;
|
|
|
|
typedef enum {
|
|
STATUS_INACTIVE,
|
|
STATUS_AUTH, // This means that the client is authorized
|
|
STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
|
|
STATUS_MAP,
|
|
STATUS_DONE_MAP,
|
|
STATUS_PRE_ACTIVE,
|
|
STATUS_ACTIVE,
|
|
} ClientStatus;
|
|
|
|
typedef enum {
|
|
MAP_PACKET_START,
|
|
MAP_PACKET_NORMAL,
|
|
MAP_PACKET_END,
|
|
} MapPacket;
|
|
|
|
typedef enum {
|
|
NETWORK_RECV_STATUS_OKAY,
|
|
NETWORK_RECV_STATUS_DESYNC,
|
|
NETWORK_RECV_STATUS_SAVEGAME,
|
|
NETWORK_RECV_STATUS_CONN_LOST,
|
|
NETWORK_RECV_STATUS_MALFORMED_PACKET,
|
|
NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error
|
|
NETWORK_RECV_STATUS_SERVER_FULL,
|
|
NETWORK_RECV_STATUS_SERVER_BANNED,
|
|
NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server
|
|
} NetworkRecvStatus;
|
|
|
|
typedef enum {
|
|
NETWORK_ERROR_GENERAL, // Try to use thisone like never
|
|
|
|
// Signals from clients
|
|
NETWORK_ERROR_DESYNC,
|
|
NETWORK_ERROR_SAVEGAME_FAILED,
|
|
NETWORK_ERROR_CONNECTION_LOST,
|
|
NETWORK_ERROR_ILLEGAL_PACKET,
|
|
|
|
// Signals from servers
|
|
NETWORK_ERROR_NOT_AUTHORIZED,
|
|
NETWORK_ERROR_NOT_EXPECTED,
|
|
NETWORK_ERROR_WRONG_REVISION,
|
|
NETWORK_ERROR_NAME_IN_USE,
|
|
NETWORK_ERROR_WRONG_PASSWORD,
|
|
NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
|
|
NETWORK_ERROR_KICKED,
|
|
NETWORK_ERROR_CHEATER,
|
|
NETWORK_ERROR_FULL,
|
|
} NetworkErrorCode;
|
|
|
|
// Actions that can be used for NetworkTextMessage
|
|
typedef enum {
|
|
NETWORK_ACTION_JOIN,
|
|
NETWORK_ACTION_LEAVE,
|
|
NETWORK_ACTION_SERVER_MESSAGE,
|
|
NETWORK_ACTION_CHAT,
|
|
NETWORK_ACTION_CHAT_COMPANY,
|
|
NETWORK_ACTION_CHAT_CLIENT,
|
|
NETWORK_ACTION_GIVE_MONEY,
|
|
NETWORK_ACTION_NAME_CHANGE,
|
|
} NetworkAction;
|
|
|
|
typedef enum {
|
|
NETWORK_GAME_PASSWORD,
|
|
NETWORK_COMPANY_PASSWORD,
|
|
} NetworkPasswordType;
|
|
|
|
// To keep the clients all together
|
|
typedef struct NetworkClientState {
|
|
SOCKET socket;
|
|
uint16 index;
|
|
uint32 last_frame;
|
|
uint32 last_frame_server;
|
|
byte lag_test; // This byte is used for lag-testing the client
|
|
|
|
ClientStatus status;
|
|
bool writable; // is client ready to write to?
|
|
bool has_quit;
|
|
|
|
Packet *packet_queue; // Packets that are awaiting delivery
|
|
Packet *packet_recv; // Partially received packet
|
|
|
|
CommandPacket *command_queue; // The command-queue awaiting delivery
|
|
} NetworkClientState;
|
|
|
|
// What packet types are there
|
|
// WARNING: The first 3 packets can NEVER change order again
|
|
// it protects old clients from joining newer servers (because SERVER_ERROR
|
|
// is the respond to a wrong revision)
|
|
typedef enum {
|
|
PACKET_SERVER_FULL,
|
|
PACKET_SERVER_BANNED,
|
|
PACKET_CLIENT_JOIN,
|
|
PACKET_SERVER_ERROR,
|
|
PACKET_CLIENT_COMPANY_INFO,
|
|
PACKET_SERVER_COMPANY_INFO,
|
|
PACKET_SERVER_CLIENT_INFO,
|
|
PACKET_SERVER_NEED_PASSWORD,
|
|
PACKET_CLIENT_PASSWORD,
|
|
PACKET_SERVER_WELCOME,
|
|
PACKET_CLIENT_GETMAP,
|
|
PACKET_SERVER_WAIT,
|
|
PACKET_SERVER_MAP,
|
|
PACKET_CLIENT_MAP_OK,
|
|
PACKET_SERVER_JOIN,
|
|
PACKET_SERVER_FRAME,
|
|
PACKET_SERVER_SYNC,
|
|
PACKET_CLIENT_ACK,
|
|
PACKET_CLIENT_COMMAND,
|
|
PACKET_SERVER_COMMAND,
|
|
PACKET_CLIENT_CHAT,
|
|
PACKET_SERVER_CHAT,
|
|
PACKET_CLIENT_SET_PASSWORD,
|
|
PACKET_CLIENT_SET_NAME,
|
|
PACKET_CLIENT_QUIT,
|
|
PACKET_CLIENT_ERROR,
|
|
PACKET_SERVER_QUIT,
|
|
PACKET_SERVER_ERROR_QUIT,
|
|
PACKET_SERVER_SHUTDOWN,
|
|
PACKET_SERVER_NEWGAME,
|
|
PACKET_SERVER_RCON,
|
|
PACKET_CLIENT_RCON,
|
|
PACKET_END // Should ALWAYS be on the end of this list!! (period)
|
|
} PacketType;
|
|
|
|
typedef enum {
|
|
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
|
|
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
|
|
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
|
|
} DestType;
|
|
|
|
CommandPacket *_local_command_queue;
|
|
|
|
SOCKET _udp_client_socket; // udp client socket
|
|
SOCKET _udp_server_socket; // udp server socket
|
|
SOCKET _udp_master_socket; // udp master socket
|
|
|
|
// Here we keep track of the clients
|
|
// (and the client uses [0] for his own communication)
|
|
NetworkClientState _clients[MAX_CLIENTS];
|
|
#define DEREF_CLIENT(i) (&_clients[i])
|
|
// This returns the NetworkClientInfo from a NetworkClientState
|
|
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
|
|
|
|
// Macros to make life a bit more easier
|
|
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
|
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
|
|
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
|
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p)
|
|
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs)
|
|
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
|
|
|
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
|
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
|
|
|
|
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++)
|
|
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
|
|
|
|
Packet *NetworkSend_Init(PacketType type);
|
|
void NetworkSend_uint8(Packet *packet, uint8 data);
|
|
void NetworkSend_uint16(Packet *packet, uint16 data);
|
|
void NetworkSend_uint32(Packet *packet, uint32 data);
|
|
void NetworkSend_uint64(Packet *packet, uint64 data);
|
|
void NetworkSend_string(Packet *packet, const char* data);
|
|
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
|
|
|
|
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet);
|
|
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
|
|
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
|
|
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
|
|
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
|
|
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
|
|
|
|
bool NetworkSend_Packets(NetworkClientState *cs);
|
|
void NetworkExecuteCommand(CommandPacket *cp);
|
|
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);
|
|
|
|
// from network.c
|
|
void NetworkCloseClient(NetworkClientState *cs);
|
|
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
|
|
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs);
|
|
uint NetworkCalculateLag(const NetworkClientState *cs);
|
|
byte NetworkGetCurrentLanguageIndex(void);
|
|
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
|
|
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
|
|
NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index);
|
|
unsigned long NetworkResolveHost(const char *hostname);
|
|
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
#endif /* NETWORK_DATA_H */
|