mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
285 lines
11 KiB
C++
285 lines
11 KiB
C++
/* $Id$ */
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/** @file company_sl.cpp Code handling saving and loading of company data */
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#include "../stdafx.h"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../network/network.h"
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#include "../ai/ai.hpp"
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#include "../company_manager_face.h"
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#include "saveload.h"
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/**
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* Converts an old company manager's face format to the new company manager's face format
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*
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* Meaning of the bits in the old face (some bits are used in several times):
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* - 4 and 5: chin
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* - 6 to 9: eyebrows
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* - 10 to 13: nose
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* - 13 to 15: lips (also moustache for males)
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* - 16 to 19: hair
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* - 20 to 22: eye color
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* - 20 to 27: tie, ear rings etc.
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* - 28 to 30: glasses
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* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
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* - 31: gender (0 = male, 1 = female)
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*
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* @param face the face in the old format
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* @return the face in the new format
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*/
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CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
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{
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CompanyManagerFace cmf = 0;
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GenderEthnicity ge = GE_WM;
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if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
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if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
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SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
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SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
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SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
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SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
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SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
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SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
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uint lips = GB(face, 10, 4);
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if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
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SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
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SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
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} else {
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if (!HasBit(ge, GENDER_FEMALE)) {
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lips = lips * 15 / 16;
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lips -= 3;
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if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
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} else {
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lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
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}
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SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
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uint nose = GB(face, 13, 3);
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if (ge == GE_WF) {
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nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
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} else {
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nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
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}
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SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
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}
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uint tie_earring = GB(face, 24, 4);
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if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
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if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
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SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
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}
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return cmf;
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}
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/* Save/load of companies */
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static const SaveLoad _company_desc[] = {
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SLE_VAR(Company, name_2, SLE_UINT32),
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SLE_VAR(Company, name_1, SLE_STRINGID),
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SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Company, president_name_1, SLE_UINT16),
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SLE_VAR(Company, president_name_2, SLE_UINT32),
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SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_VAR(Company, face, SLE_UINT32),
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/* money was changed to a 64 bit field in savegame version 1. */
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SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
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SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION),
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SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
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SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
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SLE_VAR(Company, colour, SLE_UINT8),
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SLE_VAR(Company, money_fraction, SLE_UINT8),
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SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57),
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SLE_VAR(Company, block_preview, SLE_UINT8),
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SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93),
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SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION),
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SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_ARR(Company, share_owners, SLE_UINT8, 4),
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SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8),
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SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8),
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SLE_CONDVAR(Company, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Company, bankrupt_asked, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_VAR(Company, bankrupt_timeout, SLE_INT16),
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SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
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SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
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/* yearly expenses was changed to 64-bit in savegame version 2. */
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SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
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SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Company, is_noai, SLE_BOOL, 107, SL_MAX_VERSION),
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SLE_CONDNULL(1, 4, 99),
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/* Engine renewal settings */
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static const SaveLoad _company_economy_desc[] = {
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/* these were changed to 64-bit in savegame format 2 */
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32),
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SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
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SLE_END()
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};
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/* We do need to read this single value, as the bigger it gets, the more data is stored */
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struct CompanyOldAI {
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uint8 num_build_rec;
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};
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static const SaveLoad _company_ai_desc[] = {
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 12),
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SLE_CONDNULL(4, 13, 106),
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SLE_CONDNULL(8, 0, 106),
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SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
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SLE_CONDNULL(3, 0, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 68),
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SLE_CONDNULL(4, 69, 106),
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SLE_CONDNULL(18, 0, 106),
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SLE_CONDNULL(20, 0, 106),
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SLE_CONDNULL(32, 0, 106),
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SLE_CONDNULL(64, 2, 106),
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SLE_END()
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};
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static const SaveLoad _company_ai_build_rec_desc[] = {
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(8, 0, 106),
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SLE_END()
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};
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static const SaveLoad _company_livery_desc[] = {
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SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
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SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
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SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
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SLE_END()
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};
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static void SaveLoad_PLYR(Company *c)
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{
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int i;
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SlObject(c, _company_desc);
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/* Keep backwards compatible for savegames, so load the old AI block */
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if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
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CompanyOldAI old_ai;
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char nothing;
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SlObject(&old_ai, _company_ai_desc);
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for (i = 0; i != old_ai.num_build_rec; i++) {
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SlObject(¬hing, _company_ai_build_rec_desc);
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}
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}
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/* Write economy */
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SlObject(&c->cur_economy, _company_economy_desc);
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/* Write old economy entries. */
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for (i = 0; i < c->num_valid_stat_ent; i++) {
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SlObject(&c->old_economy[i], _company_economy_desc);
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}
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/* Write each livery entry. */
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int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
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for (i = 0; i < num_liveries; i++) {
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SlObject(&c->livery[i], _company_livery_desc);
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}
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if (num_liveries < LS_END) {
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/* We want to insert some liveries somewhere in between. This means some have to be moved. */
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memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
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c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
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c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
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}
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if (num_liveries == LS_END - 4) {
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/* Copy bus/truck liveries over to trams */
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c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
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c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
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}
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}
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static void Save_PLYR()
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{
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Company *c;
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FOR_ALL_COMPANIES(c) {
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SlSetArrayIndex(c->index);
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SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
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}
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}
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static void Load_PLYR()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Company *c = new (index) Company();
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SaveLoad_PLYR(c);
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_company_colours[index] = c->colour;
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c->is_noai = true;
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}
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}
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extern const ChunkHandler _company_chunk_handlers[] = {
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{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
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};
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