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OpenTTD-patches/media/baseset/orig_extra/rivers
Patric Stout 85315e2e31 Codechange: rework how grf and ob[msg] are generated
For grfs, it now uses CMake scripts to do its job, and both grf
files are split into their own folder to make more clear what is
going on. Additionally, it no longer builds in-source (although the
resulting grf is copied back in the source folder).

For ob[msg] it now uses CMake scripts to generate the translation
files; the result is no longer stored in-source (but in the build
folder).

Although all files are available to create the GRFs and basesets, it
won't really work till CMake is introduced (which will happen in a
few commits from here)
4 years ago
..
arctic.nfo Codechange: rework how grf and ob[msg] are generated 4 years ago
arctic_brown.png Codechange: rework how grf and ob[msg] are generated 4 years ago
arctic_snowy.png Codechange: rework how grf and ob[msg] are generated 4 years ago
rapids.nfo Codechange: rework how grf and ob[msg] are generated 4 years ago
rapids.png Codechange: rework how grf and ob[msg] are generated 4 years ago
temperate.nfo Codechange: rework how grf and ob[msg] are generated 4 years ago
temperate.png Codechange: rework how grf and ob[msg] are generated 4 years ago
toyland.nfo Codechange: rework how grf and ob[msg] are generated 4 years ago
toyland.png Codechange: rework how grf and ob[msg] are generated 4 years ago
tropic.nfo Codechange: rework how grf and ob[msg] are generated 4 years ago
tropic_desert.png Codechange: rework how grf and ob[msg] are generated 4 years ago
tropic_forest.png Codechange: rework how grf and ob[msg] are generated 4 years ago