mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
446 lines
12 KiB
C++
446 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file main_gui.cpp Handling of the main viewport. */
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#include "stdafx.h"
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#include "currency.h"
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#include "spritecache.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "console_gui.h"
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#include "genworld.h"
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#include "transparency_gui.h"
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#include "functions.h"
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#include "sound_func.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "toolbar_gui.h"
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#include "statusbar_gui.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_gui.h"
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#include "network/network_base.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static int _rename_id = 1;
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static int _rename_what = -1;
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void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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#ifdef ENABLE_NETWORK
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if (result.Failed() || !_settings_game.economy.give_money) return;
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/* Inform the company of the action of one of it's clients (controllers). */
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char msg[64];
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SetDParam(0, p2);
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GetString(msg, STR_COMPANY_NAME, lastof(msg));
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if (!_network_server) {
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NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
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} else {
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
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}
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#endif /* ENABLE_NETWORK */
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}
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void HandleOnEditText(const char *str)
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{
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switch (_rename_what) {
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#ifdef ENABLE_NETWORK
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case 3: { // Give money, you can only give money in excess of loan
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const Company *c = Company::GetIfValid(_local_company);
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if (c == NULL) break;
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Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
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uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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/* Give 'id' the money, and substract it from ourself */
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DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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} break;
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#endif /* ENABLE_NETWORK */
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default: NOT_REACHED();
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}
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_rename_id = _rename_what = -1;
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}
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/**
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* This code is shared for the majority of the pushbuttons.
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* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
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*
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* @param w Window which called the function
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* @param widget ID of the widget (=button) that called this function
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* @param cursor How should the cursor image change? E.g. cursor with depot image in it
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* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
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* @param placeproc Procedure which will be called when someone clicks on the map
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* @return true if the button is clicked, false if it's unclicked
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*/
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc)
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{
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if (w->IsWidgetDisabled(widget)) return false;
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SndPlayFx(SND_15_BEEP);
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w->SetDirty();
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if (w->IsWidgetLowered(widget)) {
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ResetObjectToPlace();
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return false;
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}
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SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
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w->LowerWidget(widget);
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_place_proc = placeproc;
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return true;
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}
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void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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#ifdef ENABLE_NETWORK
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void ShowNetworkGiveMoneyWindow(CompanyID company)
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{
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_rename_id = company;
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_rename_what = 3;
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
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}
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#endif /* ENABLE_NETWORK */
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/* Zooms a viewport in a window in or out
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* No button handling or what so ever */
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bool DoZoomInOutWindow(int how, Window *w)
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{
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ViewPort *vp;
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assert(w != NULL);
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vp = w->viewport;
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switch (how) {
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case ZOOM_IN:
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if (vp->zoom == ZOOM_LVL_MIN) return false;
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vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
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vp->virtual_width >>= 1;
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vp->virtual_height >>= 1;
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w->viewport->scrollpos_x += vp->virtual_width >> 1;
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w->viewport->scrollpos_y += vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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break;
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case ZOOM_OUT:
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if (vp->zoom == ZOOM_LVL_MAX) return false;
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vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
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w->viewport->scrollpos_x -= vp->virtual_width >> 1;
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w->viewport->scrollpos_y -= vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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break;
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}
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if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
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vp->virtual_left = w->viewport->scrollpos_x;
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vp->virtual_top = w->viewport->scrollpos_y;
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}
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/* Update the windows that have zoom-buttons to perhaps disable their buttons */
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w->InvalidateData();
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return true;
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}
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void ZoomInOrOutToCursorWindow(bool in, Window *w)
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{
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assert(w != NULL);
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if (_game_mode != GM_MENU) {
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ViewPort *vp = w->viewport;
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if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
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return;
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Point pt = GetTileZoomCenterWindow(in, w);
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if (pt.x != -1) {
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ScrollWindowTo(pt.x, pt.y, -1, w, true);
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DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
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}
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}
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}
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/** Widgets of the main window. */
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enum MainWindowWidgets {
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MW_VIEWPORT, ///< Main window viewport.
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};
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static const struct NWidgetPart _nested_main_window_widgets[] = {
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NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
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};
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static const WindowDesc _main_window_desc(
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WDP_MANUAL, 0, 0,
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WC_MAIN_WINDOW, WC_NONE,
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0,
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_nested_main_window_widgets, lengthof(_nested_main_window_widgets)
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);
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struct MainWindow : Window
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{
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MainWindow() : Window()
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{
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this->InitNested(&_main_window_desc, 0);
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ResizeWindow(this, _screen.width, _screen.height);
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
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nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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if (_game_mode == GM_MENU) {
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int off_x = this->width / 2;
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DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
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DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
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DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
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DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
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DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
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}
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case 'Q' | WKC_CTRL:
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case 'Q' | WKC_META:
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HandleExitGameRequest();
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return ES_HANDLED;
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}
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/* Disable all key shortcuts, except quit shortcuts when
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* generating the world, otherwise they create threading
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* problem during the generating, resulting in random
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* assertions that are hard to trigger and debug */
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if (IsGeneratingWorld()) return ES_NOT_HANDLED;
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if (keycode == WKC_BACKQUOTE) {
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IConsoleSwitch();
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return ES_HANDLED;
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}
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if (keycode == ('B' | WKC_CTRL)) {
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extern bool _draw_bounding_boxes;
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_draw_bounding_boxes = !_draw_bounding_boxes;
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MarkWholeScreenDirty();
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return ES_HANDLED;
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}
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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switch (keycode) {
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case 'C':
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case 'Z': {
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Point pt = GetTileBelowCursor();
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if (pt.x != -1) {
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if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
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ScrollMainWindowTo(pt.x, pt.y);
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}
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break;
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}
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case WKC_ESC: ResetObjectToPlace(); break;
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case WKC_DELETE: DeleteNonVitalWindows(); break;
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case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
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case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
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#if defined(_DEBUG)
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case '0' | WKC_ALT: // Crash the game
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*(byte*)0 = 0;
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break;
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case '1' | WKC_ALT: // Gimme money
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/* Server can not cheat in advertise mode either! */
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#ifdef ENABLE_NETWORK
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if (!_networking || !_network_server || !_settings_client.network.server_advertise)
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#endif /* ENABLE_NETWORK */
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DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
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break;
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case '2' | WKC_ALT: // Update the coordinates of all station signs
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UpdateAllVirtCoords();
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break;
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#endif
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case '1' | WKC_CTRL:
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case '2' | WKC_CTRL:
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case '3' | WKC_CTRL:
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case '4' | WKC_CTRL:
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case '5' | WKC_CTRL:
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case '6' | WKC_CTRL:
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case '7' | WKC_CTRL:
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case '8' | WKC_CTRL:
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case '9' | WKC_CTRL:
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/* Transparency toggle hot keys */
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ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
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MarkWholeScreenDirty();
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break;
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case '1' | WKC_CTRL | WKC_SHIFT:
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case '2' | WKC_CTRL | WKC_SHIFT:
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case '3' | WKC_CTRL | WKC_SHIFT:
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case '4' | WKC_CTRL | WKC_SHIFT:
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case '5' | WKC_CTRL | WKC_SHIFT:
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case '6' | WKC_CTRL | WKC_SHIFT:
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case '7' | WKC_CTRL | WKC_SHIFT:
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case '8' | WKC_CTRL | WKC_SHIFT:
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/* Invisibility toggle hot keys */
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ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
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MarkWholeScreenDirty();
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break;
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case 'X' | WKC_CTRL:
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ShowTransparencyToolbar();
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break;
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case 'X':
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ResetRestoreAllTransparency();
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break;
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#ifdef ENABLE_NETWORK
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case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
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if (_networking) {
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const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
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if (cio == NULL) break;
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ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
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}
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break;
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case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
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if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
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break;
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case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
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if (_networking) {
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const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
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if (cio == NULL) break;
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ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
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}
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break;
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#endif
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default: return ES_NOT_HANDLED;
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}
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return ES_HANDLED;
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}
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virtual void OnScroll(Point delta)
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{
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ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
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if (vp == NULL) {
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_cursor.fix_at = false;
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_scrolling_viewport = false;
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}
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this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
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this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
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this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
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this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
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};
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virtual void OnMouseWheel(int wheel)
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{
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ZoomInOrOutToCursorWindow(wheel < 0, this);
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}
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virtual void OnResize()
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{
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if (this->viewport != NULL) {
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
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nvp->UpdateViewportCoordinates(this);
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}
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}
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virtual void OnInvalidateData(int data)
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{
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/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
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}
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};
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void ShowSelectGameWindow();
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void SetupColoursAndInitialWindow()
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{
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for (uint i = 0; i != 16; i++) {
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const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
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assert(b);
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memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
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}
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new MainWindow;
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/* XXX: these are not done */
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switch (_game_mode) {
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default: NOT_REACHED();
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case GM_MENU:
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ShowSelectGameWindow();
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break;
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case GM_NORMAL:
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case GM_EDITOR:
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ShowVitalWindows();
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break;
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}
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}
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void ShowVitalWindows()
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{
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AllocateToolbar();
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/* Status bad only for normal games */
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if (_game_mode == GM_EDITOR) return;
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ShowStatusBar();
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}
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/**
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* Size of the application screen changed.
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* Adapt the game screen-size, re-allocate the open windows, and repaint everything
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*/
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void GameSizeChanged()
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{
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_cur_resolution.width = _screen.width;
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_cur_resolution.height = _screen.height;
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ScreenSizeChanged();
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RelocateAllWindows(_screen.width, _screen.height);
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MarkWholeScreenDirty();
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}
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