mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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195 lines
4.8 KiB
C
195 lines
4.8 KiB
C
/* $Id$ */
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#ifndef INDUSTRY_H
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#define INDUSTRY_H
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#include "oldpool.h"
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typedef byte IndustryGfx;
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typedef uint8 IndustryType;
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enum {
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INVALID_INDUSTRY = 0xFFFF,
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};
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typedef enum IndustryLifeTypes {
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INDUSTRYLIFE_NOT_CLOSABLE, ///< Industry can never close
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INDUSTRYLIFE_PRODUCTION, ///< Industry can close and change of production
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INDUSTRYLIFE_CLOSABLE, ///< Industry can only close (no production change)
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} IndustryLifeType;
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struct Industry {
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TileIndex xy;
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byte width; /* swapped order of w/h with town */
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byte height;
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const Town* town;
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CargoID produced_cargo[2];
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uint16 cargo_waiting[2];
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byte production_rate[2];
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CargoID accepts_cargo[3];
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byte prod_level;
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uint16 last_mo_production[2];
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uint16 last_mo_transported[2];
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byte pct_transported[2];
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uint16 total_production[2];
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uint16 total_transported[2];
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uint16 counter;
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byte type;
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byte owner;
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byte random_color;
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Year last_prod_year;
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byte was_cargo_delivered;
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IndustryID index;
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};
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typedef struct IndustryTileTable {
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TileIndexDiffC ti;
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IndustryGfx gfx;
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} IndustryTileTable;
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typedef struct IndustrySpec {
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/** Tables with the 'layout' of different composition of GFXes */
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const IndustryTileTable *const *table;
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/** Number of elements in the table */
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byte num_table;
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/** Base cost multiplier*/
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byte cost_multiplier;
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/** Industries this industry cannot be close to */
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IndustryType conflicting[3];
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/** index to a procedure to check for conflicting circumstances */
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byte check_proc;
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CargoID produced_cargo[2];
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byte production_rate[2];
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/** The minimum amount of cargo transported to the stations; if the
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* waiting cargo is less than this number, no cargo is moved to it*/
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byte minimal_cargo;
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CargoID accepts_cargo[3];
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IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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StringID name;
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StringID closure_text;
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StringID production_up_text;
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StringID production_down_text;
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} IndustrySpec;
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const IndustrySpec *GetIndustrySpec(IndustryType thistype);
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DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
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/**
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* Check if an Industry really exists.
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*/
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static inline bool IsValidIndustry(const Industry *industry)
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{
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return industry->xy != 0;
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}
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VARDEF int _total_industries;
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static inline IndustryID GetMaxIndustryIndex(void)
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return _total_industries - 1;
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}
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static inline uint GetNumIndustries(void)
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{
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return _total_industries;
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}
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/**
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* Return a random valid town.
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*/
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static inline Industry *GetRandomIndustry(void)
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{
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uint num = RandomRange(GetNumIndustries());
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uint index = 0;
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if (GetNumIndustries() == 0) return NULL;
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while (num > 0) {
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num--;
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index++;
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/* Make sure we have a valid industry */
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while (GetIndustry(index) == NULL) {
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index++;
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if (index > GetMaxIndustryIndex()) index = 0;
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}
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}
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return GetIndustry(index);
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}
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void DestroyIndustry(Industry *i);
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static inline void DeleteIndustry(Industry *i)
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{
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DestroyIndustry(i);
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i->xy = 0;
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}
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#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i))
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#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
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VARDEF const Industry** _industry_sort;
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VARDEF bool _industry_sort_dirty;
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void DeleteIndustry(Industry *is);
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void PlantRandomFarmField(const Industry *i);
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enum {
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IT_COAL_MINE = 0,
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IT_POWER_STATION = 1,
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IT_SAWMILL = 2,
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IT_FOREST = 3,
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IT_OIL_REFINERY = 4,
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IT_OIL_RIG = 5,
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IT_FACTORY = 6,
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IT_PRINTING_WORKS = 7,
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IT_STEEL_MILL = 8,
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IT_FARM = 9,
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IT_COPPER_MINE = 10,
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IT_OIL_WELL = 11,
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IT_BANK_TEMP = 12,
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IT_FOOD_PROCESS = 13,
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IT_PAPER_MILL = 14,
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IT_GOLD_MINE = 15,
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IT_BANK_TROPIC_ARCTIC = 16,
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IT_DIAMOND_MINE = 17,
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IT_IRON_MINE = 18,
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IT_FRUIT_PLANTATION = 19,
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IT_RUBBER_PLANTATION = 20,
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IT_WATER_SUPPLY = 21,
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IT_WATER_TOWER = 22,
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IT_FACTORY_2 = 23,
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IT_FARM_2 = 24,
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IT_LUMBER_MILL = 25,
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IT_COTTON_CANDY = 26,
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IT_CANDY_FACTORY = 27,
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IT_BATTERY_FARM = 28,
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IT_COLA_WELLS = 29,
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IT_TOY_SHOP = 30,
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IT_TOY_FACTORY = 31,
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IT_PLASTIC_FOUNTAINS = 32,
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IT_FIZZY_DRINK_FACTORY = 33,
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IT_BUBBLE_GENERATOR = 34,
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IT_TOFFEE_QUARRY = 35,
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IT_SUGAR_MINE = 36,
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IT_END,
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IT_INVALID = 255,
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};
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#endif /* INDUSTRY_H */
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