OpenTTD-patches/src/sound/sound_driver.hpp
Patric Stout 2864d019f0
Fix: useless warning with -snull and no BaseSounds available (#8361)
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".

Thank you.
2020-12-08 10:24:59 +01:00

43 lines
1.4 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound_driver.hpp Base for all sound drivers. */
#ifndef SOUND_SOUND_DRIVER_HPP
#define SOUND_SOUND_DRIVER_HPP
#include "../driver.h"
/** Base for all sound drivers. */
class SoundDriver : public Driver {
public:
/** Called once every tick */
virtual void MainLoop() {}
/**
* Whether the driver has an output from which the user can hear sound.
* Or in other words, whether we should warn the user if no soundset is
* loaded and that loading one would fix the sound problems.
* @return True for all drivers except null.
*/
virtual bool HasOutput() const
{
return true;
}
/**
* Get the currently active instance of the sound driver.
*/
static SoundDriver *GetInstance() {
return static_cast<SoundDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_SOUND));
}
};
extern std::string _ini_sounddriver;
#endif /* SOUND_SOUND_DRIVER_HPP */