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OpenTTD-patches/src/network/core/packet.cpp

210 lines
6.7 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../string_func_extra.h"
#include "../../command_type.h"
#include "packet.h"
#include "../../safeguards.h"
/**
* Create a packet that is used to read from a network socket.
* @param cs The socket handler associated with the socket we are reading from.
* @param limit The maximum size of packets to accept.
* @param initial_read_size The initial amount of data to transfer from the socket into the
* packet. This defaults to just the required bytes to determine the
* packet's size. That default is the wanted for streams such as TCP
* as you do not want to read data of the next packet yet. For UDP
* you need to read the whole packet at once otherwise you might
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : pos(0), limit(limit)
{
assert(cs != nullptr);
this->cs = cs;
this->buffer.resize(initial_read_size);
}
/**
* Creates a packet to send
* @param type The type of the packet to send
* @param limit The maximum number of bytes the packet may have. Default is COMPAT_MTU.
* Be careful of compatibility with older clients/servers when changing
* the limit as it might break things if the other side is not expecting
* much larger packets than what they support.
*/
Packet::Packet(PacketType type, size_t limit) : pos(0), limit(limit), cs(nullptr)
{
this->ResetState(type);
}
void Packet::ResetState(PacketType type)
{
this->cs = nullptr;
this->buffer.clear();
/* Allocate space for the the size so we can write that in just before sending the packet. */
this->Send_uint16(0);
this->Send_uint8(type);
}
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
{
assert(this->cs == nullptr);
this->buffer[0] = GB(this->Size(), 0, 8);
this->buffer[1] = GB(this->Size(), 8, 8);
this->pos = 0; // We start reading from here
this->buffer.shrink_to_fit();
}
/**
* Is it safe to write to the packet, i.e. didn't we run over the buffer?
* @param bytes_to_write The amount of bytes we want to try to write.
* @return True iff the given amount of bytes can be written to the packet.
*/
bool Packet::CanWriteToPacket(size_t bytes_to_write)
{
return this->Size() + bytes_to_write <= this->limit;
}
void Packet::WriteAtOffset_uint16(size_t offset, uint16_t data)
{
assert(offset + 1 < this->buffer.size());
this->buffer[offset] = GB(data, 0, 8);
this->buffer[offset + 1] = GB(data, 8, 8);
}
/*
* Receiving commands
* Again, the next couple of functions are endian-safe
* see the comment before Send_bool for more info.
*/
/**
* Is it safe to read from the packet, i.e. didn't we run over the buffer?
* In case \c close_connection is true, the connection will be closed when one would
* overrun the buffer. When it is false, the connection remains untouched.
* @param bytes_to_read The amount of bytes we want to try to read.
* @param close_connection Whether to close the connection if one cannot read that amount.
* @return True if that is safe, otherwise false.
*/
bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
{
/* Don't allow reading from a quit client/client who send bad data */
if (this->cs->HasClientQuit()) return false;
/* Check if variable is within packet-size */
if (this->pos + bytes_to_read > this->Size()) {
if (close_connection) this->cs->NetworkSocketHandler::MarkClosed();
return false;
}
return true;
}
/**
* Check whether the packet, given the position of the "write" pointer, has read
* enough of the packet to contain its size.
* @return True iff there is enough data in the packet to contain the packet's size.
*/
bool Packet::HasPacketSizeData() const
{
return this->pos >= sizeof(PacketSize);
}
/**
* Get the number of bytes in the packet.
* When sending a packet this is the size of the data up to that moment.
* When receiving a packet (before PrepareToRead) this is the allocated size for the data to be read.
* When reading a packet (after PrepareToRead) this is the full size of the packet.
* @return The packet's size.
*/
size_t Packet::Size() const
{
return this->buffer.size();
}
size_t Packet::ReadRawPacketSize() const
{
return (size_t)this->buffer[0] + ((size_t)this->buffer[1] << 8);
}
/**
* Reads the packet size from the raw packet and stores it in the packet->size
* @return True iff the packet size seems plausible.
*/
bool Packet::ParsePacketSize()
{
assert(this->cs != nullptr);
size_t size = (size_t)this->buffer[0];
size += (size_t)this->buffer[1] << 8;
/* If the size of the packet is less than the bytes required for the size and type of
* the packet, or more than the allowed limit, then something is wrong with the packet.
* In those cases the packet can generally be regarded as containing garbage data. */
if (size < sizeof(PacketSize) + sizeof(PacketType) || size > this->limit) return false;
this->buffer.resize(size);
this->pos = sizeof(PacketSize);
return true;
}
/**
* Prepares the packet so it can be read
*/
void Packet::PrepareToRead()
{
/* Put the position on the right place */
this->pos = sizeof(PacketSize);
}
/**
* Get the \c PacketType from this packet.
* @return The packet type.
*/
PacketType Packet::GetPacketType() const
{
assert(this->Size() >= sizeof(PacketSize) + sizeof(PacketType));
return static_cast<PacketType>(buffer[sizeof(PacketSize)]);
}
/**
* Get the amount of bytes that are still available for the Transfer functions.
* @return The number of bytes that still have to be transfered.
*/
size_t Packet::RemainingBytesToTransfer() const
{
return this->Size() - this->pos;
}
bool SubPacketDeserialiser::CanDeserialiseBytes(size_t bytes_to_read, bool raise_error)
{
if (this->pos + bytes_to_read > this->size) {
if (raise_error) this->cs->NetworkSocketHandler::MarkClosed();
return false;
}
return true;
}