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78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file http.h Basic functions to send and receive HTTP packets.
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*/
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#ifndef NETWORK_CORE_HTTP_H
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#define NETWORK_CORE_HTTP_H
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#include "tcp.h"
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#include "../../core/alloc_type.hpp"
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constexpr int HTTP_429_TOO_MANY_REQUESTS = 429;
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/** Callback for when the HTTP handler has something to tell us. */
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struct HTTPCallback {
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/**
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* An error has occurred and the connection has been closed.
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* @note HTTP socket handler is closed/freed.
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*/
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virtual void OnFailure() = 0;
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/**
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* We're receiving data.
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* @param data the received data, nullptr when all data has been received.
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* @param length the amount of received data, 0 when all data has been received.
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* @note When nullptr is sent the HTTP socket handler is closed/freed.
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*/
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virtual void OnReceiveData(UniqueBuffer<char> data) = 0;
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/**
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* Check if there is a request to cancel the transfer.
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*
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* @return true iff the connection is cancelled.
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* @note Cancellations are never instant, and can take a bit of time to be processed.
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* The object needs to remain valid until the OnFailure() callback is called.
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*/
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virtual bool IsCancelled() const = 0;
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/** Silentium */
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virtual ~HTTPCallback() = default;
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};
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/** Base socket handler for HTTP traffic. */
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class NetworkHTTPSocketHandler {
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public:
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/**
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* Connect to the given URI.
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*
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* @param uri the URI to connect to (https://.../..).
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* @param callback the callback to send data back on.
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* @param data the data we want to send. When non-empty, this will be a POST request, otherwise a GET request.
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*/
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static void Connect(const std::string &uri, HTTPCallback *callback, const std::string data = "");
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/**
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* Do the receiving for all HTTP connections.
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*/
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static void HTTPReceive();
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};
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/**
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* Initialize the HTTP socket handler.
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*/
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void NetworkHTTPInitialize();
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/**
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* Uninitialize the HTTP socket handler.
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*/
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void NetworkHTTPUninitialize();
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#endif /* NETWORK_CORE_HTTP_H */
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