mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
77e882c3bd
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
1183 lines
25 KiB
C
1183 lines
25 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "vehicle.h"
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#include "station.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include <setjmp.h>
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enum {
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SAVEGAME_MAJOR_VERSION = 4,
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SAVEGAME_MINOR_VERSION = 1,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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/******************************************************/
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/******************************************************/
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/******************************************************/
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typedef void WriterProc(uint len);
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typedef uint ReaderProc();
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typedef uint ReferenceToIntProc(void *v, uint t);
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typedef void *IntToReferenceProc(uint r, uint t);
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typedef struct {
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bool save;
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byte need_length;
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byte block_mode;
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bool error;
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byte version;
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int obj_len;
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int array_index, last_array_index;
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uint32 offs_base;
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WriterProc *write_bytes;
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ReaderProc *read_bytes;
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ReferenceToIntProc *ref_to_int_proc;
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IntToReferenceProc *int_to_ref_proc;
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const ChunkHandler * const * chs;
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const byte * const *includes;
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byte *bufp, *bufe;
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int tmp;
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// these 3 may be used by compressor/decompressors.
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byte *buf; // pointer and size to read/write, initialized by init
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uint bufsize;
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FILE *fh;
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void (*excpt_uninit)();
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const char *excpt_msg;
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jmp_buf excpt; // used to jump to "exception handler"
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} SaverLoader;
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enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2};
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SaverLoader _sl;
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// fill the input buffer
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static void SlReadFill()
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{
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uint len = _sl.read_bytes();
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assert(len != 0);
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_sl.bufp = _sl.buf;
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_sl.bufe = _sl.buf + len;
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_sl.offs_base += len;
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}
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static uint32 SlGetOffs()
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{
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return _sl.offs_base - (_sl.bufe - _sl.bufp);
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}
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// flush the output buffer
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static void SlWriteFill()
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{
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// flush current buffer?
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if (_sl.bufp != NULL) {
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uint len = _sl.bufp - _sl.buf;
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_sl.offs_base += len;
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if (len) _sl.write_bytes(len);
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}
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// setup next buffer
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_sl.bufp = _sl.buf;
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_sl.bufe = _sl.buf + _sl.bufsize;
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}
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// error handler, calls longjmp to simulate an exception.
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static void NORETURN SlError(const char *msg)
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{
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_sl.excpt_msg = msg;
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longjmp(_sl.excpt, 0);
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}
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int SlReadByte()
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{
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if (_sl.bufp == _sl.bufe) SlReadFill();
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return *_sl.bufp++;
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}
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void SlWriteByte(byte v)
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{
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if (_sl.bufp == _sl.bufe) SlWriteFill();
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*_sl.bufp++ = v;
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}
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static int SlReadUint16()
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{
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int x = SlReadByte() << 8;
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return x | SlReadByte();
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}
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static uint32 SlReadUint32()
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{
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uint32 x = SlReadUint16() << 16;
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return x | SlReadUint16();
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}
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static uint64 SlReadUint64()
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{
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uint32 x = SlReadUint32();
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uint32 y = SlReadUint32();
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return (uint64)x << 32 | y;
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}
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static void SlWriteUint16(uint16 v)
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{
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SlWriteByte((byte)(v >> 8));
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SlWriteByte((byte)v);
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}
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static void SlWriteUint32(uint32 v)
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{
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SlWriteUint16((uint16)(v >> 16));
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SlWriteUint16((uint16)v);
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}
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static void SlWriteUint64(uint64 x)
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{
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SlWriteUint32((uint32)(x >> 32));
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SlWriteUint32((uint32)x);
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}
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static int SlReadSimpleGamma()
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{
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int x = SlReadByte();
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if (x & 0x80)
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x = ((x&0x7F) << 8) + SlReadByte();
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return x;
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}
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static void SlWriteSimpleGamma(uint i)
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{
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assert(i < (1 << 14));
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if (i >= 0x80) {
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SlWriteByte((byte)(0x80|(i >> 8)));
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SlWriteByte((byte)i);
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} else {
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SlWriteByte(i);
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}
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}
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static uint SlGetGammaLength(uint i) {
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return (i>=0x80) ? 2 : 1;
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}
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inline int SlReadSparseIndex()
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{
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return SlReadSimpleGamma();
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}
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inline void SlWriteSparseIndex(uint index)
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{
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SlWriteSimpleGamma(index);
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}
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inline int SlReadArrayLength()
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{
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return SlReadSimpleGamma();
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}
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inline void SlWriteArrayLength(uint length)
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{
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SlWriteSimpleGamma(length);
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}
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void SlSetArrayIndex(uint index)
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{
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_sl.need_length = NL_WANTLENGTH;
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_sl.array_index = index;
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}
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int SlIterateArray()
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{
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int ind;
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static uint32 next_offs;
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// Must be at end of current block.
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assert(next_offs == 0 || SlGetOffs() == next_offs);
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while(true) {
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uint len = SlReadArrayLength();
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if (len == 0) {
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next_offs = 0;
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return -1;
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}
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_sl.obj_len = --len;
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next_offs = SlGetOffs() + len;
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switch(_sl.block_mode) {
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case CH_SPARSE_ARRAY: ind = SlReadSparseIndex(); break;
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case CH_ARRAY: ind = _sl.array_index++; break;
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default:
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DEBUG(misc, 0) ("SlIterateArray: error\n");
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return -1; // error
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}
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if (len != 0)
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return ind;
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}
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}
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// Sets the length of either a RIFF object or the number of items in an array.
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void SlSetLength(uint length)
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{
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switch(_sl.need_length) {
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case NL_WANTLENGTH:
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_sl.need_length = NL_NONE;
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switch(_sl.block_mode) {
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case CH_RIFF:
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// Really simple to write a RIFF length :)
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SlWriteUint32(length);
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break;
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case CH_ARRAY:
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assert(_sl.array_index >= _sl.last_array_index);
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while (++_sl.last_array_index <= _sl.array_index)
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SlWriteArrayLength(1);
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SlWriteArrayLength(length + 1);
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break;
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case CH_SPARSE_ARRAY:
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SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
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SlWriteSparseIndex(_sl.array_index);
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break;
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default: NOT_REACHED();
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}
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break;
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case NL_CALCLENGTH:
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_sl.obj_len += length;
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break;
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}
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}
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static void SlCopyBytes(void *ptr, size_t length)
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{
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byte *p = (byte*)ptr;
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if (_sl.save) {
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while(length) {
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SlWriteByte(*p++);
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length--;
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}
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} else {
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while(length) {
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// INLINED SlReadByte
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#if !defined(_DEBUG)
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if (_sl.bufp == _sl.bufe) SlReadFill();
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*p++ = *_sl.bufp++;
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#else
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*p++ = SlReadByte();
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#endif
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length--;
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}
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}
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}
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void SlSkipBytes(size_t length)
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{
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while (length) {
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SlReadByte();
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length--;
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}
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}
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uint SlGetFieldLength()
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{
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return _sl.obj_len;
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}
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static void SlSaveLoadConv(void *ptr, uint conv)
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{
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int64 x = 0;
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if (_sl.save) {
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// Read a value from the struct. These ARE endian safe.
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switch((conv >> 4)&0xf) {
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case SLE_VAR_I8>>4: x = *(int8*)ptr; break;
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case SLE_VAR_U8>>4: x = *(byte*)ptr; break;
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case SLE_VAR_I16>>4: x = *(int16*)ptr; break;
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case SLE_VAR_U16>>4: x = *(uint16*)ptr; break;
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case SLE_VAR_I32>>4: x = *(int32*)ptr; break;
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case SLE_VAR_U32>>4: x = *(uint32*)ptr; break;
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case SLE_VAR_I64>>4: x = *(int64*)ptr; break;
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case SLE_VAR_U64>>4: x = *(uint64*)ptr; break;
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case SLE_VAR_NULL>>4: x = 0; break;
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default:
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NOT_REACHED();
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}
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// Write it to the file
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switch(conv & 0xF) {
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case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
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case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
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case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
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case SLE_FILE_STRINGID:
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case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
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case SLE_FILE_I32:
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case SLE_FILE_U32:SlWriteUint32((uint32)x);break;
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case SLE_FILE_I64:
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case SLE_FILE_U64:SlWriteUint64(x);break;
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default:
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assert(0);
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NOT_REACHED();
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}
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} else {
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// Read a value from the file
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switch(conv & 0xF) {
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case SLE_FILE_I8: x = (int8)SlReadByte(); break;
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case SLE_FILE_U8: x = (byte)SlReadByte(); break;
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case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
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case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
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case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
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case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
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case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
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case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
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case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
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default:
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assert(0);
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NOT_REACHED();
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}
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// Write it to the struct, these ARE endian safe.
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switch((conv >> 4)&0xf) {
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case SLE_VAR_I8>>4: *(int8*)ptr = x; break;
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case SLE_VAR_U8>>4: *(byte*)ptr = x; break;
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case SLE_VAR_I16>>4: *(int16*)ptr = x; break;
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case SLE_VAR_U16>>4: *(uint16*)ptr = x; break;
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case SLE_VAR_I32>>4: *(int32*)ptr = x; break;
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case SLE_VAR_U32>>4: *(uint32*)ptr = x; break;
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case SLE_VAR_I64>>4: *(int64*)ptr = x; break;
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case SLE_VAR_U64>>4: *(uint64*)ptr = x; break;
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case SLE_VAR_NULL: break;
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default:
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NOT_REACHED();
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}
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}
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}
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static const byte _conv_lengths[] = {1,1,2,2,4,4,8,8,2};
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static uint SlCalcConvLen(uint conv, void *p)
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{
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return _conv_lengths[conv & 0xF];
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}
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static uint SlCalcArrayLen(void *array, uint length, uint conv)
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{
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return _conv_lengths[conv & 0xF] * length;
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}
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static const byte _conv_mem_size[9] = {1,1,2,2,4,4,8,8,0};
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void SlArray(void *array, uint length, uint conv)
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{
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// Automatically calculate the length?
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcArrayLen(array, length, conv));
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// Determine length only?
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if (_sl.need_length == NL_CALCLENGTH)
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return;
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}
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// handle buggy stuff
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if (!_sl.save && _sl.version == 0) {
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if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
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length *= 2;
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conv = SLE_INT8;
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} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
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length *= 4;
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conv = SLE_INT8;
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}
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}
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// Optimized cases when input equals output.
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switch(conv) {
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case SLE_INT8:
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case SLE_UINT8:SlCopyBytes(array, length);break;
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default: {
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// Default "slow" case.
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byte *a = (byte*)array;
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while (length) {
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SlSaveLoadConv(a, conv);
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a += _conv_mem_size[(conv >> 4)&0xf];
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length--;
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}
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}
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}
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}
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// Calculate the size of an object.
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static size_t SlCalcObjLength(void *object, const void *desc)
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{
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size_t length = 0;
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uint cmd,conv;
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const byte *d = (const byte*)desc;
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// Need to determine the length and write a length tag.
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while (true) {
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cmd = (d[0] >> 4);
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if (cmd < 8) {
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conv = d[2];
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d += 3;
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if (cmd&4) {
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d += 2;
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// check if the field is of the right version
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if (_sl.version < d[-2] || _sl.version > d[-1]) {
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if ((cmd & 3) == 2) d++;
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continue;
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}
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}
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switch(cmd&3) {
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// Normal variable
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case 0: length += SlCalcConvLen(conv, NULL);break;
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// Reference
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case 1: length += 2; break;
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// Array
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case 2: length += SlCalcArrayLen(NULL, *d++, conv); break;
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default:NOT_REACHED();
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}
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} else if (cmd == 8) {
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length++;
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d += 4;
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} else if (cmd == 9) {
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length += SlCalcObjLength(NULL, _sl.includes[d[2]]);
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d += 3;
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} else if (cmd == 15)
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break;
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else
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assert(0);
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}
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return length;
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}
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void SlObject(void *object, const void *desc)
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{
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const byte *d = (const byte*)desc;
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void *ptr;
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uint cmd,conv;
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// Automatically calculate the length?
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcObjLength(object, d));
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if (_sl.need_length == NL_CALCLENGTH)
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return;
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}
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while (true) {
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// Currently it only supports up to 4096 byte big objects
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ptr = (byte*)object + (d[0] & 0xF) + (d[1] << 4);
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cmd = d[0] >> 4;
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if (cmd < 8) {
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conv = d[2];
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d += 3;
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if (cmd&4) {
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d += 2;
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// check if the field is of the right version
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if (_sl.version < d[-2] || _sl.version > d[-1]) {
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if ((cmd & 3) == 2) d++;
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continue;
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}
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}
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switch(cmd&3) {
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// Normal variable
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case 0: SlSaveLoadConv(ptr, conv); break;
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// Reference
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case 1:
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if (_sl.save) {
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SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv));
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} else {
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*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv);
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}
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break;
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// Array
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case 2: SlArray(ptr, *d++, conv); break;
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default:NOT_REACHED();
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}
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// Write byte.
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} else if (cmd == 8) {
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if (_sl.save) {
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SlWriteByte(d[3]);
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} else {
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*(byte*)ptr = d[2];
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}
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d += 4;
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// Include
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} else if (cmd == 9) {
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SlObject(ptr, _sl.includes[d[2]]);
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d += 3;
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} else if (cmd == 15)
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break;
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else
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assert(0);
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}
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}
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static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
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{
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size_t length = 0;
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while (desc->address) {
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if(_sl.version >= desc->from_version && _sl.version <= desc->to_version)
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length += SlCalcConvLen(desc->conv, NULL);
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desc++;
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}
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return length;
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}
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// Save/Load a list of global variables
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void SlGlobList(const SaveLoadGlobVarList *desc)
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{
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcGlobListLength(desc));
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if (_sl.need_length == NL_CALCLENGTH)
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return;
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|
}
|
|
while (true) {
|
|
void *ptr = desc->address;
|
|
if (ptr == NULL)
|
|
break;
|
|
if(_sl.version >= desc->from_version && _sl.version <= desc->to_version)
|
|
SlSaveLoadConv(ptr, desc->conv);
|
|
desc++;
|
|
}
|
|
}
|
|
|
|
|
|
void SlAutolength(AutolengthProc *proc, void *arg)
|
|
{
|
|
uint32 offs;
|
|
|
|
assert(_sl.save);
|
|
|
|
// Tell it to calculate the length
|
|
_sl.need_length = NL_CALCLENGTH;
|
|
_sl.obj_len = 0;
|
|
proc(arg);
|
|
|
|
// Setup length
|
|
_sl.need_length = NL_WANTLENGTH;
|
|
SlSetLength(_sl.obj_len);
|
|
|
|
offs = SlGetOffs() + _sl.obj_len;
|
|
|
|
// And write the stuff
|
|
proc(arg);
|
|
|
|
assert(offs == SlGetOffs());
|
|
}
|
|
|
|
static void SlLoadChunk(const ChunkHandler *ch)
|
|
{
|
|
byte m = SlReadByte();
|
|
size_t len;
|
|
uint32 endoffs;
|
|
|
|
_sl.block_mode = m;
|
|
_sl.obj_len = 0;
|
|
|
|
switch(m) {
|
|
case CH_ARRAY:
|
|
_sl.array_index = 0;
|
|
ch->load_proc();
|
|
break;
|
|
|
|
case CH_SPARSE_ARRAY:
|
|
ch->load_proc();
|
|
break;
|
|
|
|
case CH_RIFF:
|
|
// Read length
|
|
len = SlReadByte() << 16;
|
|
len += SlReadUint16();
|
|
_sl.obj_len = len;
|
|
endoffs = SlGetOffs() + len;
|
|
ch->load_proc();
|
|
assert(SlGetOffs() == endoffs);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
static ChunkSaveLoadProc *_tmp_proc_1;
|
|
|
|
static void SlStubSaveProc2(void *arg)
|
|
{
|
|
_tmp_proc_1();
|
|
}
|
|
|
|
static void SlStubSaveProc()
|
|
{
|
|
SlAutolength(SlStubSaveProc2, NULL);
|
|
}
|
|
|
|
static void SlSaveChunk(const ChunkHandler *ch)
|
|
{
|
|
ChunkSaveLoadProc *proc;
|
|
|
|
SlWriteUint32(ch->id);
|
|
|
|
proc = ch->save_proc;
|
|
if (ch->flags & CH_AUTO_LENGTH) {
|
|
// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
|
|
_tmp_proc_1 = proc;
|
|
proc = SlStubSaveProc;
|
|
}
|
|
|
|
_sl.block_mode = ch->flags & CH_TYPE_MASK;
|
|
switch(ch->flags & CH_TYPE_MASK) {
|
|
case CH_RIFF:
|
|
_sl.need_length = NL_WANTLENGTH;
|
|
proc();
|
|
break;
|
|
case CH_ARRAY:
|
|
_sl.last_array_index = 0;
|
|
SlWriteByte(CH_ARRAY);
|
|
proc();
|
|
SlWriteArrayLength(0); // Terminate arrays
|
|
break;
|
|
case CH_SPARSE_ARRAY:
|
|
SlWriteByte(CH_SPARSE_ARRAY);
|
|
proc();
|
|
SlWriteArrayLength(0); // Terminate arrays
|
|
break;
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
static void SlSaveChunks()
|
|
{
|
|
const ChunkHandler *ch;
|
|
const ChunkHandler * const * chsc;
|
|
uint p;
|
|
|
|
for(p=0; p!=CH_NUM_PRI_LEVELS; p++) {
|
|
for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
|
|
while(true) {
|
|
if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
|
|
SlSaveChunk(ch);
|
|
if (ch->flags & CH_LAST)
|
|
break;
|
|
ch++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Terminator
|
|
SlWriteUint32(0);
|
|
}
|
|
|
|
static const ChunkHandler *SlFindChunkHandler(uint32 id)
|
|
{
|
|
const ChunkHandler *ch;
|
|
const ChunkHandler * const * chsc;
|
|
for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
|
|
while(true) {
|
|
if (ch->id == id)
|
|
return ch;
|
|
if (ch->flags & CH_LAST)
|
|
break;
|
|
ch++;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void SlLoadChunks()
|
|
{
|
|
uint32 id;
|
|
const ChunkHandler *ch;
|
|
|
|
while(true) {
|
|
id = SlReadUint32();
|
|
if (id == 0)
|
|
return;
|
|
#if 0
|
|
printf("Loading chunk %c%c%c%c\n", id >> 24, id>>16, id>>8,id);
|
|
#endif
|
|
ch = SlFindChunkHandler(id);
|
|
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
|
|
SlLoadChunk(ch);
|
|
}
|
|
}
|
|
|
|
//*******************************************
|
|
//********** START OF LZO CODE **************
|
|
//*******************************************
|
|
#define LZO_SIZE 8192
|
|
|
|
int CDECL lzo1x_1_compress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem );
|
|
uint32 CDECL lzo_adler32(uint32 adler, const byte *buf, uint len);
|
|
int CDECL lzo1x_decompress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem /* NOT USED */ );
|
|
|
|
static uint ReadLZO()
|
|
{
|
|
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
|
|
uint32 tmp[2];
|
|
uint32 size;
|
|
uint len;
|
|
|
|
// Read header
|
|
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
|
|
|
|
// Check if size is bad
|
|
((uint32*)out)[0] = size = tmp[1];
|
|
|
|
if (_sl.version != 0) {
|
|
tmp[0] = TO_BE32(tmp[0]);
|
|
size = TO_BE32(size);
|
|
}
|
|
|
|
if (size >= sizeof(out)) SlError("inconsistent size");
|
|
|
|
// Read block
|
|
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
|
|
|
|
// Verify checksum
|
|
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
|
|
|
|
// Decompress
|
|
lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
|
|
return len;
|
|
}
|
|
|
|
// p contains the pointer to the buffer, len contains the pointer to the length.
|
|
// len bytes will be written, p and l will be updated to reflect the next buffer.
|
|
static void WriteLZO(uint size)
|
|
{
|
|
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
|
|
byte wrkmem[sizeof(byte*)*4096];
|
|
uint outlen;
|
|
|
|
lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
|
|
((uint32*)out)[1] = TO_BE32(outlen);
|
|
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
|
|
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
|
|
}
|
|
|
|
static bool InitLZO() {
|
|
_sl.bufsize = LZO_SIZE;
|
|
_sl.buf = (byte*)malloc(LZO_SIZE);
|
|
return true;
|
|
}
|
|
|
|
static void UninitLZO() {
|
|
free(_sl.buf);
|
|
}
|
|
|
|
//*******************************************
|
|
//******** START OF NOCOMP CODE *************
|
|
//*******************************************
|
|
static uint ReadNoComp()
|
|
{
|
|
return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
|
|
}
|
|
|
|
static void WriteNoComp(uint size)
|
|
{
|
|
fwrite(_sl.buf, 1, size, _sl.fh);
|
|
}
|
|
|
|
static bool InitNoComp()
|
|
{
|
|
_sl.bufsize = LZO_SIZE;
|
|
_sl.buf = (byte*)malloc(LZO_SIZE);
|
|
return true;
|
|
}
|
|
|
|
static void UninitNoComp()
|
|
{
|
|
free(_sl.buf);
|
|
}
|
|
|
|
//********************************************
|
|
//********** START OF ZLIB CODE **************
|
|
//********************************************
|
|
|
|
#if defined(WITH_ZLIB)
|
|
#include <zlib.h>
|
|
static z_stream _z;
|
|
|
|
static bool InitReadZlib()
|
|
{
|
|
memset(&_z, 0, sizeof(_z));
|
|
if (inflateInit(&_z) != Z_OK) return false;
|
|
|
|
_sl.bufsize = 4096;
|
|
_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
|
|
return true;
|
|
}
|
|
|
|
static uint ReadZlib()
|
|
{
|
|
int r;
|
|
|
|
_z.next_out = _sl.buf;
|
|
_z.avail_out = 4096;
|
|
|
|
do {
|
|
// read more bytes from the file?
|
|
if (_z.avail_in == 0) {
|
|
_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
|
|
}
|
|
|
|
// inflate the data
|
|
r = inflate(&_z, 0);
|
|
if (r == Z_STREAM_END)
|
|
break;
|
|
|
|
if (r != Z_OK)
|
|
SlError("inflate() failed");
|
|
} while (_z.avail_out);
|
|
|
|
return 4096 - _z.avail_out;
|
|
}
|
|
|
|
static void UninitReadZlib()
|
|
{
|
|
inflateEnd(&_z);
|
|
free(_sl.buf);
|
|
}
|
|
|
|
static bool InitWriteZlib()
|
|
{
|
|
memset(&_z, 0, sizeof(_z));
|
|
if (deflateInit(&_z, 6) != Z_OK) return false;
|
|
|
|
_sl.bufsize = 4096;
|
|
_sl.buf = (byte*)malloc(4096); // also contains fread buffer
|
|
return true;
|
|
}
|
|
|
|
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
|
|
{
|
|
char buf[1024]; // output buffer
|
|
int r;
|
|
uint n;
|
|
z->next_in = p;
|
|
z->avail_in = len;
|
|
do {
|
|
z->next_out = buf;
|
|
z->avail_out = sizeof(buf);
|
|
r = deflate(z, mode);
|
|
// bytes were emitted?
|
|
if ((n=sizeof(buf) - z->avail_out) != 0) {
|
|
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
|
|
}
|
|
if (r == Z_STREAM_END)
|
|
break;
|
|
if (r != Z_OK) SlError("zlib returned error code");
|
|
} while (z->avail_in || !z->avail_out);
|
|
}
|
|
|
|
static void WriteZlib(uint len)
|
|
{
|
|
WriteZlibLoop(&_z, _sl.buf, len, 0);
|
|
}
|
|
|
|
static void UninitWriteZlib()
|
|
{
|
|
// flush any pending output.
|
|
if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
|
|
deflateEnd(&_z);
|
|
free(_sl.buf);
|
|
}
|
|
|
|
#endif //WITH_ZLIB
|
|
|
|
//*******************************************
|
|
//************* END OF CODE *****************
|
|
//*******************************************
|
|
|
|
// these define the chunks
|
|
extern const ChunkHandler _misc_chunk_handlers[];
|
|
extern const ChunkHandler _player_chunk_handlers[];
|
|
extern const ChunkHandler _veh_chunk_handlers[];
|
|
extern const ChunkHandler _town_chunk_handlers[];
|
|
extern const ChunkHandler _sign_chunk_handlers[];
|
|
extern const ChunkHandler _station_chunk_handlers[];
|
|
extern const ChunkHandler _industry_chunk_handlers[];
|
|
extern const ChunkHandler _engine_chunk_handlers[];
|
|
extern const ChunkHandler _economy_chunk_handlers[];
|
|
extern const ChunkHandler _animated_tile_chunk_handlers[];
|
|
|
|
static const ChunkHandler * const _chunk_handlers[] = {
|
|
_misc_chunk_handlers,
|
|
_veh_chunk_handlers,
|
|
_industry_chunk_handlers,
|
|
_economy_chunk_handlers,
|
|
_engine_chunk_handlers,
|
|
_town_chunk_handlers,
|
|
_sign_chunk_handlers,
|
|
_station_chunk_handlers,
|
|
_player_chunk_handlers,
|
|
_animated_tile_chunk_handlers,
|
|
NULL,
|
|
};
|
|
|
|
// used to include a vehicle desc in another desc.
|
|
extern const byte _common_veh_desc[];
|
|
static const byte * const _desc_includes[] = {
|
|
_common_veh_desc
|
|
};
|
|
|
|
typedef struct {
|
|
void *base;
|
|
size_t size;
|
|
} ReferenceSetup;
|
|
|
|
// used to translate "pointers"
|
|
static const ReferenceSetup _ref_setup[] = {
|
|
{_order_array,sizeof(_order_array[0])},
|
|
{_vehicles,sizeof(_vehicles[0])},
|
|
{_stations,sizeof(_stations[0])},
|
|
{_towns,sizeof(_towns[0])},
|
|
};
|
|
|
|
static uint ReferenceToInt(void *v, uint t)
|
|
{
|
|
if (v == NULL) return 0;
|
|
return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;
|
|
}
|
|
|
|
void *IntToReference(uint r, uint t)
|
|
{
|
|
if (r == 0) return NULL;
|
|
return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size;
|
|
}
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
uint32 tag;
|
|
|
|
bool (*init_read)();
|
|
ReaderProc *reader;
|
|
void (*uninit_read)();
|
|
|
|
bool (*init_write)();
|
|
WriterProc *writer;
|
|
void (*uninit_write)();
|
|
|
|
} SaveLoadFormat;
|
|
|
|
static const SaveLoadFormat _saveload_formats[] = {
|
|
{"lzo", TO_BE32X('OTTD'), InitLZO,ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO},
|
|
{"none", TO_BE32X('OTTN'), InitNoComp,ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp},
|
|
#if defined(WITH_ZLIB)
|
|
{"zlib", TO_BE32X('OTTZ'), InitReadZlib,ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib},
|
|
#else
|
|
{"zlib", TO_BE32X('OTTZ'), NULL,NULL,NULL,NULL,NULL,NULL}
|
|
#endif
|
|
};
|
|
|
|
static const SaveLoadFormat *GetSavegameFormat(const char *s)
|
|
{
|
|
const SaveLoadFormat *def;
|
|
int i;
|
|
|
|
// find default savegame format
|
|
def = endof(_saveload_formats) - 1;
|
|
while (!def->init_write) def--;
|
|
|
|
if (_savegame_format[0]) {
|
|
for(i = 0; i!=lengthof(_saveload_formats); i++)
|
|
if (_saveload_formats[i].init_write && !strcmp(s, _saveload_formats[i].name))
|
|
return _saveload_formats + i;
|
|
|
|
ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
|
|
}
|
|
return def;
|
|
}
|
|
|
|
// actual loader/saver function
|
|
extern void InitializeGame();
|
|
extern bool AfterLoadGame(uint version);
|
|
extern void BeforeSaveGame();
|
|
extern bool LoadOldSaveGame(const char *file);
|
|
|
|
// Save or Load files SL_LOAD, SL_SAVE, SL_OLD_LOAD
|
|
int SaveOrLoad(const char *filename, int mode)
|
|
{
|
|
uint32 hdr[2];
|
|
const SaveLoadFormat *fmt;
|
|
uint version;
|
|
|
|
// old style load
|
|
if (mode == SL_OLD_LOAD) {
|
|
InitializeGame();
|
|
if (!LoadOldSaveGame(filename)) return SL_REINIT;
|
|
AfterLoadGame(0);
|
|
return SL_OK;
|
|
}
|
|
|
|
_sl.fh = fopen(filename, mode?"wb":"rb");
|
|
if (_sl.fh == NULL)
|
|
return SL_ERROR;
|
|
|
|
_sl.bufe = _sl.bufp = NULL;
|
|
_sl.offs_base = 0;
|
|
_sl.int_to_ref_proc = IntToReference;
|
|
_sl.ref_to_int_proc = ReferenceToInt;
|
|
_sl.save = mode;
|
|
_sl.includes = _desc_includes;
|
|
_sl.chs = _chunk_handlers;
|
|
|
|
// setup setjmp error handler
|
|
if (setjmp(_sl.excpt)) {
|
|
// close file handle.
|
|
fclose(_sl.fh); _sl.fh = NULL;
|
|
|
|
// deinitialize compressor.
|
|
_sl.excpt_uninit();
|
|
|
|
// a saver/loader exception!!
|
|
// reinitialize all variables to prevent crash!
|
|
if (mode == SL_LOAD) {
|
|
ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
|
|
return SL_REINIT;
|
|
} else {
|
|
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
|
|
return SL_ERROR;
|
|
}
|
|
}
|
|
|
|
// we first initialize here to avoid: "warning: variable `version' might
|
|
// be clobbered by `longjmp' or `vfork'"
|
|
version = 0;
|
|
|
|
if (mode != SL_LOAD) {
|
|
fmt = GetSavegameFormat(_savegame_format);
|
|
|
|
_sl.write_bytes = fmt->writer;
|
|
_sl.excpt_uninit = fmt->uninit_write;
|
|
if (!fmt->init_write()) goto init_err;
|
|
|
|
hdr[0] = fmt->tag;
|
|
hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8));
|
|
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
|
|
|
|
_sl.version = SAVEGAME_MAJOR_VERSION;
|
|
|
|
BeforeSaveGame();
|
|
SlSaveChunks();
|
|
SlWriteFill(); // flush the save buffer
|
|
fmt->uninit_write();
|
|
|
|
} else {
|
|
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
|
|
read_err:
|
|
printf("Savegame is obsolete or invalid format.\n");
|
|
init_err:
|
|
fclose(_sl.fh);
|
|
return SL_ERROR;
|
|
}
|
|
|
|
// see if we have any loader for this type.
|
|
for(fmt = _saveload_formats; ; fmt++) {
|
|
if (fmt == endof(_saveload_formats)) {
|
|
printf("Unknown savegame type, trying to load it as the buggy format.\n");
|
|
rewind(_sl.fh);
|
|
_sl.version = 0;
|
|
version = 0;
|
|
fmt = _saveload_formats + 0; // lzo
|
|
break;
|
|
}
|
|
if (fmt->tag == hdr[0]) {
|
|
// check version number
|
|
version = TO_BE32(hdr[1]) >> 8;
|
|
|
|
// incompatible version?
|
|
if (version > SAVEGAME_LOADABLE_VERSION) goto read_err;
|
|
_sl.version = (version>>8);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sl.read_bytes = fmt->reader;
|
|
_sl.excpt_uninit = fmt->uninit_read;
|
|
|
|
// loader for this savegame type is not implemented?
|
|
if (fmt->init_read == NULL) {
|
|
ShowInfoF("Loader for '%s' is not available.", fmt->name);
|
|
fclose(_sl.fh);
|
|
return SL_ERROR;
|
|
}
|
|
|
|
if (!fmt->init_read()) goto init_err;
|
|
// Clear everything
|
|
InitializeGame();
|
|
SlLoadChunks();
|
|
fmt->uninit_read();
|
|
}
|
|
|
|
fclose(_sl.fh);
|
|
|
|
if (mode == SL_LOAD) {
|
|
if (!AfterLoadGame(version))
|
|
return SL_REINIT;
|
|
}
|
|
|
|
return SL_OK;
|
|
}
|
|
|
|
bool EmergencySave()
|
|
{
|
|
SaveOrLoad("crash.sav", SL_SAVE);
|
|
return true;
|
|
}
|
|
|
|
void DoExitSave()
|
|
{
|
|
char buf[200];
|
|
sprintf(buf, "%s%sexit.sav", _path.autosave_dir, PATHSEP);
|
|
debug(buf);
|
|
SaveOrLoad(buf, SL_SAVE);
|
|
}
|
|
|
|
// not used right now, but could be used if extensions of savegames are garbled
|
|
/*int GetSavegameType(char *file)
|
|
{
|
|
const SaveLoadFormat *fmt;
|
|
uint32 hdr;
|
|
FILE *f;
|
|
int mode = SL_OLD_LOAD;
|
|
|
|
f = fopen(file, "rb");
|
|
if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
|
|
printf("Savegame is obsolete or invalid format.\n");
|
|
mode = SL_LOAD; // don't try to get filename, just show name as it is written
|
|
}
|
|
else {
|
|
// see if we have any loader for this type.
|
|
for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
|
|
if (fmt->tag == hdr) {
|
|
mode = SL_LOAD; // new type of savegame
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
fclose(f);
|
|
return mode;
|
|
}*/
|