mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
403 lines
11 KiB
C++
403 lines
11 KiB
C++
/* $Id$ */
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/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
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#include "stdafx.h"
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#include "openttd.h"
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#include "command_func.h"
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#include "economy_func.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "network/network.h"
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#include "company_manager_face.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "settings_type.h"
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#include "vehicle_base.h"
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#include "table/strings.h"
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/** Change the company manager's face.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 face bitmasked
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*/
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CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CompanyManagerFace cmf = (CompanyManagerFace)p2;
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if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Company::Get(_current_company)->face = cmf;
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MarkWholeScreenDirty();
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}
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return CommandCost();
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}
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/** Change the company's company-colour
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* @param tile unused
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* @param flags operation to perform
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* @param p1 bitstuffed:
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* p1 bits 0-7 scheme to set
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* p1 bits 8-9 set in use state or first/second colour
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* @param p2 new colour for vehicles, property, etc.
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*/
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CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (p2 >= 16) return CMD_ERROR; // max 16 colours
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Colours colour = (Colours)p2;
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LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
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byte state = GB(p1, 8, 2);
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if (scheme >= LS_END || state >= 3) return CMD_ERROR;
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Company *c = Company::Get(_current_company);
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/* Ensure no two companies have the same primary colour */
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if (scheme == LS_DEFAULT && state == 0) {
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const Company *cc;
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FOR_ALL_COMPANIES(cc) {
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if (cc != c && cc->colour == colour) return CMD_ERROR;
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}
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}
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if (flags & DC_EXEC) {
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switch (state) {
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case 0:
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c->livery[scheme].colour1 = colour;
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/* If setting the first colour of the default scheme, adjust the
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* original and cached company colours too. */
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if (scheme == LS_DEFAULT) {
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_company_colours[_current_company] = colour;
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c->colour = colour;
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}
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break;
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case 1:
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c->livery[scheme].colour2 = colour;
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break;
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case 2:
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c->livery[scheme].in_use = colour != 0;
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/* Now handle setting the default scheme's in_use flag.
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* This is different to the other schemes, as it signifies if any
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* scheme is active at all. If this flag is not set, then no
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* processing of vehicle types occurs at all, and only the default
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* colours will be used. */
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/* If enabling a scheme, set the default scheme to be in use too */
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if (colour != 0) {
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c->livery[LS_DEFAULT].in_use = true;
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break;
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}
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/* Else loop through all schemes to see if any are left enabled.
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* If not, disable the default scheme too. */
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c->livery[LS_DEFAULT].in_use = false;
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for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
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if (c->livery[scheme].in_use) {
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c->livery[LS_DEFAULT].in_use = true;
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break;
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}
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}
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break;
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default:
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break;
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}
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ResetVehicleColourMap();
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MarkWholeScreenDirty();
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/* Company colour data is indirectly cached. */
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner == _current_company) v->vcache.cache_valid = 0;
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}
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}
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return CommandCost();
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}
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/** Increase the loan of your company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
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* @param p2 when 0: loans LOAN_INTERVAL
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* when 1: loans the maximum loan permitting money (press CTRL),
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* when 2: loans the amount specified in p1
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*/
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CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan >= _economy.max_loan) {
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SetDParam(0, _economy.max_loan);
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return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
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}
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Money loan;
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Take some extra loan
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loan = LOAN_INTERVAL;
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break;
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case 1: // Take a loan as big as possible
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loan = _economy.max_loan - c->current_loan;
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break;
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case 2: // Take the given amount of loan
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if ((((int32)p1 < LOAN_INTERVAL) || c->current_loan + (int32)p1 > _economy.max_loan || (p1 % LOAN_INTERVAL) != 0)) return CMD_ERROR;
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loan = p1;
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break;
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}
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/* Overflow protection */
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if (c->money + c->current_loan + loan < c->money) return CMD_ERROR;
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if (flags & DC_EXEC) {
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c->money += loan;
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c->current_loan += loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost(EXPENSES_OTHER);
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}
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/** Decrease the loan of your company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
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* @param p2 when 0: pays back LOAN_INTERVAL
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* when 1: pays back the maximum loan permitting money (press CTRL),
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* when 2: pays back the amount specified in p1
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*/
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CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
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Money loan;
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Pay back one step
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loan = min(c->current_loan, (Money)LOAN_INTERVAL);
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break;
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case 1: // Pay back as much as possible
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loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
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loan -= loan % LOAN_INTERVAL;
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break;
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case 2: // Repay the given amount of loan
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if ((p1 % LOAN_INTERVAL != 0) || ((int32)p1 < LOAN_INTERVAL)) return CMD_ERROR; // Invalid amount to loan
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loan = p1;
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break;
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}
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if (c->money < loan) {
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SetDParam(0, loan);
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return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
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}
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if (flags & DC_EXEC) {
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c->money -= loan;
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c->current_loan -= loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost();
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}
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static bool IsUniqueCompanyName(const char *name)
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{
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->name != NULL && strcmp(c->name, name) == 0) return false;
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}
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return true;
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}
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/** Change the name of the company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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bool reset = StrEmpty(text);
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if (!reset) {
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if (strlen(text) >= MAX_LENGTH_COMPANY_NAME_BYTES) return CMD_ERROR;
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if (!IsUniqueCompanyName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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Company *c = Company::Get(_current_company);
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free(c->name);
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c->name = reset ? NULL : strdup(text);
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MarkWholeScreenDirty();
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}
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return CommandCost();
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}
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static bool IsUniquePresidentName(const char *name)
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{
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->president_name != NULL && strcmp(c->president_name, name) == 0) return false;
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}
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return true;
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}
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/** Change the name of the president.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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bool reset = StrEmpty(text);
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if (!reset) {
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if (strlen(text) >= MAX_LENGTH_PRESIDENT_NAME_BYTES) return CMD_ERROR;
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if (!IsUniquePresidentName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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Company *c = Company::Get(_current_company);
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free(c->president_name);
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if (reset) {
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c->president_name = NULL;
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} else {
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c->president_name = strdup(text);
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if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) {
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char buf[80];
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snprintf(buf, lengthof(buf), "%s Transport", text);
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DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
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}
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}
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MarkWholeScreenDirty();
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}
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return CommandCost();
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}
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/**
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* In case of an unsafe unpause, we want the
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* user to confirm that it might crash.
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* @param w unused
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* @param confirmed whether the user confirms his/her action
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*/
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static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
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{
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DoCommandP(0, PM_PAUSED_ERROR, confirmed ? 0 : 1, CMD_PAUSE);
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}
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/** Pause/Unpause the game (server-only).
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* Increase or decrease the pause counter. If the counter is zero,
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* the game is unpaused. A counter is used instead of a boolean value
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* to have more control over the game when saving/loading, etc.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the pause mode to change
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* @param p2 1 pauses, 0 unpauses this mode
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*/
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CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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switch (p1) {
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case PM_PAUSED_SAVELOAD:
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case PM_PAUSED_ERROR:
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case PM_PAUSED_JOIN:
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case PM_PAUSED_NORMAL:
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break;
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default: return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
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ShowQuery(
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STR_NEWGRF_UNPAUSE_WARNING_TITLE,
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STR_NEWGRF_UNPAUSE_WARNING,
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NULL,
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AskUnsafeUnpauseCallback
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);
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} else {
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if (p2 == 0) {
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_pause_mode = _pause_mode & ~p1;
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} else {
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_pause_mode = _pause_mode | p1;
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}
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}
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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}
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return CommandCost();
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}
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/** Change the financial flow of your company.
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* This is normally only enabled in offline mode, but if there is a debug
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* build, you can cheat (to test).
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the amount of money to receive (if negative), or spend (if positive)
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* @param p2 unused
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*/
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CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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#ifndef _DEBUG
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if (_networking) return CMD_ERROR;
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#endif
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return CommandCost(EXPENSES_OTHER, -(int32)p1);
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}
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/** Transfer funds (money) from one company to another.
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* To prevent abuse in multiplayer games you can only send money to other
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* companies if you have paid off your loan (either explicitely, or implicitely
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* given the fact that you have more money than loan).
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the amount of money to transfer; max 20.000.000
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* @param p2 the company to transfer the money to
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*/
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CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.economy.give_money) return CMD_ERROR;
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const Company *c = Company::Get(_current_company);
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CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
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/* You can only transfer funds that is in excess of your loan */
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if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
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if (!_networking || !Company::IsValidID((CompanyID)p2)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Add money to company */
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CompanyID old_company = _current_company;
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_current_company = (CompanyID)p2;
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SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
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_current_company = old_company;
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}
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/* Subtract money from local-company */
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return amount;
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}
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