mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
760 lines
32 KiB
C++
760 lines
32 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file command.cpp Handling of commands. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "gui.h"
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#include "command_func.h"
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#include "network/network_type.h"
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#include "network/network.h"
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#include "genworld.h"
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#include "newgrf_storage.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "texteff.hpp"
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#include "town.h"
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#include "date_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "signal_func.h"
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#include "core/backup_type.hpp"
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#include "object_base.h"
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#include "table/strings.h"
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CommandProc CmdBuildRailroadTrack;
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CommandProc CmdRemoveRailroadTrack;
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CommandProc CmdBuildSingleRail;
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CommandProc CmdRemoveSingleRail;
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CommandProc CmdLandscapeClear;
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CommandProc CmdBuildBridge;
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CommandProc CmdBuildRailStation;
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CommandProc CmdRemoveFromRailStation;
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CommandProc CmdConvertRail;
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CommandProc CmdBuildSingleSignal;
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CommandProc CmdRemoveSingleSignal;
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CommandProc CmdTerraformLand;
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CommandProc CmdBuildObject;
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CommandProc CmdSellLandArea;
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CommandProc CmdBuildTunnel;
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CommandProc CmdBuildTrainDepot;
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CommandProc CmdBuildRailWaypoint;
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CommandProc CmdRenameWaypoint;
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CommandProc CmdRemoveFromRailWaypoint;
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CommandProc CmdBuildRoadStop;
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CommandProc CmdRemoveRoadStop;
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CommandProc CmdBuildLongRoad;
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CommandProc CmdRemoveLongRoad;
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CommandProc CmdBuildRoad;
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CommandProc CmdBuildRoadDepot;
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CommandProc CmdBuildAirport;
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CommandProc CmdBuildDock;
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CommandProc CmdBuildShipDepot;
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CommandProc CmdBuildBuoy;
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CommandProc CmdPlantTree;
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CommandProc CmdMoveRailVehicle;
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CommandProc CmdBuildVehicle;
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CommandProc CmdSellVehicle;
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CommandProc CmdRefitVehicle;
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CommandProc CmdSendVehicleToDepot;
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CommandProc CmdForceTrainProceed;
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CommandProc CmdReverseTrainDirection;
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CommandProc CmdClearOrderBackup;
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CommandProc CmdModifyOrder;
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CommandProc CmdSkipToOrder;
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CommandProc CmdDeleteOrder;
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CommandProc CmdInsertOrder;
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CommandProc CmdChangeServiceInt;
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CommandProc CmdBuildIndustry;
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CommandProc CmdSetCompanyManagerFace;
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CommandProc CmdSetCompanyColour;
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CommandProc CmdIncreaseLoan;
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CommandProc CmdDecreaseLoan;
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CommandProc CmdWantEnginePreview;
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CommandProc CmdRenameVehicle;
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CommandProc CmdRenameEngine;
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CommandProc CmdRenameCompany;
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CommandProc CmdRenamePresident;
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CommandProc CmdRenameStation;
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CommandProc CmdRenameDepot;
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CommandProc CmdPlaceSign;
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CommandProc CmdRenameSign;
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CommandProc CmdTurnRoadVeh;
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CommandProc CmdPause;
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CommandProc CmdBuyShareInCompany;
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CommandProc CmdSellShareInCompany;
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CommandProc CmdBuyCompany;
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CommandProc CmdFoundTown;
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CommandProc CmdRenameTown;
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CommandProc CmdDoTownAction;
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CommandProc CmdExpandTown;
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CommandProc CmdDeleteTown;
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CommandProc CmdChangeSetting;
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CommandProc CmdChangeCompanySetting;
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CommandProc CmdOrderRefit;
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CommandProc CmdCloneOrder;
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CommandProc CmdClearArea;
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CommandProc CmdGiveMoney;
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CommandProc CmdMoneyCheat;
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CommandProc CmdBuildCanal;
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CommandProc CmdBuildLock;
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CommandProc CmdCompanyCtrl;
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CommandProc CmdLevelLand;
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CommandProc CmdBuildSignalTrack;
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CommandProc CmdRemoveSignalTrack;
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CommandProc CmdSetAutoReplace;
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CommandProc CmdCloneVehicle;
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CommandProc CmdStartStopVehicle;
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CommandProc CmdMassStartStopVehicle;
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CommandProc CmdAutoreplaceVehicle;
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CommandProc CmdDepotSellAllVehicles;
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CommandProc CmdDepotMassAutoReplace;
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CommandProc CmdCreateGroup;
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CommandProc CmdRenameGroup;
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CommandProc CmdDeleteGroup;
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CommandProc CmdAddVehicleGroup;
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CommandProc CmdAddSharedVehicleGroup;
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CommandProc CmdRemoveAllVehiclesGroup;
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CommandProc CmdSetGroupReplaceProtection;
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CommandProc CmdMoveOrder;
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CommandProc CmdChangeTimetable;
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CommandProc CmdSetVehicleOnTime;
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CommandProc CmdAutofillTimetable;
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CommandProc CmdSetTimetableStart;
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#define DEF_CMD(proc, flags, type) {proc, #proc, flags, type}
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/**
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* The master command table
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*
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* This table contains all possible CommandProc functions with
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* the flags which belongs to it. The indices are the same
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* as the value from the CMD_* enums.
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*/
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static const Command _command_proc_table[] = {
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DEF_CMD(CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAILROAD_TRACK
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DEF_CMD(CmdRemoveRailroadTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_RAILROAD_TRACK
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DEF_CMD(CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SINGLE_RAIL
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DEF_CMD(CmdRemoveSingleRail, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SINGLE_RAIL
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DEF_CMD(CmdLandscapeClear, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LANDSCAPE_CLEAR
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DEF_CMD(CmdBuildBridge, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BRIDGE
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DEF_CMD(CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_STATION
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DEF_CMD(CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TRAIN_DEPOT
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DEF_CMD(CmdBuildSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNALS
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DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNALS
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DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_TERRAFORM_LAND
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DEF_CMD(CmdBuildObject, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT
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DEF_CMD(CmdBuildTunnel, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TUNNEL
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DEF_CMD(CmdRemoveFromRailStation, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_STATION
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DEF_CMD(CmdConvertRail, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_RAILD
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DEF_CMD(CmdBuildRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_WAYPOINT
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DEF_CMD(CmdRenameWaypoint, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_WAYPOINT
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DEF_CMD(CmdRemoveFromRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_WAYPOINT
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DEF_CMD(CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_STOP
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DEF_CMD(CmdRemoveRoadStop, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_ROAD_STOP
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DEF_CMD(CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LONG_ROAD
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DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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DEF_CMD(CmdBuildRoad, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD
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DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_DEPOT
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DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_AIRPORT
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DEF_CMD(CmdBuildDock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_DOCK
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DEF_CMD(CmdBuildShipDepot, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SHIP_DEPOT
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DEF_CMD(CmdBuildBuoy, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BUOY
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DEF_CMD(CmdPlantTree, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PLANT_TREE
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DEF_CMD(CmdBuildVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_BUILD_VEHICLE
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DEF_CMD(CmdSellVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_SELL_VEHICLE
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DEF_CMD(CmdRefitVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_REFIT_VEHICLE
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DEF_CMD(CmdSendVehicleToDepot, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SEND_VEHICLE_TO_DEPOT
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DEF_CMD(CmdMoveRailVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_MOVE_RAIL_VEHICLE
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DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED
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DEF_CMD(CmdReverseTrainDirection, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_REVERSE_TRAIN_DIRECTION
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DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_ROUTE_MANAGEMENT ), // CMD_CLEAR_ORDER_BACKUP
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DEF_CMD(CmdModifyOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MODIFY_ORDER
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DEF_CMD(CmdSkipToOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SKIP_TO_ORDER
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DEF_CMD(CmdDeleteOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_ORDER
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DEF_CMD(CmdInsertOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_INSERT_ORDER
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DEF_CMD(CmdChangeServiceInt, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_CHANGE_SERVICE_INT
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DEF_CMD(CmdBuildIndustry, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_INDUSTRY
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DEF_CMD(CmdSetCompanyManagerFace, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_MANAGER_FACE
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DEF_CMD(CmdSetCompanyColour, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_COLOUR
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DEF_CMD(CmdIncreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_INCREASE_LOAN
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DEF_CMD(CmdDecreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_DECREASE_LOAN
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DEF_CMD(CmdWantEnginePreview, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_WANT_ENGINE_PREVIEW
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DEF_CMD(CmdRenameVehicle, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_VEHICLE
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DEF_CMD(CmdRenameEngine, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE
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DEF_CMD(CmdRenameCompany, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_COMPANY
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DEF_CMD(CmdRenamePresident, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_PRESIDENT
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DEF_CMD(CmdRenameStation, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_STATION
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DEF_CMD(CmdRenameDepot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_DEPOT
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DEF_CMD(CmdPlaceSign, 0, CMDT_OTHER_MANAGEMENT ), // CMD_PLACE_SIGN
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DEF_CMD(CmdRenameSign, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_SIGN
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DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH
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DEF_CMD(CmdPause, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_PAUSE
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DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY
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DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY
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DEF_CMD(CmdBuyCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_COMANY
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DEF_CMD(CmdFoundTown, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_FOUND_TOWN; founding random town can fail only in exec run
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DEF_CMD(CmdRenameTown, CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_TOWN
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DEF_CMD(CmdDoTownAction, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DO_TOWN_ACTION
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DEF_CMD(CmdExpandTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN
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DEF_CMD(CmdDeleteTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DELETE_TOWN
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DEF_CMD(CmdOrderRefit, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ORDER_REFIT
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DEF_CMD(CmdCloneOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CLONE_ORDER
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DEF_CMD(CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
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DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_CHEAT ), // CMD_MONEY_CHEAT
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DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
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DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
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DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
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DEF_CMD(CmdBuildLock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LOCK
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DEF_CMD(CmdBuildSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNAL_TRACK
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DEF_CMD(CmdRemoveSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNAL_TRACK
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DEF_CMD(CmdGiveMoney, 0, CMDT_MONEY_MANAGEMENT ), // CMD_GIVE_MONEY
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DEF_CMD(CmdChangeSetting, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_CHANGE_SETTING
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DEF_CMD(CmdChangeCompanySetting, 0, CMDT_COMPANY_SETTING ), // CMD_CHANGE_COMPANY_SETTING
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DEF_CMD(CmdSetAutoReplace, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SET_AUTOREPLACE
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DEF_CMD(CmdCloneVehicle, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION ), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
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DEF_CMD(CmdStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_START_STOP_VEHICLE
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DEF_CMD(CmdMassStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_MASS_START_STOP
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DEF_CMD(CmdAutoreplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_AUTOREPLACE_VEHICLE
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DEF_CMD(CmdDepotSellAllVehicles, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_SELL_ALL_VEHICLES
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DEF_CMD(CmdDepotMassAutoReplace, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_MASS_AUTOREPLACE
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DEF_CMD(CmdCreateGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CREATE_GROUP
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DEF_CMD(CmdDeleteGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_GROUP
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DEF_CMD(CmdRenameGroup, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_GROUP
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DEF_CMD(CmdAddVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_VEHICLE_GROUP
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DEF_CMD(CmdAddSharedVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_SHARE_VEHICLE_GROUP
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DEF_CMD(CmdRemoveAllVehiclesGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_REMOVE_ALL_VEHICLES_GROUP
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DEF_CMD(CmdSetGroupReplaceProtection, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_REPLACE_PROTECTION
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DEF_CMD(CmdMoveOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MOVE_ORDER
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DEF_CMD(CmdChangeTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CHANGE_TIMETABLE
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DEF_CMD(CmdSetVehicleOnTime, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_VEHICLE_ON_TIME
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DEF_CMD(CmdAutofillTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_AUTOFILL_TIMETABLE
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DEF_CMD(CmdSetTimetableStart, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_TIMETABLE_START
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};
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/*!
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* This function range-checks a cmd, and checks if the cmd is not NULL
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*
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* @param cmd The integervalue of a command
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* @return true if the command is valid (and got a CommandProc function)
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*/
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bool IsValidCommand(uint32 cmd)
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{
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cmd &= CMD_ID_MASK;
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return cmd < lengthof(_command_proc_table) && _command_proc_table[cmd].proc != NULL;
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}
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/*!
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* This function mask the parameter with CMD_ID_MASK and returns
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* the flags which belongs to the given command.
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*
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* @param cmd The integer value of the command
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* @return The flags for this command
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*/
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byte GetCommandFlags(uint32 cmd)
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{
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assert(IsValidCommand(cmd));
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return _command_proc_table[cmd & CMD_ID_MASK].flags;
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}
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/*!
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* This function mask the parameter with CMD_ID_MASK and returns
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* the name which belongs to the given command.
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*
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* @param cmd The integer value of the command
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* @return The name for this command
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*/
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const char *GetCommandName(uint32 cmd)
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{
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assert(IsValidCommand(cmd));
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return _command_proc_table[cmd & CMD_ID_MASK].name;
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}
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/**
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* Returns whether the command is allowed while the game is paused.
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* @param cmd The command to check.
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* @return True if the command is allowed while paused, false otherwise.
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*/
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bool IsCommandAllowedWhilePaused(uint32 cmd)
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{
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/* Lookup table for the command types that are allowed for a given pause level setting. */
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static const int command_type_lookup[] = {
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CMDPL_ALL_ACTIONS, ///< CMDT_LANDSCAPE_CONSTRUCTION
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CMDPL_NO_LANDSCAPING, ///< CMDT_VEHICLE_CONSTRUCTION
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CMDPL_NO_LANDSCAPING, ///< CMDT_MONEY_MANAGEMENT
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CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT
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CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT
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CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
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CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
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CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING
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CMDPL_NO_ACTIONS, ///< CMDT_CHEAT
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};
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assert_compile(lengthof(command_type_lookup) == CMDT_END);
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assert(IsValidCommand(cmd));
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return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd & CMD_ID_MASK].type] <= _settings_game.construction.command_pause_level;
|
|
}
|
|
|
|
|
|
static int _docommand_recursive = 0;
|
|
|
|
/**
|
|
* Shorthand for calling the long DoCommand with a container.
|
|
*
|
|
* @param container Container with (almost) all information
|
|
* @param flags Flags for the command and how to execute the command
|
|
* @see CommandProc
|
|
* @return the cost
|
|
*/
|
|
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
|
|
{
|
|
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
|
|
}
|
|
|
|
/*!
|
|
* This function executes a given command with the parameters from the #CommandProc parameter list.
|
|
* Depending on the flags parameter it execute or test a command.
|
|
*
|
|
* @param tile The tile to apply the command on (for the #CommandProc)
|
|
* @param p1 Additional data for the command (for the #CommandProc)
|
|
* @param p2 Additional data for the command (for the #CommandProc)
|
|
* @param flags Flags for the command and how to execute the command
|
|
* @param cmd The command-id to execute (a value of the CMD_* enums)
|
|
* @param text The text to pass
|
|
* @see CommandProc
|
|
* @return the cost
|
|
*/
|
|
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
|
|
{
|
|
CommandCost res;
|
|
|
|
/* Do not even think about executing out-of-bounds tile-commands */
|
|
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;
|
|
|
|
/* Chop of any CMD_MSG or other flags; we don't need those here */
|
|
CommandProc *proc = _command_proc_table[cmd & CMD_ID_MASK].proc;
|
|
|
|
_docommand_recursive++;
|
|
|
|
/* only execute the test call if it's toplevel, or we're not execing. */
|
|
if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
|
|
if (_docommand_recursive == 1) _cleared_object_areas.Clear();
|
|
SetTownRatingTestMode(true);
|
|
res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
|
|
SetTownRatingTestMode(false);
|
|
if (res.Failed()) {
|
|
goto error;
|
|
}
|
|
|
|
if (_docommand_recursive == 1 &&
|
|
!(flags & DC_QUERY_COST) &&
|
|
!(flags & DC_BANKRUPT) &&
|
|
!CheckCompanyHasMoney(res)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
|
|
goto error;
|
|
}
|
|
|
|
if (!(flags & DC_EXEC)) {
|
|
_docommand_recursive--;
|
|
return res;
|
|
}
|
|
}
|
|
|
|
/* Execute the command here. All cost-relevant functions set the expenses type
|
|
* themselves to the cost object at some point */
|
|
if (_docommand_recursive == 1) _cleared_object_areas.Clear();
|
|
res = proc(tile, flags, p1, p2, text);
|
|
if (res.Failed()) {
|
|
error:
|
|
_docommand_recursive--;
|
|
return res;
|
|
}
|
|
|
|
/* if toplevel, subtract the money. */
|
|
if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
|
|
SubtractMoneyFromCompany(res);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
/*!
|
|
* This functions returns the money which can be used to execute a command.
|
|
* This is either the money of the current company or INT64_MAX if there
|
|
* is no such a company "at the moment" like the server itself.
|
|
*
|
|
* @return The available money of a company or INT64_MAX
|
|
*/
|
|
Money GetAvailableMoneyForCommand()
|
|
{
|
|
CompanyID company = _current_company;
|
|
if (!Company::IsValidID(company)) return INT64_MAX;
|
|
return Company::Get(company)->money;
|
|
}
|
|
|
|
/**
|
|
* Shortcut for the long DoCommandP when having a container with the data.
|
|
* @param container the container with information.
|
|
* @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
|
|
* @return true if the command succeeded, else false
|
|
*/
|
|
bool DoCommandP(const CommandContainer *container, bool my_cmd)
|
|
{
|
|
return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text, my_cmd);
|
|
}
|
|
|
|
/*!
|
|
* Toplevel network safe docommand function for the current company. Must not be called recursively.
|
|
* The callback is called when the command succeeded or failed. The parameters
|
|
* \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
|
|
* The parameter \a my_cmd is used to indicate if the command is from a company or the server.
|
|
*
|
|
* @param tile The tile to perform a command on (see #CommandProc)
|
|
* @param p1 Additional data for the command (see #CommandProc)
|
|
* @param p2 Additional data for the command (see #CommandProc)
|
|
* @param cmd The command to execute (a CMD_* value)
|
|
* @param callback A callback function to call after the command is finished
|
|
* @param text The text to pass
|
|
* @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
|
|
* @return \c true if the command succeeded, else \c false.
|
|
*/
|
|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
|
|
{
|
|
/* Cost estimation is generally only done when the
|
|
* local user presses shift while doing somthing.
|
|
* However, in case of incoming network commands,
|
|
* map generation or the pause button we do want
|
|
* to execute. */
|
|
bool estimate_only = _shift_pressed && IsLocalCompany() &&
|
|
!_generating_world &&
|
|
!(cmd & CMD_NETWORK_COMMAND) &&
|
|
(cmd & CMD_ID_MASK) != CMD_PAUSE;
|
|
|
|
/* We're only sending the command, so don't do
|
|
* fancy things for 'success'. */
|
|
bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);
|
|
|
|
/* Where to show the message? */
|
|
int x = TileX(tile) * TILE_SIZE;
|
|
int y = TileY(tile) * TILE_SIZE;
|
|
|
|
if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd)) {
|
|
ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y);
|
|
return false;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/* Only set p2 when the command does not come from the network. */
|
|
if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
|
|
#endif
|
|
|
|
CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
|
|
if (res.Failed()) {
|
|
/* Only show the error when it's for us. */
|
|
StringID error_part1 = GB(cmd, 16, 16);
|
|
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
|
|
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
|
|
}
|
|
} else if (estimate_only) {
|
|
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
|
|
} else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
|
|
/* Only show the cost animation when we did actually
|
|
* execute the command, i.e. we're not sending it to
|
|
* the server, when it has cost the local company
|
|
* something. Furthermore in the editor there is no
|
|
* concept of cost, so don't show it there either. */
|
|
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res.GetCost());
|
|
}
|
|
|
|
if (!estimate_only && !only_sending && callback != NULL) {
|
|
callback(res, tile, p1, p2);
|
|
}
|
|
|
|
return res.Succeeded();
|
|
}
|
|
|
|
|
|
/**
|
|
* Helper to deduplicate the code for returning.
|
|
* @param cmd the command cost to return.
|
|
* @param clear whether to keep the storage changes or not.
|
|
*/
|
|
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearStorageChanges(clear); return cmd; }
|
|
|
|
/*!
|
|
* Helper function for the toplevel network safe docommand function for the current company.
|
|
*
|
|
* @param tile The tile to perform a command on (see #CommandProc)
|
|
* @param p1 Additional data for the command (see #CommandProc)
|
|
* @param p2 Additional data for the command (see #CommandProc)
|
|
* @param cmd The command to execute (a CMD_* value)
|
|
* @param callback A callback function to call after the command is finished
|
|
* @param text The text to pass
|
|
* @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
|
|
* @param estimate_only whether to give only the estimate or also execute the command
|
|
* @return the command cost of this function.
|
|
*/
|
|
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only)
|
|
{
|
|
/* Prevent recursion; it gives a mess over the network */
|
|
assert(_docommand_recursive == 0);
|
|
_docommand_recursive = 1;
|
|
|
|
/* Reset the state. */
|
|
_additional_cash_required = 0;
|
|
|
|
/* Get pointer to command handler */
|
|
byte cmd_id = cmd & CMD_ID_MASK;
|
|
assert(cmd_id < lengthof(_command_proc_table));
|
|
|
|
CommandProc *proc = _command_proc_table[cmd_id].proc;
|
|
/* Shouldn't happen, but you never know when someone adds
|
|
* NULLs to the _command_proc_table. */
|
|
assert(proc != NULL);
|
|
|
|
/* Command flags are used internally */
|
|
uint cmd_flags = GetCommandFlags(cmd);
|
|
/* Flags get send to the DoCommand */
|
|
DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/* Make sure p2 is properly set to a ClientID. */
|
|
assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
|
|
#endif
|
|
|
|
/* Do not even think about executing out-of-bounds tile-commands */
|
|
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
|
|
|
|
/* Always execute server and spectator commands as spectator */
|
|
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
|
|
|
|
/* If the company isn't valid it may only do server command or start a new company!
|
|
* The server will ditch any server commands a client sends to it, so effectively
|
|
* this guards the server from executing functions for an invalid company. */
|
|
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company)) {
|
|
return_dcpi(CMD_ERROR, false);
|
|
}
|
|
|
|
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
|
if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
|
|
|
|
bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
|
|
bool skip_test = _networking && (cmd & CMD_NO_TEST_IF_IN_NETWORK) != 0;
|
|
|
|
/* Do we need to do a test run?
|
|
* Basically we need to always do this, except when
|
|
* the no-test-in-network flag is giving and we're
|
|
* in a network game (e.g. restoring orders would
|
|
* fail this test because the first order does not
|
|
* exist yet when inserting the second, giving that
|
|
* a wrong insert location and ignoring the command
|
|
* and thus breaking restoring). However, when we
|
|
* just want to do cost estimation we don't care
|
|
* because it's only done once anyway. */
|
|
CommandCost res;
|
|
if (estimate_only || !skip_test) {
|
|
/* Test the command. */
|
|
_cleared_object_areas.Clear();
|
|
SetTownRatingTestMode(true);
|
|
res = proc(tile, flags, p1, p2, text);
|
|
SetTownRatingTestMode(false);
|
|
|
|
/* Make sure we're not messing things up here. */
|
|
assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
|
|
|
|
/* If the command fails, we're doing an estimate
|
|
* or the player does not have enough money
|
|
* (unless it's a command where the test and
|
|
* execution phase might return different costs)
|
|
* we bail out here. */
|
|
if (res.Failed() || estimate_only ||
|
|
(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
|
|
cur_company.Restore();
|
|
return_dcpi(res, false);
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
/*
|
|
* If we are in network, and the command is not from the network
|
|
* send it to the command-queue and abort execution
|
|
*/
|
|
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
|
NetworkSendCommand(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text, _current_company);
|
|
cur_company.Restore();
|
|
|
|
/* Don't return anything special here; no error, no costs.
|
|
* This way it's not handled by DoCommand and only the
|
|
* actual execution of the command causes messages. Also
|
|
* reset the storages as we've not executed the command. */
|
|
return_dcpi(CommandCost(), false);
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
|
|
|
/* Actually try and execute the command. If no cost-type is given
|
|
* use the construction one */
|
|
_cleared_object_areas.Clear();
|
|
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
|
|
|
|
if (cmd_id == CMD_COMPANY_CTRL) {
|
|
cur_company.Trash();
|
|
/* We are a new company -> Switch to new local company.
|
|
* We were closed down -> Switch to spectator
|
|
* Some other company opened/closed down -> The outside function will switch back */
|
|
_current_company = _local_company;
|
|
} else {
|
|
/* Make sure nothing bad happened, like changing the current company. */
|
|
assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
|
|
cur_company.Restore();
|
|
}
|
|
|
|
/* If the test and execution can differ, or we skipped the test
|
|
* we have to check the return of the command. Otherwise we can
|
|
* check whether the test and execution have yielded the same
|
|
* result, i.e. cost and error state are the same. */
|
|
if (!test_and_exec_can_differ && !skip_test) {
|
|
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
|
|
} else if (res2.Failed()) {
|
|
return_dcpi(res2, false);
|
|
}
|
|
|
|
/* If we're needing more money and we haven't done
|
|
* anything yet, ask for the money! */
|
|
if (_additional_cash_required != 0 && res2.GetCost() == 0) {
|
|
/* It could happen we removed rail, thus gained money, and deleted something else.
|
|
* So make sure the signal buffer is empty even in this case */
|
|
UpdateSignalsInBuffer();
|
|
SetDParam(0, _additional_cash_required);
|
|
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
|
|
}
|
|
|
|
/* update last build coordinate of company. */
|
|
if (tile != 0) {
|
|
Company *c = Company::GetIfValid(_current_company);
|
|
if (c != NULL) c->last_build_coordinate = tile;
|
|
}
|
|
|
|
SubtractMoneyFromCompany(res2);
|
|
|
|
/* update signals if needed */
|
|
UpdateSignalsInBuffer();
|
|
|
|
return_dcpi(res2, true);
|
|
}
|
|
#undef return_dcpi
|
|
|
|
|
|
/**
|
|
* Adds the cost of the given command return value to this cost.
|
|
* Also takes a possible error message when it is set.
|
|
* @param ret The command to add the cost of.
|
|
*/
|
|
void CommandCost::AddCost(const CommandCost &ret)
|
|
{
|
|
this->AddCost(ret.cost);
|
|
if (this->success && !ret.success) {
|
|
this->message = ret.message;
|
|
this->success = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Values to put on the #TextRefStack for the error message.
|
|
* There is only one static instance of the array, just like there is only one
|
|
* instance of normal DParams.
|
|
*/
|
|
uint32 CommandCost::textref_stack[16];
|
|
|
|
/**
|
|
* Activate usage of the NewGRF #TextRefStack for the error message.
|
|
* @param number of entries to copy from the temporary NewGRF registers
|
|
*/
|
|
void CommandCost::UseTextRefStack(uint num_registers)
|
|
{
|
|
extern TemporaryStorageArray<int32, 0x110> _temp_store;
|
|
|
|
assert(num_registers < lengthof(textref_stack));
|
|
this->textref_stack_size = num_registers;
|
|
for (uint i = 0; i < num_registers; i++) {
|
|
textref_stack[i] = _temp_store.GetValue(0x100 + i);
|
|
}
|
|
}
|