mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
/* $Id$ */
|
|
|
|
/** @file tilehighlight_type.h Types related to highlighting tiles. */
|
|
|
|
#ifndef TILEHIGHLIGHT_TYPE_H
|
|
#define TILEHIGHLIGHT_TYPE_H
|
|
|
|
#include "core/geometry_type.hpp"
|
|
#include "zoom_type.h"
|
|
#include "window_type.h"
|
|
#include "tile_type.h"
|
|
|
|
/** Viewport highlight mode (for highlighting tiles below cursor) */
|
|
enum ViewportHighlightMode {
|
|
VHM_NONE = 0, ///< default
|
|
VHM_RECT = 1, ///< rectangle (stations, depots, ...)
|
|
VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
|
|
VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
|
|
VHM_DRAG = 4, ///< dragging items in the depot windows
|
|
VHM_RAIL = 5, ///< rail pieces
|
|
};
|
|
|
|
/** Highlighting draw styles */
|
|
enum HighLightStyle {
|
|
HT_NONE = 0x00,
|
|
HT_RECT = 0x80,
|
|
HT_POINT = 0x40,
|
|
HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
|
|
///< (uses lower bits to indicate direction)
|
|
HT_RAIL = 0x10, ///< autorail (one piece)
|
|
///< (uses lower bits to indicate direction)
|
|
HT_DRAG_MASK = 0xF0, ///< masks the drag-type
|
|
|
|
/* lower bits (used with HT_LINE and HT_RAIL):
|
|
* (see ASCII art in autorail.h for a visual interpretation) */
|
|
HT_DIR_X = 0, ///< X direction
|
|
HT_DIR_Y = 1, ///< Y direction
|
|
HT_DIR_HU = 2, ///< horizontal upper
|
|
HT_DIR_HL = 3, ///< horizontal lower
|
|
HT_DIR_VL = 4, ///< vertical left
|
|
HT_DIR_VR = 5, ///< vertical right
|
|
HT_DIR_MASK = 0x7 ///< masks the drag-direction
|
|
};
|
|
DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
|
|
|
|
|
|
struct TileHighlightData {
|
|
Point size;
|
|
Point outersize;
|
|
Point pos;
|
|
Point offs;
|
|
|
|
Point new_pos;
|
|
Point new_size;
|
|
Point new_outersize;
|
|
|
|
Point selend, selstart;
|
|
|
|
byte dirty;
|
|
byte sizelimit;
|
|
|
|
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
|
|
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
|
|
byte next_drawstyle; // queued, but not yet drawn style
|
|
|
|
ViewportHighlightMode place_mode;
|
|
bool make_square_red;
|
|
WindowClass window_class;
|
|
WindowNumber window_number;
|
|
|
|
ViewportPlaceMethod select_method;
|
|
ViewportDragDropSelectionProcess select_proc;
|
|
|
|
TileIndex redsq;
|
|
};
|
|
|
|
#endif /* TILEHIGHLIGHT_TYPE_H */
|