mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "viewport.h"
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#include "sound.h"
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#include "variables.h"
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#include "transparency.h"
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TransparencyOptionBits _transparency_opt;
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enum TransparencyToolbarWidgets{
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/* Widgets not toggled when pressing the X key */
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TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
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/* Widgets toggled when pressing the X key */
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TTW_WIDGET_TREES, ///< Make trees transparent
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TTW_WIDGET_HOUSES, ///< Make houses transparent
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TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
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TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
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TTW_WIDGET_BRIDGES, ///< Make bridges transparent
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TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
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TTW_WIDGET_LOADING, ///< Make loading indicators transperent
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TTW_WIDGET_END, ///< End of toggle buttons
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};
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static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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/* must be sure that the widgets show the transparency variable changes
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* also when we use shortcuts */
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for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
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w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
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}
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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if (e->we.click.widget >= TTW_WIDGET_SIGNS) {
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/* toggle the bit of the transparencies variable when clicking on a widget, and play a sound */
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ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
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SndPlayFx(SND_15_BEEP);
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MarkWholeScreenDirty();
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}
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break;
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}
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}
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static const Widget _transparency_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 184, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{WWT_STICKYBOX, RESIZE_NONE, 7, 185, 196, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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/* transparency widgets:
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* transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */
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{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC},
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{ WIDGETS_END},
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};
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static const WindowDesc _transparency_desc = {
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WDP_ALIGN_TBR, 58+36, 197, 36, 197, 36,
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WC_TRANSPARENCY_TOOLBAR, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_transparency_widgets,
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TransparencyToolbWndProc
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};
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void ShowTransparencyToolbar(void)
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{
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AllocateWindowDescFront(&_transparency_desc, 0);
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}
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