mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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125 lines
3.6 KiB
C
125 lines
3.6 KiB
C
/* $Id$ */
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/** @file oldloader.h Declarations of strctures and function used in loader of old savegames */
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#ifndef OLDLOADER_H
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#define OLDLOADER_H
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#include "saveload.h"
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enum {
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BUFFER_SIZE = 4096,
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OLD_MAP_SIZE = 256 * 256,
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};
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struct LoadgameState {
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FILE *file;
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uint chunk_size;
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bool decoding;
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byte decode_char;
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uint buffer_count;
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uint buffer_cur;
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byte buffer[BUFFER_SIZE];
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uint total_read;
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bool failed;
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};
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/* OldChunk-Type */
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enum OldChunkType {
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OC_SIMPLE = 0,
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OC_NULL = 1,
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OC_CHUNK = 2,
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OC_ASSERT = 3,
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/* 8 bits allocated (256 max) */
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OC_VAR_I8 = 1 << 8,
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OC_VAR_U8 = 2 << 8,
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OC_VAR_I16 = 3 << 8,
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OC_VAR_U16 = 4 << 8,
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OC_VAR_I32 = 5 << 8,
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OC_VAR_U32 = 6 << 8,
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OC_VAR_I64 = 7 << 8,
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/* 8 bits allocated (256 max) */
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OC_FILE_I8 = 1 << 16,
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OC_FILE_U8 = 2 << 16,
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OC_FILE_I16 = 3 << 16,
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OC_FILE_U16 = 4 << 16,
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OC_FILE_I32 = 5 << 16,
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OC_FILE_U32 = 6 << 16,
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/* 8 bits allocated (256 max) */
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OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
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OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
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OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
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OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
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OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
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OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
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OC_TILE = OC_VAR_U32 | OC_FILE_U16,
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/**
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* Dereference the pointer once before writing to it,
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* so we do not have to use big static arrays.
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*/
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OC_DEREFERENCE_POINTER = 1 << 31,
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OC_END = 0 ///< End of the whole chunk, all 32 bits set to zero
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};
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DECLARE_ENUM_AS_BIT_SET(OldChunkType);
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typedef bool OldChunkProc(LoadgameState *ls, int num);
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struct OldChunks {
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OldChunkType type; ///< Type of field
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uint32 amount; ///< Amount of fields
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void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
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uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
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OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
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};
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/* If it fails, check lines above.. */
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assert_compile(sizeof(TileIndex) == 4);
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extern uint _bump_assert_value;
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byte ReadByte(LoadgameState *ls);
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bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks);
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bool LoadOldMain(LoadgameState *ls);
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static inline uint16 ReadUint16(LoadgameState *ls)
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{
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byte x = ReadByte(ls);
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return x | ReadByte(ls) << 8;
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}
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static inline uint32 ReadUint32(LoadgameState *ls)
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{
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uint16 x = ReadUint16(ls);
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return x | ReadUint16(ls) << 16;
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}
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/* Help:
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* - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
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* be given via base in LoadChunk() as real pointer
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* - OCL_VAR: load 'type' to a global var
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* - OCL_END: every struct must end with this
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* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
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* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
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* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
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*/
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#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
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#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
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#define OCL_END() { OC_END, 0, NULL, 0, NULL }
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#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
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#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
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#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
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#endif /* OLDLOADER_H */
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