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https://github.com/JGRennison/OpenTTD-patches.git
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50a1e16943
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though |
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.. | ||
cocoa_v.h | ||
cocoa_v.m | ||
dedicated_v.c | ||
dedicated_v.h | ||
null_v.c | ||
null_v.h | ||
sdl_v.c | ||
sdl_v.h | ||
win32_v.c | ||
win32_v.h |