OpenTTD-patches/win32.c

2054 lines
48 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "gfx.h"
#include "sound.h"
#include "window.h"
#include <windows.h>
#include <mmsystem.h>
#include "hal.h"
#include <winnt.h>
#include <wininet.h>
#include <io.h>
#include <fcntl.h>
#define SMART_PALETTE_ANIM
static struct {
HWND main_wnd;
HBITMAP dib_sect;
void *bitmap_bits;
void *buffer_bits;
void *alloced_bits;
HPALETTE gdi_palette;
int width,height;
int width_org, height_org;
bool cursor_visible;
bool switch_driver;
bool fullscreen;
bool double_size;
bool has_focus;
bool running;
} _wnd;
static HINSTANCE _inst;
static bool _has_console;
#if defined(MINGW32) || defined(__CYGWIN__)
#define __TIMESTAMP__ __DATE__ __TIME__
#endif
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
extern const HalMusicDriver _dmusic_midi_driver;
#endif
static void MakePalette()
{
LOGPALETTE *pal;
int i;
byte *b;
pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
for(i=0,b=_cur_palette; i!=256;i++,b+=3) {
pal->palPalEntry[i].peRed = b[0];
pal->palPalEntry[i].peGreen = b[1];
pal->palPalEntry[i].peBlue = b[2];
pal->palPalEntry[i].peFlags = 0;
}
_wnd.gdi_palette = CreatePalette(pal);
if (_wnd.gdi_palette == NULL)
error("CreatePalette failed!\n");
}
static void UpdatePalette(HDC dc, uint start, uint count)
{
RGBQUAD rgb[256];
uint i;
byte *b;
for(i=0,b = _cur_palette + start*3; i!=count; i++,b+=3) {
rgb[i].rgbRed = b[0];
rgb[i].rgbGreen = b[1];
rgb[i].rgbBlue = b[2];
rgb[i].rgbReserved = 0;
}
SetDIBColorTable(dc, start, count, rgb);
}
static bool MyShowCursor(bool show)
{
if (_wnd.cursor_visible == show)
return show;
_wnd.cursor_visible = show;
ShowCursor(show);
return !show;
}
typedef struct {
byte vk_from;
byte vk_count;
byte map_to;
} VkMapping;
#define AS(x,z) {x,0,z}
#define AM(x,y,z,w) {x,y-x,z}
#ifndef VK_OEM_3
#define VK_OEM_3 0xC0
#endif
static const VkMapping _vk_mapping[] = {
// Pageup stuff + up/down
AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
// Map letters & digits
AM('A','Z','A','Z'),
AM('0','9','0','9'),
AS(VK_OEM_3, WKC_BACKQUOTE),
AS(220, WKC_BACKQUOTE),
AS(VK_ESCAPE, WKC_ESC),
AS(VK_PAUSE, WKC_PAUSE),
AS(VK_BACK, WKC_BACKSPACE),
AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
AS(VK_SPACE, WKC_SPACE),
AS(VK_RETURN, WKC_RETURN),
AS(VK_TAB, WKC_TAB),
// Function keys
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
// Numeric part.
// What is the virtual keycode for numeric enter??
AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
AS(VK_DIVIDE, WKC_NUM_DIV),
AS(VK_MULTIPLY, WKC_NUM_MUL),
AS(VK_SUBTRACT, WKC_NUM_MINUS),
AS(VK_ADD, WKC_NUM_PLUS),
AS(VK_DECIMAL, WKC_NUM_DECIMAL),
{0}
};
static uint MapWindowsKey(uint key)
{
const VkMapping *map = _vk_mapping - 1;
uint from;
do {
map++;
from = map->vk_from;
if (from == 0) {
return 0; // Unknown key pressed.
}
} while ((uint)(key - from) > map->vk_count);
key = key - from + map->map_to;
if (GetAsyncKeyState(VK_SHIFT)<0) key |= WKC_SHIFT;
if (GetAsyncKeyState(VK_CONTROL)<0) key |= WKC_CTRL;
if (GetAsyncKeyState(VK_MENU)<0) key |= WKC_ALT;
return key;
}
static void MakeWindow(bool full_screen);
static bool AllocateDibSection(int w, int h);
static void ClientSizeChanged(int w, int h)
{
if (_wnd.double_size) { w >>= 1; h >>= 1; }
// allocate new dib section of the new size
if (AllocateDibSection(w, h)) {
// mark all palette colors dirty
_pal_first_dirty = 0;
_pal_last_dirty = 255;
GameSizeChanged();
// redraw screen
if (_wnd.running) {
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
}
}
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg) {
case WM_PAINT: {
PAINTSTRUCT ps;
HDC dc,dc2;
HBITMAP old_bmp;
HPALETTE old_palette;
BeginPaint(hwnd, &ps);
dc = ps.hdc;
dc2 = CreateCompatibleDC(dc);
old_bmp = SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
if (_pal_last_dirty != -1) {
UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
_pal_last_dirty = -1;
}
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
EndPaint(hwnd, &ps);
}
return 0;
case WM_PALETTECHANGED:
if ((HWND)wParam == hwnd)
return 0;
// FALL THROUGH
case WM_QUERYNEWPALETTE: {
HDC hDC = GetWindowDC(hwnd);
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
UINT nChanged = RealizePalette(hDC);
SelectPalette(hDC, hOldPalette, TRUE);
ReleaseDC(hwnd, hDC);
if (nChanged)
InvalidateRect(hwnd, NULL, FALSE);
return 0;
}
case WM_CLOSE:
AskExitGame();
return 0;
case WM_LBUTTONDOWN:
SetCapture(hwnd);
_left_button_down = true;
return 0;
case WM_LBUTTONUP:
ReleaseCapture();
_left_button_down = false;
_left_button_clicked = false;
return 0;
case WM_RBUTTONDOWN:
SetCapture(hwnd);
_right_button_down = true;
_right_button_clicked = true;
return 0;
case WM_RBUTTONUP:
ReleaseCapture();
_right_button_down = false;
return 0;
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
POINT pt;
if (_wnd.double_size) {
x >>= 1;
y >>= 1;
}
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
if (_wnd.double_size) {
pt.x *= 2;
pt.y *= 2;
}
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
} else {
_cursor.delta.x += x - _cursor.pos.x;
_cursor.delta.y += y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
}
MyShowCursor(false);
return 0;
}
case WM_KEYDOWN: {
// this is the rewritten ascii input function
// it disables windows deadkey handling --> more linux like :D
unsigned short w = 0;
int r = 0;
byte ks[256];
unsigned int scan = 0;
GetKeyboardState(ks);
r = ToAscii(wParam, scan, ks, &w, 0);
if (r == 0) w = 0; // no translation was possible
_pressed_key = w | MapWindowsKey(wParam) << 16;
if ((_pressed_key>>16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
_double_size ^= 1;
_wnd.double_size = _double_size;
ClientSizeChanged(_wnd.width, _wnd.height);
MarkWholeScreenDirty();
}
} break;
case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
switch(wParam) {
case VK_RETURN: /* Full Screen */
MakeWindow(!_wnd.fullscreen);
return 0;
case VK_MENU: /* Just ALT */
return 0; // do nothing
default: /* ALT in combination with something else */
_pressed_key = MapWindowsKey(wParam) << 16;
break;
}
break;
case WM_NCMOUSEMOVE:
MyShowCursor(true);
return 0;
case WM_SIZE: {
if (wParam != SIZE_MINIMIZED) {
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
return 0;
}
case WM_SIZING: {
RECT* r = (RECT*)lParam;
RECT r2;
int w, h;
SetRect(&r2, 0, 0, 0, 0);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top);
if (_wnd.double_size) { w >>= 1; h >>= 1; }
w = clamp(w, 64, MAX_SCREEN_WIDTH);
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
if (_wnd.double_size) { w <<= 1; h <<= 1; }
SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r2.right - r2.left;
h = r2.bottom - r2.top;
switch (wParam) {
case WMSZ_BOTTOM:
r->bottom = r->top + h;
break;
case WMSZ_BOTTOMLEFT:
r->bottom = r->top + h;
r->left = r->right - w;
break;
case WMSZ_BOTTOMRIGHT:
r->bottom = r->top + h;
r->right = r->left + w;
break;
case WMSZ_LEFT:
r->left = r->right - w;
break;
case WMSZ_RIGHT:
r->right = r->left + w;
break;
case WMSZ_TOP:
r->top = r->bottom - h;
break;
case WMSZ_TOPLEFT:
r->top = r->bottom - h;
r->left = r->right - w;
break;
case WMSZ_TOPRIGHT:
r->top = r->bottom - h;
r->right = r->left + w;
break;
}
return TRUE;
}
// needed for wheel
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
#endif //WM_MOUSEWHEEL
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
#endif //GET_WHEEL_DELTA_WPARAM
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
if (delta < 0) {
_cursor.wheel++;
} else if (delta > 0) {
_cursor.wheel--;
}
return 0;
}
case WM_ACTIVATEAPP:
_wnd.has_focus = (bool)wParam;
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void RegisterWndClass()
{
static bool registered;
if (!registered) {
HINSTANCE hinst = GetModuleHandle(NULL);
WNDCLASS wnd = {
0,
WndProcGdi,
0,
0,
hinst,
LoadIcon(hinst, MAKEINTRESOURCE(100)),
LoadCursor(NULL, IDC_ARROW),
0,
0,
"TTD"
};
registered = true;
if (!RegisterClass(&wnd))
error("RegisterClass failed");
}
}
static void MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
_wnd.double_size = _double_size && !full_screen;
// recreate window?
if ((full_screen|_wnd.fullscreen) && _wnd.main_wnd) {
DestroyWindow(_wnd.main_wnd);
_wnd.main_wnd = 0;
}
if (full_screen) {
DEVMODE settings;
memset(&settings, 0, sizeof(DEVMODE));
settings.dmSize = sizeof(DEVMODE);
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
if (_fullscreen_bpp) {
settings.dmBitsPerPel = _fullscreen_bpp;
settings.dmFields |= DM_BITSPERPEL;
}
settings.dmPelsWidth = _wnd.width_org;
settings.dmPelsHeight = _wnd.height_org;
if ((settings.dmDisplayFrequency = _display_hz) != 0)
settings.dmFields |= DM_DISPLAYFREQUENCY;
if ( !ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
MakeWindow(false);
return;
}
} else if (_wnd.fullscreen) {
// restore display?
ChangeDisplaySettings(NULL, 0);
}
{
RECT r;
uint style;
int x, y, w, h;
if ((_wnd.fullscreen=full_screen) != false) {
style = WS_POPUP | WS_VISIBLE;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
AdjustWindowRect(&r, style, FALSE);
w = r.right - r.left;
h = r.bottom - r.top;
x = (GetSystemMetrics(SM_CXSCREEN)-w)>>1;
y = (GetSystemMetrics(SM_CYSCREEN)-h)>>1;
if (_wnd.main_wnd) {
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
} else {
char Windowtitle[50] = "OpenTTD ";
#ifdef WITH_REV_HACK
// also show revision number/release in window title
extern const char _openttd_revision[];
strncat(Windowtitle, _openttd_revision, sizeof(Windowtitle)-(strlen(Windowtitle) + 1));
#endif
_wnd.main_wnd = CreateWindow("TTD", Windowtitle, style, x, y, w, h, 0, 0, _inst, 0);
if (_wnd.main_wnd == NULL)
error("CreateWindow failed");
}
}
GameSizeChanged(); // invalidate all windows, force redraw
}
static bool AllocateDibSection(int w, int h)
{
BITMAPINFO *bi;
HDC dc;
w = clamp(w, 64, MAX_SCREEN_WIDTH);
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
if (w == _screen.width && h == _screen.height)
return false;
_screen.width = w;
_screen.pitch = (w + 3) & ~0x3;
_screen.height = h;
if (_wnd.alloced_bits) {
free(_wnd.alloced_bits);
_wnd.alloced_bits = NULL;
}
bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
if (_wnd.double_size) {
w = (w + 3) & ~0x3;
_wnd.alloced_bits = _wnd.buffer_bits = (byte*)malloc(w * h);
w *= 2;
h *= 2;
}
bi->bmiHeader.biWidth = _wnd.width = w;
bi->bmiHeader.biHeight = -(_wnd.height = h);
bi->bmiHeader.biPlanes = 1;
bi->bmiHeader.biBitCount = 8;
bi->bmiHeader.biCompression = BI_RGB;
if (_wnd.dib_sect)
DeleteObject(_wnd.dib_sect);
dc = GetDC(0);
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, &_wnd.bitmap_bits, NULL, 0);
if (_wnd.dib_sect == NULL)
error("CreateDIBSection failed");
ReleaseDC(0, dc);
if (!_wnd.double_size)
_wnd.buffer_bits = _wnd.bitmap_bits;
return true;
}
static const uint16 default_resolutions[][2] = {
{640,480},
{800,600},
{1024,768},
{1152,864},
{1280,960},
{1280,1024},
{1400,1050},
{1600,1200},
};
static void FindResolutions()
{
int i = 0, n = 0;
DEVMODE dm;
while (EnumDisplaySettings(NULL, i++, &dm)) {
if (dm.dmBitsPerPel == 8 &&
IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH+1) &&
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT+1) &&
(n == 0 || _resolutions[n-1][0] != dm.dmPelsWidth || _resolutions[n-1][1] != dm.dmPelsHeight)) {
_resolutions[n][0] = dm.dmPelsWidth;
_resolutions[n][1] = dm.dmPelsHeight;
if (++n == sizeof(_resolutions) / (sizeof(uint16)*2)) break;
}
}
if (n == 0) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
n = 6;
}
_num_resolutions = n;
}
static const char *Win32GdiStart(char **parm)
{
memset(&_wnd, 0, sizeof(_wnd));
_wnd.cursor_visible = true;
RegisterWndClass();
MakePalette();
FindResolutions();
// fullscreen uses those
_wnd.width_org = _cur_resolution[0];
_wnd.height_org = _cur_resolution[1];
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
MarkWholeScreenDirty();
MakeWindow(_fullscreen);
return NULL;
}
static void Win32GdiStop()
{
if ( _wnd.fullscreen ) {
ChangeDisplaySettings(NULL, 0);
}
MyShowCursor(true);
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
DestroyWindow(_wnd.main_wnd);
}
// simple upscaler by 2
static void filter(int left, int top, int width, int height)
{
uint p = _screen.pitch;
byte *s = (byte*)_wnd.buffer_bits + top * p + left;
byte *d = (byte*)_wnd.bitmap_bits + top * p * 4 + left * 2;
int i;
while (height) {
for(i=0; i!=width; i++) {
d[i*2] = d[i*2+1] = d[i*2+p*2] = d[i*2+1+p*2] = s[i];
}
s += p;
d += p * 4;
height--;
}
}
static void Win32GdiMakeDirty(int left, int top, int width, int height)
{
RECT r = {left, top, left+width, top+height};
if (_wnd.double_size) {
filter(left, top, width, height);
//filter(0, 0, 640, 480);
r.left *= 2;r.top *= 2;r.right *= 2;r.bottom *= 2;
}
InvalidateRect(_wnd.main_wnd, &r, FALSE);
}
static void CheckPaletteAnim()
{
if (_pal_last_dirty == -1)
return;
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
}
static int Win32GdiMainLoop()
{
MSG mesg;
uint32 next_tick = GetTickCount() + 30, cur_ticks;
_wnd.running = true;
while(true) {
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
TranslateMessage(&mesg);
DispatchMessage(&mesg);
}
if (_exit_game) return ML_QUIT;
if (_wnd.switch_driver) return ML_SWITCHDRIVER;
#if defined(_DEBUG)
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
#else
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
#endif
if (!_networking) _fast_forward |= 2;
} else if (_fast_forward&2) {
_fast_forward = 0;
}
cur_ticks=GetTickCount();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
// determine which directional keys are down
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
GameLoop();
_cursor.delta.x = _cursor.delta.y = 0;
if (_force_full_redraw)
MarkWholeScreenDirty();
GdiFlush();
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
CheckPaletteAnim();
} else {
Sleep(1);
GdiFlush();
_screen.dst_ptr = _wnd.buffer_bits;
DrawMouseCursor();
}
}
}
static bool Win32GdiChangeRes(int w, int h)
{
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
return true;
}
const HalVideoDriver _win32_video_driver = {
Win32GdiStart,
Win32GdiStop,
Win32GdiMakeDirty,
Win32GdiMainLoop,
Win32GdiChangeRes,
};
/**********************
* WIN32 MIDI PLAYER
**********************/
struct {
bool stop_song;
bool terminate;
bool playing;
int new_vol;
HANDLE wait_obj;
char start_song[260];
} _midi;
static void Win32MidiPlaySong(const char *filename)
{
strcpy(_midi.start_song, filename);
_midi.playing = true;
_midi.stop_song = false;
SetEvent(_midi.wait_obj);
}
static void Win32MidiStopSong()
{
if (_midi.playing) {
_midi.stop_song = true;
_midi.start_song[0] = 0;
SetEvent(_midi.wait_obj);
}
}
static bool Win32MidiIsSongPlaying()
{
return _midi.playing;
}
static void Win32MidiSetVolume(byte vol)
{
_midi.new_vol = vol;
SetEvent(_midi.wait_obj);
}
static long CDECL MidiSendCommand(const char *cmd, ...) {
va_list va;
char buf[512];
va_start(va, cmd);
vsprintf(buf, cmd, va);
va_end(va);
return mciSendStringA(buf, NULL, 0, 0);
}
static bool MidiIntPlaySong(const char *filename)
{
MidiSendCommand("close all");
if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
return false;
if (MidiSendCommand("play song from 0") != 0)
return false;
return true;
}
static void MidiIntStopSong()
{
MidiSendCommand("close all");
}
static void MidiIntSetVolume(int vol)
{
uint v = (vol * 65535 / 127);
midiOutSetVolume((HMIDIOUT)-1, v + (v<<16));
}
static bool MidiIntIsSongPlaying()
{
char buf[16];
mciSendStringA("status song mode", buf, sizeof(buf), 0);
return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
}
static DWORD WINAPI MidiThread(LPVOID arg)
{
char *s;
int vol;
_midi.wait_obj = CreateEvent(NULL, FALSE, FALSE, NULL);
do {
if ((vol=_midi.new_vol) != -1) {
_midi.new_vol = -1;
MidiIntSetVolume(vol);
}
if ((s=_midi.start_song)[0]) {
_midi.playing = MidiIntPlaySong(s);
s[0] = 0;
// Delay somewhat in case we don't manage to play.
if (!_midi.playing) {
Sleep(5000);
}
}
if (_midi.stop_song != false && _midi.playing) {
_midi.stop_song = false;
_midi.playing = false;
MidiIntStopSong();
}
if (_midi.playing && !MidiIntIsSongPlaying())
_midi.playing = false;
WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 1000);
} while (!_midi.terminate);
DeleteObject(_midi.wait_obj);
return 0;
}
static char *Win32MidiStart(char **parm)
{
DWORD threadId;
memset(&_midi, 0, sizeof(_midi));
_midi.new_vol = -1;
CreateThread(NULL, 8192, MidiThread, 0, 0, &threadId);
return 0;
}
static void Win32MidiStop()
{
_midi.terminate = true;
SetEvent(_midi.wait_obj);
}
const HalMusicDriver _win32_music_driver = {
Win32MidiStart,
Win32MidiStop,
Win32MidiPlaySong,
Win32MidiStopSong,
Win32MidiIsSongPlaying,
Win32MidiSetVolume,
};
// WIN32 Sound code.
static HWAVEOUT _waveout;
static WAVEHDR _wave_hdr[2];
static int _bufsize;
static void PrepareHeader(WAVEHDR *hdr)
{
hdr->dwBufferLength = _bufsize*4;
hdr->dwFlags = 0;
hdr->lpData = malloc(_bufsize*4);
if (hdr->lpData == NULL || waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
error("waveOutPrepareHeader failed");
}
static void FillHeaders()
{
WAVEHDR *hdr;
for(hdr=_wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if (!(hdr->dwFlags & WHDR_INQUEUE)) {
MxMixSamples(_mixer, hdr->lpData, hdr->dwBufferLength >> 2);
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
error("waveOutWrite failed");
}
}
}
static void CALLBACK waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2)
{
switch(uMsg) {
case WOM_DONE:
if (_waveout)
FillHeaders();
break;
}
}
static char *Win32SoundStart(char **parm)
{
WAVEFORMATEX wfex;
int hz;
_bufsize = GetDriverParamInt(parm, "bufsize", 1024);
hz = GetDriverParamInt(parm, "hz", 11025);
wfex.wFormatTag = WAVE_FORMAT_PCM;
wfex.nChannels = 2;
wfex.nSamplesPerSec = hz;
wfex.nAvgBytesPerSec = hz*2*2;
wfex.nBlockAlign = 4;
wfex.wBitsPerSample = 16;
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD)&waveOutProc, 0, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
return "waveOutOpen failed";
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
FillHeaders();
return NULL;
}
static void Win32SoundStop()
{
HWAVEOUT waveout = _waveout;
_waveout = NULL;
waveOutReset(waveout);
waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
waveOutClose(waveout);
}
const HalSoundDriver _win32_sound_driver = {
Win32SoundStart,
Win32SoundStop,
};
// Helper function needed by dynamically loading SDL
bool LoadLibraryList(void **proc, const char *dll)
{
HMODULE lib;
void *p;
while (*dll) {
lib = LoadLibrary(dll);
if (lib == NULL)
return false;
while (true) {
while(*dll++);
if (!*dll)
break;
p = GetProcAddress(lib, dll);
if (p == NULL)
return false;
*proc++ = p;
}
dll++;
}
return true;
}
static const char *_exception_string;
static void *_safe_esp;
static char *_crash_msg;
static bool _expanded;
static bool _did_emerg_save;
static int _ident;
void ShowOSErrorBox(const char *buf)
{
MyShowCursor(true);
MessageBoxA(GetActiveWindow(), buf, "Error!", MB_ICONSTOP);
// if exception tracker is enabled, we crash here to let the exception handler handle it.
#if defined(WIN32_EXCEPTION_TRACKER) && !defined(_DEBUG)
if (*buf == '!') {
_exception_string = buf;
*(byte*)0 = 0;
}
#endif
}
#ifdef _MSC_VER
typedef struct DebugFileInfo {
uint32 size;
uint32 crc32;
SYSTEMTIME file_time;
} DebugFileInfo;
static uint32 *_crc_table;
static void MakeCRCTable(uint32 *table) {
uint32 crc, poly = 0xEDB88320L;
int i, j;
_crc_table = table;
for (i=0; i!=256; i++) {
crc = i;
for (j=8; j!=0; j--) {
if (crc & 1)
crc = (crc >> 1) ^ poly;
else
crc>>=1;
}
table[i] = crc;
}
}
static uint32 CalcCRC(byte *data, uint size, uint32 crc) {
do {
crc = ((crc>>8) & 0x00FFFFFF) ^ _crc_table[ (crc^(*data++)) & 0xFF ];
} while (--size);
return crc;
}
static void GetFileInfo(DebugFileInfo *dfi, const char *filename)
{
memset(dfi, 0, sizeof(dfi));
{
HANDLE file;
byte buffer[1024];
DWORD numread;
uint32 filesize = 0;
FILETIME write_time;
uint32 crc = (uint32)-1;
file = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, 0);
if (file != INVALID_HANDLE_VALUE) {
while(true) {
if (ReadFile(file, buffer, sizeof(buffer), &numread, NULL) == 0 || numread==0)
break;
filesize += numread;
crc = CalcCRC(buffer, numread, crc);
}
dfi->size = filesize;
dfi->crc32 = crc ^ (uint32)-1;
if (GetFileTime(file, NULL, NULL, &write_time)) {
FileTimeToSystemTime(&write_time, &dfi->file_time);
}
CloseHandle(file);
}
}
}
static char *PrintModuleInfo(char *output, HMODULE mod)
{
char buffer[MAX_PATH];
DebugFileInfo dfi;
GetModuleFileName(mod, buffer, MAX_PATH);
GetFileInfo(&dfi, buffer);
output += sprintf(output, " %-20s handle: %.8X size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n",
buffer,
mod,
dfi.size,
dfi.crc32,
dfi.file_time.wYear,
dfi.file_time.wMonth,
dfi.file_time.wDay,
dfi.file_time.wHour,
dfi.file_time.wMinute,
dfi.file_time.wSecond
);
return output;
}
static char *PrintModuleList(char *output)
{
BOOL (WINAPI *EnumProcessModules)(HANDLE,HMODULE*,DWORD,LPDWORD);
HANDLE proc;
HMODULE modules[100];
DWORD needed;
BOOL res;
int count,i;
if (LoadLibraryList((void*)&EnumProcessModules, "psapi.dll\0EnumProcessModules\0")) {
proc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetCurrentProcessId());
if (proc) {
res = EnumProcessModules(proc, modules, sizeof(modules), &needed);
CloseHandle(proc);
if (res) {
count = min(needed/sizeof(HMODULE*), sizeof(modules)/sizeof(HMODULE*));
for(i=0; i!=count; i++)
output = PrintModuleInfo(output, modules[i]);
return output;
}
}
}
output = PrintModuleInfo(output, NULL);
return output;
}
static const char _crash_desc[] =
"A serious fault condition occured in the game. The game will shut down.\n"
"Press \"Submit report\" to send crash information to the developers. "
"This will greatly help debugging. The information contained in the report is "
"displayed below.\n"
"Press \"Emergency save\" to attempt saving the game.";
static const char _save_succeeded[] =
"Emergency save succeeded.\nBe aware that critical parts of the internal game state "
"may have become corrupted. The saved game is not guaranteed to work.";
bool EmergencySave();
typedef struct {
HINTERNET (WINAPI *InternetOpenA)(LPCSTR,DWORD, LPCSTR, LPCSTR, DWORD);
HINTERNET (WINAPI *InternetConnectA)(HINTERNET, LPCSTR, INTERNET_PORT, LPCSTR, LPCSTR, DWORD, DWORD, DWORD);
HINTERNET (WINAPI *HttpOpenRequestA)(HINTERNET, LPCSTR, LPCSTR, LPCSTR, LPCSTR, LPCSTR *, DWORD, DWORD);
BOOL (WINAPI *HttpSendRequestA)(HINTERNET, LPCSTR, DWORD, LPVOID, DWORD);
BOOL (WINAPI *InternetCloseHandle)(HINTERNET);
BOOL (WINAPI *HttpQueryInfo)(HINTERNET, DWORD, LPVOID, LPDWORD, LPDWORD);
} WinInetProcs;
#define M(x) x "\0"
static const char wininet_files[] =
M("wininet.dll")
M("InternetOpenA")
M("InternetConnectA")
M("HttpOpenRequestA")
M("HttpSendRequestA")
M("InternetCloseHandle")
M("HttpQueryInfoA")
M("");
#undef M
static WinInetProcs _wininet;
static char *SubmitCrashReport(HWND wnd, void *msg, size_t msglen, const char *arg)
{
HINTERNET inet, conn, http;
char *err = NULL;
DWORD code, len;
static char buf[100];
char buff[100];
if (_wininet.InternetOpen == NULL && !LoadLibraryList((void**)&_wininet, wininet_files)) return "can't load wininet.dll";
inet = _wininet.InternetOpen("TTD", INTERNET_OPEN_TYPE_PRECONFIG, NULL, NULL, 0 );
if (inet == NULL) { err = "internetopen failed"; goto error1; }
conn = _wininet.InternetConnect(inet, "openttd.com", INTERNET_DEFAULT_HTTP_PORT, "", "", INTERNET_SERVICE_HTTP, 0, 0);
if (conn == NULL) { err = "internetconnect failed"; goto error2; }
sprintf(buff, "/crash.php?file=%s&ident=%d", arg, _ident);
http = _wininet.HttpOpenRequest(conn, "POST", buff, NULL, NULL, NULL, INTERNET_FLAG_NO_CACHE_WRITE , 0);
if (http == NULL) { err = "httpopenrequest failed"; goto error3; }
if (!_wininet.HttpSendRequest(http, "Content-type: application/binary", -1, msg, msglen)) { err = "httpsendrequest failed"; goto error4; }
len = sizeof(code);
if (!_wininet.HttpQueryInfo(http, HTTP_QUERY_STATUS_CODE | HTTP_QUERY_FLAG_NUMBER, &code, &len, 0)) { err = "httpqueryinfo failed"; goto error4; }
if (code != 200) {
int l = sprintf(buf, "Server said: %d ", code);
len = sizeof(buf) - l;
_wininet.HttpQueryInfo(http, HTTP_QUERY_STATUS_TEXT, buf + l, &len, 0);
err = buf;
}
error4:
_wininet.InternetCloseHandle(http);
error3:
_wininet.InternetCloseHandle(conn);
error2:
_wininet.InternetCloseHandle(inet);
error1:
return err;
}
static void SubmitFile(HWND wnd, const char *file)
{
HANDLE h;
unsigned long size;
unsigned long read;
void *mem;
h = CreateFile(file, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if (h == NULL) return;
size = GetFileSize(h, NULL);
if (size > 500000) goto error1;
mem = malloc(size);
if (mem == NULL) goto error1;
if (!ReadFile(h, mem, size, &read, NULL) || read != size) goto error2;
SubmitCrashReport(wnd, mem, size, file);
error2:
free(mem);
error1:
CloseHandle(h);
}
static const char * const _expand_texts[] = {"S&how report >>", "&Hide report <<" };
static void SetWndSize(HWND wnd, int mode)
{
RECT r,r2;
int offs;
GetWindowRect(wnd, &r);
SetDlgItemText(wnd, 15, _expand_texts[mode == 1]);
if (mode >= 0) {
GetWindowRect(GetDlgItem(wnd, 11), &r2);
offs = r2.bottom - r2.top + 10;
if (!mode) offs=-offs;
SetWindowPos(wnd, HWND_TOPMOST, 0, 0, r.right - r.left, r.bottom - r.top + offs, SWP_NOMOVE | SWP_NOZORDER);
} else {
SetWindowPos(wnd, HWND_TOPMOST,
(GetSystemMetrics(SM_CXSCREEN) - (r.right - r.left)) >> 1,
(GetSystemMetrics(SM_CYSCREEN) - (r.bottom - r.top)) >> 1,
0, 0, SWP_NOSIZE);
}
}
static bool DoEmergencySave(HWND wnd)
{
bool b = false;
EnableWindow(GetDlgItem(wnd, 13), FALSE);
_did_emerg_save = true;
__try {
b = EmergencySave();
} __except (1) {}
return b;
}
static BOOL CALLBACK CrashDialogFunc(HWND wnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
switch(msg) {
case WM_INITDIALOG:
SetDlgItemText(wnd, 10, _crash_desc);
SetDlgItemText(wnd, 11, _crash_msg);
SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE);
SetWndSize(wnd, -1);
return TRUE;
case WM_COMMAND:
switch(wParam) {
case 12: // Close
ExitProcess(0);
case 13: { // Emergency save
if (DoEmergencySave(wnd))
MessageBoxA(wnd, _save_succeeded, "Save successful", MB_ICONINFORMATION);
else
MessageBoxA(wnd, "Save failed", "Save failed", MB_ICONINFORMATION);
break;
}
case 14: { // Submit crash report
char *s;
SetCursor(LoadCursor(NULL, IDC_WAIT));
s = SubmitCrashReport(wnd, _crash_msg, strlen(_crash_msg), "");
if (s) {
MessageBoxA(wnd, s, "Error", MB_ICONSTOP);
break;
}
// try to submit emergency savegame
if (_did_emerg_save || DoEmergencySave(wnd)) {
SubmitFile(wnd, "crash.sav");
}
// try to submit the autosaved game
if (_opt.autosave) {
char buf[40];
sprintf(buf, "autosave%d.sav", (_autosave_ctr - 1) & 3);
SubmitFile(wnd, buf);
}
EnableWindow(GetDlgItem(wnd, 14), FALSE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
MessageBoxA(wnd, "Crash report submitted. Thank you.", "Crash Report", MB_ICONINFORMATION);
break;
}
case 15: // Expand
_expanded ^= 1;
SetWndSize(wnd, _expanded);
break;
}
return TRUE;
case WM_CLOSE:
ExitProcess(0);
}
return FALSE;
}
static void Handler2()
{
ShowCursor(TRUE);
ShowWindow(GetActiveWindow(), FALSE);
DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
}
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
{
char *output;
static bool had_exception;
if (had_exception) { ExitProcess(0); }
had_exception = true;
_ident = GetTickCount(); // something pretty unique
MakeCRCTable(alloca(256 * sizeof(uint32)));
_crash_msg = output = LocalAlloc(LMEM_FIXED, 8192);
{
SYSTEMTIME time;
GetLocalTime(&time);
output += sprintf(output,
"*** OpenTTD Crash Report ***\r\n"
"Date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n"
"Build: %s built on " __TIMESTAMP__ "\r\n",
time.wYear,
time.wMonth,
time.wDay,
time.wHour,
time.wMinute,
time.wSecond,
"???"
);
}
if (_exception_string) output += sprintf(output, "Reason: %s\r\n", _exception_string);
output += sprintf(output, "Exception %.8X at %.8X\r\n"
"Registers:\r\n"
" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\r\n"
" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\r\n"
" EIP: %.8X EFLAGS: %.8X\r\n"
"\r\nBytes at CS:EIP:\r\n",
ep->ExceptionRecord->ExceptionCode,
ep->ExceptionRecord->ExceptionAddress,
ep->ContextRecord->Eax,
ep->ContextRecord->Ebx,
ep->ContextRecord->Ecx,
ep->ContextRecord->Edx,
ep->ContextRecord->Esi,
ep->ContextRecord->Edi,
ep->ContextRecord->Ebp,
ep->ContextRecord->Esp,
ep->ContextRecord->Eip,
ep->ContextRecord->EFlags
);
{
byte *b = (byte*)ep->ContextRecord->Eip;
int i;
for(i=0; i!=24; i++) {
if (IsBadReadPtr(b, 1)) {
output += sprintf(output, " ??"); // OCR: WAS: , 0);
} else {
output += sprintf(output, " %.2X", *b);
}
b++;
}
output += sprintf(output,
"\r\n"
"\r\nStack trace: \r\n"
);
}
{
int i,j;
uint32 *b = (uint32*)ep->ContextRecord->Esp;
for(j=0; j!=24; j++) {
for(i=0; i!=8; i++) {
if (IsBadReadPtr(b,sizeof(uint32))) {
output += sprintf(output, " ????????"); //OCR: WAS - , 0);
} else {
output += sprintf(output, " %.8X", *b);
}
b++;
}
output += sprintf(output, "\r\n");
}
}
output += sprintf(output, "\r\nModule information:\r\n");
output = PrintModuleList(output);
{
OSVERSIONINFO os;
os.dwOSVersionInfoSize = sizeof(os);
GetVersionEx(&os);
output += sprintf(output, "\r\nSystem information:\r\n"
" Windows version %d.%d %d %s\r\n", os.dwMajorVersion, os.dwMinorVersion, os.dwBuildNumber, os.szCSDVersion);
}
{
HANDLE file = CreateFile("crash.log", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
DWORD num_written;
if (file != INVALID_HANDLE_VALUE) {
WriteFile(file, _crash_msg, output - _crash_msg, &num_written, NULL);
CloseHandle(file);
}
}
if (_safe_esp) {
ep->ContextRecord->Eip = (DWORD)Handler2;
ep->ContextRecord->Esp = (DWORD)_safe_esp;
return EXCEPTION_CONTINUE_EXECUTION;
} else {
return EXCEPTION_EXECUTE_HANDLER;
}
}
static void Win32InitializeExceptions()
{
_asm {
mov _safe_esp,esp
}
SetUnhandledExceptionFilter(ExceptionHandler);
}
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc()
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
static HANDLE MyFindFirstFile(char *path, char *file, WIN32_FIND_DATA *fd)
{
char paths[MAX_PATH];
sprintf(paths, "%s\\%s", path, file);
return FindFirstFile(paths, fd);
}
int CDECL compare_FiosItems (const void *a, const void *b) {
const FiosItem *da = (const FiosItem *) a;
const FiosItem *db = (const FiosItem *) b;
int r;
if (_savegame_sort_order < 2) // sort by date
r = da->mtime < db->mtime ? -1 : 1;
else
r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
if (_savegame_sort_order & 1) r = -r;
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
WIN32_FIND_DATA fd;
HANDLE h;
FiosItem *fios;
int sort_start;
char buf[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
if (_game_mode == GM_EDITOR)
_fios_path = _fios_scn_path;
else
_fios_path = _fios_save_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[3] != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
h = MyFindFirstFile(_fios_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
do {
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY &&
!(fd.cFileName[0]=='.' && (fd.cFileName[1]==0 || fd.cFileName[1]=='.' && fd.cFileName[2]==0))) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
strcpy(fios->name, fd.cFileName);
sprintf(fios->title, "\\%s (Directory)", fd.cFileName);
}
} while (FindNextFile(h, &fd));
FindClose(h);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
h = MyFindFirstFile(_fios_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
char *t = strrchr(fd.cFileName, '.');
if (t && !stricmp(t, ".SAV")) { // OpenTTD
fios = FiosAlloc();
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_FILE;
fios->title[0] = 0;
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
int ext = 0; // start of savegame extensions in _old_extensions[]
if (t && ((ext++, !stricmp(t, ".SS1")) || (ext++, !stricmp(t, ".SV1")) || (ext++, !stricmp(t, ".SV2"))) ) { // TTDLX(Patch)
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_OLDFILE;
GetOldSaveGameName(fios->title, buf);
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
}
}
}
} while (FindNextFile(h, &fd));
FindClose(h);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
// Drives
{
char drives[256];
char *s;
GetLogicalDriveStrings(sizeof(drives), drives);
s=drives;
while (*s) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
fios->title[0] = s[0];
fios->title[1] = ':';
fios->title[2] = 0;
while (*s++) {}
}
}
*num = _fios_count;
return _fios_items;
}
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
WIN32_FIND_DATA fd;
HANDLE h;
int sort_start;
char buf[MAX_PATH];
if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
if (_fios_scn_path == NULL)
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[3] != 0 && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
h = MyFindFirstFile(_fios_scn_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE && mode != SLD_NEW_GAME) {
do {
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY &&
!(fd.cFileName[0]=='.' && (fd.cFileName[1]==0 || fd.cFileName[1]=='.' && fd.cFileName[2]==0))) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
strcpy(fios->name, fd.cFileName);
sprintf(fios->title, "\\%s (Directory)", fd.cFileName);
}
} while (FindNextFile(h, &fd));
FindClose(h);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
h = MyFindFirstFile(_fios_scn_path, "*.*", &fd);
if (h != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
char *t = strrchr(fd.cFileName, '.');
if (t && !stricmp(t, ".SCN")) { // OpenTTD
fios = FiosAlloc();
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_SCENARIO;
fios->title[0] = 0;
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
int ext = 3; // start of scenario extensions in _old_extensions[]
if (t && ((ext++, !stricmp(t, ".SV0")) || (ext++, !stricmp(t, ".SS0"))) ) { // TTDLX(Patch)
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->mtime = *(uint64*)&fd.ftLastWriteTime;
sprintf(buf, "%s\\%s", _fios_path, fd.cFileName);
fios->type = FIOS_TYPE_OLD_SCENARIO;
GetOldScenarioGameName(fios->title, buf);
ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3);
}
}
}
} while (FindNextFile(h, &fd));
FindClose(h);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
// Drives
if (mode != SLD_NEW_GAME) {
char drives[256];
char *s;
GetLogicalDriveStrings(sizeof(drives), drives);
s=drives;
while (*s) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
fios->title[0] = s[0];
fios->title[1] = ':';
fios->title[2] = 0;
while (*s++) {}
}
}
*num = _fios_count;
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList()
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch(item->type) {
case FIOS_TYPE_DRIVE:
sprintf(path, "%c:\\", item->title[0]);
break;
case FIOS_TYPE_PARENT:
// Skip drive part
path += 3;
s = path;
while (*path) {
if (*path== '\\')
s = path;
path++;
}
*s = 0;
break;
case FIOS_TYPE_DIR:
// Scan to end
while (*++path);
// Add backslash?
if (path[-1] != '\\') *path++ = '\\';
strcpy(path, item->name);
break;
case FIOS_TYPE_FILE:
FiosMakeSavegameName(str_buffr, item->name);
return str_buffr;
case FIOS_TYPE_OLDFILE:
sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
case FIOS_TYPE_SCENARIO:
sprintf(str_buffr, "%s\\%s.scn", path, item->name);
return str_buffr;
case FIOS_TYPE_OLD_SCENARIO:
sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
}
return NULL;
}
// Get descriptive texts.
// Returns a path as well as a
// string describing the path.
StringID FiosGetDescText(const char **path)
{
char root[4];
DWORD spc, bps, nfc, tnc;
*path = _fios_path;
root[0] = _fios_path[0];
root[1] = ':';
root[2] = '\\';
root[3] = 0;
if (GetDiskFreeSpace(root, &spc, &bps, &nfc, &tnc)) {
uint32 tot = ((spc*bps)*(uint64)nfc) >> 20;
SET_DPARAM32(0, tot);
return STR_4005_BYTES_FREE;
} else {
return STR_4006_UNABLE_TO_READ_DRIVE;
}
}
void FiosMakeSavegameName(char *buf, const char *name)
{
if(_game_mode == GM_EDITOR)
sprintf(buf, "%s\\%s.scn", _fios_path, name);
else
sprintf(buf, "%s\\%s.sav", _fios_path, name);
}
void FiosDelete(const char *name)
{
char *path = str_buffr;
FiosMakeSavegameName(path, name);
DeleteFile(path);
}
#define Windows_2000 5
#define Windows_NT3_51 4
/* flags show the minimum required OS to use a given feature. Currently
only dwMajorVersion and dwMinorVersion (WindowsME) are used
MajorVersion MinorVersion
Windows Server 2003 5 2 dmusic
Windows XP 5 1 dmusic
Windows 2000 5 0 dmusic
Windows NT 4.0 4 0 win32
Windows Me 4 90 dmusic
Windows 98 4 10 win32
Windows 95 4 0 win32
Windows NT 3.51 3 51 ?????
*/
const DriverDesc _video_driver_descs[] = {
{"null", "Null Video Driver", &_null_video_driver, 0},
#if defined(WITH_SDL)
{"sdl", "SDL Video Driver", &_sdl_video_driver, 1},
#endif
{"win32", "Win32 GDI Video Driver", &_win32_video_driver, Windows_NT3_51},
{NULL}
};
const DriverDesc _sound_driver_descs[] = {
{"null", "Null Sound Driver", &_null_sound_driver, 0},
#if defined(WITH_SDL)
{"sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
#endif
{"win32", "Win32 WaveOut Driver", &_win32_sound_driver, Windows_NT3_51},
{NULL}
};
const DriverDesc _music_driver_descs[] = {
{"null", "Null Music Driver", &_null_music_driver, 0},
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
{"dmusic", "DirectMusic MIDI Driver", &_dmusic_midi_driver, Windows_2000},
#endif
// Win32 MIDI driver has higher priority then DMusic, so this one is chosen
{"win32", "Win32 MIDI Driver", &_win32_music_driver, Windows_NT3_51},
{NULL}
};
byte GetOSVersion()
{
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if (GetVersionEx(&osvi)) {
DEBUG(misc, 2) ("Windows Version is %d.%d", osvi.dwMajorVersion, osvi.dwMinorVersion);
// WinME needs directmusic too (dmusic, Windows_2000 mode), all others default to OK
if (osvi.dwMajorVersion == 4 && osvi.dwMinorVersion == 90) { return Windows_2000;} // WinME
return osvi.dwMajorVersion;
}
// GetVersionEx failed, but we can safely assume at least Win95/WinNT3.51 is used
DEBUG(misc, 0) ("Windows version retrieval failed, defaulting to level 4");
return Windows_NT3_51;
}
bool FileExists(const char *filename)
{
HANDLE hand = CreateFile(filename, 0, 0, NULL, OPEN_EXISTING, 0, NULL);
if (hand == INVALID_HANDLE_VALUE) return false;
CloseHandle(hand);
return true;
}
static int CDECL LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
}
int GetLanguageList(char **languages, int max)
{
HANDLE hand;
int num = 0;
char filedir[MAX_PATH];
WIN32_FIND_DATA fd;
sprintf(filedir, "%s*.lng", _path.lang_dir);
hand = FindFirstFile(filedir, &fd);
if (hand != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
languages[num++] = strdup(fd.cFileName);
if (num == max) break;
}
} while (FindNextFile(hand, &fd));
FindClose(hand);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
static int ParseCommandLine(char *line, char **argv, int max_argc)
{
int n = 0;
do {
// skip whitespace
while (*line == ' ' || *line == '\t')
line++;
// end?
if (*line == 0)
break;
// special handling when quoted
if (*line == '"') {
argv[n++] = ++line;
while (*line != '"') {
if (*line == 0) return n;
line++;
}
} else {
argv[n++] = line;
while (*line != ' ' && *line != '\t') {
if (*line == 0) return n;
line++;
}
}
*line++ = 0;
} while (n != max_argc);
return n;
}
#if defined(_MSC_VER)
__int64 _declspec(naked) rdtsc()
{
_asm {
rdtsc
ret
}
}
#endif
void CreateConsole()
{
HANDLE hand;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
if (_has_console) return;
_has_console = true;
AllocConsole();
hand = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hand, &coninfo);
coninfo.dwSize.Y = 500;
SetConsoleScreenBufferSize(hand, coninfo.dwSize);
// redirect unbuffered STDIN, STDOUT, STDERR to the console
#if !defined(__CYGWIN__)
*stdout = *_fdopen( _open_osfhandle((long)hand, _O_TEXT), "w" );
*stdin = *_fdopen(_open_osfhandle((long)GetStdHandle(STD_INPUT_HANDLE), _O_TEXT), "w" );
*stderr = *_fdopen(_open_osfhandle((long)GetStdHandle(STD_ERROR_HANDLE), _O_TEXT), "w" );
#else
// open_osfhandle is not in cygwin
*stdout = *fdopen(1, "w" );
*stdin = *fdopen(0, "w" );
*stderr = *fdopen(2, "w" );
#endif
setvbuf( stdin, NULL, _IONBF, 0 );
setvbuf( stdout, NULL, _IONBF, 0 );
setvbuf( stderr, NULL, _IONBF, 0 );
}
void ShowInfo(const char *str)
{
if (_has_console)
puts(str);
else {
bool old;
ReleaseCapture();
_left_button_clicked =_left_button_down = false;
old = MyShowCursor(true);
if (MessageBoxA(GetActiveWindow(), str, "OpenTTD", MB_ICONINFORMATION | MB_OKCANCEL) == IDCANCEL) {
CreateConsole();
}
MyShowCursor(old);
}
}
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow)
{
int argc;
char *argv[64]; // max 64 command line arguments
_inst = hInstance;
#if defined(_DEBUG)
CreateConsole();
#endif
// make sure we have an autosave folder - Done in DeterminePaths
// CreateDirectory("autosave", NULL);
// setup random seed to something quite random
#if defined(_MSC_VER)
{
uint64 seed = rdtsc();
_random_seeds[0][0] = ((uint32*)&seed)[0];
_random_seeds[0][1] = ((uint32*)&seed)[1];
}
#else
_random_seeds[0][0] = GetTickCount();
_random_seeds[0][1] = _random_seeds[0][0] * 0x1234567;
#endif
argc = ParseCommandLine(GetCommandLine(), argv, lengthof(argv));
#if defined(WIN32_EXCEPTION_TRACKER)
{
Win32InitializeExceptions();
}
#endif
#if defined(WIN32_EXCEPTION_TRACKER_DEBUG)
_try {
uint32 _stdcall ExceptionHandler(void *ep);
#endif
ttd_main(argc, argv);
#if defined(WIN32_EXCEPTION_TRACKER_DEBUG)
} _except (ExceptionHandler(_exception_info())) {}
#endif
return 0;
}
void DeterminePaths()
{
char *s;
char *cfg;
_path.personal_dir = _path.game_data_dir = cfg = malloc(MAX_PATH);
GetCurrentDirectory(MAX_PATH - 1, cfg);
s = strchr(cfg, 0);
if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
_path.save_dir = str_fmt("%ssave", cfg);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", cfg);
_path.gm_dir = str_fmt("%sgm\\", cfg);
_path.data_dir = str_fmt("%sdata\\", cfg);
_path.lang_dir = str_fmt("%slang\\", cfg);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
// make (auto)save and scenario folder
CreateDirectory(_path.save_dir, NULL);
CreateDirectory(_path.autosave_dir, NULL);
CreateDirectory(_path.scenario_dir, NULL);
}