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https://github.com/JGRennison/OpenTTD-patches.git
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562 lines
15 KiB
C++
562 lines
15 KiB
C++
/* $Id$ */
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/** @file station.cpp Implementation of the station base class. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "industry.h"
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#include "newgrf_cargo.h"
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#include "yapf/yapf.h"
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#include "cargotype.h"
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#include "roadveh.h"
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#include "window_type.h"
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#include "station_gui.h"
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#include "zoom_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "vehicle_gui.h"
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#include "settings_type.h"
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#include "subsidy_func.h"
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#include "core/pool_func.hpp"
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#include "table/strings.h"
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StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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RoadStopPool _roadstop_pool("RoadStop");
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INSTANTIATE_POOL_METHODS(RoadStop)
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Station::Station(TileIndex tile)
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{
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DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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xy = tile;
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airport_tile = dock_tile = train_tile = INVALID_TILE;
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bus_stops = truck_stops = NULL;
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had_vehicle_of_type = 0;
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time_since_load = 255;
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time_since_unload = 255;
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delete_ctr = 0;
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facilities = 0;
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last_vehicle_type = VEH_INVALID;
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indtype = IT_INVALID;
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random_bits = 0; // Random() must be called when station is really built (DC_EXEC)
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waiting_triggers = 0;
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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*/
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Station::~Station()
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{
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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free(this->name);
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free(this->speclist);
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if (CleaningPool()) return;
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while (!loading_vehicles.empty()) {
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loading_vehicles.front()->LeaveStation();
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}
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Aircraft *a;
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FOR_ALL_AIRCRAFT(a) {
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if (!IsNormalAircraft(a)) continue;
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if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
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}
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MarkDirty();
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InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
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DeleteWindowById(WC_STATION_VIEW, index);
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WindowNumber wno = (index << 16) | VLW_STATION_LIST | this->owner;
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DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11));
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DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11));
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DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11));
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DeleteWindowById(WC_AIRCRAFT_LIST, wno | (VEH_AIRCRAFT << 11));
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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/* Subsidies need removal as well */
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DeleteSubsidyWithStation(index);
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/* Remove all news items */
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DeleteStationNews(this->index);
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InvalidateWindowData(WC_SELECT_STATION, 0, 0);
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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goods[c].cargo.Truncate(0);
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}
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CargoPacket *cp;
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FOR_ALL_CARGOPACKETS(cp) {
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/* Don't allow cargo packets with invalid source station */
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if (cp->source == this->index) cp->source = INVALID_STATION;
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}
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}
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/**
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* Get the primary road stop (the first road stop) that the given vehicle can load/unload.
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* @param v the vehicle to get the first road stop for
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* @return the first roadstop that this vehicle can load at
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*/
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RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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{
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RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK);
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for (; rs != NULL; rs = rs->next) {
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/* The vehicle cannot go to this roadstop (different roadtype) */
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if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
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/* The vehicle is articulated and can therefor not go the a standard road stop */
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if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
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/* The vehicle can actually go to this road stop. So, return it! */
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break;
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}
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return rs;
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}
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/** Called when new facility is built on the station. If it is the first facility
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* it initializes also 'xy' and 'random_bits' members */
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void Station::AddFacility(byte new_facility_bit, TileIndex facil_xy)
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{
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if (facilities == 0) {
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xy = facil_xy;
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random_bits = Random();
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}
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facilities |= new_facility_bit;
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owner = _current_company;
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build_date = _date;
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}
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void Station::MarkDirty() const
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{
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if (sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, index, SVW_CAPTION);
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/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
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* and there is no way for us to know which is the biggest. So make the
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* biggest area dirty, and we are safe for sure. */
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MarkAllViewportsDirty(
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sign.left - 6,
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sign.top,
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sign.left + ScaleByZoom(sign.width_1 + 12, ZOOM_LVL_MAX),
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sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
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}
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}
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void Station::MarkTilesDirty(bool cargo_change) const
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{
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TileIndex tile = train_tile;
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int w, h;
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if (tile == INVALID_TILE) return;
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/* cargo_change is set if we're refreshing the tiles due to cargo moving
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* around. */
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if (cargo_change) {
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/* Don't waste time updating if there are no custom station graphics
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* that might change. Even if there are custom graphics, they might
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* not change. Unfortunately we have no way of telling. */
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if (this->num_specs == 0) return;
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}
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for (h = 0; h < trainst_h; h++) {
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for (w = 0; w < trainst_w; w++) {
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if (TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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bool Station::TileBelongsToRailStation(TileIndex tile) const
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{
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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}
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/** Obtain the length of a platform
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* @pre tile must be a railway station tile
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* @param tile A tile that contains the platform in question
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* @return The length of the platform
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*/
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uint Station::GetPlatformLength(TileIndex tile) const
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{
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TileIndex t;
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TileIndexDiff delta;
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uint len = 0;
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assert(TileBelongsToRailStation(tile));
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delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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t = tile;
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do {
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t -= delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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t = tile;
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do {
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t += delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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return len - 1;
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}
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/** Determines the REMAINING length of a platform, starting at (and including)
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* the given tile.
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* @param tile the tile from which to start searching. Must be a railway station tile
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* @param dir The direction in which to search.
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* @return The platform length
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*/
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uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
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{
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TileIndex start_tile = tile;
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uint length = 0;
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assert(IsRailwayStationTile(tile));
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assert(dir < DIAGDIR_END);
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do {
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length ++;
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tile += TileOffsByDiagDir(dir);
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} while (IsCompatibleTrainStationTile(tile, start_tile));
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return length;
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}
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/** Determines whether a station is a buoy only.
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* @todo Ditch this encoding of buoys
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*/
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bool Station::IsBuoy() const
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{
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return (had_vehicle_of_type & HVOT_BUOY) != 0;
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}
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/** Determines the catchment radius of the station
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* @return The radius
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*/
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uint Station::GetCatchmentRadius() const
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{
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uint ret = CA_NONE;
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if (_settings_game.station.modified_catchment) {
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if (this->bus_stops != NULL) ret = max<uint>(ret, CA_BUS);
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if (this->truck_stops != NULL) ret = max<uint>(ret, CA_TRUCK);
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if (this->train_tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
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if (this->dock_tile != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
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if (this->airport_tile != INVALID_TILE) ret = max<uint>(ret, this->Airport()->catchment);
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} else {
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if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport_tile != INVALID_TILE) {
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ret = CA_UNMODIFIED;
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}
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}
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return ret;
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}
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/************************************************************************/
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/* StationRect implementation */
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/************************************************************************/
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StationRect::StationRect()
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{
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MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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left = top = right = bottom = 0;
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}
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/**
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* Determines whether a given point (x, y) is within a certain distance of
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* the station rectangle.
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* @note x and y are in Tile coordinates
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* @param x X coordinate
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* @param y Y coordinate
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* @param distance The maxmium distance a point may have (L1 norm)
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* @return true if the point is within distance tiles of the station rectangle
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*/
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bool StationRect::PtInExtendedRect(int x, int y, int distance) const
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{
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return (left - distance <= x && x <= right + distance && top - distance <= y && y <= bottom + distance);
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}
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bool StationRect::IsEmpty() const
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{
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return (left == 0 || left > right || top > bottom);
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}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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if (IsEmpty()) {
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/* we are adding the first station tile */
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if (mode != ADD_TEST) {
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left = right = x;
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top = bottom = y;
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}
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} else if (!PtInExtendedRect(x, y)) {
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/* current rect is not empty and new point is outside this rect
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* make new spread-out rectangle */
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Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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/* check new rect dimensions against preset max */
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int w = new_rect.right - new_rect.left + 1;
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
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assert(mode != ADD_TRY);
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_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
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return false;
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}
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/* spread-out ok, return true */
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if (mode != ADD_TEST) {
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/* we should update the station rect */
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*this = new_rect;
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}
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} else {
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; // new point is inside the rect, we don't need to do anything
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}
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return true;
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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return (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) && // important when the old rect is completely inside the new rect, resp. the old one was empty
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BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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}
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/**
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* Check whether station tiles of the given station id exist in the given rectangle
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* @param st_id Station ID to look for in the rectangle
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* @param left_a Minimal tile X edge of the rectangle
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* @param top_a Minimal tile Y edge of the rectangle
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* @param right_a Maximal tile X edge of the rectangle (inclusive)
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* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
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* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
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*/
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/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
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{
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TileIndex top_left = TileXY(left_a, top_a);
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int width = right_a - left_a + 1;
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int height = bottom_a - top_a + 1;
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BEGIN_TILE_LOOP(tile, width, height, top_left)
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if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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END_TILE_LOOP(tile, width, height, top_left);
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return false;
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}
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bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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/* look if removed tile was on the bounding rect edge
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* and try to reduce the rect by this edge
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* do it until we have empty rect or nothing to do */
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for (;;) {
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/* check if removed tile is on rect edge */
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bool left_edge = (x == left);
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bool right_edge = (x == right);
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bool top_edge = (y == top);
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bool bottom_edge = (y == bottom);
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/* can we reduce the rect in either direction? */
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bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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if (reduce_x) {
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/* reduce horizontally */
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if (left_edge) {
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/* move left edge right */
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left = x = x + 1;
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} else {
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/* move right edge left */
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right = x = x - 1;
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}
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}
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if (reduce_y) {
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/* reduce vertically */
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if (top_edge) {
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/* move top edge down */
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top = y = y + 1;
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} else {
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/* move bottom edge up */
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bottom = y = y - 1;
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}
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}
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if (left > right || top > bottom) {
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/* can't continue, if the remaining rectangle is empty */
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MakeEmpty();
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return true; // empty remaining rect
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}
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}
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return false; // non-empty remaining rect
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}
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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{
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assert(PtInExtendedRect(TileX(tile), TileY(tile)));
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assert(PtInExtendedRect(TileX(tile) + w - 1, TileY(tile) + h - 1));
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bool empty = AfterRemoveTile(st, tile);
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if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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return empty;
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}
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StationRect& StationRect::operator = (Rect src)
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{
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left = src.left;
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top = src.top;
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right = src.right;
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bottom = src.bottom;
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return *this;
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}
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/************************************************************************/
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/* RoadStop implementation */
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/************************************************************************/
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/** Initializes a RoadStop */
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RoadStop::RoadStop(TileIndex tile) :
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xy(tile),
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status(3), // stop is free
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num_vehicles(0),
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next(NULL)
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{
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DEBUG(ms, cDebugCtorLevel, "I+ at %d[0x%x]", tile, tile);
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}
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/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might
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* have and unlinks it from the linked list of road stops at the given station
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*/
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RoadStop::~RoadStop()
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{
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if (CleaningPool()) return;
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/* Clear the slot assignment of all vehicles heading for this road stop */
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if (num_vehicles != 0) {
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RoadVehicle *rv;
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FOR_ALL_ROADVEHICLES(rv) {
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if (rv->slot == this) ClearSlot(rv);
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}
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}
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assert(num_vehicles == 0);
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DEBUG(ms, cDebugCtorLevel , "I- at %d[0x%x]", xy, xy);
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}
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/** Checks whether there is a free bay in this road stop */
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bool RoadStop::HasFreeBay() const
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{
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return GB(status, 0, MAX_BAY_COUNT) != 0;
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}
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/** Checks whether the given bay is free in this road stop */
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bool RoadStop::IsFreeBay(uint nr) const
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{
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assert(nr < MAX_BAY_COUNT);
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return HasBit(status, nr);
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}
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/**
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* Allocates a bay
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* @return the allocated bay number
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* @pre this->HasFreeBay()
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*/
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uint RoadStop::AllocateBay()
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{
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assert(HasFreeBay());
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/* Find the first free bay. If the bit is set, the bay is free. */
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uint bay_nr = 0;
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while (!HasBit(status, bay_nr)) bay_nr++;
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ClrBit(status, bay_nr);
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return bay_nr;
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}
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/**
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* Allocates a bay in a drive-through road stop
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* @param nr the number of the bay to allocate
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*/
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void RoadStop::AllocateDriveThroughBay(uint nr)
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{
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assert(nr < MAX_BAY_COUNT);
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ClrBit(status, nr);
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}
|
|
|
|
/**
|
|
* Frees the given bay
|
|
* @param nr the number of the bay to free
|
|
*/
|
|
void RoadStop::FreeBay(uint nr)
|
|
{
|
|
assert(nr < MAX_BAY_COUNT);
|
|
SetBit(status, nr);
|
|
}
|
|
|
|
|
|
/** Checks whether the entrance of the road stop is occupied by a vehicle */
|
|
bool RoadStop::IsEntranceBusy() const
|
|
{
|
|
return HasBit(status, 7);
|
|
}
|
|
|
|
/** Makes an entrance occupied or free */
|
|
void RoadStop::SetEntranceBusy(bool busy)
|
|
{
|
|
SB(status, 7, 1, busy);
|
|
}
|
|
|
|
/**
|
|
* Get the next road stop accessible by this vehicle.
|
|
* @param v the vehicle to get the next road stop for.
|
|
* @return the next road stop accessible.
|
|
*/
|
|
RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
|
|
{
|
|
for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
|
|
/* The vehicle cannot go to this roadstop (different roadtype) */
|
|
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
|
|
/* The vehicle is articulated and can therefor not go the a standard road stop */
|
|
if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
|
|
|
|
/* The vehicle can actually go to this road stop. So, return it! */
|
|
return rs;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void InitializeStations()
|
|
{
|
|
_station_pool.CleanPool();
|
|
_roadstop_pool.CleanPool();
|
|
}
|