OpenTTD-patches/.github/workflows/release-windows-store.yml
Patric Stout 146bd74077 Change: [Actions] release Windows Store files to CDN
Currently they had a name that the rest of our system cannot
deal with correctly. "cert.pfx" is also not very descriptive from
a system as a whole.

As such, we now name it like any other file, so it can be published
safely to the CDN.
2023-01-28 20:41:08 +01:00

193 lines
5.4 KiB
YAML

name: Release (Windows Store)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
windows-store:
name: Windows Store
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Download x86 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x86
- name: Download x64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x64
- name: Download arm64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-arm64
- name: Unpack builds
shell: bash
run: |
mkdir builds
cd builds
function extract {
mkdir $1
# Extract the zip version of the release
unzip ../openttd-*-windows-$2.zip -d $1
# Remove the extraneous directory
mv $1/openttd-*-windows-$2/* $1/
rmdir $1/openttd-*-windows-$2
# Move the openttd.exe to the '{arch}-binaries' folder
mkdir $1-binaries
mv $1/openttd.exe $1-binaries/
}
extract x86 win32
extract x64 win64
extract arm64 arm64
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
mv x86 common-binaries
rm -rf x64 arm64
- name: Install OpenGFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
tar xf opengfx-*.tar
echo "::endgroup::"
rm -f opengfx-all.zip opengfx-*.tar
- name: Install OpenMSX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset/opensfx
cd builds/common-binaries/baseset/opensfx
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Generate signing certificate
shell: cmd
run: |
cd builds
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
- name: Generate assets
shell: cmd
run: |
cd os\windows\winstore
call generate-assets.bat
- name: Prepare manifests
shell: cmd
run: |
cd builds
mkdir manifests
REM Set the version environment variable
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
- name: Prepare binaries
shell: bash
run: |
cd builds
# Copy the Windows Store assets
mkdir common-binaries/Assets
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
mkdir Assets
cp -R ../os/windows/winstore/assets/* Assets/
cp manifests/*.xml .
- name: Build
shell: cmd
run: |
REM Add the Windows SDK tools to the PATH
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
call _vspath.bat
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
REM Set the version environment variable
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
cd builds
mkdir output
REM Build and sign the package
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
REM Move resulting files to bundles folder
mkdir bundles
mkdir bundles\internal
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-windows-store
path: builds/bundles
retention-days: 5