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97 lines
3.0 KiB
C
97 lines
3.0 KiB
C
/* $Id$ */
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#ifndef OLDPOOL_H
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#define OLDPOOL_H
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typedef struct OldMemoryPool OldMemoryPool;
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/* The function that is called after a new block is added
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start_item is the first item of the new made block */
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typedef void OldMemoryPoolNewBlock(uint start_item);
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/* The function that is called before a block is cleaned up */
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typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
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/**
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* Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
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* please try to avoid manual calls!
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*/
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struct OldMemoryPool {
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const char* const name; ///< Name of the pool (just for debugging)
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const uint max_blocks; ///< The max amount of blocks this pool can have
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const uint block_size_bits; ///< The size of each block in bits
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const uint item_size; ///< How many bytes one block is
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/// Pointer to a function that is called after a new block is added
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OldMemoryPoolNewBlock *new_block_proc;
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/// Pointer to a function that is called to clean a block
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OldMemoryPoolCleanBlock *clean_block_proc;
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uint current_blocks; ///< How many blocks we have in our pool
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uint total_items; ///< How many items we now have in this pool
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byte **blocks; ///< An array of blocks (one block hold all the items)
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};
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/**
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* Those are the wrappers:
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* CleanPool cleans the pool up, but you can use AddBlockToPool directly again
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* (no need to call CreatePool!)
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* AddBlockToPool adds 1 more block to the pool. Returns false if there is no
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* more room
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*/
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void CleanPool(OldMemoryPool *array);
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bool AddBlockToPool(OldMemoryPool *array);
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/**
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* Adds blocks to the pool if needed (and possible) till index fits inside the pool
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*
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* @return Returns false if adding failed
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*/
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bool AddBlockIfNeeded(OldMemoryPool *array, uint index);
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#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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enum { \
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name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
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name##_POOL_MAX_BLOCKS = max_blocks \
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};
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#define OLD_POOL_ACCESSORS(name, type) \
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static inline type* Get##name(uint index) \
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{ \
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assert(index < _##name##_pool.total_items); \
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return (type*)( \
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_##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \
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(index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \
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); \
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} \
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\
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static inline uint Get##name##PoolSize(void) \
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{ \
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return _##name##_pool.total_items; \
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}
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#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
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OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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extern OldMemoryPool _##name##_pool; \
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OLD_POOL_ACCESSORS(name, type)
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#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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OldMemoryPool _##name##_pool = { \
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#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
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new_block_proc, clean_block_proc, \
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0, 0, NULL \
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};
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#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
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OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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OLD_POOL_ACCESSORS(name, type)
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#endif /* OLDPOOL_H */
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