mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
25a63ec7af
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
137 lines
5.8 KiB
C
137 lines
5.8 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "rail.h"
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#include "station_map.h"
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#include "tunnel_map.h"
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/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
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/* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction along with the trackdir */
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const byte _signal_along_trackdir[] = {
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0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0,
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0x40, 0x40, 0x40, 0x10, 0x80, 0x20
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};
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/* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction against the trackdir */
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const byte _signal_against_trackdir[] = {
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0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0,
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0x80, 0x80, 0x80, 0x20, 0x40, 0x10
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};
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/* Maps a Track to the bits that store the status of the two signals that can
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* be present on the given track */
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const byte _signal_on_track[] = {
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0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30
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};
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/* Maps a diagonal direction to the all trackdirs that are connected to any
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* track entering in this direction (including those making 90 degree turns)
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*/
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const TrackdirBits _exitdir_reaches_trackdirs[] = {
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
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TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
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TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
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};
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const Trackdir _next_trackdir[] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
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TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
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};
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/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
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const TrackdirBits _track_crosses_trackdirs[] = {
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TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */
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};
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/* Maps a track to all tracks that make 90 deg turns with it. */
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const TrackBits _track_crosses_tracks[] = {
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TRACK_BIT_Y, /* TRACK_X */
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TRACK_BIT_X, /* TRACK_Y */
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TRACK_BIT_VERT, /* TRACK_UPPER */
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TRACK_BIT_VERT, /* TRACK_LOWER */
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TRACK_BIT_HORZ, /* TRACK_LEFT */
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TRACK_BIT_HORZ /* TRACK_RIGHT */
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};
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/* Maps a trackdir to the (4-way) direction the tile is exited when following
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* that trackdir */
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const DiagDirection _trackdir_to_exitdir[] = {
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DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_SW,DIAGDIR_SE, DIAGDIR_NE,DIAGDIR_NE,
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DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NW,DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NE,
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};
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const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
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{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
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{INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N},
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{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { // TODO: replace magic with enums
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{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
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{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W},
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{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N}
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};
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const Trackdir _track_direction_to_trackdir[][DIR_END] = {
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{INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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const Trackdir _dir_to_diag_trackdir[] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
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};
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RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
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{
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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return GetRailType(tile);
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case MP_STREET:
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/* rail/road crossing */
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if (IsLevelCrossing(tile)) return GetRailTypeCrossing(tile);
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break;
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case MP_STATION:
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if (IsRailwayStationTile(tile)) return GetRailType(tile);
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break;
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case MP_TUNNELBRIDGE:
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if (IsTunnel(tile)) {
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if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
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return GetRailType(tile);
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}
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} else {
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if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
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return GetRailType(tile);
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}
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}
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break;
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default:
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break;
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}
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return INVALID_RAILTYPE;
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}
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