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https://github.com/JGRennison/OpenTTD-patches.git
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a3739aecdf
by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
121 lines
3.4 KiB
C
121 lines
3.4 KiB
C
/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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typedef byte Pixel;
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typedef struct ColorList {
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byte unk0, unk1, unk2;
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byte window_color_1a, window_color_1b;
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byte window_color_bga, window_color_bgb;
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byte window_color_2;
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} ColorList;
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struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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};
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typedef struct CursorVars {
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Point pos, size, offs, delta;
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Point draw_pos, draw_size;
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CursorID sprite;
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int wheel; // mouse wheel movement
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const CursorID *animate_list, *animate_cur;
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uint animate_timeout;
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bool visible;
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bool dirty;
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bool fix_at;
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} CursorVars;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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void DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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void DrawFrameRect(int left, int top, int right, int bottom, int color, int flags);
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uint16 GetDrawStringPlayerColor(byte player);
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int GetStringWidth(const char *str);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, uint16 str, int maxw);
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void DrawStringMultiLine(int x, int y, uint16 str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(uint cursor);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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VARDEF int _stringwidth_base;
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VARDEF byte _stringwidth_table[0x2A0];
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static inline byte GetCharacterWidth(uint key)
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{
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assert(key >= ASCII_LETTERSTART && key - ASCII_LETTERSTART < lengthof(_stringwidth_table));
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return _stringwidth_table[key - ASCII_LETTERSTART];
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}
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VARDEF DrawPixelInfo _screen;
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VARDEF DrawPixelInfo *_cur_dpi;
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VARDEF ColorList _color_list[16];
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VARDEF CursorVars _cursor;
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VARDEF int _pal_first_dirty;
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VARDEF int _pal_last_dirty;
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VARDEF bool _use_dos_palette;
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern Colour _cur_palette[256];
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#endif
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