mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
6fb092aa7a
The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
296 lines
9.7 KiB
C
296 lines
9.7 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "date.h"
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#include "variables.h"
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#include "macros.h"
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#include "vehicle.h"
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#include "network.h"
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#include "network_data.h"
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#include "network_server.h"
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#include "functions.h"
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#include "currency.h"
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Year _cur_year;
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Month _cur_month;
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Date _date;
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DateFract _date_fract;
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void SetDate(Date date)
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{
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YearMonthDay ymd;
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_date = date;
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ConvertDateToYMD(date, &ymd);
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_cur_year = ymd.year;
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_cur_month = ymd.month;
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#ifdef ENABLE_NETWORK
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_network_last_advertise_frame = 0;
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_network_need_advertise = true;
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#endif /* ENABLE_NETWORK */
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}
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#define M(a, b) ((a << 5) | b)
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static const uint16 _month_date_from_year_day[] = {
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M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31),
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M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29),
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M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31),
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M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30),
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M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31),
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M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30),
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M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31),
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M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31),
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M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30),
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M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31),
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M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30),
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M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31),
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};
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#undef M
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enum {
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ACCUM_JAN = 0,
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ACCUM_FEB = ACCUM_JAN + 31,
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ACCUM_MAR = ACCUM_FEB + 29,
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ACCUM_APR = ACCUM_MAR + 31,
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ACCUM_MAY = ACCUM_APR + 30,
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ACCUM_JUN = ACCUM_MAY + 31,
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ACCUM_JUL = ACCUM_JUN + 30,
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ACCUM_AUG = ACCUM_JUL + 31,
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ACCUM_SEP = ACCUM_AUG + 31,
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ACCUM_OCT = ACCUM_SEP + 30,
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ACCUM_NOV = ACCUM_OCT + 31,
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ACCUM_DEC = ACCUM_NOV + 30,
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};
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static const uint16 _accum_days_for_month[] = {
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ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR,
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ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG,
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ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
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};
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static inline bool IsLeapYear(Year yr)
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{
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return yr % 4 == 0 && (yr % 100 != 0 || yr % 400 == 0);
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}
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/**
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* Converts a Date to a Year, Month & Day.
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* @param date the date to convert from
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* @param ymd the year, month and day to write to
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*/
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void ConvertDateToYMD(Date date, YearMonthDay *ymd)
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{
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/*
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* Year determination in multiple steps to account for leap
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* years. First do the large steps, then the smaller ones.
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*/
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/* There are 97 leap years in 400 years */
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Year yr = 400 * (date / (365 * 400 + 97));
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int rem = date % (365 * 400 + 97);
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uint16 x;
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/* There are 24 leap years in 100 years */
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yr += 100 * (rem / (365 * 100 + 24));
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rem = rem % (365 * 100 + 24);
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/* There is 1 leap year every 4 years */
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yr += 4 * (rem / (365 * 4 + 1));
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rem = rem % (365 * 4 + 1);
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/* The last (max 3) years to account for; the first one
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* can be, but is not necessarily a leap year */
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while (rem >= (IsLeapYear(yr) ? 366 : 365)) {
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rem -= IsLeapYear(yr) ? 366 : 365;
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yr++;
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}
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/* Skip the 29th of February in non-leap years */
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if (!IsLeapYear(yr) && rem >= ACCUM_MAR - 1) rem++;
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ymd->year = yr;
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x = _month_date_from_year_day[rem];
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ymd->month = x >> 5;
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ymd->day = x & 0x1F;
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}
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/**
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* Converts a tupe of Year, Month and Day to a Date.
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* @param year is a number between 0..MAX_YEAR
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* @param month is a number between 0..11
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* @param day is a number between 1..31
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*/
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Date ConvertYMDToDate(Year year, Month month, Day day)
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{
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/*
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* Each passed leap year adds one day to the 'day count'.
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*
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* A special case for the year 0 as no year has been passed,
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* but '(year - 1) / 4' does not yield '-1' to counteract the
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* '+1' at the end of the formula as divisions round to zero.
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*/
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int nr_of_leap_years = (year == 0) ? 0 : ((year - 1) / 4 - (year - 1) / 100 + (year - 1) / 400 + 1);
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/* Day-offset in a leap year */
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int days = _accum_days_for_month[month] + day - 1;
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/* Account for the missing of the 29th of February in non-leap years */
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if (!IsLeapYear(year) && days >= ACCUM_MAR) days--;
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return year * 365 + nr_of_leap_years + days;
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}
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/** Functions used by the IncreaseDate function */
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extern void OnNewDay_Train(Vehicle *v);
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extern void OnNewDay_RoadVeh(Vehicle *v);
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extern void OnNewDay_Aircraft(Vehicle *v);
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extern void OnNewDay_Ship(Vehicle *v);
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static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
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extern void OnNewDay_DisasterVehicle(Vehicle *v);
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typedef void OnNewVehicleDayProc(Vehicle *v);
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static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
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OnNewDay_Train,
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OnNewDay_RoadVeh,
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OnNewDay_Ship,
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OnNewDay_Aircraft,
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OnNewDay_EffectVehicle,
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OnNewDay_DisasterVehicle,
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};
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extern void WaypointsDailyLoop(void);
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extern void TextMessageDailyLoop(void);
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extern void EnginesDailyLoop(void);
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extern void DisasterDailyLoop(void);
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extern void PlayersMonthlyLoop(void);
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extern void EnginesMonthlyLoop(void);
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extern void TownsMonthlyLoop(void);
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extern void IndustryMonthlyLoop(void);
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extern void StationMonthlyLoop(void);
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extern void PlayersYearlyLoop(void);
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extern void TrainsYearlyLoop(void);
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extern void RoadVehiclesYearlyLoop(void);
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extern void AircraftYearlyLoop(void);
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extern void ShipsYearlyLoop(void);
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extern void ShowEndGameChart(void);
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static const Month _autosave_months[] = {
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0, // never
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1, // every month
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3, // every 3 months
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6, // every 6 months
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12, // every 12 months
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};
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/**
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* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
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*/
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static void RunVehicleDayProc(uint daytick)
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{
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uint total = _vehicle_pool.total_items;
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uint i;
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for (i = daytick; i < total; i += DAY_TICKS) {
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Vehicle *v = GetVehicle(i);
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if (v->type != 0) _on_new_vehicle_day_proc[v->type - 0x10](v);
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}
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}
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void IncreaseDate(void)
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{
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YearMonthDay ymd;
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if (_game_mode == GM_MENU) {
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_tick_counter++;
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return;
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}
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RunVehicleDayProc(_date_fract);
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/* increase day, and check if a new day is there? */
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_tick_counter++;
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_date_fract++;
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if (_date_fract < DAY_TICKS) return;
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_date_fract = 0;
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/* yeah, increase day counter and call various daily loops */
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_date++;
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TextMessageDailyLoop();
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DisasterDailyLoop();
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WaypointsDailyLoop();
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if (_game_mode != GM_MENU) {
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InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
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EnginesDailyLoop();
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}
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/* check if we entered a new month? */
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ConvertDateToYMD(_date, &ymd);
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if (ymd.month == _cur_month) return;
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_cur_month = ymd.month;
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/* yes, call various monthly loops */
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if (_game_mode != GM_MENU) {
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if (_opt.autosave != 0 && (_cur_month % _autosave_months[_opt.autosave]) == 0) {
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_do_autosave = true;
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RedrawAutosave();
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}
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PlayersMonthlyLoop();
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EnginesMonthlyLoop();
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TownsMonthlyLoop();
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IndustryMonthlyLoop();
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StationMonthlyLoop();
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#ifdef ENABLE_NETWORK
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if (_network_server) NetworkServerMonthlyLoop();
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#endif /* ENABLE_NETWORK */
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}
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/* check if we entered a new year? */
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if (ymd.year == _cur_year) return;
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_cur_year = ymd.year;
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/* yes, call various yearly loops */
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PlayersYearlyLoop();
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TrainsYearlyLoop();
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RoadVehiclesYearlyLoop();
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AircraftYearlyLoop();
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ShipsYearlyLoop();
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#ifdef ENABLE_NETWORK
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if (_network_server) NetworkServerYearlyLoop();
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#endif /* ENABLE_NETWORK */
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/* check if we reached end of the game */
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if (_cur_year == _patches.ending_year) {
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ShowEndGameChart();
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/* check if we reached the maximum year, decrement dates by a year */
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} else if (_cur_year == MAX_YEAR + 1) {
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Vehicle *v;
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uint days_this_year;
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_cur_year--;
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days_this_year = IsLeapYear(_cur_year) ? 366 : 365;
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_date -= days_this_year;
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FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;
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/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
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* all of them if the date is set back, else those messages will hang for ever */
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InitTextMessage();
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}
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if (_patches.auto_euro) CheckSwitchToEuro();
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}
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