mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.h Functions to be called to log a crash */
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#ifndef CRASHLOG_H
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#define CRASHLOG_H
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#include "3rdparty/nlohmann/json.hpp"
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/**
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* Helper class for creating crash logs.
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*/
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class CrashLog {
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private:
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/** Error message coming from #FatalError(format, ...). */
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static std::string message;
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/**
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* Convert system crash reason to JSON.
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*
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* @param survey The JSON object.
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*/
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virtual void SurveyCrash(nlohmann::json &survey) const = 0;
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/**
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* Convert stacktrace to JSON.
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*
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* @param survey The JSON object.
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*/
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virtual void SurveyStacktrace(nlohmann::json &survey) const = 0;
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/**
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* Execute the func() and return its value. If any exception / signal / crash happens,
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* catch it and return false. This function should, in theory, never not return, even
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* in the worst conditions.
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*
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* @param section_name The name of the section to be executed. Printed when a crash happens.
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* @param func The function to call.
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* @return true iff the function returned true.
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*/
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virtual bool TryExecute(std::string_view section_name, std::function<bool()> &&func) = 0;
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protected:
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std::string CreateFileName(const char *ext, bool with_dir = true) const;
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public:
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/** Stub destructor to silence some compilers. */
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virtual ~CrashLog() = default;
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nlohmann::json survey;
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std::string crashlog_filename;
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std::string crashdump_filename;
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std::string savegame_filename;
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std::string screenshot_filename;
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void FillCrashLog();
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void PrintCrashLog() const;
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bool WriteCrashLog();
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virtual bool WriteCrashDump();
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bool WriteSavegame();
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bool WriteScreenshot();
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void SendSurvey() const;
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void MakeCrashLog();
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/**
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* Initialiser for crash logs; do the appropriate things so crashes are
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* handled by our crash handler instead of returning straight to the OS.
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* @note must be implemented by all implementers of CrashLog.
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*/
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static void InitialiseCrashLog();
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/**
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* Prepare crash log handler for a newly started thread.
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* @note must be implemented by all implementers of CrashLog.
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*/
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static void InitThread();
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static void SetErrorMessage(const std::string &message);
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static void AfterCrashLogCleanup();
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};
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#endif /* CRASHLOG_H */
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