mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
65f5ec13f6
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
1002 lines
22 KiB
C
1002 lines
22 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "industry_map.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "news.h"
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#include "station.h"
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#include "waypoint.h"
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#include "town.h"
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#include "industry.h"
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#include "player.h"
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#include "airport.h"
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#include "sound.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "date.h"
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static void DisasterClearSquare(TileIndex tile)
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{
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if (!EnsureNoVehicle(tile)) return;
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(tile)) {
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PlayerID p = _current_player;
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_current_player = OWNER_WATER;
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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_current_player = p;
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}
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break;
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case MP_HOUSE: {
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PlayerID p = _current_player;
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_current_player = OWNER_NONE;
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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_current_player = p;
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break;
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}
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case MP_TREES:
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case MP_CLEAR:
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DoClearSquare(tile);
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break;
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default:
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break;
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}
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}
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static const SpriteID _disaster_images_1[] = {0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41};
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static const SpriteID _disaster_images_2[] = {0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44};
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static const SpriteID _disaster_images_3[] = {0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E};
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static const SpriteID _disaster_images_4[] = {0xF46, 0xF46, 0xF47, 0xF47, 0xF48, 0xF48, 0xF49, 0xF49};
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static const SpriteID _disaster_images_5[] = {0xF4A, 0xF4A, 0xF4B, 0xF4B, 0xF4C, 0xF4C, 0xF4D, 0xF4D};
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static const SpriteID _disaster_images_6[] = {0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50};
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static const SpriteID _disaster_images_7[] = {0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51};
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static const SpriteID _disaster_images_8[] = {0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52};
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static const SpriteID _disaster_images_9[] = {0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E};
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static const SpriteID * const _disaster_images[] = {
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_disaster_images_1, _disaster_images_1,
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_disaster_images_2, _disaster_images_2,
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_disaster_images_3, _disaster_images_3,
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_disaster_images_8, _disaster_images_8, _disaster_images_9,
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_disaster_images_6, _disaster_images_6,
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_disaster_images_7, _disaster_images_7,
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_disaster_images_4, _disaster_images_5,
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};
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static void DisasterVehicleUpdateImage(Vehicle *v)
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{
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int img = v->u.disaster.image_override;
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if (img == 0)
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img = _disaster_images[v->subtype][v->direction];
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v->cur_image = img;
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}
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static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype)
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{
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v->type = VEH_Disaster;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = z;
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v->tile = TileVirtXY(x, y);
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v->direction = direction;
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v->subtype = subtype;
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v->x_offs = -1;
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v->y_offs = -1;
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v->sprite_width = 2;
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v->sprite_height = 2;
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v->z_height = 5;
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v->owner = OWNER_NONE;
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v->vehstatus = VS_UNCLICKABLE;
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v->u.disaster.image_override = 0;
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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v->current_order.dest.station = 0;
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DisasterVehicleUpdateImage(v);
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VehiclePositionChanged(v);
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BeginVehicleMove(v);
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EndVehicleMove(v);
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}
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static void DeleteDisasterVeh(Vehicle *v)
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{
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DeleteVehicleChain(v);
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}
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static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
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{
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Vehicle *u;
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BeginVehicleMove(v);
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = z;
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v->tile = TileVirtXY(x, y);
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DisasterVehicleUpdateImage(v);
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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if ( (u=v->next) != NULL) {
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int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
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int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
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BeginVehicleMove(u);
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u->x_pos = x;
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u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3);
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safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
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u->z_pos = GetSlopeZ(safe_x, safe_y);
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u->direction = v->direction;
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DisasterVehicleUpdateImage(u);
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VehiclePositionChanged(u);
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EndVehicleMove(u);
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if ( (u=u->next) != NULL) {
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BeginVehicleMove(u);
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u->x_pos = x;
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u->y_pos = y;
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u->z_pos = z + 5;
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VehiclePositionChanged(u);
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EndVehicleMove(u);
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}
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}
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}
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static void DisasterTick_Zeppeliner(Vehicle *v)
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{
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GetNewVehiclePosResult gp;
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Station *st;
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int x,y;
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byte z;
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TileIndex tile;
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++v->tick_counter;
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if (v->current_order.dest.disaster < 2) {
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if (v->tick_counter&1)
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return;
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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if (v->current_order.dest.disaster == 1) {
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if (++v->age == 38) {
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v->current_order.dest.disaster = 2;
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v->age = 0;
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}
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if ((v->tick_counter&7)==0) {
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CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
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}
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} else if (v->current_order.dest.disaster == 0) {
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tile = v->tile; /**/
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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v->current_order.dest.disaster = 1;
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v->age = 0;
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SetDParam(0, GetStationIndex(tile));
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AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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v->index,
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0);
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}
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}
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if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1)
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DeleteDisasterVeh(v);
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return;
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}
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if (v->current_order.dest.disaster > 2) {
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if (++v->age <= 13320)
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return;
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tile = v->tile; /**/
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStationByTile(tile);
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CLRBITS(st->airport_flags, RUNWAY_IN_block);
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}
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SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
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DeleteDisasterVeh(v);
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return;
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}
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x = v->x_pos;
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y = v->y_pos;
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z = GetSlopeZ(x,y);
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if (z < v->z_pos)
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z = v->z_pos - 1;
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SetDisasterVehiclePos(v, x, y, z);
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if (++v->age == 1) {
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CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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SndPlayVehicleFx(SND_12_EXPLOSION, v);
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v->u.disaster.image_override = SPR_BLIMP_CRASHING;
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} else if (v->age == 70) {
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v->u.disaster.image_override = SPR_BLIMP_CRASHED;
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} else if (v->age <= 300) {
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if (!(v->tick_counter&7)) {
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uint32 r = Random();
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CreateEffectVehicleRel(v,
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GB(r, 0, 4) - 7,
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GB(r, 4, 4) - 7,
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GB(r, 8, 3) + 5,
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EV_EXPLOSION_SMALL);
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}
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} else if (v->age == 350) {
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v->current_order.dest.disaster = 3;
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v->age = 0;
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}
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tile = v->tile;/**/
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStationByTile(tile);
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SETBITS(st->airport_flags, RUNWAY_IN_block);
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}
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}
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// UFO starts in the middle, and flies around a bit until it locates
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// a road vehicle which it targets.
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static void DisasterTick_UFO(Vehicle *v)
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{
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GetNewVehiclePosResult gp;
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Vehicle *u;
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uint dist;
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byte z;
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v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
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if (v->current_order.dest.disaster == 0) {
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// fly around randomly
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int x = TileX(v->dest_tile) * TILE_SIZE;
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int y = TileY(v->dest_tile) * TILE_SIZE;
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if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
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v->direction = GetDirectionTowards(v, x, y);
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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return;
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}
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if (++v->age < 6) {
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v->dest_tile = RandomTile();
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return;
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}
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v->current_order.dest.disaster = 1;
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FOR_ALL_VEHICLES(u) {
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if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
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v->dest_tile = u->index;
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v->age = 0;
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return;
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}
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}
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DeleteDisasterVeh(v);
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} else {
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// target a vehicle
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u = GetVehicle(v->dest_tile);
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if (u->type != VEH_Road) {
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DeleteDisasterVeh(v);
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return;
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}
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dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
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if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
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u->breakdown_ctr = 3;
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u->breakdown_delay = 140;
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}
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v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
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GetNewVehiclePos(v, &gp);
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z = v->z_pos;
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if (dist <= TILE_SIZE && z > u->z_pos) z--;
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SetDisasterVehiclePos(v, gp.x, gp.y, z);
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if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
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v->age++;
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if (u->u.road.crashed_ctr == 0) {
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u->u.road.crashed_ctr++;
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u->vehstatus |= VS_CRASHED;
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AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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u->index,
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0);
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}
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}
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// destroy?
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if (v->age > 50) {
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CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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SndPlayVehicleFx(SND_12_EXPLOSION, v);
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DeleteDisasterVeh(v);
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}
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}
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}
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static void DestructIndustry(Industry *i)
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{
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TileIndex tile;
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for (tile = 0; tile != MapSize(); tile++) {
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
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ResetIndustryConstructionStage(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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}
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// Airplane which destroys an oil refinery
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static void DisasterTick_2(Vehicle *v)
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{
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GetNewVehiclePosResult gp;
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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if (gp.x < -160) {
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DeleteDisasterVeh(v);
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return;
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}
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if (v->current_order.dest.disaster == 2) {
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if (!(v->tick_counter&3)) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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int y = TileY(i->xy) * TILE_SIZE;
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uint32 r = Random();
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CreateEffectVehicleAbove(
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GB(r, 0, 6) + x,
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GB(r, 6, 6) + y,
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GB(r, 12, 4),
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55)
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v->current_order.dest.disaster = 3;
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}
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} else if (v->current_order.dest.disaster == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.dest.disaster = 2;
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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DestructIndustry(i);
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SetDParam(0, i->town->index);
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AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.dest.disaster == 0) {
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int x,y;
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TileIndex tile;
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uint ind;
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x = v->x_pos - 15 * TILE_SIZE;
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y = v->y_pos;
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if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
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return;
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tile = TileVirtXY(x, y);
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if (!IsTileType(tile, MP_INDUSTRY))
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return;
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ind = GetIndustryIndex(tile);
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v->dest_tile = ind;
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if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
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v->current_order.dest.disaster = 1;
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v->age = 0;
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}
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}
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}
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// Helicopter which destroys a factory
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static void DisasterTick_3(Vehicle *v)
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{
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GetNewVehiclePosResult gp;
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
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DeleteDisasterVeh(v);
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return;
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}
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if (v->current_order.dest.disaster == 2) {
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if (!(v->tick_counter&3)) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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int y = TileY(i->xy) * TILE_SIZE;
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uint32 r = Random();
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CreateEffectVehicleAbove(
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GB(r, 0, 6) + x,
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GB(r, 6, 6) + y,
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GB(r, 12, 4),
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55)
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v->current_order.dest.disaster = 3;
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}
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} else if (v->current_order.dest.disaster == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.dest.disaster = 2;
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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DestructIndustry(i);
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SetDParam(0, i->town->index);
|
|
AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
|
|
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
|
|
}
|
|
} else if (v->current_order.dest.disaster == 0) {
|
|
int x,y;
|
|
TileIndex tile;
|
|
uint ind;
|
|
|
|
x = v->x_pos - 15 * TILE_SIZE;
|
|
y = v->y_pos;
|
|
|
|
if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
|
|
return;
|
|
|
|
tile = TileVirtXY(x, y);
|
|
if (!IsTileType(tile, MP_INDUSTRY))
|
|
return;
|
|
|
|
ind = GetIndustryIndex(tile);
|
|
v->dest_tile = ind;
|
|
|
|
if (GetIndustry(ind)->type == IT_FACTORY) {
|
|
v->current_order.dest.disaster = 1;
|
|
v->age = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Helicopter rotor blades
|
|
static void DisasterTick_3b(Vehicle *v)
|
|
{
|
|
if (++v->tick_counter & 1)
|
|
return;
|
|
|
|
if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
|
|
|
|
VehiclePositionChanged(v);
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
}
|
|
|
|
// Big UFO which lands on a piece of rail.
|
|
// Will be shot down by a plane
|
|
static void DisasterTick_4(Vehicle *v)
|
|
{
|
|
GetNewVehiclePosResult gp;
|
|
byte z;
|
|
Vehicle *u,*w;
|
|
Town *t;
|
|
TileIndex tile;
|
|
TileIndex tile_org;
|
|
|
|
v->tick_counter++;
|
|
|
|
if (v->current_order.dest.disaster == 1) {
|
|
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
|
|
v->direction = GetDirectionTowards(v, x, y);
|
|
|
|
GetNewVehiclePos(v, &gp);
|
|
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
|
return;
|
|
}
|
|
|
|
z = GetSlopeZ(v->x_pos, v->y_pos);
|
|
if (z < v->z_pos) {
|
|
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
|
|
return;
|
|
}
|
|
|
|
v->current_order.dest.disaster = 2;
|
|
|
|
FOR_ALL_VEHICLES(u) {
|
|
if (u->type == VEH_Train || u->type == VEH_Road) {
|
|
if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) {
|
|
u->breakdown_ctr = 5;
|
|
u->breakdown_delay = 0xF0;
|
|
}
|
|
}
|
|
}
|
|
|
|
t = ClosestTownFromTile(v->dest_tile, (uint)-1);
|
|
SetDParam(0, t->index);
|
|
AddNewsItem(STR_B004_UFO_LANDS_NEAR,
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
|
|
v->tile,
|
|
0);
|
|
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u == NULL) {
|
|
DeleteDisasterVeh(v);
|
|
return;
|
|
}
|
|
|
|
InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11);
|
|
u->u.disaster.unk2 = v->index;
|
|
|
|
w = ForceAllocateSpecialVehicle();
|
|
if (w == NULL)
|
|
return;
|
|
|
|
u->next = w;
|
|
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
|
|
w->vehstatus |= VS_SHADOW;
|
|
} else if (v->current_order.dest.disaster < 1) {
|
|
|
|
int x = TileX(v->dest_tile) * TILE_SIZE;
|
|
int y = TileY(v->dest_tile) * TILE_SIZE;
|
|
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
|
|
v->direction = GetDirectionTowards(v, x, y);
|
|
GetNewVehiclePos(v, &gp);
|
|
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
|
return;
|
|
}
|
|
|
|
if (++v->age < 6) {
|
|
v->dest_tile = RandomTile();
|
|
return;
|
|
}
|
|
v->current_order.dest.disaster = 1;
|
|
|
|
tile_org = tile = RandomTile();
|
|
do {
|
|
if (IsTileType(tile, MP_RAILWAY) &&
|
|
IsPlainRailTile(tile) &&
|
|
IS_HUMAN_PLAYER(GetTileOwner(tile))) {
|
|
break;
|
|
}
|
|
tile = TILE_MASK(tile+1);
|
|
} while (tile != tile_org);
|
|
v->dest_tile = tile;
|
|
v->age = 0;
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// The plane which will shoot down the UFO
|
|
static void DisasterTick_4b(Vehicle *v)
|
|
{
|
|
GetNewVehiclePosResult gp;
|
|
Vehicle *u;
|
|
int i;
|
|
|
|
v->tick_counter++;
|
|
|
|
GetNewVehiclePos(v, &gp);
|
|
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
|
|
|
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
|
|
DeleteDisasterVeh(v);
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.dest.disaster == 0) {
|
|
u = GetVehicle(v->u.disaster.unk2);
|
|
if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
|
|
return;
|
|
v->current_order.dest.disaster = 1;
|
|
|
|
CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, u);
|
|
|
|
DeleteDisasterVeh(u);
|
|
|
|
for (i = 0; i != 80; i++) {
|
|
uint32 r = Random();
|
|
CreateEffectVehicleAbove(
|
|
GB(r, 0, 6) + v->x_pos - 32,
|
|
GB(r, 5, 6) + v->y_pos - 32,
|
|
0,
|
|
EV_EXPLOSION_SMALL);
|
|
}
|
|
|
|
BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
|
|
tile = TILE_MASK(tile);
|
|
DisasterClearSquare(tile);
|
|
END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
|
|
}
|
|
}
|
|
|
|
// Submarine handler
|
|
static void DisasterTick_5_and_6(Vehicle *v)
|
|
{
|
|
uint32 r;
|
|
GetNewVehiclePosResult gp;
|
|
TileIndex tile;
|
|
|
|
v->tick_counter++;
|
|
|
|
if (++v->age > 8880) {
|
|
VehiclePositionChanged(v);
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
DeleteVehicle(v);
|
|
return;
|
|
}
|
|
|
|
if (!(v->tick_counter & 1)) return;
|
|
|
|
tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction));
|
|
if (IsValidTile(tile) &&
|
|
(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
|
|
!CHANCE16(1,90)) {
|
|
GetNewVehiclePos(v, &gp);
|
|
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
|
return;
|
|
}
|
|
|
|
v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
|
|
}
|
|
|
|
|
|
static void DisasterTick_NULL(Vehicle *v) {}
|
|
typedef void DisasterVehicleTickProc(Vehicle *v);
|
|
|
|
static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
|
|
DisasterTick_Zeppeliner,DisasterTick_NULL,
|
|
DisasterTick_UFO,DisasterTick_NULL,
|
|
DisasterTick_2,DisasterTick_NULL,
|
|
DisasterTick_3,DisasterTick_NULL,DisasterTick_3b,
|
|
DisasterTick_4,DisasterTick_NULL,
|
|
DisasterTick_4b,DisasterTick_NULL,
|
|
DisasterTick_5_and_6,
|
|
DisasterTick_5_and_6,
|
|
};
|
|
|
|
|
|
void DisasterVehicle_Tick(Vehicle *v)
|
|
{
|
|
_disastervehicle_tick_procs[v->subtype](v);
|
|
}
|
|
|
|
|
|
void OnNewDay_DisasterVehicle(Vehicle *v)
|
|
{
|
|
// not used
|
|
}
|
|
|
|
typedef void DisasterInitProc(void);
|
|
|
|
// Zeppeliner which crashes on a small airport
|
|
static void Disaster0_Init(void)
|
|
{
|
|
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
|
Station *st;
|
|
int x;
|
|
|
|
if (v == NULL) return;
|
|
|
|
/* Pick a random place, unless we find a small airport */
|
|
x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->airport_tile != 0 &&
|
|
st->airport_type <= 1 &&
|
|
IS_HUMAN_PLAYER(st->owner)) {
|
|
x = (TileX(st->xy) + 2) * TILE_SIZE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0);
|
|
|
|
// Allocate shadow too?
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u != NULL) {
|
|
v->next = u;
|
|
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1);
|
|
u->vehstatus |= VS_SHADOW;
|
|
}
|
|
}
|
|
|
|
static void Disaster1_Init(void)
|
|
{
|
|
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
|
int x;
|
|
|
|
if (v == NULL) return;
|
|
|
|
x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
|
|
|
|
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2);
|
|
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
|
|
v->age = 0;
|
|
|
|
// Allocate shadow too?
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u != NULL) {
|
|
v->next = u;
|
|
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3);
|
|
u->vehstatus |= VS_SHADOW;
|
|
}
|
|
}
|
|
|
|
static void Disaster2_Init(void)
|
|
{
|
|
Industry *i, *found;
|
|
Vehicle *v,*u;
|
|
int x,y;
|
|
|
|
found = NULL;
|
|
|
|
FOR_ALL_INDUSTRIES(i) {
|
|
if (i->type == IT_OIL_REFINERY &&
|
|
(found == NULL || CHANCE16(1, 2))) {
|
|
found = i;
|
|
}
|
|
}
|
|
|
|
if (found == NULL) return;
|
|
|
|
v = ForceAllocateSpecialVehicle();
|
|
if (v == NULL) return;
|
|
|
|
x = (MapSizeX() + 9) * TILE_SIZE - 1;
|
|
y = TileY(found->xy) * TILE_SIZE + 37;
|
|
|
|
InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4);
|
|
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u != NULL) {
|
|
v->next = u;
|
|
InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5);
|
|
u->vehstatus |= VS_SHADOW;
|
|
}
|
|
}
|
|
|
|
static void Disaster3_Init(void)
|
|
{
|
|
Industry *i, *found;
|
|
Vehicle *v,*u,*w;
|
|
int x,y;
|
|
|
|
found = NULL;
|
|
|
|
FOR_ALL_INDUSTRIES(i) {
|
|
if (i->type == IT_FACTORY &&
|
|
(found==NULL || CHANCE16(1,2))) {
|
|
found = i;
|
|
}
|
|
}
|
|
|
|
if (found == NULL) return;
|
|
|
|
v = ForceAllocateSpecialVehicle();
|
|
if (v == NULL) return;
|
|
|
|
x = -16 * TILE_SIZE;
|
|
y = TileY(found->xy) * TILE_SIZE + 37;
|
|
|
|
InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6);
|
|
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u != NULL) {
|
|
v->next = u;
|
|
InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7);
|
|
u->vehstatus |= VS_SHADOW;
|
|
|
|
w = ForceAllocateSpecialVehicle();
|
|
if (w != NULL) {
|
|
u->next = w;
|
|
InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Disaster4_Init(void)
|
|
{
|
|
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
|
|
int x,y;
|
|
|
|
if (v == NULL) return;
|
|
|
|
x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
|
|
|
|
y = MapMaxX() * TILE_SIZE - 1;
|
|
InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9);
|
|
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
|
|
v->age = 0;
|
|
|
|
// Allocate shadow too?
|
|
u = ForceAllocateSpecialVehicle();
|
|
if (u != NULL) {
|
|
v->next = u;
|
|
InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10);
|
|
u->vehstatus |= VS_SHADOW;
|
|
}
|
|
}
|
|
|
|
// Submarine type 1
|
|
static void Disaster5_Init(void)
|
|
{
|
|
Vehicle *v = ForceAllocateSpecialVehicle();
|
|
int x,y;
|
|
Direction dir;
|
|
uint32 r;
|
|
|
|
if (v == NULL) return;
|
|
|
|
r = Random();
|
|
x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
|
|
|
|
if (r & 0x80000000) {
|
|
y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
|
|
dir = DIR_NW;
|
|
} else {
|
|
y = TILE_SIZE / 2;
|
|
dir = DIR_SE;
|
|
}
|
|
InitializeDisasterVehicle(v, x, y, 0, dir, 13);
|
|
v->age = 0;
|
|
}
|
|
|
|
// Submarine type 2
|
|
static void Disaster6_Init(void)
|
|
{
|
|
Vehicle *v = ForceAllocateSpecialVehicle();
|
|
int x,y;
|
|
Direction dir;
|
|
uint32 r;
|
|
|
|
if (v == NULL) return;
|
|
|
|
r = Random();
|
|
x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
|
|
|
|
if (r & 0x80000000) {
|
|
y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
|
|
dir = DIR_NW;
|
|
} else {
|
|
y = TILE_SIZE / 2;
|
|
dir = DIR_SE;
|
|
}
|
|
InitializeDisasterVehicle(v, x, y, 0, dir, 14);
|
|
v->age = 0;
|
|
}
|
|
|
|
static void Disaster7_Init(void)
|
|
{
|
|
int index = GB(Random(), 0, 4);
|
|
uint m;
|
|
|
|
for (m = 0; m < 15; m++) {
|
|
const Industry* i;
|
|
|
|
FOR_ALL_INDUSTRIES(i) {
|
|
if (i->type == IT_COAL_MINE && --index < 0) {
|
|
SetDParam(0, i->town->index);
|
|
AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
|
|
NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);
|
|
|
|
{
|
|
TileIndex tile = i->xy;
|
|
TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2));
|
|
uint n;
|
|
|
|
for (n = 0; n < 30; n++) {
|
|
DisasterClearSquare(tile);
|
|
tile = TILE_MASK(tile + step);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static DisasterInitProc * const _disaster_initprocs[] = {
|
|
Disaster0_Init,
|
|
Disaster1_Init,
|
|
Disaster2_Init,
|
|
Disaster3_Init,
|
|
Disaster4_Init,
|
|
Disaster5_Init,
|
|
Disaster6_Init,
|
|
Disaster7_Init,
|
|
};
|
|
|
|
static const struct {
|
|
Year min;
|
|
Year max;
|
|
} _dis_years[] = {
|
|
{ 1930, 1955 },
|
|
{ 1940, 1970 },
|
|
{ 1960, 1990 },
|
|
{ 1970, 2000 },
|
|
{ 2000, 2100 },
|
|
{ 1940, 1965 },
|
|
{ 1975, 2010 },
|
|
{ 1950, 1985 }
|
|
};
|
|
|
|
|
|
static void DoDisaster(void)
|
|
{
|
|
byte buf[lengthof(_dis_years)];
|
|
uint i;
|
|
uint j;
|
|
|
|
j = 0;
|
|
for (i = 0; i != lengthof(_dis_years); i++) {
|
|
if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i;
|
|
}
|
|
|
|
if (j == 0) return;
|
|
|
|
_disaster_initprocs[buf[RandomRange(j)]]();
|
|
}
|
|
|
|
|
|
static void ResetDisasterDelay(void)
|
|
{
|
|
_disaster_delay = GB(Random(), 0, 9) + 730;
|
|
}
|
|
|
|
void DisasterDailyLoop(void)
|
|
{
|
|
if (--_disaster_delay != 0) return;
|
|
|
|
ResetDisasterDelay();
|
|
|
|
if (_opt.diff.disasters != 0) DoDisaster();
|
|
}
|
|
|
|
void StartupDisasters(void)
|
|
{
|
|
ResetDisasterDelay();
|
|
}
|