OpenTTD-patches/src/zoning_cmd.cpp
Jonathan G Rennison 19e4895ffd Add cargo mask of town production cargoes
Use for all non-GUI cases (where display sort order is not required)
2024-02-19 04:11:25 +00:00

583 lines
19 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "station_type.h"
#include "station_base.h"
#include "industry.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "map_func.h"
#include "company_func.h"
#include "town_map.h"
#include "table/sprites.h"
#include "station_func.h"
#include "station_map.h"
#include "town.h"
#include "tracerestrict.h"
#include "window_func.h"
#include "zoning.h"
#include "viewport_func.h"
#include "road_map.h"
#include "animated_tile.h"
#include "3rdparty/cpp-btree/btree_set.h"
Zoning _zoning;
static const SpriteID ZONING_INVALID_SPRITE_ID = UINT_MAX;
static btree::btree_set<uint32_t> _zoning_cache_inner;
static btree::btree_set<uint32_t> _zoning_cache_outer;
/**
* Draw the zoning sprites.
*
* @param SpriteID image
* the image
* @param SpriteID colour
* the colour of the zoning
* @param TileInfo ti
* the tile
*/
void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti)
{
if (colour != ZONING_INVALID_SPRITE_ID) {
AddSortableSpriteToDraw(image + ti->tileh, colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
}
/**
* Detect whether this area is within the acceptance of any station.
*
* @param TileArea area
* the area to search by
* @param Owner owner
* the owner of the stations which we need to match again
* @param StationFacility facility_mask
* one or more facilities in the mask must be present for a station to be used
* @return true if a station is found
*/
bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner, StationFacility facility_mask)
{
StationFinder morestations(area);
for (const Station *st : *morestations.GetStations()) {
if (st->owner != owner || !(st->facilities & facility_mask)) continue;
Rect rect = st->GetCatchmentRect();
return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area);
}
return false;
}
/**
* Check whether the player can build in tile.
*
* @param TileIndex tile
* @param Owner owner
* @return red if they cannot
*/
SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner)
{
/* Let's first check for the obvious things you cannot build on */
switch (GetTileType(tile)) {
case MP_INDUSTRY:
case MP_OBJECT:
case MP_STATION:
case MP_HOUSE:
case MP_TUNNELBRIDGE:
return SPR_ZONING_INNER_HIGHLIGHT_RED;
/* There are only two things you can own (or some else
* can own) that you can still build on. i.e. roads and
* railways.
* @todo
* Add something more intelligent, check what tool the
* user is currently using (and if none, assume some
* standards), then check it against if owned by some-
* one else (e.g. railway on someone else's road).
* While that being said, it should also check if it
* is not possible to build railway/road on someone
* else's/your own road/railway (e.g. the railway track
* is curved or a cross).
*/
case MP_ROAD:
case MP_RAILWAY:
if (GetTileOwner(tile) != owner) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
} else {
return ZONING_INVALID_SPRITE_ID;
}
default:
return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Check the opinion of the local authority in the tile.
*
* @param TileIndex tile
* @param Owner owner
* @return black if no opinion, orange if bad,
* light blue if good or invalid if no town
*/
SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner)
{
int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good
Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (town != nullptr) {
if (HasBit(town->have_ratings, owner)) {
opinion = (town->ratings[owner] > 0) ? 3 : 2;
} else {
opinion = 1;
}
}
switch (opinion) {
case 1: return SPR_ZONING_INNER_HIGHLIGHT_BLACK; // no opinion
case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; // bad
case 3: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; // good
default: return ZONING_INVALID_SPRITE_ID; // no town
}
}
/**
* Detect whether the tile is within the catchment zone of a station.
*
* @param TileIndex tile
* @param Owner owner
* @param open_window_only
* only use stations which have their station window open
* @return black if within, light blue if only in acceptance zone
* and nothing if no nearby station.
*/
SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner, bool open_window_only)
{
// Never on a station.
if (IsTileType(tile, MP_STATION)) {
return ZONING_INVALID_SPRITE_ID;
}
StationFinder stations(TileArea(tile, 1, 1));
for (const Station *st : *stations.GetStations()) {
if (st->owner == owner) {
if (!open_window_only || FindWindowById(WC_STATION_VIEW, st->index) != nullptr) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
}
}
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* Detect whether a building is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner)
{
if (!IsTileType(tile, MP_HOUSE)) {
return ZONING_INVALID_SPRITE_ID;
}
auto has_town_cargo = [&](const CargoArray &dat) {
for (CargoID cid : SetCargoBitIterator(CargoSpec::town_production_cargo_mask[TPE_PASSENGERS] | CargoSpec::town_production_cargo_mask[TPE_MAIL])) {
if (dat[cid] > 0) return true;
}
return false;
};
CargoArray dat{};
dat.Clear();
AddAcceptedCargo(tile, dat, nullptr);
if (!has_town_cargo(dat)) {
/* nothing is accepted, so now test if cargo is produced */
AddProducedCargo(tile, dat);
if (!has_town_cargo(dat)) {
/* still don't have town cargo, so give up */
return ZONING_INVALID_SPRITE_ID;
}
}
StationFinder stations(TileArea(tile, 1, 1));
for (const Station *st : *stations.GetStations()) {
if (st->owner == owner) {
return ZONING_INVALID_SPRITE_ID;
}
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
/**
* Detect whether an industry is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner)
{
if (IsTileType(tile, MP_INDUSTRY)) {
const Industry *ind = Industry::GetByTile(tile);
if (ind->neutral_station != nullptr) return ZONING_INVALID_SPRITE_ID;
for (const Station *st : ind->stations_near) {
if (st->owner == owner) {
if (st->facilities & (~(FACIL_BUS_STOP | FACIL_TRUCK_STOP)) || st->facilities == (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) {
return ZONING_INVALID_SPRITE_ID;
} else if (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) {
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
if (ind->produced_cargo[i] != INVALID_CARGO && st->facilities & (IsCargoInClass(ind->produced_cargo[i], CC_PASSENGERS) ? FACIL_BUS_STOP : FACIL_TRUCK_STOP)) {
return ZONING_INVALID_SPRITE_ID;
}
}
for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
if (ind->accepts_cargo[i] != INVALID_CARGO && st->facilities & (IsCargoInClass(ind->accepts_cargo[i], CC_PASSENGERS) ? FACIL_BUS_STOP : FACIL_TRUCK_STOP)) {
return ZONING_INVALID_SPRITE_ID;
}
}
}
}
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* Detect whether a tile is a restricted signal tile
*
* @param TileIndex tile
* @param Owner owner
* @return red if a restricted signal, nothing otherwise
*/
SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
{
if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeRestrictedSignal(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* Detect whether a tile is a restricted signal tile
*
* @param TileIndex tile
* @param Owner owner
* @return red if a restricted signal, nothing otherwise
*/
inline SpriteID TileZoneCheckRoadGridEvaluation(TileIndex tile, uint grid_size)
{
const bool x_grid = (TileX(tile) % grid_size == 0);
const bool y_grid = (TileY(tile) % grid_size == 0);
if (x_grid || y_grid) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
} else {
return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Detect whether a tile is a one way road
*
* @param TileIndex tile
* @param Owner owner
* @return red if a restricted signal, nothing otherwise
*/
inline SpriteID TileZoneCheckOneWayRoadEvaluation(TileIndex tile)
{
if (!MayHaveRoad(tile)) return ZONING_INVALID_SPRITE_ID;
RoadCachedOneWayState rcows = GetRoadCachedOneWayState(tile);
switch (rcows) {
default:
return ZONING_INVALID_SPRITE_ID;
case RCOWS_NO_ACCESS:
return SPR_ZONING_INNER_HIGHLIGHT_RED;
case RCOWS_NON_JUNCTION_A:
case RCOWS_NON_JUNCTION_B:
if (IsTileType(tile, MP_STATION)) {
return SPR_ZONING_INNER_HIGHLIGHT_GREEN;
} else if (IsNormalRoadTile(tile) && GetDisallowedRoadDirections(tile) != DRD_NONE) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
} else {
return SPR_ZONING_INNER_HIGHLIGHT_PURPLE;
}
case RCOWS_SIDE_JUNCTION:
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
case RCOWS_SIDE_JUNCTION_NO_EXIT:
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
}
inline SpriteID TileZoneDebugWaterFlood(TileIndex tile)
{
if (IsNonFloodingWaterTile(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
return ZONING_INVALID_SPRITE_ID;
}
inline SpriteID TileZoneDebugWaterRegion(TileIndex tile)
{
extern uint GetWaterRegionTileDebugColourIndex(TileIndex tile);
uint colour_index = GetWaterRegionTileDebugColourIndex(tile);
if (colour_index == 0) {
return ZONING_INVALID_SPRITE_ID;
} else {
return std::min<SpriteID>(SPR_ZONING_INNER_HIGHLIGHT_RED + colour_index - 1, SPR_ZONING_INNER_HIGHLIGHT_YELLOW);
}
}
inline SpriteID TileZoneDebugTropicZone(TileIndex tile)
{
switch (GetTropicZone(tile)) {
case TROPICZONE_DESERT:
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
case TROPICZONE_RAINFOREST:
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
default:
return ZONING_INVALID_SPRITE_ID;
}
}
inline SpriteID TileZoneDebugAnimatedTile(TileIndex tile)
{
if (_animated_tiles.find(tile) != _animated_tiles.end()) {
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* General evaluation function; calls all the other functions depending on
* evaluation mode.
*
* @param TileIndex tile
* Tile to be evaluated.
* @param Owner owner
* The current player
* @param ZoningEvaluationMode ev_mode
* The current evaluation mode.
* @return The colour returned by the evaluation functions (none if no ev_mode).
*/
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode)
{
switch (ev_mode) {
case ZEM_CAN_BUILD: return TileZoneCheckBuildEvaluation(tile, owner);
case ZEM_AUTHORITY: return TileZoneCheckOpinionEvaluation(tile, owner);
case ZEM_STA_CATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner, false);
case ZEM_STA_CATCH_WIN: return TileZoneCheckStationCatchmentEvaluation(tile, owner, true);
case ZEM_BUL_UNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner);
case ZEM_IND_UNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner);
case ZEM_TRACERESTRICT: return TileZoneCheckTraceRestrictEvaluation(tile, owner);
case ZEM_2x2_GRID: return TileZoneCheckRoadGridEvaluation(tile, 3);
case ZEM_3x3_GRID: return TileZoneCheckRoadGridEvaluation(tile, 4);
case ZEM_ONE_WAY_ROAD: return TileZoneCheckOneWayRoadEvaluation(tile);
case ZEM_DBG_WATER_FLOOD: return TileZoneDebugWaterFlood(tile);
case ZEM_DBG_WATER_REGION: return TileZoneDebugWaterRegion(tile);
case ZEM_DBG_TROPIC_ZONE: return TileZoneDebugTropicZone(tile);
case ZEM_DBG_ANIMATED_TILE: return TileZoneDebugAnimatedTile(tile);
default: return ZONING_INVALID_SPRITE_ID;
}
}
inline SpriteID TileZoningSpriteEvaluationCached(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode, bool is_inner)
{
if (owner == COMPANY_SPECTATOR && (ev_mode == ZEM_CAN_BUILD || (ev_mode >= ZEM_STA_CATCH && ev_mode <= ZEM_IND_UNSER))) return ZONING_INVALID_SPRITE_ID;
if (ev_mode == ZEM_BUL_UNSER && !IsTileType(tile, MP_HOUSE)) return ZONING_INVALID_SPRITE_ID;
if (ev_mode == ZEM_IND_UNSER && !IsTileType(tile, MP_INDUSTRY)) return ZONING_INVALID_SPRITE_ID;
if (ev_mode >= ZEM_STA_CATCH && ev_mode <= ZEM_IND_UNSER) {
// cacheable
btree::btree_set<uint32_t> &cache = is_inner ? _zoning_cache_inner : _zoning_cache_outer;
auto iter = cache.lower_bound(tile << 3);
if (iter != cache.end() && *iter >> 3 == tile) {
switch (*iter & 7) {
case 0: return ZONING_INVALID_SPRITE_ID;
case 1: return SPR_ZONING_INNER_HIGHLIGHT_RED;
case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
case 3: return SPR_ZONING_INNER_HIGHLIGHT_BLACK;
case 4: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
default: NOT_REACHED();
}
} else {
SpriteID s = TileZoningSpriteEvaluation(tile, owner, ev_mode);
uint val = tile << 3;
switch (s) {
case ZONING_INVALID_SPRITE_ID: val |= 0; break;
case SPR_ZONING_INNER_HIGHLIGHT_RED: val |= 1; break;
case SPR_ZONING_INNER_HIGHLIGHT_ORANGE: val |= 2; break;
case SPR_ZONING_INNER_HIGHLIGHT_BLACK: val |= 3; break;
case SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE: val |= 4; break;
default: NOT_REACHED();
}
cache.insert(iter, val);
return s;
}
} else {
return TileZoningSpriteEvaluation(tile, owner, ev_mode);
}
}
/**
* Draw the the zoning on the tile.
*
* @param TileInfo ti
* the tile to draw on.
*/
void DrawTileZoning(const TileInfo *ti)
{
if (IsTileType(ti->tile, MP_VOID) || _game_mode != GM_NORMAL) {
return;
}
if (_zoning.outer != ZEM_NOTHING) {
const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false);
if (colour != ZONING_INVALID_SPRITE_ID) {
DrawTileSelectionRect(ti, colour);
}
}
if (_zoning.inner != ZEM_NOTHING) {
const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true);
if (colour != ZONING_INVALID_SPRITE_ID) {
SpriteID sprite = SPR_ZONING_INNER_HIGHLIGHT_BASE;
if (IsHalftileSlope(ti->tileh)) {
const int INF = 1000;
static const SubSprite sub_sprites[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 22, INF , INF }, // CORNER_S, clip 22 pixels from top
{ -31 + 34, -INF , INF , INF }, // CORNER_E, clip 34 pixels from left
{ -INF , -INF , INF , 30 - 8 } // CORNER_N, clip 8 pixels from bottom
};
DrawSelectionSprite(sprite, colour, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE, 0, 0, &(sub_sprites[GetHalftileSlopeCorner(ti->tileh)]));
} else {
sprite += SlopeToSpriteOffset(ti->tileh);
}
DrawSelectionSprite(sprite, colour, ti, 7, FOUNDATION_PART_NORMAL);
}
}
}
static uint GetZoningModeDependantStationCoverageRadius(const Station *st, ZoningEvaluationMode ev_mode)
{
switch (ev_mode) {
case ZEM_STA_CATCH: return st->GetCatchmentRadius();
case ZEM_STA_CATCH_WIN: return st->GetCatchmentRadius();
case ZEM_BUL_UNSER: return st->GetCatchmentRadius();
case ZEM_IND_UNSER: return st->GetCatchmentRadius() + 10; // this is to wholly update industries partially within the region
default: return 0;
}
}
/**
* Mark dirty the coverage area around a station if the current zoning mode depends on station coverage
*
* @param const Station *st
* The station to use
*/
void ZoningMarkDirtyStationCoverageArea(const Station *st, ZoningModeMask mask)
{
if (st->rect.IsEmpty()) return;
uint outer_radius = mask & ZMM_OUTER ? GetZoningModeDependantStationCoverageRadius(st, _zoning.outer) : 0;
uint inner_radius = mask & ZMM_INNER ? GetZoningModeDependantStationCoverageRadius(st, _zoning.inner) : 0;
uint radius = std::max<uint>(outer_radius, inner_radius);
extern const Station *_viewport_highlight_station;
if (_viewport_highlight_station == st) {
radius = std::max<uint>(radius, st->GetCatchmentRadius());
}
if (radius > 0) {
Rect rect = st->GetCatchmentRectUsingRadius(radius);
for (int y = rect.top; y <= rect.bottom; y++) {
for (int x = rect.left; x <= rect.right; x++) {
MarkTileDirtyByTile(TileXY(x, y), VMDF_NOT_MAP_MODE);
}
}
auto invalidate_cache_rect = [&](btree::btree_set<uint32_t> &cache) {
for (int y = rect.top; y <= rect.bottom; y++) {
auto iter = cache.lower_bound(TileXY(rect.left, y) << 3);
auto end_iter = iter;
uint end = (TileXY(rect.right, y) + 1) << 3;
while (end_iter != cache.end() && *end_iter < end) ++end_iter;
cache.erase(iter, end_iter);
}
};
if (outer_radius) invalidate_cache_rect(_zoning_cache_outer);
if (inner_radius) invalidate_cache_rect(_zoning_cache_inner);
}
}
void ZoningStationWindowOpenClose(const Station *st)
{
ZoningModeMask mask = ZMM_NOTHING;
if (_zoning.inner == ZEM_STA_CATCH_WIN) mask |= ZMM_INNER;
if (_zoning.outer == ZEM_STA_CATCH_WIN) mask |= ZMM_OUTER;
if (mask != ZMM_NOTHING) ZoningMarkDirtyStationCoverageArea(st, mask);
}
void ZoningTownAuthorityRatingChange()
{
ZoningModeMask mask = ZMM_NOTHING;
if (_zoning.inner == ZEM_AUTHORITY) mask |= ZMM_INNER;
if (_zoning.outer == ZEM_AUTHORITY) mask |= ZMM_OUTER;
if (mask != ZMM_NOTHING) {
MarkWholeNonMapViewportsDirty();
}
}
void ClearZoningCaches()
{
_zoning_cache_inner.clear();
_zoning_cache_outer.clear();
}
void SetZoningMode(bool inner, ZoningEvaluationMode mode)
{
ZoningEvaluationMode &current_mode = inner ? _zoning.inner : _zoning.outer;
btree::btree_set<uint32_t> &cache = inner ? _zoning_cache_inner : _zoning_cache_outer;
if (current_mode == mode) return;
current_mode = mode;
cache.clear();
MarkWholeNonMapViewportsDirty();
PostZoningModeChange();
}
void PostZoningModeChange()
{
extern bool _mark_tile_dirty_on_road_cache_one_way_state_update;
_mark_tile_dirty_on_road_cache_one_way_state_update = (_zoning.inner == ZEM_ONE_WAY_ROAD) || (_zoning.outer == ZEM_ONE_WAY_ROAD);
}