mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
481 lines
11 KiB
C
481 lines
11 KiB
C
#include "stdafx.h"
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#include "openttd.h"
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#include "command.h"
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#include "functions.h"
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#include "gfx.h"
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#include "map.h"
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#include "order.h"
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#include "saveload.h"
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#include "station.h"
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#include "tile.h"
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#include "town.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/track_land.h"
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enum {
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/* Max waypoints: 64000 (8 * 8000) */
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WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
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WAYPOINT_POOL_MAX_BLOCKS = 8000,
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MAX_WAYPOINTS_PER_TOWN = 64,
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};
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/**
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* Called if a new block is added to the waypoint-pool
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*/
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static void WaypointPoolNewBlock(uint start_item)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS_FROM(wp, start_item)
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wp->index = start_item++;
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}
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/* Initialize the town-pool */
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MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
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/* Create a new waypoint */
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Waypoint *AllocateWaypoint(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->xy == 0) {
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uint index = wp->index;
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memset(wp, 0, sizeof(Waypoint));
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wp->index = index;
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return wp;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_waypoint_pool))
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return AllocateWaypoint();
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return NULL;
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}
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/* Fetch a waypoint by tile */
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Waypoint *GetWaypointByTile(TileIndex tile)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->xy == tile)
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return wp;
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}
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return NULL;
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}
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/* Update the sign for the waypoint */
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void UpdateWaypointSign(Waypoint *wp)
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{
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Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
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SetDParam(0, wp->index);
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UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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/* Redraw the sign of a waypoint */
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void RedrawWaypointSign(Waypoint *wp)
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{
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MarkAllViewportsDirty(
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wp->sign.left - 6,
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wp->sign.top,
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wp->sign.left + (wp->sign.width_1 << 2) + 12,
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wp->sign.top + 48);
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}
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/* Update all signs */
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void UpdateAllWaypointSigns(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->xy)
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UpdateWaypointSign(wp);
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}
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}
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/* Set the default name for a waypoint */
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void MakeDefaultWaypointName(Waypoint *wp)
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{
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Waypoint *local_wp;
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bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
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int i;
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wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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memset(used_waypoint, 0, sizeof(used_waypoint));
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/* Find an unused waypoint number belonging to this town */
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FOR_ALL_WAYPOINTS(local_wp) {
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if (wp == local_wp)
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continue;
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if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
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used_waypoint[local_wp->town_cn] = true;
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}
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/* Find an empty spot */
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for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
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wp->string = STR_NULL;
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wp->town_cn = i;
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}
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/* Find a deleted waypoint close to a tile. */
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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{
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Waypoint *wp, *best = NULL;
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uint thres = 8, cur_dist;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->deleted && wp->xy) {
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cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/** Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param x,y coordinates where waypoint will be built
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* @param p1 graphics for waypoint type, bit 8 signifies custom waypoint gfx (& 0x100)
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* @param p2 unused
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*
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* @todo When checking for the tile slope,
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* distingush between "Flat land required" and "land sloped in wrong direction"
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*/
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int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TileVirtXY(x, y);
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Waypoint *wp;
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uint tileh;
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uint dir;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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/* if custom gfx are used, make sure it is within bounds */
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if (p1 > 0x100 + (uint)GetCustomStationsCount(STAT_CLASS_WAYP)) return CMD_ERROR;
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if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _m[tile].m5 != 1) && (dir = 1, _m[tile].m5 != 2)))
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return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
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if (!CheckTileOwnership(tile))
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return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tileh = GetTileSlope(tile, NULL);
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if (tileh != 0) {
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if (!_patches.build_on_slopes || IsSteepTileh(tileh) || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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wp = FindDeletedWaypointCloseTo(tile);
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if (wp == NULL) {
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wp = AllocateWaypoint();
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if (wp == NULL) return CMD_ERROR;
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wp->town_index = 0;
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wp->string = STR_NULL;
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wp->town_cn = 0;
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}
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if (flags & DC_EXEC) {
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ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
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if (--p1 & 0x100) { // waypoint type 0 uses default graphics
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// custom graphics
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_m[tile].m3 |= 16;
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_m[tile].m4 = p1 & 0xff;
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}
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wp->deleted = 0;
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wp->xy = tile;
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wp->build_date = _date;
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if (wp->town_index == STR_NULL)
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MakeDefaultWaypointName(wp);
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UpdateWaypointSign(wp);
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RedrawWaypointSign(wp);
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}
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return _price.build_train_depot;
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}
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/* Internal handler to delete a waypoint */
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static void DoDeleteWaypoint(Waypoint *wp)
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{
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Order order;
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wp->xy = 0;
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order.type = OT_GOTO_WAYPOINT;
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order.station = wp->index;
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DeleteDestinationFromVehicleOrder(order);
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if (wp->string != STR_NULL)
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DeleteName(wp->string);
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RedrawWaypointSign(wp);
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}
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/* Daily loop for waypoints */
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void WaypointsDailyLoop(void)
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{
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Waypoint *wp;
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/* Check if we need to delete a waypoint */
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->deleted && !--wp->deleted) {
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DoDeleteWaypoint(wp);
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}
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}
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}
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/* Remove a waypoint */
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int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
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{
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Waypoint *wp;
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/* Make sure it's a waypoint */
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if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_m[tile].m5))
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return CMD_ERROR;
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if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
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return CMD_ERROR;
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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int direction = _m[tile].m5 & RAIL_WAYPOINT_TRACK_MASK;
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wp = GetWaypointByTile(tile);
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wp->deleted = 30; // let it live for this many days before we do the actual deletion.
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RedrawWaypointSign(wp);
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if (justremove) {
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ModifyTile(tile, MP_MAP5, 1<<direction);
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_m[tile].m3 &= ~16;
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_m[tile].m4 = 0;
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} else {
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DoClearSquare(tile);
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SetSignalsOnBothDir(tile, direction);
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}
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}
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return _price.remove_train_depot;
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}
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/** Delete a waypoint
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* @param x,y coordinates where waypoint is to be deleted
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TileVirtXY(x, y);
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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return RemoveTrainWaypoint(tile, flags, true);
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}
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/** Rename a waypoint.
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* @param x,y unused
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* @param p1 id of waypoint
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* @param p2 unused
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*/
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int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Waypoint *wp;
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StringID str;
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if (!IsWaypointIndex(p1)) return CMD_ERROR;
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if (_cmd_text[0] != '\0') {
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str = AllocateNameUnique(_cmd_text, 0);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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wp = GetWaypoint(p1);
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if (wp->string != STR_NULL)
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DeleteName(wp->string);
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wp->string = str;
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wp->town_cn = 0;
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UpdateWaypointSign(wp);
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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} else {
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if (flags & DC_EXEC) {
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wp = GetWaypoint(p1);
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if (wp->string != STR_NULL)
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DeleteName(wp->string);
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MakeDefaultWaypointName(wp);
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UpdateWaypointSign(wp);
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MarkWholeScreenDirty();
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}
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}
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return 0;
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}
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/* This hacks together some dummy one-shot Station structure for a waypoint. */
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Station *ComposeWaypointStation(TileIndex tile)
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{
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Waypoint *wp = GetWaypointByTile(tile);
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static Station stat;
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stat.train_tile = stat.xy = wp->xy;
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stat.town = GetTown(wp->town_index);
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stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
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stat.build_date = wp->build_date;
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stat.class_id = 6;
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stat.stat_id = wp->stat_id;
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return &stat;
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}
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extern uint16 _custom_sprites_base;
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/* Draw a waypoint */
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void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
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{
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StationSpec *stat;
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uint32 relocation;
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DrawTileSprites *cust;
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DrawTileSeqStruct const *seq;
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uint32 ormod, img;
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ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
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x += 33;
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y += 17;
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/* draw default waypoint graphics of ID 0 */
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if (stat_id == 0) {
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const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
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img = dtss++->image;
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if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
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DrawSprite(img, x, y);
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for (; dtss->image != 0; dtss++) {
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Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
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img = dtss->image;
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if (img & 0x8000) img |= ormod;
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DrawSprite(img, x + pt.x, y + pt.y);
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}
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return;
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}
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stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
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assert(stat);
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relocation = GetCustomStationRelocation(stat, NULL, 1);
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// emulate station tile - open with building
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// add 1 to get the other direction
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cust = &stat->renderdata[2];
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img = cust->ground_sprite;
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img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
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if (img & 0x8000) img = (img & 0x7FFF);
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DrawSprite(img, x, y);
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foreach_draw_tile_seq(seq, cust->seq) {
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Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
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uint32 image = seq->image + relocation;
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DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
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}
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}
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/* Fix savegames which stored waypoints in their old format */
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void FixOldWaypoints(void)
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{
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Waypoint *wp;
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/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->xy == 0)
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continue;
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wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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wp->town_cn = 0;
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if (wp->string & 0xC000) {
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wp->town_cn = wp->string & 0x3F;
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wp->string = STR_NULL;
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}
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}
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}
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void InitializeWaypoints(void)
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{
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CleanPool(&_waypoint_pool);
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AddBlockToPool(&_waypoint_pool);
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}
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static const SaveLoad _waypoint_desc[] = {
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SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
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SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
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SLE_VAR(Waypoint, string, SLE_UINT16),
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SLE_VAR(Waypoint, deleted, SLE_UINT8),
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SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
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SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
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SLE_END()
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};
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static void Save_WAYP(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->xy != 0) {
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SlSetArrayIndex(wp->index);
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SlObject(wp, _waypoint_desc);
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}
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}
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}
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static void Load_WAYP(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Waypoint *wp;
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if (!AddBlockIfNeeded(&_waypoint_pool, index))
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error("Waypoints: failed loading savegame: too many waypoints");
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wp = GetWaypoint(index);
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SlObject(wp, _waypoint_desc);
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}
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}
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const ChunkHandler _waypoint_chunk_handlers[] = {
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{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
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};
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