mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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176 lines
6.0 KiB
C++
176 lines
6.0 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_canal.cpp Implementation of NewGRF canals. */
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_canal.h"
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#include "water.h"
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#include "water_map.h"
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#include "safeguards.h"
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/** Table of canal 'feature' sprite groups */
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WaterFeature _water_feature[CF_END];
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/** Scope resolver of a canal tile. */
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struct CanalScopeResolver : public ScopeResolver {
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TileIndex tile; ///< Tile containing the canal.
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CanalScopeResolver(ResolverObject &ro, TileIndex tile)
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: ScopeResolver(ro), tile(tile)
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{
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}
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uint32 GetRandomBits() const override;
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uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
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};
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/** Resolver object for canals. */
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struct CanalResolverObject : public ResolverObject {
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CanalScopeResolver canal_scope;
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CanalResolverObject(CanalFeature feature, TileIndex tile,
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CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->canal_scope;
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
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};
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/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
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{
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/* Return random bits only for water tiles, not station tiles */
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return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
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}
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/* virtual */ uint32 CanalScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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switch (variable) {
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/* Height of tile */
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case 0x80: {
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int z = GetTileZ(this->tile);
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/* Return consistent height within locks */
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if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
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return z;
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}
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/* Terrain type */
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case 0x81: return GetTerrainType(this->tile);
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/* Dike map: Connectivity info for river and canal tiles
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*
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* Assignment of bits to directions defined in agreement with
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* http://projects.tt-forums.net/projects/ttdpatch/repository/revisions/2367/entry/trunk/patches/water.asm#L879
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* 7
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* 3 0
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* 6 * 4
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* 2 1
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* 5
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*/
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case 0x82: {
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uint32 connectivity =
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(!IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0) // NE
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+ (!IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1) // SE
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+ (!IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2) // SW
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+ (!IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3) // NW
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+ (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W) << 4) // E
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+ (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N) << 5) // S
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+ (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E) << 6) // W
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+ (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S) << 7); // N
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return connectivity;
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}
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/* Random data for river or canal tiles, otherwise zero */
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case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
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}
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DEBUG(grf, 1, "Unhandled canal variable 0x%02X", variable);
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*available = false;
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->num_loaded == 0) return nullptr;
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return group->loaded[0];
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}
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/**
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* Canal resolver constructor.
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* @param feature Which canal feature we want.
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* @param tile Tile index of canal.
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* @param callback Callback ID.
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* @param callback_param1 First parameter (var 10) of the callback.
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* @param callback_param2 Second parameter (var 18) of the callback.
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*/
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CanalResolverObject::CanalResolverObject(CanalFeature feature, TileIndex tile,
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CallbackID callback, uint32 callback_param1, uint32 callback_param2)
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: ResolverObject(_water_feature[feature].grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile)
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{
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this->root_spritegroup = _water_feature[feature].group;
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}
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/**
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* Lookup the base sprite to use for a canal.
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* @param feature Which canal feature we want.
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* @param tile Tile index of canal, if appropriate.
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* @return Base sprite returned by GRF, or \c 0 if none.
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*/
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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CanalResolverObject object(feature, tile);
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const SpriteGroup *group = object.Resolve();
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if (group == nullptr) return 0;
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return group->GetResult();
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}
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/**
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* Run a specific callback for canals.
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* @param callback Callback ID.
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* @param param1 Callback parameter 1.
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* @param param2 Callback parameter 2.
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* @param feature For which feature to run the callback.
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* @param tile Tile index of canal.
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* @return Callback result or #CALLBACK_FAILED if the callback failed.
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*/
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static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
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{
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CanalResolverObject object(feature, tile, callback, param1, param2);
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return object.ResolveCallback();
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}
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/**
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* Get the new sprite offset for a water tile.
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* @param tile Tile index of the canal/water tile.
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* @param feature For which feature to get the new sprite offset.
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* @param cur_offset Current sprite offset.
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* @return New sprite offset.
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*/
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uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
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{
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if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) {
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uint16 cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile);
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if (cb != CALLBACK_FAILED) return cur_offset + cb;
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}
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return cur_offset;
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}
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