OpenTTD-patches/source.list
Jonathan G Rennison 17e8693e62 Initial stubs for extending the save/load version checking/upgrade code,
with support for tests on individually versioned features as well as
savegame versions.
This is mainly for improved handling of features added to patchpacks.
The current status-quo of picking a random number for the savegame
version when releasing a patch breaks loading of savegames from newer
trunk savegame versions, with or without the same patch applied, as
savegame upgrade code is not run, which can also lead to crashes on load.
Instead don't change the savegame version (but set the high bit to
keep trunk versions away), but instead include the versions of individual
features using a separate mechanism.
2015-08-01 12:26:22 +01:00

1198 lines
22 KiB
Plaintext

# Source Files
airport.cpp
animated_tile.cpp
articulated_vehicles.cpp
autoreplace.cpp
bmp.cpp
cargoaction.cpp
cargomonitor.cpp
cargopacket.cpp
cargotype.cpp
cheat.cpp
command.cpp
console.cpp
console_cmds.cpp
cpu.cpp
crashlog.cpp
currency.cpp
date.cpp
debug.cpp
dedicated.cpp
depot.cpp
disaster_vehicle.cpp
driver.cpp
economy.cpp
effectvehicle.cpp
elrail.cpp
engine.cpp
fileio.cpp
fios.cpp
fontcache.cpp
fontdetection.cpp
base_consist.cpp
gamelog.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
gfx_layout.cpp
goal.cpp
ground_vehicle.cpp
heightmap.cpp
highscore.cpp
hotkeys.cpp
ini.cpp
ini_load.cpp
landscape.cpp
linkgraph/demands.cpp
linkgraph/flowmapper.cpp
linkgraph/linkgraph.cpp
linkgraph/linkgraphjob.cpp
linkgraph/linkgraphschedule.cpp
linkgraph/mcf.cpp
linkgraph/refresh.cpp
map.cpp
misc.cpp
mixer.cpp
music.cpp
network/network.cpp
network/network_admin.cpp
network/network_client.cpp
network/network_command.cpp
network/network_content.cpp
network/network_gamelist.cpp
network/network_server.cpp
network/network_udp.cpp
openttd.cpp
order_backup.cpp
pbs.cpp
progress.cpp
rail.cpp
rev.cpp
road.cpp
roadstop.cpp
screenshot.cpp
#if SDL
sdl.cpp
#end
settings.cpp
signal.cpp
signs.cpp
sound.cpp
sprite.cpp
spritecache.cpp
station.cpp
strgen/strgen_base.cpp
string.cpp
stringfilter.cpp
strings.cpp
story.cpp
subsidy.cpp
textbuf.cpp
texteff.cpp
tgp.cpp
tile_map.cpp
tilearea.cpp
townname.cpp
#if WIN32
#else
#if WINCE
#else
#if OS2
os/os2/os2.cpp
3rdparty/os2/getaddrinfo.c
3rdparty/os2/getaddrinfo.h
3rdparty/os2/getnameinfo.c
3rdparty/os2/getnameinfo.h
#else
#if OSX
os/macosx/crashlog_osx.cpp
#else
os/unix/crashlog_unix.cpp
#end
os/unix/unix.cpp
#end
#end
#end
vehicle.cpp
vehiclelist.cpp
viewport.cpp
#if SSE
viewport_sprite_sorter_sse4.cpp
#end
waypoint.cpp
widget.cpp
window.cpp
# Header Files
#if ALLEGRO
music/allegro_m.h
sound/allegro_s.h
video/allegro_v.h
#end
aircraft.h
airport.h
animated_tile_func.h
articulated_vehicles.h
autoreplace_base.h
autoreplace_func.h
autoreplace_gui.h
autoreplace_type.h
autoslope.h
base_media_base.h
base_media_func.h
base_station_base.h
bmp.h
bridge.h
cargo_type.h
cargoaction.h
cargomonitor.h
cargopacket.h
cargotype.h
cheat_func.h
cheat_type.h
clear_func.h
cmd_helper.h
command_func.h
command_type.h
company_base.h
company_func.h
company_gui.h
company_manager_face.h
company_type.h
console_func.h
console_gui.h
console_internal.h
console_type.h
cpu.h
crashlog.h
currency.h
date_func.h
date_gui.h
date_type.h
debug.h
video/dedicated_v.h
depot_base.h
depot_func.h
depot_map.h
depot_type.h
direction_func.h
direction_type.h
disaster_vehicle.h
music/dmusic.h
driver.h
economy_base.h
economy_func.h
economy_type.h
effectvehicle_base.h
effectvehicle_func.h
elrail_func.h
engine_base.h
engine_func.h
engine_gui.h
engine_type.h
error.h
fileio_func.h
fileio_type.h
fios.h
fontcache.h
fontdetection.h
base_consist.h
gamelog.h
gamelog_internal.h
genworld.h
gfx_func.h
gfx_layout.h
gfx_type.h
gfxinit.h
goal_base.h
goal_type.h
graph_gui.h
ground_vehicle.hpp
group.h
group_gui.h
group_type.h
gui.h
heightmap.h
highscore.h
hotkeys.h
house.h
house_type.h
industry.h
industry_type.h
industrytype.h
ini_type.h
landscape.h
landscape_type.h
language.h
linkgraph/demands.h
linkgraph/flowmapper.h
linkgraph/init.h
linkgraph/linkgraph.h
linkgraph/linkgraph_base.h
linkgraph/linkgraph_gui.h
linkgraph/linkgraph_type.h
linkgraph/linkgraphjob.h
linkgraph/linkgraphjob_base.h
linkgraph/linkgraphschedule.h
linkgraph/mcf.h
linkgraph/refresh.h
livery.h
map_func.h
map_type.h
mixer.h
network/network.h
network/network_admin.h
network/network_base.h
network/network_client.h
network/network_content.h
network/network_content_gui.h
network/network_func.h
network/network_gamelist.h
network/network_gui.h
network/network_internal.h
network/network_server.h
network/network_type.h
network/network_udp.h
newgrf.h
newgrf_airport.h
newgrf_airporttiles.h
newgrf_animation_base.h
newgrf_animation_type.h
newgrf_callbacks.h
newgrf_canal.h
newgrf_cargo.h
newgrf_class.h
newgrf_class_func.h
newgrf_commons.h
newgrf_config.h
newgrf_debug.h
newgrf_engine.h
newgrf_generic.h
newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_object.h
newgrf_properties.h
newgrf_railtype.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
newgrf_storage.h
newgrf_text.h
newgrf_town.h
newgrf_townname.h
news_func.h
news_gui.h
news_type.h
music/null_m.h
sound/null_s.h
video/null_v.h
object.h
object_base.h
object_type.h
openttd.h
order_backup.h
order_base.h
order_func.h
order_type.h
pbs.h
progress.h
querystring_gui.h
rail.h
rail_gui.h
rail_type.h
rev.h
road_cmd.h
road_func.h
road_gui.h
road_internal.h
road_type.h
roadstop_base.h
roadveh.h
safeguards.h
screenshot.h
sdl.h
sound/sdl_s.h
video/sdl_v.h
settings_func.h
settings_gui.h
settings_internal.h
settings_type.h
ship.h
signal_func.h
signal_type.h
signs_base.h
signs_func.h
signs_type.h
slope_func.h
slope_type.h
smallmap_gui.h
sortlist_type.h
sound_func.h
sound_type.h
sprite.h
spritecache.h
station_base.h
station_func.h
station_gui.h
station_type.h
statusbar_gui.h
stdafx.h
story_base.h
story_type.h
strgen/strgen.h
string_base.h
string_func.h
string_type.h
stringfilter_type.h
strings_func.h
strings_type.h
subsidy_base.h
subsidy_func.h
subsidy_type.h
tar_type.h
terraform_gui.h
textbuf_gui.h
textbuf_type.h
texteff.hpp
textfile_gui.h
textfile_type.h
tgp.h
tile_cmd.h
tile_type.h
tilearea_type.h
tilehighlight_func.h
tilehighlight_type.h
tilematrix_type.hpp
timetable.h
toolbar_gui.h
town.h
town_type.h
townname_func.h
townname_type.h
track_func.h
track_type.h
train.h
transparency.h
transparency_gui.h
transport_type.h
tunnelbridge.h
vehicle_base.h
vehicle_func.h
vehicle_gui.h
vehicle_gui_base.h
vehicle_type.h
vehiclelist.h
viewport_func.h
viewport_sprite_sorter.h
viewport_type.h
water.h
waypoint_base.h
waypoint_func.h
widget_type.h
os/windows/win32.h
music/win32_m.h
sound/win32_s.h
video/win32_v.h
window_func.h
window_gui.h
window_type.h
zoom_func.h
zoom_type.h
#if WIN32
#else
music/bemidi.h
music/cocoa_m.h
music/extmidi.h
music/libtimidity.h
music/os2_m.h
music/qtmidi.h
os/macosx/macos.h
os/macosx/osx_stdafx.h
os/macosx/splash.h
sound/cocoa_s.h
video/cocoa/cocoa_keys.h
video/cocoa/cocoa_v.h
#end
# Core Source Code
core/alloc_func.cpp
core/alloc_func.hpp
core/alloc_type.hpp
core/backup_type.hpp
core/bitmath_func.cpp
core/bitmath_func.hpp
core/endian_func.hpp
core/endian_type.hpp
core/enum_type.hpp
core/geometry_func.cpp
core/geometry_func.hpp
core/geometry_type.hpp
core/math_func.cpp
core/math_func.hpp
core/mem_func.hpp
core/multimap.hpp
core/overflowsafe_type.hpp
core/pool_func.cpp
core/pool_func.hpp
core/pool_type.hpp
core/random_func.cpp
core/random_func.hpp
core/smallmap_type.hpp
core/smallmatrix_type.hpp
core/smallstack_type.hpp
core/smallvec_type.hpp
core/sort_func.hpp
core/string_compare_type.hpp
# GUI Source Code
aircraft_gui.cpp
airport_gui.cpp
autoreplace_gui.cpp
bootstrap_gui.cpp
bridge_gui.cpp
build_vehicle_gui.cpp
cheat_gui.cpp
company_gui.cpp
console_gui.cpp
date_gui.cpp
depot_gui.cpp
dock_gui.cpp
engine_gui.cpp
error_gui.cpp
fios_gui.cpp
genworld_gui.cpp
goal_gui.cpp
graph_gui.cpp
group_gui.cpp
highscore_gui.cpp
industry_gui.cpp
intro_gui.cpp
linkgraph/linkgraph_gui.cpp
main_gui.cpp
misc_gui.cpp
music_gui.cpp
network/network_chat_gui.cpp
network/network_content_gui.cpp
network/network_gui.cpp
newgrf_debug_gui.cpp
newgrf_gui.cpp
news_gui.cpp
object_gui.cpp
order_gui.cpp
osk_gui.cpp
rail_gui.cpp
road_gui.cpp
roadveh_gui.cpp
settings_gui.cpp
ship_gui.cpp
signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
statusbar_gui.cpp
story_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
textfile_gui.cpp
timetable_gui.cpp
toolbar_gui.cpp
town_gui.cpp
train_gui.cpp
transparency_gui.cpp
tree_gui.cpp
vehicle_gui.cpp
viewport_gui.cpp
waypoint_gui.cpp
# Widgets
widgets/airport_widget.h
widgets/ai_widget.h
widgets/autoreplace_widget.h
widgets/bootstrap_widget.h
widgets/bridge_widget.h
widgets/build_vehicle_widget.h
widgets/cheat_widget.h
widgets/company_widget.h
widgets/console_widget.h
widgets/date_widget.h
widgets/depot_widget.h
widgets/dock_widget.h
widgets/dropdown.cpp
widgets/dropdown_func.h
widgets/dropdown_type.h
widgets/dropdown_widget.h
widgets/engine_widget.h
widgets/error_widget.h
widgets/fios_widget.h
widgets/genworld_widget.h
widgets/goal_widget.h
widgets/graph_widget.h
widgets/group_widget.h
widgets/highscore_widget.h
widgets/industry_widget.h
widgets/intro_widget.h
widgets/link_graph_legend_widget.h
widgets/main_widget.h
widgets/misc_widget.h
widgets/music_widget.h
widgets/network_chat_widget.h
widgets/network_content_widget.h
widgets/network_widget.h
widgets/newgrf_debug_widget.h
widgets/newgrf_widget.h
widgets/news_widget.h
widgets/object_widget.h
widgets/order_widget.h
widgets/osk_widget.h
widgets/rail_widget.h
widgets/road_widget.h
widgets/settings_widget.h
widgets/sign_widget.h
widgets/smallmap_widget.h
widgets/station_widget.h
widgets/statusbar_widget.h
widgets/story_widget.h
widgets/subsidy_widget.h
widgets/terraform_widget.h
widgets/timetable_widget.h
widgets/toolbar_widget.h
widgets/town_widget.h
widgets/transparency_widget.h
widgets/tree_widget.h
widgets/vehicle_widget.h
widgets/viewport_widget.h
widgets/waypoint_widget.h
# Command handlers
aircraft_cmd.cpp
autoreplace_cmd.cpp
clear_cmd.cpp
company_cmd.cpp
depot_cmd.cpp
group_cmd.cpp
industry_cmd.cpp
misc_cmd.cpp
object_cmd.cpp
order_cmd.cpp
rail_cmd.cpp
road_cmd.cpp
roadveh_cmd.cpp
ship_cmd.cpp
signs_cmd.cpp
station_cmd.cpp
terraform_cmd.cpp
timetable_cmd.cpp
town_cmd.cpp
train_cmd.cpp
tree_cmd.cpp
tunnelbridge_cmd.cpp
vehicle_cmd.cpp
void_cmd.cpp
water_cmd.cpp
waypoint_cmd.cpp
# Save/Load handlers
saveload/afterload.cpp
saveload/ai_sl.cpp
saveload/airport_sl.cpp
saveload/animated_tile_sl.cpp
saveload/autoreplace_sl.cpp
saveload/cargomonitor_sl.cpp
saveload/cargopacket_sl.cpp
saveload/cheat_sl.cpp
saveload/company_sl.cpp
saveload/depot_sl.cpp
saveload/economy_sl.cpp
saveload/engine_sl.cpp
saveload/game_sl.cpp
saveload/gamelog_sl.cpp
saveload/goal_sl.cpp
saveload/group_sl.cpp
saveload/industry_sl.cpp
saveload/labelmaps_sl.cpp
saveload/linkgraph_sl.cpp
saveload/map_sl.cpp
saveload/misc_sl.cpp
saveload/newgrf_sl.cpp
saveload/newgrf_sl.h
saveload/object_sl.cpp
saveload/oldloader.cpp
saveload/oldloader.h
saveload/oldloader_sl.cpp
saveload/order_sl.cpp
saveload/saveload.cpp
saveload/saveload.h
saveload/saveload_filter.h
saveload/saveload_internal.h
saveload/signs_sl.cpp
saveload/station_sl.cpp
saveload/storage_sl.cpp
saveload/strings_sl.cpp
saveload/story_sl.cpp
saveload/subsidy_sl.cpp
saveload/town_sl.cpp
saveload/vehicle_sl.cpp
saveload/waypoint_sl.cpp
saveload/extended_ver_sl.h
saveload/extended_ver_sl.cpp
# Tables
table/airport_defaults.h
table/airport_movement.h
table/airporttile_ids.h
table/airporttiles.h
table/animcursors.h
table/autorail.h
table/bridge_land.h
table/build_industry.h
table/cargo_const.h
table/clear_land.h
table/control_codes.h
table/elrail_data.h
table/engines.h
table/genland.h
table/heightmap_colours.h
table/industry_land.h
table/landscape_sprite.h
table/newgrf_debug_data.h
table/object_land.h
table/palette_convert.h
table/palettes.h
table/pricebase.h
table/railtypes.h
table/road_land.h
table/roadveh_movement.h
../objs/settings/table/settings.h
table/sprites.h
table/station_land.h
table/strgen_tables.h
table/string_colours.h
../objs/langs/table/strings.h
table/town_land.h
table/townname.h
table/track_land.h
table/train_cmd.h
table/tree_land.h
table/unicode.h
table/water_land.h
# MD5
3rdparty/md5/md5.cpp
3rdparty/md5/md5.h
# Script
script/script_config.cpp
script/script_config.hpp
script/script_fatalerror.hpp
script/script_info.cpp
script/script_info.hpp
script/script_info_dummy.cpp
script/script_instance.cpp
script/script_instance.hpp
script/script_scanner.cpp
script/script_scanner.hpp
script/script_storage.hpp
script/script_suspend.hpp
script/squirrel.cpp
script/squirrel.hpp
script/squirrel_class.hpp
script/squirrel_helper.hpp
script/squirrel_helper_type.hpp
script/squirrel_std.cpp
script/squirrel_std.hpp
# Squirrel
3rdparty/squirrel/squirrel/sqapi.cpp
3rdparty/squirrel/squirrel/sqbaselib.cpp
3rdparty/squirrel/squirrel/sqclass.cpp
3rdparty/squirrel/squirrel/sqcompiler.cpp
3rdparty/squirrel/squirrel/sqdebug.cpp
3rdparty/squirrel/squirrel/sqfuncstate.cpp
3rdparty/squirrel/squirrel/sqlexer.cpp
3rdparty/squirrel/squirrel/sqmem.cpp
3rdparty/squirrel/squirrel/sqobject.cpp
3rdparty/squirrel/squirrel/sqstate.cpp
3rdparty/squirrel/sqstdlib/sqstdaux.cpp
3rdparty/squirrel/sqstdlib/sqstdmath.cpp
3rdparty/squirrel/squirrel/sqtable.cpp
3rdparty/squirrel/squirrel/sqvm.cpp
# Squirrel headers
3rdparty/squirrel/squirrel/sqarray.h
3rdparty/squirrel/squirrel/sqclass.h
3rdparty/squirrel/squirrel/sqclosure.h
3rdparty/squirrel/squirrel/sqcompiler.h
3rdparty/squirrel/squirrel/sqfuncproto.h
3rdparty/squirrel/squirrel/sqfuncstate.h
3rdparty/squirrel/squirrel/sqlexer.h
3rdparty/squirrel/squirrel/sqobject.h
3rdparty/squirrel/squirrel/sqopcodes.h
3rdparty/squirrel/squirrel/sqpcheader.h
3rdparty/squirrel/squirrel/sqstate.h
3rdparty/squirrel/include/sqstdaux.h
3rdparty/squirrel/include/sqstdmath.h
3rdparty/squirrel/include/sqstdstring.h
3rdparty/squirrel/squirrel/sqstring.h
3rdparty/squirrel/squirrel/sqtable.h
3rdparty/squirrel/include/squirrel.h
3rdparty/squirrel/squirrel/squserdata.h
3rdparty/squirrel/squirrel/squtils.h
3rdparty/squirrel/squirrel/sqvm.h
# AI Core
ai/ai.hpp
ai/ai_config.cpp
ai/ai_config.hpp
ai/ai_core.cpp
ai/ai_gui.cpp
ai/ai_gui.hpp
ai/ai_info.cpp
ai/ai_info.hpp
ai/ai_instance.cpp
ai/ai_instance.hpp
ai/ai_scanner.cpp
ai/ai_scanner.hpp
# AI API
script/api/ai_changelog.hpp
# Game API
script/api/game_changelog.hpp
# Game Core
game/game.hpp
game/game_config.cpp
game/game_config.hpp
game/game_core.cpp
game/game_info.cpp
game/game_info.hpp
game/game_instance.cpp
game/game_instance.hpp
game/game_scanner.cpp
game/game_scanner.hpp
game/game_text.cpp
game/game_text.hpp
# Script API
script/api/script_accounting.hpp
script/api/script_admin.hpp
script/api/script_airport.hpp
script/api/script_base.hpp
script/api/script_basestation.hpp
script/api/script_bridge.hpp
script/api/script_bridgelist.hpp
script/api/script_cargo.hpp
script/api/script_cargolist.hpp
script/api/script_cargomonitor.hpp
script/api/script_company.hpp
script/api/script_companymode.hpp
script/api/script_controller.hpp
script/api/script_date.hpp
script/api/script_depotlist.hpp
script/api/script_engine.hpp
script/api/script_enginelist.hpp
script/api/script_error.hpp
script/api/script_event.hpp
script/api/script_event_types.hpp
script/api/script_execmode.hpp
script/api/script_game.hpp
script/api/script_gamesettings.hpp
script/api/script_goal.hpp
script/api/script_group.hpp
script/api/script_grouplist.hpp
script/api/script_industry.hpp
script/api/script_industrylist.hpp
script/api/script_industrytype.hpp
script/api/script_industrytypelist.hpp
script/api/script_info_docs.hpp
script/api/script_infrastructure.hpp
script/api/script_list.hpp
script/api/script_log.hpp
script/api/script_map.hpp
script/api/script_marine.hpp
script/api/script_news.hpp
script/api/script_object.hpp
script/api/script_order.hpp
script/api/script_rail.hpp
script/api/script_railtypelist.hpp
script/api/script_road.hpp
script/api/script_sign.hpp
script/api/script_signlist.hpp
script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
script/api/script_text.hpp
script/api/script_tile.hpp
script/api/script_tilelist.hpp
script/api/script_town.hpp
script/api/script_townlist.hpp
script/api/script_tunnel.hpp
script/api/script_types.hpp
script/api/script_vehicle.hpp
script/api/script_vehiclelist.hpp
script/api/script_viewport.hpp
script/api/script_waypoint.hpp
script/api/script_waypointlist.hpp
script/api/script_window.hpp
# Script API Implementation
script/api/script_accounting.cpp
script/api/script_admin.cpp
script/api/script_airport.cpp
script/api/script_base.cpp
script/api/script_basestation.cpp
script/api/script_bridge.cpp
script/api/script_bridgelist.cpp
script/api/script_cargo.cpp
script/api/script_cargolist.cpp
script/api/script_cargomonitor.cpp
script/api/script_company.cpp
script/api/script_companymode.cpp
script/api/script_controller.cpp
script/api/script_date.cpp
script/api/script_depotlist.cpp
script/api/script_engine.cpp
script/api/script_enginelist.cpp
script/api/script_error.cpp
script/api/script_event.cpp
script/api/script_event_types.cpp
script/api/script_execmode.cpp
script/api/script_game.cpp
script/api/script_gamesettings.cpp
script/api/script_goal.cpp
script/api/script_group.cpp
script/api/script_grouplist.cpp
script/api/script_industry.cpp
script/api/script_industrylist.cpp
script/api/script_industrytype.cpp
script/api/script_industrytypelist.cpp
script/api/script_infrastructure.cpp
script/api/script_list.cpp
script/api/script_log.cpp
script/api/script_map.cpp
script/api/script_marine.cpp
script/api/script_news.cpp
script/api/script_object.cpp
script/api/script_order.cpp
script/api/script_rail.cpp
script/api/script_railtypelist.cpp
script/api/script_road.cpp
script/api/script_sign.cpp
script/api/script_signlist.cpp
script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp
script/api/script_text.cpp
script/api/script_tile.cpp
script/api/script_tilelist.cpp
script/api/script_town.cpp
script/api/script_townlist.cpp
script/api/script_tunnel.cpp
script/api/script_vehicle.cpp
script/api/script_vehiclelist.cpp
script/api/script_viewport.cpp
script/api/script_waypoint.cpp
script/api/script_waypointlist.cpp
script/api/script_window.cpp
# Blitters
#if DEDICATED
#else
blitter/32bpp_anim.cpp
blitter/32bpp_anim.hpp
#if SSE
blitter/32bpp_anim_sse4.cpp
blitter/32bpp_anim_sse4.hpp
#end
blitter/32bpp_base.cpp
blitter/32bpp_base.hpp
blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
#if SSE
blitter/32bpp_sse_func.hpp
blitter/32bpp_sse_type.h
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
blitter/32bpp_sse4.cpp
blitter/32bpp_sse4.hpp
blitter/32bpp_ssse3.cpp
blitter/32bpp_ssse3.hpp
#end
blitter/8bpp_base.cpp
blitter/8bpp_base.hpp
blitter/8bpp_optimized.cpp
blitter/8bpp_optimized.hpp
blitter/8bpp_simple.cpp
blitter/8bpp_simple.hpp
#end
blitter/base.cpp
blitter/base.hpp
blitter/factory.hpp
blitter/null.cpp
blitter/null.hpp
# Drivers
music/music_driver.hpp
sound/sound_driver.hpp
video/video_driver.hpp
# Sprite loaders
spriteloader/grf.cpp
spriteloader/grf.hpp
spriteloader/spriteloader.hpp
# NewGRF
newgrf.cpp
newgrf_airport.cpp
newgrf_airporttiles.cpp
newgrf_canal.cpp
newgrf_cargo.cpp
newgrf_commons.cpp
newgrf_config.cpp
newgrf_engine.cpp
newgrf_generic.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_object.cpp
newgrf_railtype.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp
newgrf_storage.cpp
newgrf_text.cpp
newgrf_town.cpp
newgrf_townname.cpp
# Map Accessors
bridge_map.cpp
bridge_map.h
clear_map.h
industry_map.h
object_map.h
rail_map.h
road_map.cpp
road_map.h
station_map.h
tile_map.h
town_map.h
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge_map.h
void_map.h
water_map.h
# Misc
misc/array.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedobj.cpp
misc/countedptr.hpp
misc/dbg_helpers.cpp
misc/dbg_helpers.h
misc/fixedsizearray.hpp
misc/getoptdata.cpp
misc/getoptdata.h
misc/hashtable.hpp
misc/str.hpp
# Network Core
network/core/address.cpp
network/core/address.h
network/core/config.h
network/core/core.cpp
network/core/core.h
network/core/game.h
network/core/host.cpp
network/core/host.h
network/core/os_abstraction.h
network/core/packet.cpp
network/core/packet.h
network/core/tcp.cpp
network/core/tcp.h
network/core/tcp_admin.cpp
network/core/tcp_admin.h
network/core/tcp_connect.cpp
network/core/tcp_content.cpp
network/core/tcp_content.h
network/core/tcp_game.cpp
network/core/tcp_game.h
network/core/tcp_http.cpp
network/core/tcp_http.h
network/core/tcp_listen.h
network/core/udp.cpp
network/core/udp.h
# Pathfinder
pathfinder/follow_track.hpp
pathfinder/opf/opf_ship.cpp
pathfinder/opf/opf_ship.h
pathfinder/pathfinder_func.h
pathfinder/pathfinder_type.h
pathfinder/pf_performance_timer.hpp
# NPF
pathfinder/npf/aystar.cpp
pathfinder/npf/aystar.h
pathfinder/npf/npf.cpp
pathfinder/npf/npf_func.h
pathfinder/npf/queue.cpp
pathfinder/npf/queue.h
# YAPF
pathfinder/yapf/nodelist.hpp
pathfinder/yapf/yapf.h
pathfinder/yapf/yapf.hpp
pathfinder/yapf/yapf_base.hpp
pathfinder/yapf/yapf_cache.h
pathfinder/yapf/yapf_common.hpp
pathfinder/yapf/yapf_costbase.hpp
pathfinder/yapf/yapf_costcache.hpp
pathfinder/yapf/yapf_costrail.hpp
pathfinder/yapf/yapf_destrail.hpp
pathfinder/yapf/yapf_node.hpp
pathfinder/yapf/yapf_node_rail.hpp
pathfinder/yapf/yapf_node_road.hpp
pathfinder/yapf/yapf_node_ship.hpp
pathfinder/yapf/yapf_rail.cpp
pathfinder/yapf/yapf_road.cpp
pathfinder/yapf/yapf_ship.cpp
pathfinder/yapf/yapf_type.hpp
# Video
video/dedicated_v.cpp
video/null_v.cpp
#if DEDICATED
#else
#if ALLEGRO
video/allegro_v.cpp
#end
#if SDL
video/sdl_v.cpp
#end
#if WIN32
video/win32_v.cpp
#end
#if WINCE
video/win32_v.cpp
#end
#end
# Music
#if DEDICATED
#else
#if ALLEGRO
music/allegro_m.cpp
#end
#if DIRECTMUSIC
music/dmusic.cpp
#end
#end
music/null_m.cpp
#if DEDICATED
#else
#if WIN32
music/win32_m.cpp
#else
#if WINCE
#else
#if PSP
#else
#if DOS
#else
#if MORPHOS
#else
music/extmidi.cpp
#end
#end
#end
#end
#end
#if BEOS
music/bemidi.cpp
#end
#if LIBTIMIDITY
music/libtimidity.cpp
#end
#end
# Sound
sound/null_s.cpp
#if DEDICATED
#else
#if ALLEGRO
sound/allegro_s.cpp
#end
#if SDL
sound/sdl_s.cpp
#end
#if WIN32
sound/win32_s.cpp
#end
#end
#if OSX
# OSX Files
os/macosx/macos.mm
#if DEDICATED
#else
music/qtmidi.cpp
#end
#if COCOA
video/cocoa/cocoa_v.mm
video/cocoa/event.mm
video/cocoa/fullscreen.mm
video/cocoa/wnd_quartz.mm
video/cocoa/wnd_quickdraw.mm
music/cocoa_m.cpp
sound/cocoa_s.cpp
os/macosx/splash.cpp
#end
#end
# Windows files
#if WIN32
os/windows/crashlog_win.cpp
os/windows/ottdres.rc
os/windows/win32.cpp
#end
#if WINCE
os/windows/ottdres.rc
os/windows/win32.cpp
#end
# Threading
thread/thread.h
#if HAVE_THREAD
#if WIN32
thread/thread_win32.cpp
#else
#if OS2
thread/thread_os2.cpp
#else
#if MORPHOS
thread/thread_morphos.cpp
#else
thread/thread_pthread.cpp
#end
#end
#end
#else
thread/thread_none.cpp
#end