mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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0841978304
This avoids malloc/free of 3 arrays along index counting, and the data for each part is kept together.
850 lines
34 KiB
C++
850 lines
34 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
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#include "stdafx.h"
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#include "company_func.h"
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#include "train.h"
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#include "command_func.h"
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#include "engine_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "articulated_vehicles.h"
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#include "core/bitmath_func.hpp"
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#include "core/random_func.hpp"
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#include "vehiclelist.h"
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#include "road.h"
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#include "ai/ai.hpp"
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#include "news_func.h"
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#include "strings_func.h"
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#include "autoreplace_cmd.h"
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#include "group_cmd.h"
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#include "order_cmd.h"
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#include "train_cmd.h"
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#include "vehicle_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
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extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
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extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
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/**
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* Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
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{
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CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
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CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
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return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
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}
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/**
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* Checks some basic properties whether autoreplace is allowed
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* @param from Origin engine
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* @param to Destination engine
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* @param company Company to check for
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* @return true if autoreplace is allowed
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*/
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bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
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{
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assert(Engine::IsValidID(from) && Engine::IsValidID(to));
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const Engine *e_from = Engine::Get(from);
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const Engine *e_to = Engine::Get(to);
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VehicleType type = e_from->type;
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/* check that the new vehicle type is available to the company and its type is the same as the original one */
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if (!IsEngineBuildable(to, type, company)) return false;
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switch (type) {
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case VEH_TRAIN: {
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/* make sure the railtypes are compatible */
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if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false;
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/* make sure we do not replace wagons with engines or vice versa */
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if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
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break;
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}
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case VEH_ROAD:
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/* make sure the roadtypes are compatible */
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if ((GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes & GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes) == ROADTYPES_NONE) return false;
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/* make sure that we do not replace a tram with a normal road vehicles or vice versa */
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if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false;
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break;
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case VEH_AIRCRAFT:
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/* make sure that we do not replace a plane with a helicopter or vice versa */
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if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
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break;
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default: break;
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}
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/* the engines needs to be able to carry the same cargo */
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return EnginesHaveCargoInCommon(from, to);
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}
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/**
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* Check the capacity of all vehicles in a chain and spread cargo if needed.
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* @param v The vehicle to check.
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* @pre You can only do this if the consist is not loading or unloading. It
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* must not carry reserved cargo, nor cargo to be unloaded or transferred.
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*/
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void CheckCargoCapacity(Vehicle *v)
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{
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assert(v == nullptr || v->First() == v);
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for (Vehicle *src = v; src != nullptr; src = src->Next()) {
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assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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/* Do we need to more cargo away? */
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if (src->cargo.TotalCount() <= src->cargo_cap) continue;
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/* We need to move a particular amount. Try that on the other vehicles. */
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uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
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for (Vehicle *dest = v; dest != nullptr && to_spread != 0; dest = dest->Next()) {
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assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
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uint amount = std::min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
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src->cargo.Shift(amount, &dest->cargo);
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to_spread -= amount;
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}
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/* Any left-overs will be thrown away, but not their feeder share. */
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if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
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}
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}
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/**
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* Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
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* @param old_veh Old vehicle that will be sold
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* @param new_head Head of the completely constructed new vehicle chain
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* @param part_of_chain The vehicle is part of a train
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* @pre You can only do this if both consists are not loading or unloading.
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* They must not carry reserved cargo, nor cargo to be unloaded or
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* transferred.
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*/
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static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
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{
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assert(!part_of_chain || new_head->IsPrimaryVehicle());
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/* Loop through source parts */
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for (Vehicle *src = old_veh; src != nullptr; src = src->Next()) {
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assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
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/* Skip vehicles, which do not belong to old_veh */
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src = src->GetLastEnginePart();
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continue;
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}
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if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
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/* Find free space in the new chain */
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for (Vehicle *dest = new_head; dest != nullptr && src->cargo.TotalCount() > 0; dest = dest->Next()) {
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assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
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/* Skip vehicles, which do not belong to new_head */
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dest = dest->GetLastEnginePart();
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continue;
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}
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if (dest->cargo_type != src->cargo_type) continue;
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uint amount = std::min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
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if (amount <= 0) continue;
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src->cargo.Shift(amount, &dest->cargo);
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}
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}
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/* Update train weight etc., the old vehicle will be sold anyway */
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if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
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}
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/**
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* Tests whether refit orders that applied to v will also apply to the new vehicle type
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* @param v The vehicle to be replaced
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* @param engine_type The type we want to replace with
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* @return true iff all refit orders stay valid
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*/
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static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
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{
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CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
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CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
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const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
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for (const Order *o : u->Orders()) {
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if (!o->IsRefit() || o->IsAutoRefit()) continue;
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CargoID cargo_type = o->GetRefitCargo();
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if (!HasBit(union_refit_mask_a, cargo_type)) continue;
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if (!HasBit(union_refit_mask_b, cargo_type)) return false;
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}
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return true;
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}
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/**
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* Gets the index of the first refit order that is incompatible with the requested engine type
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* @param v The vehicle to be replaced
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* @param engine_type The type we want to replace with
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* @return index of the incompatible order or -1 if none were found
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*/
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static int GetIncompatibleRefitOrderIdForAutoreplace(const Vehicle *v, EngineID engine_type)
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{
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CargoTypes union_refit_mask = GetUnionOfArticulatedRefitMasks(engine_type, false);
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const Order *o;
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const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
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const OrderList *orders = u->orders;
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if (orders == nullptr) return -1;
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for (VehicleOrderID i = 0; i < orders->GetNumOrders(); i++) {
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o = orders->GetOrderAt(i);
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if (!o->IsRefit()) continue;
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if (!HasBit(union_refit_mask, o->GetRefitCargo())) return i;
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}
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return -1;
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}
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/**
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* Function to find what type of cargo to refit to when autoreplacing
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* @param *v Original vehicle that is being replaced.
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* @param engine_type The EngineID of the vehicle that is being replaced to
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* @param part_of_chain The vehicle is part of a train
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* @return The cargo type to replace to
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* CARGO_NO_REFIT is returned if no refit is needed
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* INVALID_CARGO is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
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*/
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static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
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{
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CargoTypes available_cargo_types, union_mask;
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GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
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if (union_mask == 0) return CARGO_NO_REFIT; // Don't try to refit an engine with no cargo capacity
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CargoID cargo_type;
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CargoTypes cargo_mask = GetCargoTypesOfArticulatedVehicle(v, &cargo_type);
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if (!HasAtMostOneBit(cargo_mask)) {
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CargoTypes new_engine_default_cargoes = GetCargoTypesOfArticulatedParts(engine_type);
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if ((cargo_mask & new_engine_default_cargoes) == cargo_mask) {
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return CARGO_NO_REFIT; // engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required
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}
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return INVALID_CARGO; // We cannot refit to mixed cargoes in an automated way
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}
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if (!IsValidCargoID(cargo_type)) {
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if (v->type != VEH_TRAIN) return CARGO_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
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if (!part_of_chain) return CARGO_NO_REFIT;
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/* the old engine didn't have cargo capacity, but the new one does
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* now we will figure out what cargo the train is carrying and refit to fit this */
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for (v = v->First(); v != nullptr; v = v->Next()) {
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if (!v->GetEngine()->CanCarryCargo()) continue;
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/* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
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if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
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}
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return CARGO_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
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} else {
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if (!HasBit(available_cargo_types, cargo_type)) return INVALID_CARGO; // We can't refit the vehicle to carry the cargo we want
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if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return INVALID_CARGO; // Some refit orders lose their effect
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return cargo_type;
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}
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}
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/**
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* Get the EngineID of the replacement for a vehicle
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* @param v The vehicle to find a replacement for
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* @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
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* @param always_replace Always replace, even if not old.
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* @param[out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
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* @return Error if the engine to build is not available
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*/
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static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
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{
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assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
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e = INVALID_ENGINE;
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if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
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/* we build the rear ends of multiheaded trains with the front ones */
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return CommandCost();
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}
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bool replace_when_old;
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e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
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if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = INVALID_ENGINE;
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/* Autoreplace, if engine is available */
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if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_company)) {
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return CommandCost();
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}
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/* Autorenew if needed */
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if (v->NeedsAutorenewing(c)) e = v->engine_type;
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/* Nothing to do or all is fine? */
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if (e == INVALID_ENGINE || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
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/* The engine we need is not available. Report error to user */
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return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
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}
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/**
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* Builds and refits a replacement vehicle
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* Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
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* @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
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* @param new_vehicle Returns the newly build and refitted vehicle
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* @param part_of_chain The vehicle is part of a train
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* @return cost or error
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*/
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static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain)
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{
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*new_vehicle = nullptr;
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/* Shall the vehicle be replaced? */
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const Company *c = Company::Get(_current_company);
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EngineID e;
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CommandCost cost = GetNewEngineType(old_veh, c, true, e);
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if (cost.Failed()) return cost;
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if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
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/* Does it need to be refitted */
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CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
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if (!IsValidCargoID(refit_cargo)) {
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if (!IsLocalCompany()) return CommandCost();
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SetDParam(0, old_veh->index);
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int order_id = GetIncompatibleRefitOrderIdForAutoreplace(old_veh, e);
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if (order_id != -1) {
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/* Orders contained a refit order that is incompatible with the new vehicle. */
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SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT);
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SetDParam(2, order_id + 1); // 1-based indexing for display
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} else {
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/* Current cargo is incompatible with the new vehicle. */
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SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO);
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SetDParam(2, CargoSpec::Get(old_veh->cargo_type)->name);
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}
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AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_AUTORENEW_FAILED, old_veh->index);
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return CommandCost();
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}
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/* Build the new vehicle */
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VehicleID new_veh_id;
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std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, INVALID_CARGO, INVALID_CLIENT_ID);
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if (cost.Failed()) return cost;
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Vehicle *new_veh = Vehicle::Get(new_veh_id);
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*new_vehicle = new_veh;
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/* Refit the vehicle if needed */
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if (refit_cargo != CARGO_NO_REFIT) {
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byte subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
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cost.AddCost(std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, new_veh->index, refit_cargo, subtype, false, false, 0)));
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assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
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}
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/* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
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if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
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Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DC_EXEC, new_veh->index, true);
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}
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return cost;
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}
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/**
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* Issue a start/stop command
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* @param v a vehicle
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* @param evaluate_callback shall the start/stop callback be evaluated?
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* @return success or error
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*/
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static inline CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
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{
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return Command<CMD_START_STOP_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, v->index, evaluate_callback);
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}
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/**
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* Issue a train vehicle move command
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* @param v The vehicle to move
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* @param after The vehicle to insert 'v' after, or nullptr to start new chain
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* @param flags the command flags to use
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* @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
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* @return success or error
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*/
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static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
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{
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return Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags | DC_NO_CARGO_CAP_CHECK, v->index, after != nullptr ? after->index : INVALID_VEHICLE, whole_chain);
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}
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/**
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* Copy head specific things to the new vehicle chain after it was successfully constructed
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* @param old_head The old front vehicle (no wagons attached anymore)
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* @param new_head The new head of the completely replaced vehicle chain
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* @param flags the command flags to use
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*/
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static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
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{
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CommandCost cost = CommandCost();
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/* Share orders */
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if (cost.Succeeded() && old_head != new_head) cost.AddCost(Command<CMD_CLONE_ORDER>::Do(DC_EXEC, CO_SHARE, new_head->index, old_head->index));
|
|
|
|
/* Copy group membership */
|
|
if (cost.Succeeded() && old_head != new_head) cost.AddCost(std::get<0>(Command<CMD_ADD_VEHICLE_GROUP>::Do(DC_EXEC, old_head->group_id, new_head->index, false, VehicleListIdentifier{})));
|
|
|
|
/* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
|
|
if (cost.Succeeded()) {
|
|
/* Start the vehicle, might be denied by certain things */
|
|
assert((new_head->vehstatus & VS_STOPPED) != 0);
|
|
cost.AddCost(DoCmdStartStopVehicle(new_head, true));
|
|
|
|
/* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
|
|
if (cost.Succeeded()) cost.AddCost(DoCmdStartStopVehicle(new_head, false));
|
|
}
|
|
|
|
/* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
|
|
if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
|
|
/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
|
|
new_head->CopyVehicleConfigAndStatistics(old_head);
|
|
GroupStatistics::AddProfitLastYear(new_head);
|
|
|
|
/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
|
|
ChangeVehicleViewports(old_head->index, new_head->index);
|
|
ChangeVehicleViewWindow(old_head->index, new_head->index);
|
|
ChangeVehicleNews(old_head->index, new_head->index);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Replace a single unit in a free wagon chain
|
|
* @param single_unit vehicle to let autoreplace/renew operator on
|
|
* @param flags command flags
|
|
* @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
|
|
* @return cost or error
|
|
*/
|
|
static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do)
|
|
{
|
|
Train *old_v = Train::From(*single_unit);
|
|
assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
|
|
|
|
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, (Money)0);
|
|
|
|
/* Build and refit replacement vehicle */
|
|
Vehicle *new_v = nullptr;
|
|
cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false));
|
|
|
|
/* Was a new vehicle constructed? */
|
|
if (cost.Succeeded() && new_v != nullptr) {
|
|
*nothing_to_do = false;
|
|
|
|
if ((flags & DC_EXEC) != 0) {
|
|
/* Move the new vehicle behind the old */
|
|
CmdMoveVehicle(new_v, old_v, DC_EXEC, false);
|
|
|
|
/* Take over cargo
|
|
* Note: We do only transfer cargo from the old to the new vehicle.
|
|
* I.e. we do not transfer remaining cargo to other vehicles.
|
|
* Else you would also need to consider moving cargo to other free chains,
|
|
* or doing the same in ReplaceChain(), which would be quite troublesome.
|
|
*/
|
|
TransferCargo(old_v, new_v, false);
|
|
|
|
*single_unit = new_v;
|
|
|
|
AI::NewEvent(old_v->owner, new ScriptEventVehicleAutoReplaced(old_v->index, new_v->index));
|
|
}
|
|
|
|
/* Sell the old vehicle */
|
|
cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_v->index, false, false, INVALID_CLIENT_ID));
|
|
|
|
/* If we are not in DC_EXEC undo everything */
|
|
if ((flags & DC_EXEC) == 0) {
|
|
Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, new_v->index, false, false, INVALID_CLIENT_ID);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/** Struct for recording vehicle chain replacement information. */
|
|
struct ReplaceChainItem {
|
|
Vehicle *old_veh; ///< Old vehicle to replace.
|
|
Vehicle *new_veh; ///< Replacement vehicle, or nullptr if no replacement.
|
|
Money cost; /// Cost of buying and refitting replacement.
|
|
|
|
ReplaceChainItem(Vehicle *old_veh, Vehicle *new_veh, Money cost) : old_veh(old_veh), new_veh(new_veh), cost(cost) { }
|
|
|
|
/**
|
|
* Get vehicle to use for this position.
|
|
* @return Either the new vehicle, or the old vehicle if there is no replacement.
|
|
*/
|
|
Vehicle *GetVehicle() const { return new_veh == nullptr ? old_veh : new_veh; }
|
|
};
|
|
|
|
/**
|
|
* Replace a whole vehicle chain
|
|
* @param chain vehicle chain to let autoreplace/renew operator on
|
|
* @param flags command flags
|
|
* @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
|
|
* @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
|
|
* @return cost or error
|
|
*/
|
|
static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon_removal, bool *nothing_to_do)
|
|
{
|
|
Vehicle *old_head = *chain;
|
|
assert(old_head->IsPrimaryVehicle());
|
|
|
|
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, (Money)0);
|
|
|
|
if (old_head->type == VEH_TRAIN) {
|
|
/* Store the length of the old vehicle chain, rounded up to whole tiles */
|
|
uint16_t old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
|
|
|
|
std::vector<ReplaceChainItem> replacements;
|
|
|
|
/* Collect vehicles and build replacements
|
|
* Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
|
|
for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) {
|
|
ReplaceChainItem &replacement = replacements.emplace_back(w, nullptr, 0);
|
|
|
|
CommandCost ret = BuildReplacementVehicle(replacement.old_veh, &replacement.new_veh, true);
|
|
cost.AddCost(ret);
|
|
if (cost.Failed()) break;
|
|
|
|
replacement.cost = ret.GetCost();
|
|
if (replacement.new_veh != nullptr) *nothing_to_do = false;
|
|
}
|
|
Vehicle *new_head = replacements.front().GetVehicle();
|
|
|
|
/* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
|
|
if (cost.Succeeded()) {
|
|
/* Separate the head, so we can start constructing the new chain */
|
|
Train *second = Train::From(old_head)->GetNextUnit();
|
|
if (second != nullptr) cost.AddCost(CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true));
|
|
|
|
assert(Train::From(new_head)->GetNextUnit() == nullptr);
|
|
|
|
/* Append engines to the new chain
|
|
* We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
|
|
* That way we also have less trouble when exceeding the unitnumber limit.
|
|
* OTOH the vehicle attach callback is more expensive this way :s */
|
|
Vehicle *last_engine = nullptr; ///< Shall store the last engine unit after this step
|
|
if (cost.Succeeded()) {
|
|
for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
|
|
Vehicle *append = it->GetVehicle();
|
|
|
|
if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
|
|
|
|
if (it->new_veh != nullptr) {
|
|
/* Move the old engine to a separate row with DC_AUTOREPLACE. Else
|
|
* moving the wagon in front may fail later due to unitnumber limit.
|
|
* (We have to attach wagons without DC_AUTOREPLACE.) */
|
|
CmdMoveVehicle(it->old_veh, nullptr, DC_EXEC | DC_AUTOREPLACE, false);
|
|
}
|
|
|
|
if (last_engine == nullptr) last_engine = append;
|
|
cost.AddCost(CmdMoveVehicle(append, new_head, DC_EXEC, false));
|
|
if (cost.Failed()) break;
|
|
}
|
|
if (last_engine == nullptr) last_engine = new_head;
|
|
}
|
|
|
|
/* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
|
|
if (cost.Succeeded() && wagon_removal && Train::From(new_head)->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
|
|
|
|
/* Append/insert wagons into the new vehicle chain
|
|
* We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
|
|
*/
|
|
if (cost.Succeeded()) {
|
|
for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
|
|
assert(last_engine != nullptr);
|
|
Vehicle *append = it->GetVehicle();
|
|
|
|
if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
|
|
/* Insert wagon after 'last_engine' */
|
|
CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
|
|
|
|
/* When we allow removal of wagons, either the move failing due
|
|
* to the train becoming too long, or the train becoming longer
|
|
* would move the vehicle to the empty vehicle chain. */
|
|
if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : Train::From(new_head)->gcache.cached_total_length > old_total_length)) {
|
|
CmdMoveVehicle(append, nullptr, DC_EXEC | DC_AUTOREPLACE, false);
|
|
break;
|
|
}
|
|
|
|
cost.AddCost(res);
|
|
if (cost.Failed()) break;
|
|
} else {
|
|
/* We have reached 'last_engine', continue with the next engine towards the front */
|
|
assert(append == last_engine);
|
|
last_engine = Train::From(last_engine)->GetPrevUnit();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Sell superfluous new vehicles that could not be inserted. */
|
|
if (cost.Succeeded() && wagon_removal) {
|
|
assert(Train::From(new_head)->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
|
|
for (auto it = std::next(std::begin(replacements)); it != std::end(replacements); ++it) {
|
|
Vehicle *wagon = it->new_veh;
|
|
if (wagon == nullptr) continue;
|
|
if (wagon->First() == new_head) break;
|
|
|
|
assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
|
|
|
|
/* Sell wagon */
|
|
[[maybe_unused]] CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, wagon->index, false, false, INVALID_CLIENT_ID);
|
|
assert(ret.Succeeded());
|
|
it->new_veh = nullptr;
|
|
|
|
/* Revert the money subtraction when the vehicle was built.
|
|
* This value is different from the sell value, esp. because of refitting */
|
|
cost.AddCost(-it->cost);
|
|
}
|
|
}
|
|
|
|
/* The new vehicle chain is constructed, now take over orders and everything... */
|
|
if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
|
|
|
|
if (cost.Succeeded()) {
|
|
/* Success ! */
|
|
if ((flags & DC_EXEC) != 0 && new_head != old_head) {
|
|
*chain = new_head;
|
|
AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
|
|
}
|
|
|
|
/* Transfer cargo of old vehicles and sell them */
|
|
for (auto it = std::begin(replacements); it != std::end(replacements); ++it) {
|
|
Vehicle *w = it->old_veh;
|
|
/* Is the vehicle again part of the new chain?
|
|
* Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
|
|
if (w->First() == new_head) continue;
|
|
|
|
if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
|
|
|
|
/* Sell the vehicle.
|
|
* Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
|
|
* it from failing due to engine limits. */
|
|
cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags | DC_AUTOREPLACE, w->index, false, false, INVALID_CLIENT_ID));
|
|
if ((flags & DC_EXEC) != 0) {
|
|
it->old_veh = nullptr;
|
|
if (it == std::begin(replacements)) old_head = nullptr;
|
|
}
|
|
}
|
|
|
|
if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
|
|
}
|
|
|
|
/* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
|
|
* We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
|
|
* Note: The vehicle attach callback is disabled here :) */
|
|
if ((flags & DC_EXEC) == 0) {
|
|
/* Separate the head, so we can reattach the old vehicles */
|
|
Train *second = Train::From(old_head)->GetNextUnit();
|
|
if (second != nullptr) CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true);
|
|
|
|
assert(Train::From(old_head)->GetNextUnit() == nullptr);
|
|
|
|
for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
|
|
[[maybe_unused]] CommandCost ret = CmdMoveVehicle(it->old_veh, old_head, DC_EXEC | DC_AUTOREPLACE, false);
|
|
assert(ret.Succeeded());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Finally undo buying of new vehicles */
|
|
if ((flags & DC_EXEC) == 0) {
|
|
for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
|
|
if (it->new_veh != nullptr) {
|
|
Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, it->new_veh->index, false, false, INVALID_CLIENT_ID);
|
|
it->new_veh = nullptr;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* Build and refit replacement vehicle */
|
|
Vehicle *new_head = nullptr;
|
|
cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true));
|
|
|
|
/* Was a new vehicle constructed? */
|
|
if (cost.Succeeded() && new_head != nullptr) {
|
|
*nothing_to_do = false;
|
|
|
|
/* The new vehicle is constructed, now take over orders and everything... */
|
|
cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
|
|
|
|
if (cost.Succeeded()) {
|
|
/* The new vehicle is constructed, now take over cargo */
|
|
if ((flags & DC_EXEC) != 0) {
|
|
TransferCargo(old_head, new_head, true);
|
|
*chain = new_head;
|
|
|
|
AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
|
|
}
|
|
|
|
/* Sell the old vehicle */
|
|
cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_head->index, false, false, INVALID_CLIENT_ID));
|
|
}
|
|
|
|
/* If we are not in DC_EXEC undo everything */
|
|
if ((flags & DC_EXEC) == 0) {
|
|
Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, new_head->index, false, false, INVALID_CLIENT_ID);
|
|
}
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Autoreplaces a vehicle
|
|
* Trains are replaced as a whole chain, free wagons in depot are replaced on their own
|
|
* @param flags type of operation
|
|
* @param veh_id Index of vehicle
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdAutoreplaceVehicle(DoCommandFlag flags, VehicleID veh_id)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
|
|
bool free_wagon = false;
|
|
if (v->type == VEH_TRAIN) {
|
|
Train *t = Train::From(v);
|
|
if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
|
|
free_wagon = !t->IsFrontEngine();
|
|
if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
|
|
} else {
|
|
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
}
|
|
if (!v->IsChainInDepot()) return CMD_ERROR;
|
|
|
|
const Company *c = Company::Get(_current_company);
|
|
bool wagon_removal = c->settings.renew_keep_length;
|
|
|
|
const Group *g = Group::GetIfValid(v->group_id);
|
|
if (g != nullptr) wagon_removal = HasBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
|
|
|
|
/* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
|
|
Vehicle *w = v;
|
|
bool any_replacements = false;
|
|
while (w != nullptr) {
|
|
EngineID e;
|
|
CommandCost cost = GetNewEngineType(w, c, false, e);
|
|
if (cost.Failed()) return cost;
|
|
any_replacements |= (e != INVALID_ENGINE);
|
|
w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr);
|
|
}
|
|
|
|
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, (Money)0);
|
|
bool nothing_to_do = true;
|
|
|
|
if (any_replacements) {
|
|
bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
|
|
|
|
/* Stop the vehicle */
|
|
if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, true));
|
|
if (cost.Failed()) return cost;
|
|
|
|
assert(free_wagon || v->IsStoppedInDepot());
|
|
|
|
/* We have to construct the new vehicle chain to test whether it is valid.
|
|
* Vehicle construction needs random bits, so we have to save the random seeds
|
|
* to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
|
|
SavedRandomSeeds saved_seeds;
|
|
SaveRandomSeeds(&saved_seeds);
|
|
if (free_wagon) {
|
|
cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, ¬hing_to_do));
|
|
} else {
|
|
cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, ¬hing_to_do));
|
|
}
|
|
RestoreRandomSeeds(saved_seeds);
|
|
|
|
if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
|
|
if (free_wagon) {
|
|
ret = ReplaceFreeUnit(&v, flags, ¬hing_to_do);
|
|
} else {
|
|
ret = ReplaceChain(&v, flags, wagon_removal, ¬hing_to_do);
|
|
}
|
|
assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
|
|
}
|
|
|
|
/* Restart the vehicle */
|
|
if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, false));
|
|
}
|
|
|
|
if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Change engine renewal parameters
|
|
* @param flags operation to perform
|
|
* @param id_g engine group
|
|
* @param old_engine_type old engine type
|
|
* @param new_engine_type new engine type
|
|
* @param when_old replace when engine gets old?
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSetAutoReplace(DoCommandFlag flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
|
|
{
|
|
Company *c = Company::GetIfValid(_current_company);
|
|
if (c == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost cost;
|
|
|
|
if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
|
|
if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
|
|
if (Group::IsValidID(id_g) && Group::Get(id_g)->vehicle_type != Engine::Get(old_engine_type)->type) return CMD_ERROR;
|
|
|
|
if (new_engine_type != INVALID_ENGINE) {
|
|
if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
|
|
if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
|
|
|
|
cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, when_old, flags);
|
|
} else {
|
|
cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
GroupStatistics::UpdateAutoreplace(_current_company);
|
|
if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
|
|
|
|
const VehicleType vt = Engine::Get(old_engine_type)->type;
|
|
SetWindowDirty(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack());
|
|
}
|
|
if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
|
|
|
|
return cost;
|
|
}
|
|
|