OpenTTD-patches/settings.c
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00

1034 lines
33 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "sound.h"
#include "table/currency.h"
#include "network.h"
#include "settings.h"
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
typedef struct IniGroup IniGroup;
typedef struct SettingsMemoryPool SettingsMemoryPool;
static void pool_init(SettingsMemoryPool **pool);
static void *pool_alloc(SettingsMemoryPool **pool, uint size);
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
static void pool_free(SettingsMemoryPool **pool);
struct SettingsMemoryPool {
uint pos,size;
SettingsMemoryPool *next;
byte mem[1];
};
static SettingsMemoryPool *pool_new(uint minsize)
{
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
return p;
}
static void pool_init(SettingsMemoryPool **pool)
{
*pool = pool_new(0);
}
static void *pool_alloc(SettingsMemoryPool **pool, uint size)
{
uint pos;
SettingsMemoryPool *p = *pool;
size = (size + 3) & ~3; // align everything to a 32 bit boundary
// first check if there's memory in the next pool
if (p->next && p->next->pos + size <= p->next->size) {
p = p->next;
// then check if there's not memory in the cur pool
} else if (p->pos + size > p->size) {
SettingsMemoryPool *n = pool_new(size);
*pool = n;
n->next = p;
p = n;
}
pos = p->pos;
p->pos += size;
return p->mem + pos;
}
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
byte *p = pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
}
static void pool_free(SettingsMemoryPool **pool)
{
SettingsMemoryPool *p = *pool, *n;
*pool = NULL;
while (p) {
n = p->next;
free(p);
p = n;
}
}
// structs describing the ini format.
struct IniItem {
char *name;
char *value;
char *comment;
IniItem *next;
};
struct IniGroup {
char *name; // name of group
char *comment; //comment for group
IniItem *item, **last_item;
IniGroup *next;
IniFile *ini;
IniGroupType type; // type of group
};
struct IniFile {
SettingsMemoryPool *pool;
IniGroup *group, **last_group;
char *comment; // last comment in file
};
// allocate an inifile object
static IniFile *ini_alloc(void)
{
IniFile *ini;
SettingsMemoryPool *pool;
pool_init(&pool);
ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
ini->pool = pool;
ini->group = NULL;
ini->last_group = &ini->group;
ini->comment = NULL;
return ini;
}
// allocate an ini group object
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
grp->name = pool_strdup(&ini->pool, grpt, len);
if(!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans") )
grp->type = IGT_LIST;
else
grp->type = IGT_VARIABLES;
grp->next = NULL;
grp->item = NULL;
grp->comment = NULL;
grp->last_item = &grp->item;
*ini->last_group = grp;
ini->last_group = &grp->next;
return grp;
}
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
item->name = pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
*group->last_item = item;
group->last_item = &item->next;
return item;
}
// load an ini file into the "abstract" format
static IniFile *ini_load(const char *filename)
{
char buffer[1024], c, *s, *t, *e;
FILE *in;
IniFile *ini;
IniGroup *group = NULL;
IniItem *item;
byte *comment = NULL;
uint comment_size = 0;
uint comment_alloc = 0;
ini = ini_alloc();
in = fopen(filename, "r");
if (in == NULL) return ini;
// for each line in the file
while (fgets(buffer, sizeof(buffer), in)) {
// trim whitespace from the left side
for(s=buffer; s[0] == ' ' || s[0] == '\t'; s++);
// trim whitespace from right side.
e = s + strlen(s);
while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
*e = 0;
// skip comments and empty lines
if (*s == '#' || *s == 0) {
uint ns = comment_size + (e - s + 1);
uint a = comment_alloc;
uint pos;
// add to comment
if (ns > a) {
a = max(a, 128);
do a*=2; while (a < ns);
comment = realloc(comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
comment[pos + e - s] = '\n'; // comment newline
memcpy(comment + pos, s, e - s); // copy comment contents
continue;
}
// it's a group?
if (s[0] == '[') {
if (e[-1] != ']')
ShowInfoF("ini: invalid group name '%s'\n", buffer);
else
e--;
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
group->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
// find end of keyname
for(t=s; *t != 0 && *t != '=' && *t != '\t' && *t != ' '; t++) {}
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
item->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
// for list items, the name and value are the same:
if( group->type == IGT_LIST ) {
item->value = item->name;
continue;
}
// find start of parameter
while (*t == '=' || *t == ' ' || *t == '\t') t++;
// remove starting quotation marks
if(*t=='\"') t++;
// remove ending quotation marks
e = t + strlen(t);
if(e>t && e[-1] =='\"') e--;
*e = 0;
item->value = pool_strdup(&ini->pool, t, e - t);
} else {
// it's an orphan item
ShowInfoF("ini: '%s' outside of group\n", buffer);
}
}
if (comment_size) {
ini->comment = pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
free(comment);
fclose(in);
return ini;
}
// lookup a group or make a new one
static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
{
IniGroup *group;
if (len == -1) len = strlen(name);
// does it exist already?
for(group = ini->group; group; group = group->next)
if (!memcmp(group->name, name, len) && group->name[len] == 0)
return group;
// otherwise make a new one
group = ini_group_alloc(ini, name, len);
group->comment = pool_strdup(&ini->pool, "\n", 1);
return group;
}
// lookup an item or make a new one
static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
{
IniItem *item;
uint len = strlen(name);
for(item = group->item; item; item = item->next)
if (!strcmp(item->name, name))
return item;
if (!create) return NULL;
// otherwise make a new one
item = ini_item_alloc(group, name, len);
return item;
}
// save ini file from the "abstract" format.
static bool ini_save(const char *filename, IniFile *ini)
{
FILE *f;
IniGroup *group;
IniItem *item;
f = fopen(filename, "w");
if (f == NULL) return false;
for(group = ini->group; group; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for(item = group->item; item; item = item->next) {
if (item->comment) fputs(item->comment, f);
if(group->type==IGT_LIST)
fprintf(f, "%s\n", item->value ? item->value : "");
else
fprintf(f, "%s = %s\n", item->name, item->value ? item->value : "");
}
}
if (ini->comment) fputs(ini->comment, f);
fclose(f);
return true;
}
static void ini_free(IniFile *ini)
{
pool_free(&ini->pool);
}
static int lookup_oneofmany(const char *many, const char *one, int onelen)
{
const char *s;
int idx;
if (onelen == -1) onelen = strlen(one);
// check if it's an integer
if (*one >= '0' && *one <= '9')
return strtoul(one, NULL, 0);
idx = 0;
for(;;) {
// find end of item
s = many;
while (*s != '|' && *s != 0) s++;
if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return -1;
many = s + 1;
idx++;
}
}
static uint32 lookup_manyofmany(const char *many, const char *str)
{
const char *s;
int r;
uint32 res = 0;
for(;;) {
// skip "whitespace"
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = lookup_oneofmany(many, str, s - str);
if (r == -1) return (uint32)-1;
res |= (1 << r);
if (*s == 0) break;
str = s + 1;
}
return res;
}
static int parse_intlist(const char *p, int *items, int maxitems)
{
int n = 0, v;
char *end;
for(;;) {
v = strtol(p, &end, 0);
if (p == end || n == maxitems) return -1;
p = end;
items[n++] = v;
if (*p == 0) break;
if (*p != ',') return -1;
p++;
}
return n;
}
static bool load_intlist(const char *str, void *array, int nelems, int type)
{
int items[64];
int i,nitems;
if (str == NULL) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = parse_intlist(str, items, lengthof(items));
if (nitems != nelems)
return false;
}
switch(type) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
for(i=0; i!=nitems; i++) ((byte*)array)[i] = items[i];
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
for(i=0; i!=nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
for(i=0; i!=nitems; i++) ((uint32*)array)[i] = items[i];
break;
default:
NOT_REACHED();
}
return true;
}
static void make_intlist(char *buf, void *array, int nelems, int type)
{
int i, v = 0;
byte *p = (byte*)array;
for(i=0; i!=nelems; i++) {
switch(type) {
case SDT_INT8 >> 4: v = *(int8*)p; p += 1; break;
case SDT_UINT8 >> 4:v = *(byte*)p; p += 1; break;
case SDT_INT16 >> 4:v = *(int16*)p; p += 2; break;
case SDT_UINT16 >> 4:v = *(uint16*)p; p += 2; break;
case SDT_INT32 >> 4:v = *(int32*)p; p += 4; break;
case SDT_UINT32 >> 4:v = *(uint32*)p; p += 4; break;
default: NOT_REACHED();
}
buf += sprintf(buf, i ? ",%d" : "%d", v);
}
}
static void make_oneofmany(char *buf, const char *many, int i)
{
int orig_i = i;
char c;
while (--i >= 0) {
do {
many++;
if (many[-1] == 0) {
sprintf(buf, "%d", orig_i);
return;
}
} while (many[-1] != '|');
}
// copy until | or 0
while ((c=*many++) != 0 && c != '|')
*buf++ = c;
*buf = 0;
}
static void make_manyofmany(char *buf, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
do {
start = many;
while (*many != 0 && *many != '|') many++;
if (x & 1) {
if (!init) *buf++ = '|';
init = false;
if (start == many) {
buf += sprintf(buf, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
} while (++i, x>>=1);
*buf = 0;
}
static const void *string_to_val(const SettingDesc *desc, const char *str)
{
unsigned long val;
char *end;
switch(desc->flags & 0xF) {
case SDT_INTX:
val = strtol(str, &end, 0);
if (*end != 0) ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
return (void*)val;
case SDT_ONEOFMANY: {
int r = lookup_oneofmany((const char*)desc->b, str, -1);
if (r != -1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_MANYOFMANY: {
uint32 r = lookup_manyofmany(desc->b, str);
if (r != (uint32)-1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_BOOLX:
if (!strcmp(str, "true") || !strcmp(str, "on") || !strcmp(str, "1"))
return (void*)true;
if (!strcmp(str, "false") || !strcmp(str, "off") || !strcmp(str, "0"))
return (void*)false;
ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
break;
case SDT_STRING:
case SDT_STRINGBUF:
case SDT_STRINGQUOT:
case SDT_INTLIST:
return str;
}
return NULL;
}
static void load_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname)
{
IniGroup *group_def = ini_getgroup(ini, grpname, -1), *group;
IniItem *item;
const void *p;
void *ptr;
for (;desc->name;desc++) {
// group override?
const char *s = strchr(desc->name, '.');
if (s) {
group = ini_getgroup(ini, desc->name, s - desc->name);
s++;
} else {
s = desc->name;
group = group_def;
}
item = ini_getitem(group, s, false);
if (!item) {
p = desc->def;
} else {
p = string_to_val(desc, item->value);
}
// get ptr to array
ptr = desc->ptr;
switch(desc->flags & 0xF) {
// all these are stored in the same way
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
*(byte*)ptr = (byte)(uint)p;
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
*(uint16*)ptr = (uint16)(uint)p;
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
*(uint32*)ptr = (uint32)p;
break;
default:
NOT_REACHED();
}
break;
case SDT_STRING:
free(*(char**)ptr);
*(char**)ptr = strdup((const char*)p);
break;
case SDT_STRINGBUF:
case SDT_STRINGQUOT:
if (p) ttd_strlcpy((char*)ptr, p, desc->flags >> 16);
break;
case SDT_INTLIST: {
if (!load_intlist(p, ptr, desc->flags >> 16, desc->flags >> 4 & 7))
ShowInfoF("ini: error in array '%s'", desc->name);
break;
}
default:
NOT_REACHED();
}
}
}
static void save_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname)
{
IniGroup *group_def = NULL, *group;
IniItem *item;
const void *p;
void *ptr;
int i = 0;
char buf[512]; // setting buffer
const char *s;
for (;desc->name;desc++) {
if (desc->flags & SDT_NOSAVE)
continue;
// group override?
s = strchr(desc->name, '.');
if (s) {
group = ini_getgroup(ini, desc->name, s - desc->name);
s++;
} else {
if (group_def == NULL)
group_def = ini_getgroup(ini, grpname, -1);
s = desc->name;
group = group_def;
}
item = ini_getitem(group, s, true);
// get ptr to array
ptr = desc->ptr;
if (item->value != NULL) {
// check if the value is the same as the old value
p = string_to_val(desc, item->value);
switch(desc->flags & 0xF) {
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4:
case SDT_UINT8 >> 4:
if (*(byte*)ptr == (byte)(uint)p)
continue;
break;
case SDT_INT16 >> 4:
case SDT_UINT16 >> 4:
if (*(uint16*)ptr == (uint16)(uint)p)
continue;
break;
case SDT_INT32 >> 4:
case SDT_UINT32 >> 4:
if (*(uint32*)ptr == (uint32)p)
continue;
break;
default:
NOT_REACHED();
}
break;
case SDT_STRING:
assert(0);
break;
case SDT_INTLIST:
// assume intlist is always changed.
break;
}
}
switch(desc->flags & 0xF) {
case SDT_INTX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
case SDT_BOOLX:
switch(desc->flags >> 4 & 7) {
case SDT_INT8 >> 4: i = *(int8*)ptr; break;
case SDT_UINT8 >> 4:i = *(byte*)ptr; break;
case SDT_INT16 >> 4:i = *(int16*)ptr; break;
case SDT_UINT16 >> 4:i = *(uint16*)ptr; break;
case SDT_INT32 >> 4:i = *(int32*)ptr; break;
case SDT_UINT32 >> 4:i = *(uint32*)ptr; break;
default:
NOT_REACHED();
}
switch(desc->flags & 0xF) {
case SDT_INTX:
sprintf(buf, "%d", i);
break;
case SDT_ONEOFMANY:
make_oneofmany(buf, (const char*)desc->b, i);
break;
case SDT_MANYOFMANY:
make_manyofmany(buf, (const char*)desc->b, i);
break;
case SDT_BOOLX:
strcpy(buf, i ? "true" : "false");
break;
default:
NOT_REACHED();
}
break;
case SDT_STRINGQUOT:
sprintf(buf, "\"%s\"", (char*)ptr);
break;
case SDT_STRINGBUF:
strcpy(buf, (char*)ptr);
break;
case SDT_STRING:
strcpy(buf, *(char**)ptr);
break;
case SDT_INTLIST:
make_intlist(buf, ptr, desc->flags >> 16, desc->flags >> 4 & 7);
break;
}
// the value is different, that means we have to write it to the ini
item->value = pool_strdup(&ini->pool, buf, strlen(buf));
}
}
//***************************
// TTD specific INI stuff
//***************************
static const SettingDesc music_settings[] = {
{"playlist", SDT_UINT8, (void*)0, &msf.playlist, NULL},
{"music_vol", SDT_UINT8, (void*)128, &msf.music_vol, NULL},
{"effect_vol",SDT_UINT8, (void*)128, &msf.effect_vol, NULL},
{"custom_1", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_1) << 16, NULL, &msf.custom_1, NULL},
{"custom_2", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_2) << 16, NULL, &msf.custom_2, NULL},
{"playing", SDT_BOOL, (void*)true, &msf.btn_down, NULL},
{"shuffle", SDT_BOOL, (void*)false, &msf.shuffle, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc win32_settings[] = {
{"display_hz", SDT_UINT, (void*)0, &_display_hz, NULL},
{"force_full_redraw", SDT_BOOL, (void*)false, &_force_full_redraw, NULL},
{"fullscreen_bpp", SDT_UINT, (void*)8, &_fullscreen_bpp, NULL},
{"double_size", SDT_BOOL, (void*)false, &_double_size, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc misc_settings[] = {
{"display_opt", SDT_MANYOFMANY | SDT_UINT8, (void*)(DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), &_display_opt, "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS"},
{"news_display_opt", SDT_UINT16, (void*)-1, &_news_display_opt, NULL},
{"fullscreen", SDT_BOOL, (void*)false, &_fullscreen, NULL},
{"videodriver", SDT_STRINGBUF | (lengthof(_ini_videodriver)<<16) | SDT_NOSAVE,NULL, _ini_videodriver, NULL},
{"musicdriver", SDT_STRINGBUF | (lengthof(_ini_musicdriver)<<16) | SDT_NOSAVE,NULL, _ini_musicdriver, NULL},
{"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL},
{"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL},
{"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL},
{"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL},
{"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL},
{"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL},
{"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL},
{NULL, 0, NULL, NULL, NULL}
};
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
{"server_password", SDT_STRINGBUF | (lengthof(_network_server_password) << 16), NULL, &_network_server_password, NULL},
{"rcon_password", SDT_STRINGBUF | (lengthof(_network_rcon_password) << 16), NULL, &_network_rcon_password, NULL},
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
{"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
{"autoclean_companies", SDT_BOOL, (void*)false, &_network_autoclean_companies, NULL},
{"autoclean_unprotected", SDT_UINT8, (void*)12, &_network_autoclean_unprotected, NULL},
{"autoclean_protected", SDT_UINT8, (void*)36, &_network_autoclean_protected, NULL},
{"restart_game_date", SDT_UINT16, (void*)0, &_network_restart_game_date, NULL},
{NULL, 0, NULL, NULL, NULL}
};
#endif /* ENABLE_NETWORK */
static const SettingDesc debug_settings[] = {
{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc gameopt_settings[] = {
{"diff_level", SDT_UINT8, (void*)9, &_new_opt.diff_level, NULL},
{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_new_opt.diff, NULL},
{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" },
{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.kilometers, "imperial|metric" },
{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" },
{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.landscape, "normal|hilly|desert|candy" },
{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.autosave, "off|monthly|quarterly|half year|yearly" },
{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.road_side, "left|right" },
{NULL, 0, NULL, NULL, NULL}
};
// The player-based settings (are not send over the network)
// Not everything can just be added to this list. For example, service_interval
// can not be done, because every client assigns the service_interval value to the
// v->service_interval, meaning that every client assigns his value to the interval.
// If the setting was player-based, that would mean that vehicles could deside on
// different moments that they are heading back to a service depot, causing desyncs
// on a massive scale.
// Short, you can only add settings that does stuff for the screen, GUI, that kind
// of stuff.
static const SettingDesc patch_player_settings[] = {
{"vehicle_speed", SDT_BOOL, (void*)true, &_patches.vehicle_speed, NULL},
{"lost_train_days", SDT_UINT16, (void*)180, &_patches.lost_train_days, NULL},
{"train_income_warn", SDT_BOOL, (void*)true, &_patches.train_income_warn, NULL},
{"order_review_system", SDT_UINT8, (void*)2, &_patches.order_review_system, NULL},
{"status_long_date", SDT_BOOL, (void*)true, &_patches.status_long_date, NULL},
{"show_finances", SDT_BOOL, (void*)true, &_patches.show_finances, NULL},
{"autoscroll", SDT_BOOL, (void*)false, &_patches.autoscroll, NULL},
{"errmsg_duration", SDT_UINT8, (void*)5, &_patches.errmsg_duration, NULL},
{"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL},
{"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL},
{"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL},
{"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL},
{"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL},
{"drag_signals_density",SDT_UINT8, (void*)4, &_patches.drag_signals_density, NULL},
{"window_snap_radius", SDT_UINT8, (void*)10, &_patches.window_snap_radius, NULL},
{"autorenew", SDT_BOOL, (void*)false, &_patches.autorenew, NULL},
{"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL},
{"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL},
{"population_in_label", SDT_BOOL, (void*)true, &_patches.population_in_label, NULL},
{NULL, 0, NULL, NULL, NULL}
};
// Non-static, needed in network_server.c
const SettingDesc patch_settings[] = {
{"build_on_slopes", SDT_BOOL, (void*)true, &_patches.build_on_slopes, NULL},
{"mammoth_trains", SDT_BOOL, (void*)true, &_patches.mammoth_trains, NULL},
{"join_stations", SDT_BOOL, (void*)true, &_patches.join_stations, NULL},
{"station_spread", SDT_UINT8, (void*)12, &_patches.station_spread, NULL},
{"full_load_any", SDT_BOOL, (void*)true, &_patches.full_load_any, NULL},
{"modified_catchment", SDT_BOOL, (void*)true, &_patches.modified_catchment, NULL},
{"inflation", SDT_BOOL, (void*)true, &_patches.inflation, NULL},
{"selectgoods", SDT_BOOL, (void*)true, &_patches.selectgoods, NULL},
{"longbridges", SDT_BOOL, (void*)true, &_patches.longbridges, NULL},
{"gotodepot", SDT_BOOL, (void*)true, &_patches.gotodepot, NULL},
{"build_rawmaterial_ind", SDT_BOOL, (void*)false, &_patches.build_rawmaterial_ind,NULL},
{"multiple_industry_per_town",SDT_BOOL, (void*)false, &_patches.multiple_industry_per_town, NULL},
{"same_industry_close", SDT_BOOL, (void*)false, &_patches.same_industry_close, NULL},
{"signal_side", SDT_BOOL, (void*)true, &_patches.signal_side, NULL},
{"new_nonstop", SDT_BOOL, (void*)false, &_patches.new_nonstop, NULL},
{"roadveh_queue", SDT_BOOL, (void*)true, &_patches.roadveh_queue, NULL},
{"snow_line_height", SDT_UINT8, (void*)7, &_patches.snow_line_height, NULL},
{"bribe", SDT_BOOL, (void*)true, &_patches.bribe, NULL},
{"new_depot_finding", SDT_BOOL, (void*)false, &_patches.new_depot_finding, NULL},
{"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL},
{"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL},
{"realistic_acceleration",SDT_BOOL, (void*)false, &_patches.realistic_acceleration, NULL},
{"forbid_90_deg", SDT_BOOL, (void*)false, &_patches.forbid_90_deg, NULL},
{"improved_load", SDT_BOOL, (void*)false, &_patches.improved_load, NULL},
{"max_trains", SDT_UINT16, (void*)500, &_patches.max_trains, NULL},
{"max_roadveh", SDT_UINT16, (void*)500, &_patches.max_roadveh, NULL},
{"max_aircraft", SDT_UINT16, (void*)200, &_patches.max_aircraft, NULL},
{"max_ships", SDT_UINT16, (void*)300, &_patches.max_ships, NULL},
{"servint_ispercent", SDT_BOOL, (void*)false, &_patches.servint_ispercent, NULL},
{"servint_trains", SDT_UINT16, (void*)150, &_patches.servint_trains, NULL},
{"servint_roadveh", SDT_UINT16, (void*)150, &_patches.servint_roadveh, NULL},
{"servint_ships", SDT_UINT16, (void*)360, &_patches.servint_ships, NULL},
{"servint_aircraft", SDT_UINT16, (void*)100, &_patches.servint_aircraft, NULL},
{"no_servicing_if_no_breakdowns", SDT_BOOL, (void*)0, &_patches.no_servicing_if_no_breakdowns, NULL},
{"new_pathfinding", SDT_BOOL, (void*)true, &_patches.new_pathfinding, NULL},
{"pf_maxlength", SDT_UINT16, (void*)512, &_patches.pf_maxlength, NULL},
{"pf_maxdepth", SDT_UINT8, (void*)16, &_patches.pf_maxdepth, NULL},
{"ai_disable_veh_train",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_train, NULL},
{"ai_disable_veh_roadveh",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_roadveh, NULL},
{"ai_disable_veh_aircraft",SDT_BOOL,(void*)false, &_patches.ai_disable_veh_aircraft,NULL},
{"ai_disable_veh_ship", SDT_BOOL, (void*)false, &_patches.ai_disable_veh_ship, NULL},
{"starting_date", SDT_UINT32, (void*)1950, &_patches.starting_date, NULL},
{"ending_date", SDT_UINT32, (void*)2051, &_patches.ending_date, NULL},
{"colored_news_date", SDT_UINT32, (void*)2000, &_patches.colored_news_date, NULL},
{"extra_dynamite", SDT_BOOL, (void*)false, &_patches.extra_dynamite, NULL},
{"never_expire_vehicles",SDT_BOOL, (void*)false, &_patches.never_expire_vehicles,NULL},
{"extend_vehicle_life", SDT_UINT8, (void*)0, &_patches.extend_vehicle_life, NULL},
{"auto_euro", SDT_BOOL, (void*)true, &_patches.auto_euro, NULL},
{"serviceathelipad", SDT_BOOL, (void*)true, &_patches.serviceathelipad, NULL},
{"smooth_economy", SDT_BOOL, (void*)true, &_patches.smooth_economy, NULL},
{"allow_shares", SDT_BOOL, (void*)true, &_patches.allow_shares, NULL},
{"dist_local_authority",SDT_UINT8, (void*)20, &_patches.dist_local_authority, NULL},
{"wait_oneway_signal", SDT_UINT8, (void*)15, &_patches.wait_oneway_signal, NULL},
{"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL},
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
/* New Path Finding */
{"new_pathfinding_all", SDT_BOOL, (void*)false, &_patches.new_pathfinding_all, NULL},
/* When a red signal is encountered, a small detour can be made around
* it. This specifically occurs when a track is doubled, in which case
* the detour is typically 2 tiles. It is also often used at station
* entrances, when there is a choice of multiple platforms. If we take
* a typical 4 platform station, the detour is 4 tiles. To properly
* support larger stations we increase this value.
* We want to prevent that trains that want to leave at one side of a
* station, leave through the other side, turn around, enter the
* station on another platform and exit the station on the right side
* again, just because the sign at the right side was red. If we take
* a typical 5 length station, this detour is 10 or 11 tiles (not
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this */
{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to
* the left around it, or 5 tiles of station through it. If we assign
* a penalty of 1 tile for every station tile passed, the route will
* be around it.
*/
{"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL},
{"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL},
{NULL, 0, NULL, NULL, NULL}
};
static const SettingDesc currency_settings[] = {
{"rate", SDT_UINT16, (void*)1, &_currency_specs[23].rate, NULL},
{"separator", SDT_STRINGQUOT | (2) << 16, ".", &_currency_specs[23].separator, NULL},
{"to_euro", SDT_UINT16, (void*)0, &_currency_specs[23].to_euro, NULL},
{"prefix", SDT_STRINGQUOT | (16) << 16, NULL, &_currency_specs[23].prefix, NULL},
{"suffix", SDT_STRINGQUOT | (16) << 16, " credits", &_currency_specs[23].suffix, NULL},
{NULL, 0, NULL, NULL, NULL}
};
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const void *grpname);
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
{
proc(ini, misc_settings, "misc");
proc(ini, win32_settings, "win32");
#ifdef ENABLE_NETWORK
proc(ini, network_settings, "network");
#endif /* ENABLE_NETWORK */
proc(ini, music_settings, "music");
proc(ini, gameopt_settings, "gameopt");
proc(ini, patch_settings, "patches");
proc(ini, patch_player_settings, "patches");
proc(ini, currency_settings,"currency");
proc(ini, debug_settings, "debug");
}
// loads all items from a *grpname section into the **list
static void LoadList(IniFile *ini, const char *grpname, char **list, int len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
int i;
if (!group)
return;
item = group->item;
for ( i=0; i != len; i++) {
if (item == NULL) break;
list[i] = strdup(item->value);
item = item->next;
}
}
static void SaveList(IniFile *ini, const char *grpname, char **list, int len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item = NULL;
int i;
bool first = true;
if (!group)
return;
for (i = 0; i != len; i++) {
if (list[i] == NULL || list[i][0] == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, list[i], strlen(list[i]));
item->value = item->name;
group->item = item;
first = false;
} else { // all other items are attached to the previous one
item->next = ini_item_alloc(group, list[i], strlen(list[i]));
item = item->next;
item->value = item->name;
}
}
}
void LoadFromConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, load_setting_desc);
LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files));
LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list));
LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
ini_free(ini);
}
void SaveToConfig(void)
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, save_setting_desc);
SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list));
SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
ini_save(_config_file, ini);
ini_free(ini);
}