mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
461 lines
13 KiB
C++
461 lines
13 KiB
C++
/* $Id$ */
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/** @file heightmap.cpp Creating of maps from heightmaps. */
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#include "stdafx.h"
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#include "heightmap.h"
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#include "clear_map.h"
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#include "void_map.h"
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#include "gui.h"
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#include "saveload/saveload.h"
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#include "bmp.h"
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#include "gfx_func.h"
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#include "fios.h"
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#include "settings_type.h"
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#include "fileio_func.h"
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#include "table/strings.h"
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/**
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* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
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* (average luminosity formula) -- Dalestan
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* This in fact is the NTSC Colour Space -- TrueLight
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*/
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static inline byte RGBToGrayscale(byte red, byte green, byte blue)
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{
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/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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* divide by it to normalize the value to a byte again. */
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return ((red * 19595) + (green * 38470) + (blue * 7471)) / 65536;
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}
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#ifdef WITH_PNG
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#include <png.h>
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/**
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* The PNG Heightmap loader.
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*/
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static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop info_ptr)
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{
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uint x, y;
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byte gray_palette[256];
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png_bytep *row_pointers = NULL;
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/* Get palette and convert it to grayscale */
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if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) {
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int i;
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int palette_size;
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png_color *palette;
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bool all_gray = true;
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png_get_PLTE(png_ptr, info_ptr, &palette, &palette_size);
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for (i = 0; i < palette_size && (palette_size != 16 || all_gray); i++) {
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all_gray &= palette[i].red == palette[i].green && palette[i].red == palette[i].blue;
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gray_palette[i] = RGBToGrayscale(palette[i].red, palette[i].green, palette[i].blue);
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}
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/**
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* For a non-gray palette of size 16 we assume that
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* the order of the palette determines the height;
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* the first entry is the sea (level 0), the second one
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* level 1, etc.
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*/
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if (palette_size == 16 && !all_gray) {
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for (i = 0; i < palette_size; i++) {
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gray_palette[i] = 256 * i / palette_size;
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}
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}
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}
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row_pointers = png_get_rows(png_ptr, info_ptr);
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/* Read the raw image data and convert in 8-bit grayscale */
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for (x = 0; x < info_ptr->width; x++) {
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for (y = 0; y < info_ptr->height; y++) {
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byte *pixel = &map[y * info_ptr->width + x];
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uint x_offset = x * info_ptr->channels;
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if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) {
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*pixel = gray_palette[row_pointers[y][x_offset]];
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} else if (info_ptr->channels == 3) {
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*pixel = RGBToGrayscale(row_pointers[y][x_offset + 0],
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row_pointers[y][x_offset + 1], row_pointers[y][x_offset + 2]);
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} else {
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*pixel = row_pointers[y][x_offset];
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}
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}
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}
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}
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/**
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* Reads the heightmap and/or size of the heightmap from a PNG file.
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* If map == NULL only the size of the PNG is read, otherwise a map
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* with grayscale pixels is allocated and assigned to *map.
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*/
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static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
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{
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FILE *fp;
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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fp = FioFOpenFile(filename, "rb");
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if (fp == NULL) {
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ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_PNGMAP_ERROR, 0, 0);
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return false;
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}
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
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fclose(fp);
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL || setjmp(png_jmpbuf(png_ptr))) {
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ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
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fclose(fp);
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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return false;
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}
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png_init_io(png_ptr, fp);
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/* Allocate memory and read image, without alpha or 16-bit samples
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* (result is either 8-bit indexed/grayscale or 24-bit RGB) */
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png_set_packing(png_ptr);
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png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
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/* Maps of wrong colour-depth are not used.
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* (this should have been taken care of by stripping alpha and 16-bit samples on load) */
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if ((info_ptr->channels != 1) && (info_ptr->channels != 3) && (info_ptr->bit_depth != 8)) {
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ShowErrorMessage(STR_PNGMAP_ERR_IMAGE_TYPE, STR_PNGMAP_ERROR, 0, 0);
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fclose(fp);
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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return false;
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}
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if (map != NULL) {
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*map = MallocT<byte>(info_ptr->width * info_ptr->height);
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ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
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}
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*x = info_ptr->width;
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*y = info_ptr->height;
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fclose(fp);
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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return true;
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}
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#endif /* WITH_PNG */
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/**
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* The BMP Heightmap loader.
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*/
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static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
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{
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uint x, y;
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byte gray_palette[256];
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if (data->palette != NULL) {
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uint i;
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bool all_gray = true;
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if (info->palette_size != 2) {
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for (i = 0; i < info->palette_size && (info->palette_size != 16 || all_gray); i++) {
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all_gray &= data->palette[i].r == data->palette[i].g && data->palette[i].r == data->palette[i].b;
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gray_palette[i] = RGBToGrayscale(data->palette[i].r, data->palette[i].g, data->palette[i].b);
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}
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/**
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* For a non-gray palette of size 16 we assume that
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* the order of the palette determines the height;
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* the first entry is the sea (level 0), the second one
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* level 1, etc.
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*/
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if (info->palette_size == 16 && !all_gray) {
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for (i = 0; i < info->palette_size; i++) {
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gray_palette[i] = 256 * i / info->palette_size;
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}
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}
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} else {
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/**
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* For a palette of size 2 we assume that the order of the palette determines the height;
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* the first entry is the sea (level 0), the second one is the land (level 1)
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*/
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gray_palette[0] = 0;
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gray_palette[1] = 16;
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}
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}
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/* Read the raw image data and convert in 8-bit grayscale */
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for (y = 0; y < info->height; y++) {
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byte *pixel = &map[y * info->width];
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byte *bitmap = &data->bitmap[y * info->width * (info->bpp == 24 ? 3 : 1)];
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for (x = 0; x < info->width; x++) {
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if (info->bpp != 24) {
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*pixel++ = gray_palette[*bitmap++];
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} else {
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*pixel++ = RGBToGrayscale(*bitmap, *(bitmap + 1), *(bitmap + 2));
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bitmap += 3;
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}
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}
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}
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}
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/**
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* Reads the heightmap and/or size of the heightmap from a BMP file.
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* If map == NULL only the size of the BMP is read, otherwise a map
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* with grayscale pixels is allocated and assigned to *map.
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*/
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static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
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{
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FILE *f;
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BmpInfo info;
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BmpData data;
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BmpBuffer buffer;
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/* Init BmpData */
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memset(&data, 0, sizeof(data));
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f = FioFOpenFile(filename, "rb");
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if (f == NULL) {
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ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_BMPMAP_ERROR, 0, 0);
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return false;
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}
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BmpInitializeBuffer(&buffer, f);
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if (!BmpReadHeader(&buffer, &info, &data)) {
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ShowErrorMessage(STR_BMPMAP_ERR_IMAGE_TYPE, STR_BMPMAP_ERROR, 0, 0);
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fclose(f);
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BmpDestroyData(&data);
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return false;
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}
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if (map != NULL) {
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if (!BmpReadBitmap(&buffer, &info, &data)) {
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ShowErrorMessage(STR_BMPMAP_ERR_IMAGE_TYPE, STR_BMPMAP_ERROR, 0, 0);
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fclose(f);
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BmpDestroyData(&data);
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return false;
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}
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*map = MallocT<byte>(info.width * info.height);
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ReadHeightmapBMPImageData(*map, &info, &data);
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}
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BmpDestroyData(&data);
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*x = info.width;
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*y = info.height;
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fclose(f);
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return true;
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}
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/**
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* Converts a given grayscale map to something that fits in OTTD map system
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* and create a map of that data.
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* @param img_width the with of the image in pixels/tiles
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* @param img_height the height of the image in pixels/tiles
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* @param map the input map
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*/
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static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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{
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/* Defines the detail of the aspect ratio (to avoid doubles) */
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const uint num_div = 16384;
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uint width, height;
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uint row, col;
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uint row_pad = 0, col_pad = 0;
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uint img_scale;
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uint img_row, img_col;
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TileIndex tile;
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/* Get map size and calculate scale and padding values */
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switch (_settings_game.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE:
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width = MapSizeX();
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height = MapSizeY();
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break;
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case HM_CLOCKWISE:
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width = MapSizeY();
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height = MapSizeX();
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break;
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}
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if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
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/* Image is wider than map - center vertically */
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img_scale = (width * num_div) / img_width;
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row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
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} else {
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/* Image is taller than map - center horizontally */
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img_scale = (height * num_div) / img_height;
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col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
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}
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if (_settings_game.construction.freeform_edges) {
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for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
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for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
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}
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/* Form the landscape */
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for (row = 0; row < height; row++) {
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for (col = 0; col < width; col++) {
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switch (_settings_game.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
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case HM_CLOCKWISE: tile = TileXY(row, col); break;
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}
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/* Check if current tile is within the 1-pixel map edge or padding regions */
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if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
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(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
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(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
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SetTileHeight(tile, 0);
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} else {
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/* Use nearest neighbor resizing to scale map data.
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* We rotate the map 45 degrees (counter)clockwise */
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img_row = (((row - row_pad) * num_div) / img_scale);
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switch (_settings_game.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE:
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img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
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break;
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case HM_CLOCKWISE:
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img_col = (((col - col_pad) * num_div) / img_scale);
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break;
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}
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assert(img_row < img_height);
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assert(img_col < img_width);
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/* Colour scales from 0 to 255, OpenTTD height scales from 0 to 15 */
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SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
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}
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/* Only clear the tiles within the map area. */
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if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
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(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
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MakeClear(tile, CLEAR_GRASS, 3);
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}
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}
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}
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}
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/**
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* This function takes care of the fact that land in OpenTTD can never differ
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* more than 1 in height
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*/
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static void FixSlopes()
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{
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uint width, height;
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int row, col;
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byte current_tile;
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/* Adjust height difference to maximum one horizontal/vertical change. */
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width = MapSizeX();
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height = MapSizeY();
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/* Top and left edge */
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for (row = 0; (uint)row < height; row++) {
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for (col = 0; (uint)col < width; col++) {
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current_tile = MAX_TILE_HEIGHT;
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if (col != 0) {
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/* Find lowest tile; either the top or left one */
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current_tile = TileHeight(TileXY(col - 1, row)); // top edge
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}
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if (row != 0) {
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if (TileHeight(TileXY(col, row - 1)) < current_tile) {
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current_tile = TileHeight(TileXY(col, row - 1)); // left edge
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}
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}
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/* Does the height differ more than one? */
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if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
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/* Then change the height to be no more than one */
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SetTileHeight(TileXY(col, row), current_tile + 1);
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}
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}
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}
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/* Bottom and right edge */
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for (row = height - 1; row >= 0; row--) {
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for (col = width - 1; col >= 0; col--) {
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current_tile = MAX_TILE_HEIGHT;
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if ((uint)col != width - 1) {
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/* Find lowest tile; either the bottom and right one */
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current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
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}
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if ((uint)row != height - 1) {
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if (TileHeight(TileXY(col, row + 1)) < current_tile) {
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current_tile = TileHeight(TileXY(col, row + 1)); // right edge
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}
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}
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/* Does the height differ more than one? */
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if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
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/* Then change the height to be no more than one */
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SetTileHeight(TileXY(col, row), current_tile + 1);
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}
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}
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}
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}
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/**
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* Reads the heightmap with the correct file reader
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*/
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static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
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{
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switch (_file_to_saveload.mode) {
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default: NOT_REACHED();
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#ifdef WITH_PNG
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case SL_PNG:
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return ReadHeightmapPNG(filename, x, y, map);
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#endif /* WITH_PNG */
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case SL_BMP:
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return ReadHeightmapBMP(filename, x, y, map);
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}
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}
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bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
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{
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return ReadHeightMap(filename, x, y, NULL);
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}
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void LoadHeightmap(char *filename)
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{
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uint x, y;
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byte *map = NULL;
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if (!ReadHeightMap(filename, &x, &y, &map)) {
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free(map);
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return;
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}
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GrayscaleToMapHeights(x, y, map);
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free(map);
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FixSlopes();
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MarkWholeScreenDirty();
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}
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void FlatEmptyWorld(byte tile_height)
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{
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int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
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for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
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for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
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SetTileHeight(TileXY(col, row), tile_height);
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}
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}
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FixSlopes();
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MarkWholeScreenDirty();
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}
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