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https://github.com/JGRennison/OpenTTD-patches.git
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9419a28a4b
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
/* $Id$ */
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/** @file economy_type.h Types related to the economy. */
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#ifndef ECONOMY_TYPE_H
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#define ECONOMY_TYPE_H
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#include "core/overflowsafe_type.hpp"
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#include "core/enum_type.hpp"
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#include "cargo_type.h"
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typedef OverflowSafeInt64 Money;
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struct Economy {
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Money max_loan; ///< Maximum possible loan
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Money max_loan_unround; ///< Economy fluctuation status
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uint16 max_loan_unround_fract; ///< Fraction of the unrounded max loan
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int16 fluct;
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byte interest_rate; ///< Interest
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byte infl_amount; ///< inflation amount
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byte infl_amount_pr; ///< inflation rate for payment rates
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uint32 industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
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uint32 industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
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};
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struct Subsidy {
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CargoID cargo_type;
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byte age;
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/* from and to can either be TownID, StationID or IndustryID */
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uint16 from;
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uint16 to;
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};
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enum ScoreID {
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SCORE_BEGIN = 0,
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SCORE_VEHICLES = 0,
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SCORE_STATIONS = 1,
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SCORE_MIN_PROFIT = 2,
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SCORE_MIN_INCOME = 3,
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SCORE_MAX_INCOME = 4,
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SCORE_DELIVERED = 5,
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SCORE_CARGO = 6,
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SCORE_MONEY = 7,
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SCORE_LOAN = 8,
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SCORE_TOTAL = 9, ///< This must always be the last entry
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SCORE_END = 10, ///< How many scores are there..
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SCORE_MAX = 1000 ///< The max score that can be in the performance history
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/* the scores together of score_info is allowed to be more! */
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};
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DECLARE_POSTFIX_INCREMENT(ScoreID);
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struct ScoreInfo {
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byte id; ///< Unique ID of the score
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int needed; ///< How much you need to get the perfect score
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int score; ///< How much score it will give
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};
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struct Prices {
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Money station_value;
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Money build_rail;
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Money build_road;
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Money build_signals;
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Money build_bridge;
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Money build_train_depot;
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Money build_road_depot;
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Money build_ship_depot;
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Money build_tunnel;
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Money train_station_track;
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Money train_station_length;
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Money build_airport;
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Money build_bus_station;
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Money build_truck_station;
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Money build_dock;
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Money build_railvehicle;
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Money build_railwagon;
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Money aircraft_base;
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Money roadveh_base;
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Money ship_base;
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Money build_trees;
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Money terraform;
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Money clear_grass;
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Money clear_roughland;
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Money clear_rocks;
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Money clear_fields;
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Money remove_trees;
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Money remove_rail;
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Money remove_signals;
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Money clear_bridge;
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Money remove_train_depot;
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Money remove_road_depot;
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Money remove_ship_depot;
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Money clear_tunnel;
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Money clear_water;
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Money remove_rail_station;
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Money remove_airport;
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Money remove_bus_station;
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Money remove_truck_station;
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Money remove_dock;
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Money remove_house;
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Money remove_road;
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Money running_rail[3];
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Money aircraft_running;
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Money roadveh_running;
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Money ship_running;
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Money build_industry;
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};
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enum {
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NUM_PRICES = 49,
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};
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assert_compile(NUM_PRICES * sizeof(Money) == sizeof(Prices));
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enum ExpensesType {
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EXPENSES_CONSTRUCTION = 0,
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EXPENSES_NEW_VEHICLES,
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EXPENSES_TRAIN_RUN,
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EXPENSES_ROADVEH_RUN,
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EXPENSES_AIRCRAFT_RUN,
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EXPENSES_SHIP_RUN,
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EXPENSES_PROPERTY,
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EXPENSES_TRAIN_INC,
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EXPENSES_ROADVEH_INC,
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EXPENSES_AIRCRAFT_INC,
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EXPENSES_SHIP_INC,
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EXPENSES_LOAN_INT,
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EXPENSES_OTHER,
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EXPENSES_END,
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INVALID_EXPENSES = 0xFF,
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};
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/* The "steps" in loan size, in British Pounds! */
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enum {
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LOAN_INTERVAL = 10000,
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LOAN_INTERVAL_OLD_AI = 50000,
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};
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#endif /* ECONOMY_TYPE_H */
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