mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
145 lines
6.3 KiB
C
145 lines
6.3 KiB
C
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file house.h definition of HouseSpec and accessors */
|
|
|
|
#ifndef HOUSE_H
|
|
#define HOUSE_H
|
|
|
|
#include "cargo_type.h"
|
|
#include "date_type.h"
|
|
#include "house_type.h"
|
|
#include "newgrf_animation_type.h"
|
|
#include "newgrf_commons.h"
|
|
|
|
/**
|
|
* Simple value that indicates the house has reached the final stage of
|
|
* construction.
|
|
*/
|
|
static const byte TOWN_HOUSE_COMPLETED = 3;
|
|
|
|
static const uint HOUSE_NO_CLASS = 0;
|
|
static const HouseID NEW_HOUSE_OFFSET = 110;
|
|
static const HouseID HOUSE_MAX = 512;
|
|
static const HouseID INVALID_HOUSE_ID = 0xFFFF;
|
|
|
|
/**
|
|
* There can only be as many classes as there are new houses, plus one for
|
|
* NO_CLASS, as the original houses don't have classes.
|
|
*/
|
|
static const uint HOUSE_CLASS_MAX = HOUSE_MAX - NEW_HOUSE_OFFSET + 1;
|
|
|
|
enum BuildingFlags {
|
|
TILE_NO_FLAG = 0,
|
|
TILE_SIZE_1x1 = 1U << 0,
|
|
TILE_NOT_SLOPED = 1U << 1,
|
|
TILE_SIZE_2x1 = 1U << 2,
|
|
TILE_SIZE_1x2 = 1U << 3,
|
|
TILE_SIZE_2x2 = 1U << 4,
|
|
BUILDING_IS_ANIMATED = 1U << 5,
|
|
BUILDING_IS_CHURCH = 1U << 6,
|
|
BUILDING_IS_STADIUM = 1U << 7,
|
|
BUILDING_HAS_1_TILE = TILE_SIZE_1x1 | TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
|
|
BUILDING_HAS_2_TILES = TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
|
|
BUILDING_2_TILES_X = TILE_SIZE_2x1 | TILE_SIZE_2x2,
|
|
BUILDING_2_TILES_Y = TILE_SIZE_1x2 | TILE_SIZE_2x2,
|
|
BUILDING_HAS_4_TILES = TILE_SIZE_2x2,
|
|
};
|
|
DECLARE_ENUM_AS_BIT_SET(BuildingFlags)
|
|
|
|
enum HouseZonesBits {
|
|
HZB_BEGIN = 0,
|
|
HZB_TOWN_EDGE = 0,
|
|
HZB_TOWN_OUTSKIRT,
|
|
HZB_TOWN_OUTER_SUBURB,
|
|
HZB_TOWN_INNER_SUBURB,
|
|
HZB_TOWN_CENTRE,
|
|
HZB_END,
|
|
};
|
|
assert_compile(HZB_END == 5);
|
|
|
|
DECLARE_POSTFIX_INCREMENT(HouseZonesBits)
|
|
|
|
enum HouseZones { ///< Bit Value Meaning
|
|
HZ_NOZNS = 0x0000, ///< 0 This is just to get rid of zeros, meaning none
|
|
HZ_ZON1 = 1U << HZB_TOWN_EDGE, ///< 0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb
|
|
HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT,
|
|
HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB,
|
|
HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB,
|
|
HZ_ZON5 = 1U << HZB_TOWN_CENTRE, ///< center of town
|
|
HZ_ZONALL = 0x001F, ///< 1F This is just to englobe all above types at once
|
|
HZ_SUBARTC_ABOVE = 0x0800, ///< 11 800 can appear in sub-arctic climate above the snow line
|
|
HZ_TEMP = 0x1000, ///< 12 1000 can appear in temperate climate
|
|
HZ_SUBARTC_BELOW = 0x2000, ///< 13 2000 can appear in sub-arctic climate below the snow line
|
|
HZ_SUBTROPIC = 0x4000, ///< 14 4000 can appear in subtropical climate
|
|
HZ_TOYLND = 0x8000, ///< 15 8000 can appear in toyland climate
|
|
HZ_CLIMALL = 0xF800, ///< Bitmask of all climate bits
|
|
};
|
|
DECLARE_ENUM_AS_BIT_SET(HouseZones)
|
|
|
|
enum HouseExtraFlags {
|
|
NO_EXTRA_FLAG = 0,
|
|
BUILDING_IS_HISTORICAL = 1U << 0, ///< this house will only appear during town generation in random games, thus the historical
|
|
BUILDING_IS_PROTECTED = 1U << 1, ///< towns and AI will not remove this house, while human players will be able to
|
|
SYNCHRONISED_CALLBACK_1B = 1U << 2, ///< synchronized callback 1B will be performed, on multi tile houses
|
|
CALLBACK_1A_RANDOM_BITS = 1U << 3, ///< callback 1A needs random bits
|
|
};
|
|
|
|
DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
|
|
|
|
struct HouseSpec {
|
|
/* Standard properties */
|
|
Year min_year; ///< introduction year of the house
|
|
Year max_year; ///< last year it can be built
|
|
byte population; ///< population (Zero on other tiles in multi tile house.)
|
|
byte removal_cost; ///< cost multiplier for removing it
|
|
StringID building_name; ///< building name
|
|
uint16 remove_rating_decrease; ///< rating decrease if removed
|
|
byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
|
|
byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
|
|
CargoID accepts_cargo[3]; ///< 3 input cargo slots
|
|
BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
|
|
HouseZones building_availability; ///< where can it be built (climates, zones)
|
|
bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
|
|
|
|
/* NewHouses properties */
|
|
GRFFileProps grf_prop; ///< Properties related the the grf file
|
|
uint16 callback_mask; ///< Bitmask of house callbacks that have to be called
|
|
byte random_colour[4]; ///< 4 "random" colours
|
|
byte probability; ///< Relative probability of appearing (16 is the standard value)
|
|
HouseExtraFlags extra_flags; ///< some more flags
|
|
HouseClassID class_id; ///< defines the class this house has (not grf file based)
|
|
AnimationInfo animation; ///< information about the animation.
|
|
byte processing_time; ///< Periodic refresh multiplier
|
|
byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
|
|
uint32 watched_cargoes; ///< Cargo types watched for acceptance.
|
|
|
|
Money GetRemovalCost() const;
|
|
|
|
static inline HouseSpec *Get(size_t house_id)
|
|
{
|
|
assert(house_id < HOUSE_MAX);
|
|
extern HouseSpec _house_specs[];
|
|
return &_house_specs[house_id];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Do HouseID translation for NewGRFs.
|
|
* @param hid the HouseID to get the override for.
|
|
* @return the HouseID to actually work with.
|
|
*/
|
|
static inline HouseID GetTranslatedHouseID(HouseID hid)
|
|
{
|
|
const HouseSpec *hs = HouseSpec::Get(hid);
|
|
return hs->grf_prop.override == INVALID_HOUSE_ID ? hid : hs->grf_prop.override;
|
|
}
|
|
|
|
#endif /* HOUSE_H */
|