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https://github.com/JGRennison/OpenTTD-patches.git
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62 lines
1.0 KiB
C
62 lines
1.0 KiB
C
/* $Id$ */
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static int TestBlob1(bool silent)
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{
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typedef CBlobT<int64> Blob;
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int res = 0;
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{
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Blob a;
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Blob b;
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CHECK_INT(0, a.IsEmpty(), true);
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CHECK_INT(1, a.Size(), 0);
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const int nItems = 10;
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{
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for (int i = 1; i <= nItems; i++) {
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a.Append(i);
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CHECK_INT(2, a.IsEmpty(), false);
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CHECK_INT(3, a.Size(), i);
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}
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}
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{
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for (int i = 1; i <= nItems; i++) {
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CHECK_INT(4, *a.Data(i - 1), i);
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}
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}
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}
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return res;
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}
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static int TestBlob2(bool silent)
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{
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typedef CBlobT<CFsaItem> Blob;
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int res = 0;
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{
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Blob a;
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Blob b;
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CHECK_INT(0, a.IsEmpty(), true);
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CHECK_INT(1, a.Size(), 0);
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const int nItems = 10;
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{
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for (int i = 1; i <= nItems; i++) {
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a.Append(CFsaItem(i));
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CHECK_INT(2, a.IsEmpty(), false);
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CHECK_INT(3, a.Size(), i);
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}
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}
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{
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for (int i = 1; i <= nItems; i++) {
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CHECK_INT(4, a.Data(i - 1)->i, i);
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}
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}
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CHECK_INT(15, CFsaItem::NumInstances(), nItems);
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}
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CHECK_INT(16, CFsaItem::NumInstances(), 0);
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return res;
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}
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