mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
328ed1cf94
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE. - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system. - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation. - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
72 lines
2.8 KiB
C
72 lines
2.8 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl.h SDL support. */
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#ifndef SDL_H
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#define SDL_H
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const char *SdlOpen(uint32 x);
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void SdlClose(uint32 x);
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#ifdef WIN32
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#define DYNAMICALLY_LOADED_SDL
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#endif
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#ifdef DYNAMICALLY_LOADED_SDL
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#include <SDL.h>
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struct SDLProcs {
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int (SDLCALL *SDL_Init)(Uint32);
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int (SDLCALL *SDL_InitSubSystem)(Uint32);
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char *(SDLCALL *SDL_GetError)();
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void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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int (SDLCALL *SDL_ShowCursor)(int);
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void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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uint32 (SDLCALL *SDL_GetTicks)();
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int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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void (SDLCALL *SDL_PauseAudio)(int);
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void (SDLCALL *SDL_CloseAudio)();
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int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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SDLMod (SDLCALL *SDL_GetModState)();
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void (SDLCALL *SDL_Delay)(Uint32);
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void (SDLCALL *SDL_Quit)();
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SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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void (SDLCALL *SDL_EnableUNICODE)(int);
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void (SDLCALL *SDL_VideoDriverName)(char *, int);
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SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
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SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
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int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
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void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
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Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
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int (SDLCALL *SDL_VideoModeOK)(int, int, int, Uint32);
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SDL_version *(SDLCALL *SDL_Linked_Version)();
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int (SDLCALL *SDL_BlitSurface)(SDL_Surface *, SDL_Rect *, SDL_Surface *, SDL_Rect *);
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SDL_Surface *(SDLCALL *SDL_CreateRGBSurface)(Uint32, int, int, int, Uint32, Uint32, Uint32, Uint32);
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};
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extern SDLProcs sdl_proc;
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#define SDL_CALL sdl_proc.
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#else
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#define SDL_CALL
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#endif
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#endif /* SDL_H */
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