mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1c21c645ae
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
443 lines
11 KiB
C
443 lines
11 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "command.h"
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#include "functions.h"
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#include "gfx.h"
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#include "map.h"
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#include "order.h"
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#include "rail_map.h"
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#include "saveload.h"
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#include "station.h"
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#include "tile.h"
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#include "town.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "yapf/yapf.h"
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#include "date.h"
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enum {
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/* Max waypoints: 64000 (8 * 8000) */
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WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
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WAYPOINT_POOL_MAX_BLOCKS = 8000,
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MAX_WAYPOINTS_PER_TOWN = 64,
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};
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/**
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* Called if a new block is added to the waypoint-pool
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*/
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static void WaypointPoolNewBlock(uint start_item)
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{
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Waypoint *wp;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) wp->index = start_item++;
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}
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/* Initialize the town-pool */
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MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, NULL, 0, 0, NULL };
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/* Create a new waypoint */
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static Waypoint* AllocateWaypoint(void)
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{
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Waypoint *wp;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) {
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if (!IsValidWaypoint(wp)) {
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uint index = wp->index;
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memset(wp, 0, sizeof(*wp));
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wp->index = index;
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return wp;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_waypoint_pool)) return AllocateWaypoint();
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return NULL;
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}
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/* Update the sign for the waypoint */
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static void UpdateWaypointSign(Waypoint* wp)
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{
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Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
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SetDParam(0, wp->index);
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UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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/* Redraw the sign of a waypoint */
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static void RedrawWaypointSign(const Waypoint* wp)
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{
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MarkAllViewportsDirty(
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wp->sign.left - 6,
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wp->sign.top,
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wp->sign.left + (wp->sign.width_1 << 2) + 12,
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wp->sign.top + 48);
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}
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/* Update all signs */
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void UpdateAllWaypointSigns(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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UpdateWaypointSign(wp);
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}
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}
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/* Internal handler to delete a waypoint */
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void DestroyWaypoint(Waypoint *wp)
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{
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RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);
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if (wp->string != STR_NULL) DeleteName(wp->string);
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RedrawWaypointSign(wp);
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}
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/* Set the default name for a waypoint */
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static void MakeDefaultWaypointName(Waypoint* wp)
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{
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Waypoint *local_wp;
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bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
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int i;
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wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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memset(used_waypoint, 0, sizeof(used_waypoint));
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/* Find an unused waypoint number belonging to this town */
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FOR_ALL_WAYPOINTS(local_wp) {
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if (wp == local_wp) continue;
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if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
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used_waypoint[local_wp->town_cn] = true;
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}
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/* Find an empty spot */
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for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
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wp->string = STR_NULL;
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wp->town_cn = i;
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}
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/* Find a deleted waypoint close to a tile. */
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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{
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Waypoint *wp, *best = NULL;
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uint thres = 8;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->deleted) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/**
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* Update waypoint graphics id against saved GRFID/localidx.
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* This is to ensure the chosen graphics are correct if GRF files are changed.
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*/
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void UpdateAllWaypointCustomGraphics(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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uint i;
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if (wp->grfid == 0) continue;
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for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
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const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
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if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
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wp->stat_id = i;
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break;
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}
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}
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}
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}
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/** Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param tile tile where waypoint will be built
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* @param p1 graphics for waypoint type, 0 indicates standard graphics
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* @param p2 unused
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*
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* @todo When checking for the tile slope,
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* distingush between "Flat land required" and "land sloped in wrong direction"
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*/
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int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Waypoint *wp;
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Slope tileh;
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Axis axis;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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/* if custom gfx are used, make sure it is within bounds */
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if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
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if (!IsTileType(tile, MP_RAILWAY) ||
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GetRailTileType(tile) != RAIL_TILE_NORMAL || (
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(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
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(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
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)) {
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return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
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}
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if (!CheckTileOwnership(tile)) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tileh = GetTileSlope(tile, NULL);
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if (tileh != SLOPE_FLAT &&
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(!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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wp = FindDeletedWaypointCloseTo(tile);
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if (wp == NULL) {
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wp = AllocateWaypoint();
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if (wp == NULL) return CMD_ERROR;
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wp->town_index = 0;
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wp->string = STR_NULL;
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wp->town_cn = 0;
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}
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if (flags & DC_EXEC) {
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const StationSpec* statspec;
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MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
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MarkTileDirtyByTile(tile);
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statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);
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if (statspec != NULL) {
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wp->stat_id = p1;
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wp->grfid = statspec->grfid;
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wp->localidx = statspec->localidx;
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} else {
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// Specified custom graphics do not exist, so use default.
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wp->stat_id = 0;
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wp->grfid = 0;
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wp->localidx = 0;
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}
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wp->deleted = 0;
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wp->xy = tile;
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wp->build_date = _date;
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if (wp->town_index == 0) MakeDefaultWaypointName(wp);
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UpdateWaypointSign(wp);
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RedrawWaypointSign(wp);
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}
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return _price.build_train_depot;
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}
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/* Daily loop for waypoints */
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void WaypointsDailyLoop(void)
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{
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Waypoint *wp;
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/* Check if we need to delete a waypoint */
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp);
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}
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}
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/* Remove a waypoint */
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int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
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{
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Waypoint *wp;
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/* Make sure it's a waypoint */
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if (!IsTileType(tile, MP_RAILWAY) ||
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!IsRailWaypoint(tile) ||
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(!CheckTileOwnership(tile) && _current_player != OWNER_WATER) ||
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!EnsureNoVehicle(tile)) {
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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wp = GetWaypointByTile(tile);
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wp->deleted = 30; // let it live for this many days before we do the actual deletion.
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RedrawWaypointSign(wp);
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if (justremove) {
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MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
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MarkTileDirtyByTile(tile);
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} else {
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DoClearSquare(tile);
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SetSignalsOnBothDir(tile, GetRailWaypointTrack(tile));
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YapfNotifyTrackLayoutChange(tile, GetRailWaypointTrack(tile));
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}
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}
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return _price.remove_train_depot;
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}
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/** Delete a waypoint
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* @param tile tile where waypoint is to be deleted
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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return RemoveTrainWaypoint(tile, flags, true);
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}
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/** Rename a waypoint.
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* @param tile unused
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* @param p1 id of waypoint
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* @param p2 unused
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*/
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int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Waypoint *wp;
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if (!IsValidWaypointID(p1)) return CMD_ERROR;
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if (_cmd_text[0] != '\0') {
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StringID str = AllocateNameUnique(_cmd_text, 0);
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if (str == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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wp = GetWaypoint(p1);
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if (wp->string != STR_NULL) DeleteName(wp->string);
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wp->string = str;
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wp->town_cn = 0;
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UpdateWaypointSign(wp);
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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} else {
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if (flags & DC_EXEC) {
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wp = GetWaypoint(p1);
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if (wp->string != STR_NULL) DeleteName(wp->string);
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MakeDefaultWaypointName(wp);
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UpdateWaypointSign(wp);
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MarkWholeScreenDirty();
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}
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}
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return 0;
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}
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/* This hacks together some dummy one-shot Station structure for a waypoint. */
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Station *ComposeWaypointStation(TileIndex tile)
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{
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Waypoint *wp = GetWaypointByTile(tile);
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static Station stat;
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stat.train_tile = stat.xy = wp->xy;
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stat.town = GetTown(wp->town_index);
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stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
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stat.build_date = wp->build_date;
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return &stat;
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}
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/* Draw a waypoint */
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
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{
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x += 33;
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y += 17;
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if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
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DrawDefaultWaypointSprite(x, y, railtype);
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}
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}
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/* Fix savegames which stored waypoints in their old format */
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void FixOldWaypoints(void)
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{
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Waypoint *wp;
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/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
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FOR_ALL_WAYPOINTS(wp) {
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wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
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wp->town_cn = 0;
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if (wp->string & 0xC000) {
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wp->town_cn = wp->string & 0x3F;
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wp->string = STR_NULL;
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}
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}
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}
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void InitializeWaypoints(void)
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{
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CleanPool(&_waypoint_pool);
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AddBlockToPool(&_waypoint_pool);
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}
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static const SaveLoad _waypoint_desc[] = {
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SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION),
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SLE_VAR(Waypoint, string, SLE_UINT16),
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SLE_VAR(Waypoint, deleted, SLE_UINT8),
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SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
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SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
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SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_WAYP(void)
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{
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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SlSetArrayIndex(wp->index);
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SlObject(wp, _waypoint_desc);
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}
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}
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static void Load_WAYP(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Waypoint *wp;
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if (!AddBlockIfNeeded(&_waypoint_pool, index))
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error("Waypoints: failed loading savegame: too many waypoints");
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wp = GetWaypoint(index);
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SlObject(wp, _waypoint_desc);
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}
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}
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const ChunkHandler _waypoint_chunk_handlers[] = {
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{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
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};
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