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5b7db9d849
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/commit-checker.yml # src/command.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/crashlog.cpp # src/economy.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/misc_gui.cpp # src/newgrf_config.cpp # src/openttd.cpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/table/settings/gui_settings.ini
590 lines
21 KiB
C++
590 lines
21 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file train_gui.cpp GUI for trains. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "command_func.h"
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#include "train.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "zoom_func.h"
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#include "table/strings.h"
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#include "safeguards.h"
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uint16 GetTrainVehicleMaxSpeed(const Train *u, const RailVehicleInfo *rvi_u, const Train *front);
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/**
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* Callback for building wagons.
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* @param result The result of the command.
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* @param tile The tile the command was executed on.
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* @param p1 Additional data for the command (for the #CommandProc)
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* @param p2 Additional data for the command (for the #CommandProc)
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* @param cmd Unused.
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*/
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void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
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{
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if (result.Failed()) return;
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/* find a locomotive in the depot. */
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const Vehicle *found = nullptr;
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for (const Train *t : Train::Iterate()) {
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if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot() && !t->IsVirtual()) {
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if (found != nullptr) return; // must be exactly one.
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found = t;
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}
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}
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/* if we found a loco, */
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if (found != nullptr) {
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found = found->Last();
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/* put the new wagon at the end of the loco. */
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DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
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InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
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InvalidateWindowClassesData(WC_TRACE_RESTRICT_SLOTS, 0);
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InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
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}
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}
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/**
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* Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
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* @param px The current x position to draw from.
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* @param max_width The maximum space available to draw.
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* @param selection Selected vehicle that is dragged.
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* @param chain Whether a whole chain is dragged.
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* @return The width of the highlight mark.
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*/
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static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain)
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{
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bool rtl = _current_text_dir == TD_RTL;
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assert(selection != INVALID_VEHICLE);
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int dragged_width = 0;
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for (Train *t = Train::Get(selection); t != nullptr; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : nullptr)) {
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dragged_width += t->GetDisplayImageWidth(nullptr);
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}
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int drag_hlight_left = rtl ? std::max(px - dragged_width + 1, 0) : px;
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int drag_hlight_right = rtl ? px : std::min(px + dragged_width, max_width) - 1;
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int drag_hlight_width = std::max(drag_hlight_right - drag_hlight_left + 1, 0);
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if (drag_hlight_width > 0) {
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GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
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drag_hlight_right - WD_FRAMERECT_RIGHT, ScaleGUITrad(13) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
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}
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return drag_hlight_width;
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}
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/**
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* Draws an image of a whole train
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param skip Number of pixels to skip at the front (for scrolling)
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* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
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*/
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
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{
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bool rtl = _current_text_dir == TD_RTL;
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Direction dir = rtl ? DIR_E : DIR_W;
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DrawPixelInfo tmp_dpi, *old_dpi;
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/* Position of highlight box */
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int highlight_l = 0;
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int highlight_r = 0;
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int max_width = right - left + 1;
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int height = ScaleGUITrad(14);
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if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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int px = rtl ? max_width + skip : -skip;
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bool sel_articulated = false;
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bool dragging = (drag_dest != INVALID_VEHICLE);
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bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
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for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
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/* Highlight the drag-and-drop destination inside the train. */
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int drag_hlight_width = HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
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px += rtl ? -drag_hlight_width : drag_hlight_width;
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}
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Point offset;
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int width = Train::From(v)->GetDisplayImageWidth(&offset);
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if (rtl ? px + width > 0 : px - width < max_width) {
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(dir, image_type, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
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}
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if (!v->IsArticulatedPart()) sel_articulated = false;
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if (v->index == selection) {
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/* Set the highlight position */
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highlight_l = rtl ? px - width : px;
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highlight_r = rtl ? px - 1 : px + width - 1;
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sel_articulated = true;
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} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
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if (rtl) {
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highlight_l -= width;
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} else {
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highlight_r += width;
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}
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}
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px += rtl ? -width : width;
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}
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if (dragging && drag_at_end_of_train) {
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/* Highlight the drag-and-drop destination at the end of the train. */
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HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
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}
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if (highlight_l != highlight_r) {
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/* Draw the highlight. Now done after drawing all the engines, as
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* the next engine after the highlight could overlap it. */
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DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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_cur_dpi = old_dpi;
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}
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/** Helper struct for the cargo details information */
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struct CargoSummaryItem {
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CargoID cargo; ///< The cargo that is carried
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StringID subtype; ///< STR_EMPTY if none
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uint capacity; ///< Amount that can be carried
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uint amount; ///< Amount that is carried
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StationID source; ///< One of the source stations
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/** Used by CargoSummary::Find() and similar functions */
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inline bool operator != (const CargoSummaryItem &other) const
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{
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return this->cargo != other.cargo || this->subtype != other.subtype;
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}
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/** Used by std::find() and similar functions */
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inline bool operator == (const CargoSummaryItem &other) const
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{
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return !(this->cargo != other.cargo);
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}
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};
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static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window
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static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line
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static const int TRAIN_DETAILS_LIST_INDENT = 10; ///< Indent for list items in the Total Cargo window
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/** Container for the cargo summary information. */
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typedef std::vector<CargoSummaryItem> CargoSummary;
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/** Reused container of cargo details */
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static CargoSummary _cargo_summary;
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/**
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* Draw the details cargo tab for the given vehicle at the given position
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*
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* @param item Data to draw
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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*/
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static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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StringID str;
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if (item->amount > 0) {
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SetDParam(0, item->cargo);
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SetDParam(1, item->amount);
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SetDParam(2, item->source);
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SetDParam(3, _settings_game.vehicle.freight_trains);
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str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
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} else {
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SetDParam(0, STR_QUANTITY_N_A);
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str = item->cargo == INVALID_CARGO ? STR_LTBLUE_STRING : STR_VEHICLE_DETAILS_CARGO_EMPTY;
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}
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DrawString(left, right, y, str);
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}
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/**
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* Draw the details info tab for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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*/
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static void TrainDetailsInfoTab(const Train *v, int left, int right, int y, byte line_number)
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{
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const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
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bool show_speed = !UsesWagonOverride(v) && (_settings_game.vehicle.wagon_speed_limits || rvi->railveh_type != RAILVEH_WAGON);
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uint16 speed;
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if (rvi->railveh_type == RAILVEH_WAGON) {
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SetDParam(0, v->engine_type);
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SetDParam(1, v->value);
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if (show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
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SetDParam(2, speed); // StringID++
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DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE_AND_SPEED);
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} else {
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DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
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}
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} else {
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switch (line_number) {
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case 0:
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SetDParam(0, v->engine_type);
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SetDParam(1, v->build_year);
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SetDParam(2, v->value);
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if (show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
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SetDParam(3, speed); // StringID++
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DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_AND_SPEED, TC_FROMSTRING, SA_LEFT);
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} else {
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DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
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}
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break;
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case 1:
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SetDParam(0, v->reliability * 100 >> 16);
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SetDParam(1, v->breakdowns_since_last_service);
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DrawString(left, right, y, STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS, TC_FROMSTRING, SA_LEFT);
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break;
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case 2:
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if (v->breakdown_ctr == 1) {
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if (_settings_game.vehicle.improved_breakdowns) {
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SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT);
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SetDParam(1, STR_BREAKDOWN_TYPE_CRITICAL + v->breakdown_type);
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if (v->breakdown_type == BREAKDOWN_LOW_SPEED) {
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SetDParam(2, std::min<int>(v->First()->GetCurrentMaxSpeed(), v->breakdown_severity));
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} else if (v->breakdown_type == BREAKDOWN_LOW_POWER) {
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SetDParam(2, v->breakdown_severity * 100 / 256);
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}
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} else {
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SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN);
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}
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} else {
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if (HasBit(v->flags, VRF_NEED_REPAIR)) {
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SetDParam(0, STR_NEED_REPAIR);
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SetDParam(1, GetTrainVehicleMaxSpeed(v, &(v->GetEngine()->u.rail), v->First()));
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} else {
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SetDParam(0, STR_RUNNING);
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}
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}
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DrawString(left, right, y, STR_CURRENT_STATUS);
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break;
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default:
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NOT_REACHED();
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}
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}
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}
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/**
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* Draw the details capacity tab for the given vehicle at the given position
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*
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* @param item Data to draw
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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*/
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static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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StringID str;
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if (item->cargo != INVALID_CARGO) {
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SetDParam(0, item->cargo);
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SetDParam(1, item->capacity);
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SetDParam(4, item->subtype);
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SetDParam(5, _settings_game.vehicle.freight_trains);
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str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
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} else {
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/* Draw subtype only */
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SetDParam(0, item->subtype);
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str = STR_VEHICLE_INFO_NO_CAPACITY;
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}
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DrawString(left, right, y, str);
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}
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/**
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* Collects the cargo transported
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* @param v Vehicle to process
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* @param summary Space for the result
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*/
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static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
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{
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summary->clear();
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do {
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if (!v->GetEngine()->CanCarryCargo()) continue;
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CargoSummaryItem new_item;
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new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
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new_item.subtype = GetCargoSubtypeText(v);
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if (new_item.cargo == INVALID_CARGO && new_item.subtype == STR_EMPTY) continue;
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auto item = std::find(summary->begin(), summary->end(), new_item);
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if (item == summary->end()) {
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summary->emplace_back();
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item = summary->end() - 1;
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item->cargo = new_item.cargo;
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item->subtype = new_item.subtype;
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item->capacity = 0;
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item->amount = 0;
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item->source = INVALID_STATION;
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}
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item->capacity += v->cargo_cap;
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item->amount += v->cargo.StoredCount();
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if (item->source == INVALID_STATION) item->source = v->cargo.Source();
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} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
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}
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/**
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* Get the length of an articulated vehicle.
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* @param v the vehicle to get the length of.
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* @return the length in pixels.
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*/
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static uint GetLengthOfArticulatedVehicle(const Train *v)
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{
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uint length = 0;
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do {
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length += v->GetDisplayImageWidth();
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} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
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return length;
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}
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/**
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* Determines the number of lines in the train details window
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* @param veh_id Train
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* @param det_tab Selected details tab
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* @return Number of line
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*/
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int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
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{
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int num = 0;
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if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
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CargoArray act_cargo;
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CargoArray max_cargo;
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for (const Vehicle *v = Vehicle::Get(veh_id); v != nullptr; v = v->Next()) {
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act_cargo[v->cargo_type] += v->cargo.StoredCount();
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max_cargo[v->cargo_type] += v->cargo_cap;
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}
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/* Set scroll-amount separately from counting, as to not compute num double
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* for more carriages of the same type
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*/
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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if (max_cargo[i] > 0) num++; // only count carriages that the train has
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}
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
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num += 5; // needs five more because first line is description string and we have the weight and speed info and the feeder share
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} else {
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num += 2; // needs one more because first line is description string and we have the feeder share
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}
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} else {
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for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) {
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GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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num += std::max(1u, (unsigned)_cargo_summary.size());
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uint length = GetLengthOfArticulatedVehicle(v);
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if (length > TRAIN_DETAILS_MAX_INDENT) num++;
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}
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if (det_tab == 1) num += 2 * Train::Get(veh_id)->tcache.cached_num_engines;
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}
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return num;
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}
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/**
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* Draw the details for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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* @param vscroll_pos Position of scrollbar
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* @param vscroll_cap Number of lines currently displayed
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* @param det_tab Selected details tab
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*/
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void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
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{
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/* get rid of awkward offset */
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y -= WD_MATRIX_TOP;
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/* Indent the total cargo capacity details */
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int offs_left = _current_text_dir == TD_LTR ? TRAIN_DETAILS_LIST_INDENT : 0;
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int offs_right = _current_text_dir == TD_LTR ? 0 : TRAIN_DETAILS_LIST_INDENT;
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int sprite_height = ScaleGUITrad(GetVehicleHeight(VEH_TRAIN));
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int line_height = std::max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
|
|
int sprite_y_offset = line_height / 2;
|
|
int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2;
|
|
|
|
/* draw the first 3 details tabs */
|
|
if (det_tab != TDW_TAB_TOTALS) {
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
Direction dir = rtl ? DIR_E : DIR_W;
|
|
int x = rtl ? right : left;
|
|
byte line_number = 0;
|
|
for (; v != nullptr && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
|
|
GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
|
|
|
|
/* Draw sprites */
|
|
uint dx = 0;
|
|
int px = x;
|
|
const Train *u = v;
|
|
do {
|
|
Point offset;
|
|
int width = u->GetDisplayImageWidth(&offset);
|
|
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap && line_number == 0) {
|
|
int pitch = 0;
|
|
const Engine *e = Engine::Get(v->engine_type);
|
|
if (e->GetGRF() != nullptr) {
|
|
pitch = ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
|
|
}
|
|
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
|
VehicleSpriteSeq seq;
|
|
u->GetImage(dir, EIT_IN_DETAILS, &seq);
|
|
seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
|
|
}
|
|
px += rtl ? -width : width;
|
|
dx += width;
|
|
u = u->Next();
|
|
} while (u != nullptr && u->IsArticulatedPart());
|
|
|
|
bool separate_sprite_row = (dx > (uint)ScaleGUITrad(TRAIN_DETAILS_MAX_INDENT));
|
|
if (separate_sprite_row) {
|
|
vscroll_pos--;
|
|
dx = 0;
|
|
}
|
|
|
|
uint num_lines = std::max(1u, (unsigned)_cargo_summary.size());
|
|
for (uint i = 0; i < num_lines;) {
|
|
int sprite_width = std::max<int>(dx, ScaleGUITrad(TRAIN_DETAILS_MIN_INDENT)) + 3;
|
|
int data_left = left + (rtl ? 0 : sprite_width);
|
|
int data_right = right - (rtl ? sprite_width : 0);
|
|
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
|
|
int py = y - line_height * vscroll_pos + text_y_offset;
|
|
if (i > 0 || separate_sprite_row) {
|
|
if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
|
|
}
|
|
switch (det_tab) {
|
|
case TDW_TAB_CARGO:
|
|
if (i < _cargo_summary.size()) {
|
|
TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
|
|
} else {
|
|
DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
|
|
}
|
|
break;
|
|
|
|
case TDW_TAB_INFO:
|
|
if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py, line_number);
|
|
break;
|
|
|
|
case TDW_TAB_CAPACITY:
|
|
if (i < _cargo_summary.size()) {
|
|
TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
|
|
} else {
|
|
SetDParam(0, STR_EMPTY);
|
|
DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
|
|
}
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
if (det_tab != 1 || line_number >= (Train::From(v)->IsWagon() ? 0 : 2)) {
|
|
line_number = 0;
|
|
i++;
|
|
} else {
|
|
line_number++;
|
|
}
|
|
vscroll_pos--;
|
|
}
|
|
}
|
|
} else {
|
|
CargoArray act_cargo;
|
|
CargoArray max_cargo;
|
|
Money feeder_share = 0;
|
|
int empty_weight = 0;
|
|
int loaded_weight = 0;
|
|
|
|
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
|
const Train *train = Train::From(u);
|
|
const auto weight_without_cargo = train->GetWeightWithoutCargo();
|
|
act_cargo[u->cargo_type] += u->cargo.StoredCount();
|
|
max_cargo[u->cargo_type] += u->cargo_cap;
|
|
feeder_share += u->cargo.FeederShare();
|
|
empty_weight += weight_without_cargo;
|
|
loaded_weight += weight_without_cargo + train->GetCargoWeight(train->cargo_cap);
|
|
}
|
|
|
|
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
|
|
const int empty_max_speed = GetTrainEstimatedMaxAchievableSpeed(v, empty_weight, v->GetDisplayMaxSpeed());
|
|
const int loaded_max_speed = GetTrainEstimatedMaxAchievableSpeed(v, loaded_weight, v->GetDisplayMaxSpeed());
|
|
|
|
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
SetDParam(0, empty_weight);
|
|
SetDParam(1, loaded_weight);
|
|
DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_WEIGHT);
|
|
y += line_height;
|
|
}
|
|
|
|
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
SetDParam(0, empty_max_speed);
|
|
SetDParam(1, loaded_max_speed);
|
|
DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_MAX_SPEED);
|
|
y += line_height;
|
|
}
|
|
|
|
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
y += line_height;
|
|
}
|
|
}
|
|
|
|
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
|
|
y += line_height;
|
|
}
|
|
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) {
|
|
if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
SetDParam(0, i); // {CARGO} #1
|
|
SetDParam(1, act_cargo[i]); // {CARGO} #2
|
|
SetDParam(2, i); // {SHORTCARGO} #1
|
|
SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
|
|
SetDParam(4, _settings_game.vehicle.freight_trains);
|
|
DrawString(left + offs_left, right - offs_right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
|
|
y += line_height;
|
|
}
|
|
}
|
|
|
|
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
|
act_cargo[u->cargo_type] += u->cargo.StoredCount();
|
|
max_cargo[u->cargo_type] += u->cargo_cap;
|
|
feeder_share += u->cargo.FeederShare();
|
|
}
|
|
|
|
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
|
SetDParam(0, feeder_share);
|
|
DrawString(left, right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
|
|
}
|
|
}
|
|
}
|