OpenTTD-patches/src/gui.h
Jonathan G Rennison 5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
2020-08-27 18:31:09 +01:00

70 lines
2.1 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gui.h GUI functions that shouldn't be here. */
#ifndef GUI_H
#define GUI_H
#include "vehicle_type.h"
#include "economy_type.h"
#include "tile_type.h"
#include "transport_type.h"
#include "story_type.h"
#include "company_type.h"
struct Window;
/* main_gui.cpp */
void InitializeGUI();
/* settings_gui.cpp */
void ShowGameOptions();
void ShowGameSettings();
/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);
/* dock_gui.cpp */
Window *ShowBuildDocksToolbar();
Window *ShowBuildDocksScenToolbar();
/* airport_gui.cpp */
Window *ShowBuildAirToolbar();
/* tgp_gui.cpp */
void ShowGenerateLandscape();
void ShowHeightmapLoad();
/* misc_gui.cpp */
void ShowLandInfo(TileIndex tile);
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowIndustryCargoesWindow();
void ShowSubsidiesList();
void ShowGoalsList(CompanyID company);
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question);
void ShowStoryBook(CompanyID company, uint16 page_id = INVALID_STORY_PAGE);
void ShowEstimatedCostOrIncome(Money cost, int x, int y);
void ShowExtraViewportWindow(TileIndex tile = INVALID_TILE);
void ShowExtraViewportWindowForTileUnderCursor();
void ShowModifierKeyToggleWindow();
/* bridge_gui.cpp */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
void ShowBuildIndustryWindow();
void ShowFoundTownWindow();
void ShowMusicWindow();
#endif /* GUI_H */