OpenTTD-patches/src/tbtr_template_vehicle_func.cpp

431 lines
13 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle_func.cpp Template-based train replacement: template vehicle functions. */
#include "stdafx.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "window_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "core/geometry_type.hpp"
#include "debug.h"
#include "zoom_func.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "cargoaction.h"
#include "train.h"
#include "company_func.h"
#include "newgrf.h"
#include "spritecache.h"
#include "articulated_vehicles.h"
#include "autoreplace_func.h"
#include "depot_base.h"
#include "tbtr_template_vehicle.h"
#include "tbtr_template_vehicle_func.h"
#include <map>
#include <stdio.h>
#include "safeguards.h"
Vehicle *vhead, *vtmp;
#ifdef _DEBUG
// debugging printing functions for convenience, usually called from gdb
void tbtr_debug_pat()
{
for (TemplateVehicle *tv : TemplateVehicle::Iterate()) {
if (tv->Prev()) continue;
tbtr_debug_ptv(tv);
printf("__________\n");
}
}
void tbtr_debug_pav()
{
for (Train *t : Train::Iterate()) {
if (t->Previous()) continue;
tbtr_debug_pvt(t);
printf("__________\n");
}
}
void tbtr_debug_ptv(TemplateVehicle* tv)
{
if (!tv) return;
while (tv->Next() ) {
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
tv = tv->Next();
}
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
}
void tbtr_debug_pvt (const Train *printme)
{
for (const Train *tmp = printme; tmp; tmp = tmp->Next()) {
if (tmp->index <= 0) {
printf("train has weird index: %d %d %p\n", tmp->index, tmp->engine_type, tmp);
return;
}
printf("eid:%3d index:%2d subtype:%2d vehstat: %d cargo_t: %d cargo_sub: %d ref:%p\n", tmp->engine_type, tmp->index, tmp->subtype, tmp->vehstatus, tmp->cargo_type, tmp->cargo_subtype, tmp);
}
}
#endif
void BuildTemplateGuiList(GUITemplateList *list, Scrollbar *vscroll, Owner oid, RailType railtype)
{
list->clear();
for (const TemplateVehicle *tv : TemplateVehicle::Iterate()) {
if (tv->owner == oid && (tv->IsPrimaryVehicle() || tv->IsFreeWagonChain()) && TemplateVehicleContainsEngineOfRailtype(tv, railtype)) {
list->push_back(tv);
}
}
list->RebuildDone();
if (vscroll) vscroll->SetCount(list->size());
}
Money CalculateOverallTemplateCost(const TemplateVehicle *tv)
{
Money val = 0;
for (; tv; tv = tv->GetNextUnit()) {
val += (Engine::Get(tv->engine_type))->GetCost();
}
return val;
}
void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y)
{
if (!tv) return;
DrawPixelInfo tmp_dpi, *old_dpi;
int max_width = right - left + 1;
int height = ScaleGUITrad(14);
int padding = ScaleGUITrad(1);
if (!FillDrawPixelInfo(&tmp_dpi, left, y - padding, max_width, height + (2 * padding))) return;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
const TemplateVehicle *t = tv;
int offset = 0;
while (t) {
PaletteID pal = GetEnginePalette(t->engine_type, _current_company);
t->sprite_seq.Draw(offset + t->image_dimensions.GetOffsetX(), t->image_dimensions.GetOffsetY() + ScaleGUITrad(10), pal, false);
offset += t->image_dimensions.GetDisplayImageWidth();
t = t->Next();
}
_cur_dpi = old_dpi;
}
// copy important stuff from the virtual vehicle to the template
void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev, Train *virt)
{
if (prev) {
prev->SetNext(tmp);
tmp->SetPrev(prev);
tmp->SetFirst(prev->First());
}
tmp->railtype = virt->railtype;
tmp->owner = virt->owner;
// set the subtype but also clear the virtual flag while doing it
tmp->subtype = virt->subtype & ~(1 << GVSF_VIRTUAL);
// set the cargo type and capacity
tmp->cargo_type = virt->cargo_type;
tmp->cargo_subtype = virt->cargo_subtype;
tmp->cargo_cap = virt->cargo_cap;
if (!virt->Previous()) {
uint cargo_weight = 0;
uint full_cargo_weight = 0;
for (const Train *u = virt; u != nullptr; u = u->Next()) {
cargo_weight += u->GetCargoWeight(u->cargo.StoredCount());
full_cargo_weight += u->GetCargoWeight(u->cargo_cap);
}
const GroundVehicleCache *gcache = virt->GetGroundVehicleCache();
tmp->max_speed = virt->GetDisplayMaxSpeed();
tmp->power = gcache->cached_power;
tmp->empty_weight = max<uint32>(gcache->cached_weight - cargo_weight, 1);
tmp->full_weight = max<uint32>(gcache->cached_weight + full_cargo_weight - cargo_weight, 1);
tmp->max_te = gcache->cached_max_te;
}
virt->GetImage(DIR_W, EIT_IN_DEPOT, &tmp->sprite_seq);
tmp->image_dimensions.SetFromTrain(virt);
}
// create a full TemplateVehicle based train according to a virtual train
TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt)
{
assert(virt != nullptr);
Train *init_virt = virt;
TemplateVehicle *tmp;
TemplateVehicle *prev = nullptr;
for (; virt; virt = virt->Next()) {
tmp = new TemplateVehicle(virt->engine_type);
SetupTemplateVehicleFromVirtual(tmp, prev, virt);
prev = tmp;
}
tmp->First()->SetRealLength(CeilDiv(init_virt->gcache.cached_total_length * 10, TILE_SIZE));
return tmp->First();
}
// forward declaration, defined in train_cmd.cpp
CommandCost CmdSellRailWagon(DoCommandFlag, Vehicle*, uint16, uint32);
Train* DeleteVirtualTrain(Train *chain, Train *to_del) {
if (chain != to_del) {
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
else {
chain = chain->GetNextUnit();
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
}
// retrieve template vehicle from template replacement that belongs to the given group
TemplateVehicle* GetTemplateVehicleByGroupID(GroupID gid) {
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupID(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
}
TemplateVehicle* GetTemplateVehicleByGroupIDRecursive(GroupID gid) {
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupIDRecursive(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
}
/**
* Check a template consist whether it contains any engine of the given railtype
*/
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type)
{
if (type == INVALID_RAILTYPE) return true;
/* For standard rail engines, allow only those */
if (type == RAILTYPE_BEGIN || type == RAILTYPE_RAIL) {
while (tv) {
if (tv->railtype != type) {
return false;
}
tv = tv->GetNextUnit();
}
return true;
}
/* For electrified rail engines, standard wagons or engines are allowed to be included */
while (tv) {
if (tv->railtype == type) {
return true;
}
tv = tv->GetNextUnit();
}
return false;
}
//helper
bool ChainContainsVehicle(Train *chain, Train *mem)
{
for (; chain; chain = chain->Next()) {
if (chain == mem) {
return true;
}
}
return false;
}
// has O(n)
Train* ChainContainsEngine(EngineID eid, Train *chain) {
for (; chain; chain=chain->GetNextUnit())
if (chain->engine_type == eid)
return chain;
return nullptr;
}
// has O(n^2)
Train* DepotContainsEngine(TileIndex tile, EngineID eid, Train *not_in = nullptr)
{
for (Train *t : Train::Iterate()) {
// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
// if 'not_in' is nullptr, no check is needed
if (t->tile == tile
// If the veh belongs to a chain, wagons will not return true on IsStoppedInDepot(), only primary vehicles will
// in case of t not a primary veh, we demand it to be a free wagon to consider it for replacement
&& ((t->IsPrimaryVehicle() && t->IsStoppedInDepot()) || t->IsFreeWagon())
&& t->engine_type == eid
&& (not_in == nullptr || ChainContainsVehicle(not_in, t) == false)) {
return t;
}
}
return nullptr;
}
void NeutralizeStatus(Train *t)
{
DoCommand(t->tile, DEFAULT_GROUP, t->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
DoCommand(0, t->index | CO_UNSHARE << 30, 0, DC_EXEC, CMD_CLONE_ORDER);
DoCommand(0, t->index, FreeUnitIDGenerator(VEH_TRAIN, t->owner).NextID(), DC_EXEC, CMD_SET_VEHICLE_UNIT_NUMBER);
DoCommand(0, t->index, 0, DC_EXEC, CMD_RENAME_VEHICLE, nullptr);
}
bool TrainMatchesTemplate(const Train *t, const TemplateVehicle *tv) {
while (t && tv) {
if (t->engine_type != tv->engine_type) {
return false;
}
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
if ((t && !tv) || (!t && tv)) {
return false;
}
return true;
}
bool TrainMatchesTemplateRefit(const Train *t, const TemplateVehicle *tv)
{
if (!tv->refit_as_template) {
return true;
}
while (t && tv) {
if (t->cargo_type != tv->cargo_type || t->cargo_subtype != tv->cargo_subtype) {
return false;
}
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return true;
}
void BreakUpRemainders(Train *t)
{
while (t) {
Train *move;
if (HasBit(t->subtype, GVSF_ENGINE)) {
move = t;
t = t->Next();
DoCommand(move->tile, move->index | (1 << 22), INVALID_VEHICLE, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
NeutralizeStatus(move);
} else {
t = t->Next();
}
}
}
// make sure the real train wagon has the right cargo
void CopyWagonStatus(TemplateVehicle *from, Train *to)
{
to->cargo_type = from->cargo_type;
to->cargo_subtype = from->cargo_subtype;
}
int NumTrainsNeedTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
{
int count = 0;
if (!tv) return count;
for (Train *t : Train::Iterate()) {
if (t->IsPrimaryVehicle() && t->group_id == g_id && (!TrainMatchesTemplate(t, tv) || !TrainMatchesTemplateRefit(t, tv))) {
count++;
}
}
return count;
}
// refit each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
CommandCost cost(t->GetExpenseType(false));
while (t && tv) {
// refit t as tv
uint32 cb = GetCmdRefitVeh(t);
cost.AddCost(DoCommand(t->tile, t->index, tv->cargo_type | tv->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, cb));
// next
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return cost;
}
/** using cmdtemplatereplacevehicle as test-function (i.e. with flag DC_NONE) is not a good idea as that function relies on
* actually moving vehicles around to work properly.
* We do this worst-cast test instead.
*/
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile)
{
CommandCost cost(EXPENSES_NEW_VEHICLES);
for (; tv; tv = tv->GetNextUnit()) {
cost.AddCost(DoCommand(tile, tv->engine_type, 0, DC_NONE, CMD_BUILD_VEHICLE));
}
return cost;
}
/** Transfer as much cargo from a given (single train) vehicle onto a chain of vehicles.
* I.e., iterate over the chain from head to tail and use all available cargo capacity (w.r.t. cargo type of course)
* to store the cargo from the given single vehicle.
* @param old_veh: ptr to the single vehicle, which's cargo shall be moved
* @param new_head: ptr to the head of the chain, which shall obtain old_veh's cargo
* @return: amount of moved cargo, TODO
*/
void TransferCargoForTrain(Train *old_veh, Train *new_head)
{
assert(new_head->IsPrimaryVehicle() || new_head->IsFreeWagon());
CargoID _cargo_type = old_veh->cargo_type;
byte _cargo_subtype = old_veh->cargo_subtype;
// how much cargo has to be moved (if possible)
uint remainingAmount = old_veh->cargo.TotalCount();
// each vehicle in the new chain shall be given as much of the old cargo as possible, until none is left
for (Train *tmp = new_head; tmp != nullptr && remainingAmount > 0; tmp = tmp->GetNextUnit()) {
if (tmp->cargo_type == _cargo_type && tmp->cargo_subtype == _cargo_subtype) {
// calculate the free space for new cargo on the current vehicle
uint curCap = tmp->cargo_cap - tmp->cargo.TotalCount();
uint moveAmount = min(remainingAmount, curCap);
// move (parts of) the old vehicle's cargo onto the current vehicle of the new chain
if (moveAmount > 0) {
old_veh->cargo.Shift(moveAmount, &tmp->cargo);
remainingAmount -= moveAmount;
}
}
}
// TODO: needs to be implemented, too
// // from autoreplace_cmd.cpp : 121
/* Any left-overs will be thrown away, but not their feeder share. */
//if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
/* Update train weight etc., the old vehicle will be sold anyway */
new_head->ConsistChanged(CCF_LOADUNLOAD);
}