mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
431 lines
13 KiB
C++
431 lines
13 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tbtr_template_vehicle_func.cpp Template-based train replacement: template vehicle functions. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "gfx_func.h"
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#include "window_func.h"
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#include "command_func.h"
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#include "vehicle_gui.h"
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#include "train.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "core/geometry_type.hpp"
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#include "debug.h"
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#include "zoom_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "cargoaction.h"
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#include "train.h"
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#include "company_func.h"
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#include "newgrf.h"
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#include "spritecache.h"
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#include "articulated_vehicles.h"
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#include "autoreplace_func.h"
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#include "depot_base.h"
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#include "tbtr_template_vehicle.h"
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#include "tbtr_template_vehicle_func.h"
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#include <map>
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#include <stdio.h>
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#include "safeguards.h"
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Vehicle *vhead, *vtmp;
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#ifdef _DEBUG
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// debugging printing functions for convenience, usually called from gdb
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void tbtr_debug_pat()
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{
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for (TemplateVehicle *tv : TemplateVehicle::Iterate()) {
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if (tv->Prev()) continue;
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tbtr_debug_ptv(tv);
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printf("__________\n");
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}
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}
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void tbtr_debug_pav()
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{
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for (Train *t : Train::Iterate()) {
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if (t->Previous()) continue;
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tbtr_debug_pvt(t);
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printf("__________\n");
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}
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}
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void tbtr_debug_ptv(TemplateVehicle* tv)
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{
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if (!tv) return;
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while (tv->Next() ) {
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printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
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tv = tv->Next();
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}
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printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
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}
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void tbtr_debug_pvt (const Train *printme)
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{
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for (const Train *tmp = printme; tmp; tmp = tmp->Next()) {
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if (tmp->index <= 0) {
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printf("train has weird index: %d %d %p\n", tmp->index, tmp->engine_type, tmp);
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return;
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}
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printf("eid:%3d index:%2d subtype:%2d vehstat: %d cargo_t: %d cargo_sub: %d ref:%p\n", tmp->engine_type, tmp->index, tmp->subtype, tmp->vehstatus, tmp->cargo_type, tmp->cargo_subtype, tmp);
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}
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}
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#endif
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void BuildTemplateGuiList(GUITemplateList *list, Scrollbar *vscroll, Owner oid, RailType railtype)
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{
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list->clear();
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for (const TemplateVehicle *tv : TemplateVehicle::Iterate()) {
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if (tv->owner == oid && (tv->IsPrimaryVehicle() || tv->IsFreeWagonChain()) && TemplateVehicleContainsEngineOfRailtype(tv, railtype)) {
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list->push_back(tv);
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}
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}
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list->RebuildDone();
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if (vscroll) vscroll->SetCount(list->size());
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}
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Money CalculateOverallTemplateCost(const TemplateVehicle *tv)
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{
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Money val = 0;
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for (; tv; tv = tv->GetNextUnit()) {
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val += (Engine::Get(tv->engine_type))->GetCost();
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}
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return val;
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}
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void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y)
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{
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if (!tv) return;
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DrawPixelInfo tmp_dpi, *old_dpi;
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int max_width = right - left + 1;
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int height = ScaleGUITrad(14);
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int padding = ScaleGUITrad(1);
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if (!FillDrawPixelInfo(&tmp_dpi, left, y - padding, max_width, height + (2 * padding))) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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const TemplateVehicle *t = tv;
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int offset = 0;
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while (t) {
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PaletteID pal = GetEnginePalette(t->engine_type, _current_company);
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t->sprite_seq.Draw(offset + t->image_dimensions.GetOffsetX(), t->image_dimensions.GetOffsetY() + ScaleGUITrad(10), pal, false);
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offset += t->image_dimensions.GetDisplayImageWidth();
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t = t->Next();
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}
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_cur_dpi = old_dpi;
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}
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// copy important stuff from the virtual vehicle to the template
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void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev, Train *virt)
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{
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if (prev) {
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prev->SetNext(tmp);
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tmp->SetPrev(prev);
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tmp->SetFirst(prev->First());
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}
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tmp->railtype = virt->railtype;
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tmp->owner = virt->owner;
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// set the subtype but also clear the virtual flag while doing it
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tmp->subtype = virt->subtype & ~(1 << GVSF_VIRTUAL);
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// set the cargo type and capacity
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tmp->cargo_type = virt->cargo_type;
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tmp->cargo_subtype = virt->cargo_subtype;
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tmp->cargo_cap = virt->cargo_cap;
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if (!virt->Previous()) {
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uint cargo_weight = 0;
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uint full_cargo_weight = 0;
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for (const Train *u = virt; u != nullptr; u = u->Next()) {
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cargo_weight += u->GetCargoWeight(u->cargo.StoredCount());
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full_cargo_weight += u->GetCargoWeight(u->cargo_cap);
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}
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const GroundVehicleCache *gcache = virt->GetGroundVehicleCache();
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tmp->max_speed = virt->GetDisplayMaxSpeed();
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tmp->power = gcache->cached_power;
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tmp->empty_weight = max<uint32>(gcache->cached_weight - cargo_weight, 1);
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tmp->full_weight = max<uint32>(gcache->cached_weight + full_cargo_weight - cargo_weight, 1);
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tmp->max_te = gcache->cached_max_te;
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}
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virt->GetImage(DIR_W, EIT_IN_DEPOT, &tmp->sprite_seq);
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tmp->image_dimensions.SetFromTrain(virt);
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}
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// create a full TemplateVehicle based train according to a virtual train
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TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt)
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{
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assert(virt != nullptr);
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Train *init_virt = virt;
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TemplateVehicle *tmp;
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TemplateVehicle *prev = nullptr;
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for (; virt; virt = virt->Next()) {
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tmp = new TemplateVehicle(virt->engine_type);
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SetupTemplateVehicleFromVirtual(tmp, prev, virt);
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prev = tmp;
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}
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tmp->First()->SetRealLength(CeilDiv(init_virt->gcache.cached_total_length * 10, TILE_SIZE));
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return tmp->First();
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}
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// forward declaration, defined in train_cmd.cpp
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CommandCost CmdSellRailWagon(DoCommandFlag, Vehicle*, uint16, uint32);
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Train* DeleteVirtualTrain(Train *chain, Train *to_del) {
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if (chain != to_del) {
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CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
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return chain;
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}
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else {
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chain = chain->GetNextUnit();
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CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
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return chain;
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}
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}
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// retrieve template vehicle from template replacement that belongs to the given group
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TemplateVehicle* GetTemplateVehicleByGroupID(GroupID gid) {
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if (gid >= NEW_GROUP) return nullptr;
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const TemplateID tid = GetTemplateIDByGroupID(gid);
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return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
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}
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TemplateVehicle* GetTemplateVehicleByGroupIDRecursive(GroupID gid) {
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if (gid >= NEW_GROUP) return nullptr;
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const TemplateID tid = GetTemplateIDByGroupIDRecursive(gid);
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return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
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}
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/**
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* Check a template consist whether it contains any engine of the given railtype
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*/
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bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type)
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{
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if (type == INVALID_RAILTYPE) return true;
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/* For standard rail engines, allow only those */
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if (type == RAILTYPE_BEGIN || type == RAILTYPE_RAIL) {
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while (tv) {
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if (tv->railtype != type) {
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return false;
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}
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tv = tv->GetNextUnit();
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}
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return true;
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}
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/* For electrified rail engines, standard wagons or engines are allowed to be included */
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while (tv) {
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if (tv->railtype == type) {
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return true;
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}
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tv = tv->GetNextUnit();
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}
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return false;
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}
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//helper
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bool ChainContainsVehicle(Train *chain, Train *mem)
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{
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for (; chain; chain = chain->Next()) {
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if (chain == mem) {
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return true;
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}
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}
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return false;
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}
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// has O(n)
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Train* ChainContainsEngine(EngineID eid, Train *chain) {
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for (; chain; chain=chain->GetNextUnit())
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if (chain->engine_type == eid)
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return chain;
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return nullptr;
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}
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// has O(n^2)
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Train* DepotContainsEngine(TileIndex tile, EngineID eid, Train *not_in = nullptr)
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{
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for (Train *t : Train::Iterate()) {
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// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
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// if 'not_in' is nullptr, no check is needed
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if (t->tile == tile
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// If the veh belongs to a chain, wagons will not return true on IsStoppedInDepot(), only primary vehicles will
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// in case of t not a primary veh, we demand it to be a free wagon to consider it for replacement
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&& ((t->IsPrimaryVehicle() && t->IsStoppedInDepot()) || t->IsFreeWagon())
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&& t->engine_type == eid
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&& (not_in == nullptr || ChainContainsVehicle(not_in, t) == false)) {
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return t;
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}
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}
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return nullptr;
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}
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void NeutralizeStatus(Train *t)
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{
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DoCommand(t->tile, DEFAULT_GROUP, t->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
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DoCommand(0, t->index | CO_UNSHARE << 30, 0, DC_EXEC, CMD_CLONE_ORDER);
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DoCommand(0, t->index, FreeUnitIDGenerator(VEH_TRAIN, t->owner).NextID(), DC_EXEC, CMD_SET_VEHICLE_UNIT_NUMBER);
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DoCommand(0, t->index, 0, DC_EXEC, CMD_RENAME_VEHICLE, nullptr);
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}
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bool TrainMatchesTemplate(const Train *t, const TemplateVehicle *tv) {
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while (t && tv) {
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if (t->engine_type != tv->engine_type) {
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return false;
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}
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t = t->GetNextUnit();
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tv = tv->GetNextUnit();
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}
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if ((t && !tv) || (!t && tv)) {
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return false;
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}
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return true;
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}
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bool TrainMatchesTemplateRefit(const Train *t, const TemplateVehicle *tv)
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{
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if (!tv->refit_as_template) {
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return true;
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}
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while (t && tv) {
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if (t->cargo_type != tv->cargo_type || t->cargo_subtype != tv->cargo_subtype) {
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return false;
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}
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t = t->GetNextUnit();
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tv = tv->GetNextUnit();
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}
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return true;
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}
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void BreakUpRemainders(Train *t)
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{
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while (t) {
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Train *move;
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if (HasBit(t->subtype, GVSF_ENGINE)) {
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move = t;
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t = t->Next();
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DoCommand(move->tile, move->index | (1 << 22), INVALID_VEHICLE, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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NeutralizeStatus(move);
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} else {
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t = t->Next();
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}
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}
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}
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// make sure the real train wagon has the right cargo
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void CopyWagonStatus(TemplateVehicle *from, Train *to)
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{
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to->cargo_type = from->cargo_type;
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to->cargo_subtype = from->cargo_subtype;
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}
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int NumTrainsNeedTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
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{
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int count = 0;
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if (!tv) return count;
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for (Train *t : Train::Iterate()) {
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if (t->IsPrimaryVehicle() && t->group_id == g_id && (!TrainMatchesTemplate(t, tv) || !TrainMatchesTemplateRefit(t, tv))) {
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count++;
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}
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}
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return count;
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}
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// refit each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
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CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
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{
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CommandCost cost(t->GetExpenseType(false));
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while (t && tv) {
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// refit t as tv
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uint32 cb = GetCmdRefitVeh(t);
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cost.AddCost(DoCommand(t->tile, t->index, tv->cargo_type | tv->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, cb));
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// next
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t = t->GetNextUnit();
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tv = tv->GetNextUnit();
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}
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return cost;
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}
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/** using cmdtemplatereplacevehicle as test-function (i.e. with flag DC_NONE) is not a good idea as that function relies on
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* actually moving vehicles around to work properly.
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* We do this worst-cast test instead.
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*/
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CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile)
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{
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CommandCost cost(EXPENSES_NEW_VEHICLES);
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for (; tv; tv = tv->GetNextUnit()) {
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cost.AddCost(DoCommand(tile, tv->engine_type, 0, DC_NONE, CMD_BUILD_VEHICLE));
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}
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return cost;
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}
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/** Transfer as much cargo from a given (single train) vehicle onto a chain of vehicles.
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* I.e., iterate over the chain from head to tail and use all available cargo capacity (w.r.t. cargo type of course)
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* to store the cargo from the given single vehicle.
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* @param old_veh: ptr to the single vehicle, which's cargo shall be moved
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* @param new_head: ptr to the head of the chain, which shall obtain old_veh's cargo
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* @return: amount of moved cargo, TODO
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*/
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void TransferCargoForTrain(Train *old_veh, Train *new_head)
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{
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assert(new_head->IsPrimaryVehicle() || new_head->IsFreeWagon());
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CargoID _cargo_type = old_veh->cargo_type;
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byte _cargo_subtype = old_veh->cargo_subtype;
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// how much cargo has to be moved (if possible)
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uint remainingAmount = old_veh->cargo.TotalCount();
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// each vehicle in the new chain shall be given as much of the old cargo as possible, until none is left
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for (Train *tmp = new_head; tmp != nullptr && remainingAmount > 0; tmp = tmp->GetNextUnit()) {
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if (tmp->cargo_type == _cargo_type && tmp->cargo_subtype == _cargo_subtype) {
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// calculate the free space for new cargo on the current vehicle
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uint curCap = tmp->cargo_cap - tmp->cargo.TotalCount();
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uint moveAmount = min(remainingAmount, curCap);
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// move (parts of) the old vehicle's cargo onto the current vehicle of the new chain
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if (moveAmount > 0) {
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old_veh->cargo.Shift(moveAmount, &tmp->cargo);
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remainingAmount -= moveAmount;
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}
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}
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}
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// TODO: needs to be implemented, too
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// // from autoreplace_cmd.cpp : 121
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/* Any left-overs will be thrown away, but not their feeder share. */
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//if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
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/* Update train weight etc., the old vehicle will be sold anyway */
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new_head->ConsistChanged(CCF_LOADUNLOAD);
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}
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