mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
4a1f46a99a
- Don't track dependencies on system headers - Add an include path - Silence a warning regarding a bad signal prototype - Remove executable flag from pictures - Add proper OTTD icon
577 lines
14 KiB
C
577 lines
14 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "window.h"
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#include "string.h"
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#include "table/strings.h"
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#include "hal.h"
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#include "variables.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <signal.h>
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#ifdef USE_HOMEDIR
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#include <pwd.h>
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#endif
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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#define HAS_STATVFS
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#endif
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#ifdef HAS_STATVFS
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#include <sys/statvfs.h>
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#endif
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#ifdef __MORPHOS__
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#include <exec/types.h>
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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// The system supplied definition of SIG_IGN does not match
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#undef SIG_IGN
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#define SIG_IGN (void (*)(int))1
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#endif /* __MORPHOS__ */
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#ifdef __AMIGA__
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#warning add stack symbol to avoid that user needs to set stack manually (tokai)
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// ULONG __stack =
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#endif
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#if defined(__APPLE__)
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#if defined(WITH_SDL)
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//the mac implementation needs this file included in the same file as main()
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#include <SDL.h>
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#endif
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#endif
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc(void)
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{
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if (_fios_count == _fios_alloc) {
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_fios_alloc += 256;
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_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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}
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return &_fios_items[_fios_count++];
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}
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int compare_FiosItems(const void *a, const void *b)
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{
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const FiosItem *da = (const FiosItem *)a;
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const FiosItem *db = (const FiosItem *)b;
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int r;
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if (_savegame_sort_order < 2) // sort by date
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r = da->mtime < db->mtime ? -1 : 1;
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else
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r = strcasecmp(da->title, db->title);
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if (_savegame_sort_order & 1) r = -r;
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return r;
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_save_path == NULL) {
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_fios_save_path = malloc(MAX_PATH);
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strcpy(_fios_save_path, _path.save_dir);
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}
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_fios_path = _fios_save_path;
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// Parent directory, only if not in root already.
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if (_fios_path[1] != '\0') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->name, "..");
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title),
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"%s/ (Directory)", dirent->d_name);
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = 2; // sort ascending by name
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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*/
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t == NULL) continue;
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if (strcasecmp(t, ".sav") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_FILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(t, ".ss1") == 0 ||
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strcasecmp(t, ".sv1") == 0 ||
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strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLDFILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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GetOldSaveGameName(fios->title, filename);
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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*num = _fios_count;
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return _fios_items;
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}
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// Get a list of scenarios
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// FIXME: Gross code duplication with FiosGetSavegameList()
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_scn_path == NULL) {
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_fios_scn_path = malloc(MAX_PATH);
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strcpy(_fios_scn_path, _path.scenario_dir);
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}
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_fios_path = _fios_scn_path;
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// Parent directory, only if not of the type C:\.
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if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name);
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = 2; // sort ascending by name
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario
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*/
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t == NULL) continue;
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if (strcasecmp(t, ".scn") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_SCENARIO;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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mode == SLD_NEW_GAME) {
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if (strcasecmp(t, ".sv0") == 0 ||
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strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLD_SCENARIO;
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fios->mtime = sb.st_mtime;
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GetOldScenarioGameName(fios->title, filename);
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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*num = _fios_count;
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return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList(void)
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{
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free(_fios_items);
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_fios_items = NULL;
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_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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char *s;
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switch (item->type) {
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case FIOS_TYPE_PARENT:
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s = strrchr(path, '/');
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if (s != path)
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s[0] = '\0';
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else
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s[1] = '\0';
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break;
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case FIOS_TYPE_DIR:
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if (path[1] != '\0') strcat(path, "/");
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strcat(path, item->name);
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO: {
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static char str_buffr[512];
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sprintf(str_buffr, "%s/%s", path, item->name);
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return str_buffr;
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}
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}
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return NULL;
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}
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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uint32 free = 0;
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*path = _fios_path;
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#ifdef HAS_STATVFS
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{
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struct statvfs s;
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if (statvfs(*path, &s) == 0) {
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free = (uint64)s.f_frsize * s.f_bavail >> 20;
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} else
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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#endif
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if (tot != NULL) *tot = free;
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return STR_4005_BYTES_FREE;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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{
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const char* extension;
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const char* period;
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if (_game_mode == GM_EDITOR)
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extension = ".scn";
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else
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extension = ".sav";
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// Don't append the extension, if it is already there
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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sprintf(buf, "%s/%s%s", _fios_path, name, extension);
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}
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bool FiosDelete(const char *name)
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{
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char path[512];
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snprintf(path, lengthof(path), "%s/%s", _fios_path, name);
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return unlink(path) == 0;
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}
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bool FileExists(const char *filename)
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{
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return access(filename, 0) == 0;
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}
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static int LanguageCompareFunc(const void *a, const void *b)
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{
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return strcmp(*(const char* const *)a, *(const char* const *)b);
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}
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int GetLanguageList(char **languages, int max)
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{
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DIR *dir;
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struct dirent *dirent;
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int num = 0;
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dir = opendir(_path.lang_dir);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t = strrchr(dirent->d_name, '.');
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if (t != NULL && strcmp(t, ".lng") == 0) {
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languages[num++] = strdup(dirent->d_name);
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if (num == max) break;
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}
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}
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closedir(dir);
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}
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qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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return num;
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}
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#if defined(__BEOS__) || defined(__linux__)
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '/';
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}
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}
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#endif
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void ShowInfo(const char *str)
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{
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puts(str);
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}
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void ShowOSErrorBox(const char *buf)
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{
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#if defined(__APPLE__)
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// this creates an NSAlertPanel with the contents of 'buf'
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// this is the native and nicest way to do this on OSX
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ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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int CDECL main(int argc, char* argv[])
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{
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// change the working directory to enable doubleclicking in UIs
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#if defined(__BEOS__) || defined(__linux__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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SeedMT(_random_seeds[0][1]);
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signal(SIGPIPE, SIG_IGN);
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return ttd_main(argc, argv);
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}
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void DeterminePaths(void)
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{
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char *s;
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_path.game_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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}
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '/');
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// add absolute path
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if (s == NULL || _path.personal_dir != s) {
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '/';
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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s = strchr(_path.personal_dir, 0);
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// append a / ?
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if (s[-1] != '/') strcpy(s, "/");
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_path.save_dir = str_fmt("%ssave", _path.personal_dir);
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_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
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if (_config_file == NULL)
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
|
|
|
|
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
|
|
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
|
|
|
|
#if defined CUSTOM_LANG_DIR
|
|
// sets the search path for lng files to the custom one
|
|
_path.lang_dir = malloc( MAX_PATH );
|
|
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
|
|
#else
|
|
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
|
|
#endif
|
|
|
|
// create necessary folders
|
|
mkdir(_path.personal_dir, 0755);
|
|
mkdir(_path.save_dir, 0755);
|
|
mkdir(_path.autosave_dir, 0755);
|
|
mkdir(_path.scenario_dir, 0755);
|
|
}
|
|
|
|
bool InsertTextBufferClipboard(Textbuf *tb)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
// multi os compatible sleep function
|
|
|
|
#ifdef __AMIGA__
|
|
// usleep() implementation
|
|
# include <devices/timer.h>
|
|
# include <dos/dos.h>
|
|
|
|
extern struct Device *TimerBase = NULL;
|
|
extern struct MsgPort *TimerPort = NULL;
|
|
extern struct timerequest *TimerRequest = NULL;
|
|
#endif // __AMIGA__
|
|
|
|
void CSleep(int milliseconds)
|
|
{
|
|
#if !defined(__BEOS__) && !defined(__AMIGA__)
|
|
usleep(milliseconds * 1000);
|
|
#endif
|
|
#ifdef __BEOS__
|
|
snooze(milliseconds * 1000);
|
|
#endif
|
|
#if defined(__AMIGA__)
|
|
{
|
|
ULONG signals;
|
|
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
|
|
|
|
// send IORequest
|
|
TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
|
|
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
|
|
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
|
|
SendIO((struct IORequest *)TimerRequest);
|
|
|
|
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
|
|
AbortIO((struct IORequest *)TimerRequest);
|
|
}
|
|
WaitIO((struct IORequest *)TimerRequest);
|
|
}
|
|
#endif // __AMIGA__
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|